Lua接口/服务端函数索引/角色属性与物品:修订间差异
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维护服务端 Lua 接口:核对参数、返回值、边界条件与调用示例 |
维护服务端 Lua 接口:核对参数、返回值、边界条件与调用示例 |
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[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] | [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] | ||
<div style="padding:14px 0;border-top:3px solid #287568;">角色属性与物品:217 个接口,237 | <div style="padding:14px 0;border-top:3px solid #287568;">角色属性与物品:217 个接口,237 个调用名称,其中 150 个在当前脚本中有调用。</div> | ||
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddBankMoney|AddBankMoney]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddBankMoney|AddBankMoney]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddBankMoney(sceneId, selfId, value)</code><br />增加银行金币并写入资金审计,同时同步世界服金币系统总量。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddBankMoney(sceneId, selfId, value)</code><br />增加银行金币并写入资金审计,同时同步世界服金币系统总量。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddExp|AddExp]]<br /><small>[[Lua接口/服务端/LuaFnAddExp|LuaFnAddExp]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddExp|AddExp]]<br /><small>[[Lua接口/服务端/LuaFnAddExp|LuaFnAddExp]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddExp(sceneId, selfId, exp)</code><br />增加玩家的战斗经验值 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddExp(sceneId, selfId, exp)</code><br />增加玩家的战斗经验值<br /><span style="color:#657078;">脚本中 223 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddExpMore|AddExpMore]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddExpMore|AddExpMore]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddExpMore(sceneId, selfId, exp)</code><br />按任务经验来源追加经验,不接受负数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddExpMore(sceneId, selfId, exp)</code><br />按任务经验来源追加经验,不接受负数。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddMoney|AddMoney]]<br /><small>[[Lua接口/服务端/LuaFnAddMoney|LuaFnAddMoney]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddMoney|AddMoney]]<br /><small>[[Lua接口/服务端/LuaFnAddMoney|LuaFnAddMoney]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddMoney(sceneId, selfId, profit, arg4, arg5)</code><br />增加玩家金钱 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddMoney(sceneId, selfId, profit, arg4, arg5)</code><br />增加玩家金钱<br /><span style="color:#657078;">脚本中 198 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddMoneyJZ|AddMoneyJZ]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddMoneyJZ|AddMoneyJZ]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddMoneyJZ(sceneId, selfId, value)</code><br />增加交子并同步世界服交子收入统计。返回 1 成功、0 失败。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddMoneyJZ(sceneId, selfId, value)</code><br />增加交子并同步世界服交子收入统计。返回 1 成功、0 失败。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddSkill|AddSkill]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddSkill|AddSkill]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddSkill(sceneId, selfId, skillId)</code><br />给当前玩家加某个技能 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddSkill(sceneId, selfId, skillId)</code><br />给当前玩家加某个技能<br /><span style="color:#657078;">脚本中 25 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddXinFa|AddXinFa]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddXinFa|AddXinFa]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddXinFa(sceneId, selfId, xinfaId)</code><br />给当前玩家加某个心法 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddXinFa(sceneId, selfId, xinfaId)</code><br />给当前玩家加某个心法<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ChangeHumanFaceModel|ChangeHumanFaceModel]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ChangeHumanFaceModel|ChangeHumanFaceModel]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ChangeHumanFaceModel(sceneId, selfId, faceStyle)</code><br />按脸型配表校验性别和使用范围,扣除物品及金钱后更换脸型。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ChangeHumanFaceModel(sceneId, selfId, faceStyle)</code><br />按脸型配表校验性别和使用范围,扣除物品及金钱后更换脸型。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ChangePlayerHeadImage|ChangePlayerHeadImage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ChangePlayerHeadImage|ChangePlayerHeadImage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ChangePlayerHeadImage(sceneId, selfId, headIndex)</code><br />按头像配表扣除物品及金钱,更换头像并通知世界服。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ChangePlayerHeadImage(sceneId, selfId, headIndex)</code><br />按头像配表扣除物品及金钱,更换头像并通知世界服。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CostMoney|CostMoney]]<br /><small>[[Lua接口/服务端/LuaFnCostMoney|LuaFnCostMoney]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/CostMoney|CostMoney]]<br /><small>[[Lua接口/服务端/LuaFnCostMoney|LuaFnCostMoney]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CostMoney(sceneId, selfId, payment)</code><br />扣除玩家金钱 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CostMoney(sceneId, selfId, payment)</code><br />扣除玩家金钱<br /><span style="color:#657078;">脚本中 14 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetCount|DEGetCount]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetCount|DEGetCount]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetCount(sceneId, selfId)</code><br />返回三类免费双倍经验领取次数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetCount(sceneId, selfId)</code><br />返回三类免费双倍经验领取次数。