Lua接口/客户端函数索引/LifeAbility
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LifeAbility 对象方法
实现类
LifeAbility · 61 个方法调用方式
对象方法以 LifeAbility:方法名(参数) 形式调用,例如 LifeAbility:Lock_Packet_Item(number, number)。各方法的参数见下表,点方法名进入独立页。
对象名 LifeAbility 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
LifeAbility:Can_Combine(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Can_Enchase(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:ClearComposeItems()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:ClearSlotFour()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:CloseReIdentifyMsgBox()无返回值 |
触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:CloseStrengthMsgBox()无返回值 |
触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Compound_Preparation(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_Combine(number, number, number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_Enchase(number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_Enchase_Four(number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_SeparateGem(number, number, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_CloseMsgBox()无返回值 |
触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_Confirm(number, number, number, number)无返回值 |
触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_Four_Confirm(number, number, number, number)无返回值 |
触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_Preparation(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Enhance_Cost(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_CurStrengthLevel(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_Exterior(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_Level(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_Point(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_StrengthLevel(number)2 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_VisualID(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Gem_Level(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_OtherPlayerEquip_VisualID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Test_Prescr_Item(number, number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_UserEquip_Current_Durability(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_UserEquip_Maximum_Durability(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_UserEquip_VisualID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_Gem(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_GemCount(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_GemLevel(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_HoleCount(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetItem_Class(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetLifeAbility_LimitExp(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetLifeAbility_Number(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetNpcId()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Consume_ContriAttr(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Consume_Vigor_Energy(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Explain(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Item_IsNeedSpecial(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Item_Maximum(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Consume(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Hold_Count(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Number(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Tooltip(number)3 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescription_Kind(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescrList_Item_FromNum(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetQuestUI_Demand(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetQuestUI_Reward(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetSplitGem_Gem(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetSplitGem_GemEx(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Is_SlotFour(number, number, number)1 个返回值 |
触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Lock_Packet_Item(number, number)无返回值 |
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Open_Compose_Gem_Page(number)无返回值 |
触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)1 个返回值 |
触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:SplitGem_Update(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Stiletto_Preparation(number, number)4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Update_Equip_VisualID()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Update_Synthesize(number)无返回值 |
触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Wear_Equip_VisualID(number, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
多返回值方法
LifeAbility:Get_Equip_StrengthLevel→ 2 个返回值LifeAbility:Get_Test_Prescr_Item→ 2 个返回值LifeAbility:GetPrescr_Consume_Vigor_Energy→ 2 个返回值LifeAbility:GetPrescr_Material→ 2 个返回值LifeAbility:GetPrescr_Material_Tooltip→ 3 个返回值LifeAbility:Stiletto_Preparation→ 4 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- Materalcompose/MaterialCompound.lua -- Stiletto_Four/Stiletto_Four.lua -- Identify/Identify.lua -- CoupleQuestion/CoupleQuestion.lua