Lua接口/客户端/City/GetPortInfo
来自天龙知识库
City:GetPortInfo
读取客户端本地数据 · 实现于 Game/Interface/GMInterface_Script_City.cpp
调用方式
City:GetPortInfo(number, string)
对象名 City 是全局对象,可直接使用。
界面脚本中共 15 处调用,实参个数出现过:2 个(15 处)。
参数
| 序号 | 类型 | 说明 |
|---|---|---|
| 1 | number
|
调用点实参:i(8 处)、idx(6 处)、g_CityData[2](1 处)
|
| 2 | string
|
调用点实参:"Name"(8 处)、"Valid"(3 处)、"ComName"(1 处)
|
返回值
返回 1 个值。
脚本中的调用
以下是界面脚本里的真实调用点(同一形态只列一次):
-- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(i, "Name") -- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(i, "Valid") -- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(idx, "Name") -- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(idx, "ComName") -- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(idx, "Product1") -- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(idx, "Product2") -- ConfraternityAddress/ConfraternityAddress.lua City:GetPortInfo(idx, "Product3")
关联
- 读取或修改客户端本地数据