<br /><span style="color:#657078;">脚本中 7 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetFreeTime|DEGetFreeTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetFreeTime|DEGetFreeTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetFreeTime(sceneId, selfId)</code><br />返回玩家当前剩余的免费双倍经验时间。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetFreeTime(sceneId, selfId)</code><br />返回玩家当前剩余的免费双倍经验时间。<br /><span style="color:#657078;">脚本中 11 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetMoneyTime|DEGetMoneyTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetMoneyTime|DEGetMoneyTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetMoneyTime(sceneId, selfId)</code><br />返回玩家通过付费获得的双倍经验时间。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetMoneyTime(sceneId, selfId)</code><br />返回玩家通过付费获得的双倍经验时间。<br /><span style="color:#657078;">脚本中 12 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetPreTime|DEGetPreTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEGetPreTime|DEGetPreTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetPreTime(sceneId, selfId)</code><br />返回玩家上一次双倍经验刷新时间。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEGetPreTime(sceneId, selfId)</code><br />返回玩家上一次双倍经验刷新时间。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEIsLock|DEIsLock]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEIsLock|DEIsLock]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEIsLock(sceneId, selfId)</code><br />返回玩家的双倍经验锁定状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEIsLock(sceneId, selfId)</code><br />返回玩家的双倍经验锁定状态。<br /><span style="color:#657078;">脚本中 10 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelItem|DelItem]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelItem|DelItem]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelItem(sceneId, selfId, itemIndex, delCount)</code><br />按物品配置编号扣除背包中的指定数量,失败时可能已部分扣除。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelItem(sceneId, selfId, itemIndex, delCount)</code><br />按物品配置编号扣除背包中的指定数量,失败时可能已部分扣除。<br /><span style="color:#657078;">脚本中 260 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelSkill|DelSkill]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelSkill|DelSkill]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelSkill(sceneId, selfId, skillId)</code><br />删除当前玩家的某个技能 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelSkill(sceneId, selfId, skillId)</code><br />删除当前玩家的某个技能<br /><span style="color:#657078;">脚本中 22 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelXinFa|DelXinFa]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DelXinFa|DelXinFa]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelXinFa(sceneId, selfId, xinfaId)</code><br />删除当前玩家的某个心法 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DelXinFa(sceneId, selfId, xinfaId)</code><br />删除当前玩家的某个心法<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEResetWeeklyFreeTime|DEResetWeeklyFreeTime]]<br /><small>[[Lua接口/服务端/LuaFnDEResetWeeklyFreeTime|LuaFnDEResetWeeklyFreeTime]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DEResetWeeklyFreeTime|DEResetWeeklyFreeTime]]<br /><small>[[Lua接口/服务端/LuaFnDEResetWeeklyFreeTime|LuaFnDEResetWeeklyFreeTime]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEResetWeeklyFreeTime(sceneId, selfId)</code><br />重置玩家每周免费双倍经验时间。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DEResetWeeklyFreeTime(sceneId, selfId)</code><br />重置玩家每周免费双倍经验时间。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetCount|DESetCount]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetCount|DESetCount]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetCount(sceneId, selfId, value, valueCity, valueOther)</code><br />设置三类免费双倍经验领取次数,并记录变更前后状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetCount(sceneId, selfId, value, valueCity, valueOther)</code><br />设置三类免费双倍经验领取次数,并记录变更前后状态。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetFreeTime|DESetFreeTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetFreeTime|DESetFreeTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetFreeTime(sceneId, selfId, value)</code><br />设置玩家的免费双倍经验时间,并记录变更前后状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetFreeTime(sceneId, selfId, value)</code><br />设置玩家的免费双倍经验时间,并记录变更前后状态。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetLock|DESetLock]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetLock|DESetLock]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetLock(sceneId, selfId, value)</code><br />设置玩家的双倍经验锁定状态,并记录变更前后状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetLock(sceneId, selfId, value)</code><br />设置玩家的双倍经验锁定状态,并记录变更前后状态。<br /><span style="color:#657078;">脚本中 5 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetMoneyTime|DESetMoneyTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetMoneyTime|DESetMoneyTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetMoneyTime(sceneId, selfId, value)</code><br />设置玩家的付费双倍经验时间,并记录变更前后状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetMoneyTime(sceneId, selfId, value)</code><br />设置玩家的付费双倍经验时间,并记录变更前后状态。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetPreTime|DESetPreTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DESetPreTime|DESetPreTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetPreTime(sceneId, selfId, nTime)</code><br />设置玩家上一次双倍经验刷新时间。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DESetPreTime(sceneId, selfId, nTime)</code><br />设置玩家上一次双倍经验刷新时间。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DestroyMenPai|DestroyMenPai]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/DestroyMenPai|DestroyMenPai]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DestroyMenPai(sceneId, selfId, arg3)</code><br />当前仅校验玩家状态,不执行门派销毁操作。<br />'''无实际操作''' | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DestroyMenPai(sceneId, selfId, arg3)</code><br />当前仅校验玩家状态,不执行门派销毁操作。<br /><span style="color:#a08a6a;">脚本中未见调用</span><br />'''无实际操作''' | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/EraseItem|EraseItem]]<br /><small>[[Lua接口/服务端/LuaFnEraseItem|LuaFnEraseItem]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/EraseItem|EraseItem]]<br /><small>[[Lua接口/服务端/LuaFnEraseItem|LuaFnEraseItem]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EraseItem(sceneId, selfId, bagIndex)</code><br />删除指定背包格的整格物品,包括全部堆叠数量。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EraseItem(sceneId, selfId, bagIndex)</code><br />删除指定背包格的整格物品,包括全部堆叠数量。<br /><span style="color:#657078;">脚本中 84 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ExecuteDeleteChar|ExecuteDeleteChar]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/ExecuteDeleteChar|ExecuteDeleteChar]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ExecuteDeleteChar(sceneId, selfId)</code><br />提交删除角色请求。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ExecuteDeleteChar(sceneId, selfId)</code><br />提交删除角色请求。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBasicBagEndPos|GetBasicBagEndPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBasicBagEndPos|GetBasicBagEndPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBasicBagEndPos(sceneId, selfId)</code><br />读取普通背包末格位置,当前返回 29。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBasicBagEndPos(sceneId, selfId)</code><br />读取普通背包末格位置,当前返回 29。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBasicBagStartPos|GetBasicBagStartPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetBasicBagStartPos|GetBasicBagStartPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBasicBagStartPos(sceneId, selfId)</code><br />背包区间查询:基础栏为 0- | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetBasicBagStartPos(sceneId, selfId)</code><br />背包区间查询:基础栏为 0-99,材料栏为 100-199。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCharPrize|GetCharPrize]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCharPrize|GetCharPrize]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCharPrize(sceneId, selfId, askType, goodsType, goodsNumber, costPoint)</code><br />得到 selfId 的善恶值 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCharPrize(sceneId, selfId, askType, goodsType, goodsNumber, costPoint)</code><br />得到 selfId 的善恶值<br /><span style="color:#657078;">脚本中 5 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCon|GetCon]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCon|GetCon]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCon(sceneId, selfId)</code><br />获得玩家的体力值 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCon(sceneId, selfId)</code><br />获得玩家的体力值<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetConfigInfo|GetConfigInfo]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetConfigInfo|GetConfigInfo]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetConfigInfo(sceneId, key)</code><br />按名称读取脚本可见的服务器开关。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetConfigInfo(sceneId, key)</code><br />按名称读取脚本可见的服务器开关。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCurCamp|GetCurCamp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetCurCamp|GetCurCamp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurCamp(sceneId, selfId)</code><br />获得玩家的当前阵营 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurCamp(sceneId, selfId)</code><br />获得玩家的当前阵营<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetExp|GetExp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetExp|GetExp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetExp(sceneId, selfId)</code><br />获得玩家的当前战斗经验值 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetExp(sceneId, selfId)</code><br />获得玩家的当前战斗经验值<br /><span style="color:#657078;">脚本中 7 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetExpAttenuationInfo|GetExpAttenuationInfo]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetExpAttenuationInfo|GetExpAttenuationInfo]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetExpAttenuationInfo(sceneId, selfId, levelDelta)</code><br />返回指定等级差对应的人物经验衰减系数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetExpAttenuationInfo(sceneId, selfId, levelDelta)</code><br />返回指定等级差对应的人物经验衰减系数。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetFullExp|GetFullExp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetFullExp|GetFullExp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetFullExp(sceneId, selfId)</code><br />返回当前等级允许保存的经验上限,即升级经验的四倍。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetFullExp(sceneId, selfId)</code><br />返回当前等级允许保存的经验上限,即升级经验的四倍。<br /><span style="color:#657078;">脚本中 5 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHostIP|GetHostIP]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHostIP|GetHostIP]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHostIP(sceneId, selfId)</code><br />返回玩家当前连接的客户端地址。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHostIP(sceneId, selfId)</code><br />返回玩家当前连接的客户端地址。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHp|GetHp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHp|GetHp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHp(sceneId, selfId)</code><br />读取角色当前生命值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHp(sceneId, selfId)</code><br />读取角色当前生命值。<br /><span style="color:#657078;">脚本中 57 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanAttr|GetHumanAttr]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanAttr|GetHumanAttr]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanAttr(sceneId, selfId, attrType)</code><br />按官方编号返回玩家六类攻击属性。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanAttr(sceneId, selfId, attrType)</code><br />按官方编号返回玩家六类攻击属性。<br /><span style="color:#657078;">脚本中 6 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanEnergy|GetHumanEnergy]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanEnergy|GetHumanEnergy]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanEnergy(sceneId, selfId)</code><br />读取玩家的精力。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanEnergy(sceneId, selfId)</code><br />读取玩家的精力。<br /><span style="color:#657078;">脚本中 52 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanEnergyRegeneRate|GetHumanEnergyRegeneRate]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanEnergyRegeneRate|GetHumanEnergyRegeneRate]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanEnergyRegeneRate(sceneId, selfId)</code><br />读取玩家的精力恢复速率。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanEnergyRegeneRate(sceneId, selfId)</code><br />读取玩家的精力恢复速率。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanFaceModel|GetHumanFaceModel]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanFaceModel|GetHumanFaceModel]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanFaceModel(sceneId, selfId)</code><br />返回玩家当前脸部模型编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanFaceModel(sceneId, selfId)</code><br />返回玩家当前脸部模型编号。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanGuildPoint|GetHumanGuildPoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanGuildPoint|GetHumanGuildPoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanGuildPoint(sceneId, selfId)</code><br />返回玩家帮会贡献点。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanGuildPoint(sceneId, selfId)</code><br />返回玩家帮会贡献点。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanHairColor|GetHumanHairColor]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanHairColor|GetHumanHairColor]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanHairColor(sceneId, selfId)</code><br />设置玩家头发颜色 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanHairColor(sceneId, selfId)</code><br />设置玩家头发颜色<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanHairModel|GetHumanHairModel]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanHairModel|GetHumanHairModel]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanHairModel(sceneId, selfId)</code><br />设置玩家头发模型 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanHairModel(sceneId, selfId)</code><br />设置玩家头发模型<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanJuqingPoint|GetHumanJuqingPoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanJuqingPoint|GetHumanJuqingPoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanJuqingPoint(sceneId, selfId)</code><br />返回玩家当前剧情点。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanJuqingPoint(sceneId, selfId)</code><br />返回玩家当前剧情点。<br /><span style="color:#657078;">脚本中 7 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxEnergy|GetHumanMaxEnergy]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxEnergy|GetHumanMaxEnergy]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxEnergy(sceneId, selfId)</code><br />读取玩家的精力上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxEnergy(sceneId, selfId)</code><br />读取玩家的精力上限。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxVigor|GetHumanMaxVigor]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMaxVigor|GetHumanMaxVigor]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxVigor(sceneId, selfId)</code><br />读取玩家的活力上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMaxVigor(sceneId, selfId)</code><br />读取玩家的活力上限。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMenpaiPoint|GetHumanMenpaiPoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanMenpaiPoint|GetHumanMenpaiPoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMenpaiPoint(sceneId, selfId)</code><br />返回玩家门派贡献点。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanMenpaiPoint(sceneId, selfId)</code><br />返回玩家门派贡献点。<br /><span style="color:#657078;">脚本中 43 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanVigor|GetHumanVigor]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanVigor|GetHumanVigor]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanVigor(sceneId, selfId)</code><br />读取玩家的活力。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanVigor(sceneId, selfId)</code><br />读取玩家的活力。<br /><span style="color:#657078;">脚本中 109 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanVigorRegeneRate|GetHumanVigorRegeneRate]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetHumanVigorRegeneRate|GetHumanVigorRegeneRate]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanVigorRegeneRate(sceneId, selfId)</code><br />读取玩家的活力恢复速率。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetHumanVigorRegeneRate(sceneId, selfId)</code><br />读取玩家的活力恢复速率。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemCount|GetItemCount]]<br /><small>[[Lua接口/服务端/LuaFnGetItemCount|LuaFnGetItemCount]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemCount|GetItemCount]]<br /><small>[[Lua接口/服务端/LuaFnGetItemCount|LuaFnGetItemCount]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemCount(sceneId, selfId, itemTypeSn)</code><br />统计指定物品的数量,包括已装备物品与背包物品。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemCount(sceneId, selfId, itemTypeSn)</code><br />统计指定物品的数量,包括已装备物品与背包物品。<br /><span style="color:#657078;">脚本中 195 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemTableIndexByIndex|GetItemTableIndexByIndex]]<br /><small>[[Lua接口/服务端/LuaFnGetItemTableIndexByIndex|LuaFnGetItemTableIndexByIndex]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetItemTableIndexByIndex|GetItemTableIndexByIndex]]<br /><small>[[Lua接口/服务端/LuaFnGetItemTableIndexByIndex|LuaFnGetItemTableIndexByIndex]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemTableIndexByIndex(sceneId, selfId, itemIndex)</code><br />读取指定背包格中的物品配置编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemTableIndexByIndex(sceneId, selfId, itemIndex)</code><br />读取指定背包格中的物品配置编号。<br /><span style="color:#657078;">脚本中 85 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLeftDeleteTime|GetLeftDeleteTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLeftDeleteTime|GetLeftDeleteTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLeftDeleteTime(sceneId, selfId)</code><br />返回角色删除倒计时,单位与角色删除日期字段保持一致。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLeftDeleteTime(sceneId, selfId)</code><br />返回角色删除倒计时,单位与角色删除日期字段保持一致。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLevel|GetLevel]]<br /><small>[[Lua接口/服务端/LuaFnGetLevel|LuaFnGetLevel]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLevel|GetLevel]]<br /><small>[[Lua接口/服务端/LuaFnGetLevel|LuaFnGetLevel]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLevel(sceneId, selfId)</code><br />读取角色当前等级。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLevel(sceneId, selfId)</code><br />读取角色当前等级。<br /><span style="color:#657078;">脚本中 940 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLoginDiffTime|GetLoginDiffTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetLoginDiffTime|GetLoginDiffTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLoginDiffTime(sceneId, selfId)</code><br />返回玩家从上次登出到本次登录相差的完整天数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetLoginDiffTime(sceneId, selfId)</code><br />返回玩家从上次登出到本次登录相差的完整天数。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxHp|GetMaxHp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxHp|GetMaxHp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxHp(sceneId, selfId)</code><br />返回角色单位的生命上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxHp(sceneId, selfId)</code><br />返回角色单位的生命上限。<br /><span style="color:#657078;">脚本中 37 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxMp|GetMaxMp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxMp|GetMaxMp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxMp(sceneId, selfId)</code><br />返回角色单位的气上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxMp(sceneId, selfId)</code><br />返回角色单位的气上限。<br /><span style="color:#657078;">脚本中 21 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxRage|GetMaxRage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMaxRage|GetMaxRage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxRage(sceneId, selfId)</code><br />返回角色单位怒气上限,非角色单位返回 -1。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMaxRage(sceneId, selfId)</code><br />返回角色单位怒气上限,非角色单位返回 -1。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPai|GetMenPai]]<br /><small>[[Lua接口/服务端/LuaFnGetMenPai|LuaFnGetMenPai]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPai|GetMenPai]]<br /><small>[[Lua接口/服务端/LuaFnGetMenPai|LuaFnGetMenPai]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPai(sceneId, selfId)</code><br />获取玩家当前所属门派ID | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPai(sceneId, selfId)</code><br />获取玩家当前所属门派ID<br /><span style="color:#657078;">脚本中 320 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiFigure|GetMenPaiFigure]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiFigure|GetMenPaiFigure]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiFigure(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派代表信息。<br />'''无查询结果''' | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiFigure(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派代表信息。<br /><span style="color:#a08a6a;">脚本中未见调用</span><br />'''无查询结果''' | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenpaiItem|GetMenpaiItem]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenpaiItem|GetMenpaiItem]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenpaiItem(sceneId, selfId)</code><br />按玩家门派和等级返回门派任务物品编号与名称。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenpaiItem(sceneId, selfId)</code><br />按玩家门派和等级返回门派任务物品编号与名称。<br /><span style="color:#657078;">脚本中 9 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiMaster|GetMenPaiMaster]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiMaster|GetMenPaiMaster]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiMaster(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派掌门信息。<br />'''无查询结果''' | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiMaster(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派掌门信息。<br /><span style="color:#a08a6a;">脚本中未见调用</span><br />'''无查询结果''' | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiTitle|GetMenPaiTitle]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMenPaiTitle|GetMenPaiTitle]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiTitle(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派头衔。<br />'''无查询结果''' | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMenPaiTitle(sceneId, selfId)</code><br />当前仅校验玩家状态,不返回门派头衔。<br /><span style="color:#a08a6a;">脚本中未见调用</span><br />'''无查询结果''' | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMoney|GetMoney]]<br /><small>[[Lua接口/服务端/LuaFnGetMoney|LuaFnGetMoney]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMoney|GetMoney]]<br /><small>[[Lua接口/服务端/LuaFnGetMoney|LuaFnGetMoney]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMoney(sceneId, selfId)</code><br />获得玩家的现金 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMoney(sceneId, selfId)</code><br />获得玩家的现金<br /><span style="color:#657078;">脚本中 125 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMoneyJZ|GetMoneyJZ]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMoneyJZ|GetMoneyJZ]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMoneyJZ(sceneId, selfId)</code><br />返回玩家交子数量。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMoneyJZ(sceneId, selfId)</code><br />返回玩家交子数量。<br /><span style="color:#657078;">脚本中 105 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMp|GetMp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetMp|GetMp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMp(sceneId, selfId)</code><br />读取角色当前气值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMp(sceneId, selfId)</code><br />读取角色当前气值。<br /><span style="color:#657078;">脚本中 22 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetName|GetName]]<br /><small>[[Lua接口/服务端/LuaFnGetName|LuaFnGetName]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetName|GetName]]<br /><small>[[Lua接口/服务端/LuaFnGetName|LuaFnGetName]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetName(sceneId, selfId)</code><br />读取角色名称,适用于玩家、怪物等角色对象。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetName(sceneId, selfId)</code><br />读取角色名称,适用于玩家、怪物等角色对象。<br /><span style="color:#657078;">脚本中 2313 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPlayerRemainPoints|GetPlayerRemainPoints]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPlayerRemainPoints|GetPlayerRemainPoints]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerRemainPoints(sceneId, selfId)</code><br />返回玩家尚未分配的一级属性点。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerRemainPoints(sceneId, selfId)</code><br />返回玩家尚未分配的一级属性点。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetRage|GetRage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetRage|GetRage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetRage(sceneId, selfId)</code><br />返回角色单位当前怒气,非角色单位返回 -1。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetRage(sceneId, selfId)</code><br />返回角色单位当前怒气,非角色单位返回 -1。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSex|GetSex]]<br /><small>[[Lua接口/服务端/LuaFnGetSex|LuaFnGetSex]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSex|GetSex]]<br /><small>[[Lua接口/服务端/LuaFnGetSex|LuaFnGetSex]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSex(sceneId, selfId)</code><br />获得玩家的性别 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSex(sceneId, selfId)</code><br />获得玩家的性别<br /><span style="color:#657078;">脚本中 146 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSkillName|GetSkillName]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetSkillName|GetSkillName]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSkillName(skillID)</code><br />返回技能模板名称,模板不存在时返回空字符串。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSkillName(skillID)</code><br />返回技能模板名称,模板不存在时返回空字符串。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetWorldPos|GetWorldPos]]<br /><small>[[Lua接口/服务端/LuaFnGetWorldPos|LuaFnGetWorldPos]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetWorldPos|GetWorldPos]]<br /><small>[[Lua接口/服务端/LuaFnGetWorldPos|LuaFnGetWorldPos]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetWorldPos(sceneId, selfId)</code><br />得到角色(character)当前坐标 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetWorldPos(sceneId, selfId)</code><br />得到角色(character)当前坐标<br /><span style="color:#657078;">脚本中 251 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetXinFaLevel|GetXinFaLevel]]<br /><small>[[Lua接口/服务端/LuaFnGetXinFaLevel|LuaFnGetXinFaLevel]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetXinFaLevel|GetXinFaLevel]]<br /><small>[[Lua接口/服务端/LuaFnGetXinFaLevel|LuaFnGetXinFaLevel]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetXinFaLevel(sceneId, selfId, xinfaId)</code><br />返回指定心法的当前等级。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetXinFaLevel(sceneId, selfId, xinfaId)</code><br />返回指定心法的当前等级。<br /><span style="color:#657078;">脚本中 10 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItem|HaveItem]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItem|HaveItem]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItem(sceneId, selfId, itemTypeSn)</code><br />判断当前玩家是否拥有某个道具 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItem(sceneId, selfId, itemTypeSn)</code><br />判断当前玩家是否拥有某个道具<br /><span style="color:#657078;">脚本中 96 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItemInBag|HaveItemInBag]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItemInBag|HaveItemInBag]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItemInBag(sceneId, selfId, itemTypeSn)</code><br />判断当前玩家包中是否拥有某个道具 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItemInBag(sceneId, selfId, itemTypeSn)</code><br />判断当前玩家包中是否拥有某个道具<br /><span style="color:#657078;">脚本中 12 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItemInBank|HaveItemInBank]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveItemInBank|HaveItemInBank]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItemInBank(sceneId, selfId, itemIndex)</code><br />判断银行中是否存在指定物品;找到任意数量即返回 1。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveItemInBank(sceneId, selfId, itemIndex)</code><br />判断银行中是否存在指定物品;找到任意数量即返回 1。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveSkill|HaveSkill]]<br /><small>[[Lua接口/服务端/LuaFnHaveSkill|LuaFnHaveSkill]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveSkill|HaveSkill]]<br /><small>[[Lua接口/服务端/LuaFnHaveSkill|LuaFnHaveSkill]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveSkill(sceneId, selfId, skillId)</code><br />判断角色是否拥有指定技能;已拥有返回 1,未拥有返回 -1。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveSkill(sceneId, selfId, skillId)</code><br />判断角色是否拥有指定技能;已拥有返回 1,未拥有返回 -1。<br /><span style="color:#657078;">脚本中 32 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveXinFa|HaveXinFa]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HaveXinFa|HaveXinFa]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveXinFa(sceneId, selfId, xinfaId)</code><br />判断当前玩家是否有某个心法。未学过该技能返回-1,否则返回心法等级 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HaveXinFa(sceneId, selfId, xinfaId)</code><br />判断当前玩家是否有某个心法。未学过该技能返回-1,否则返回心法等级<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HumanZhuanXing|HumanZhuanXing]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/HumanZhuanXing|HumanZhuanXing]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HumanZhuanXing(sceneId, selfId, sex, hairColor, hairModel, faceModel, portraitID)</code><br />转换角色性别、发型、脸型和头像,并同步世界服。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">HumanZhuanXing(sceneId, selfId, sex, hairColor, hairModel, faceModel, portraitID)</code><br />转换角色性别、发型、脸型和头像,并同步世界服。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseHp|IncreaseHp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseHp|IncreaseHp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseHp(sceneId, selfId, increment)</code><br />按增量修改角色单位生命值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseHp(sceneId, selfId, increment)</code><br />按增量修改角色单位生命值。<br /><span style="color:#657078;">脚本中 14 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseMp|IncreaseMp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseMp|IncreaseMp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseMp(sceneId, selfId, increment)</code><br />按增量修改角色单位气值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseMp(sceneId, selfId, increment)</code><br />按增量修改角色单位气值。<br /><span style="color:#657078;">脚本中 9 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseRage|IncreaseRage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseRage|IncreaseRage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseRage(sceneId, selfId, increment)</code><br />按增量修改角色单位怒气。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseRage(sceneId, selfId, increment)</code><br />按增量修改角色单位怒气。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCanNewWorld|IsCanNewWorld]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCanNewWorld|IsCanNewWorld]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCanNewWorld(sceneId, selfId, targetSceneId, x, z)</code><br />判断玩家是否满足场景切换准入条件。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCanNewWorld(sceneId, selfId, targetSceneId, x, z)</code><br />判断玩家是否满足场景切换准入条件。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCaptain|IsCaptain]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsCaptain|IsCaptain]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCaptain(sceneId, selfId)</code><br />判断当前玩家是否为队长,返回值为0:不是队长;返回值为1:队长。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsCaptain(sceneId, selfId)</code><br />判断当前玩家是否为队长,返回值为0:不是队长;返回值为1:队长。<br /><span style="color:#657078;">脚本中 25 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsIPBangDing|IsIPBangDing]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsIPBangDing|IsIPBangDing]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsIPBangDing(sceneId, selfId)</code><br />返回帐号是否绑定了 IP 地址。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsIPBangDing(sceneId, selfId)</code><br />返回帐号是否绑定了 IP 地址。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMacBangDing|IsMacBangDing]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMacBangDing|IsMacBangDing]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMacBangDing(sceneId, selfId)</code><br />返回帐号是否绑定了 MAC 地址。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMacBangDing(sceneId, selfId)</code><br />返回帐号是否绑定了 MAC 地址。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPhoneMibao|IsPhoneMibao]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPhoneMibao|IsPhoneMibao]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPhoneMibao(sceneId, selfId)</code><br />返回帐号是否启用了手机密保。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPhoneMibao(sceneId, selfId)</code><br />返回帐号是否启用了手机密保。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPilferLockFlag|IsPilferLockFlag]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPilferLockFlag|IsPilferLockFlag]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPilferLockFlag(sceneId, selfId)</code><br />检查盗号保护锁,并在锁定时发送官方操作结果。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPilferLockFlag(sceneId, selfId)</code><br />检查盗号保护锁,并在锁定时发送官方操作结果。<br /><span style="color:#657078;">脚本中 9 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsShutout|IsShutout]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsShutout|IsShutout]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsShutout(sceneId, selfId, opType)</code><br />查询合服时间表中的指定业务是否处于关闭时段;1 为关闭,0 为未关闭。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsShutout(sceneId, selfId, opType)</code><br />查询合服时间表中的指定业务是否处于关闭时段;1 为关闭,0 为未关闭。<br /><span style="color:#657078;">脚本中 5 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsStrikePointFull|IsStrikePointFull]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsStrikePointFull|IsStrikePointFull]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsStrikePointFull(sceneId, selfId)</code><br />判断武当怒气段是否达到当前技能形态的上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsStrikePointFull(sceneId, selfId)</code><br />判断武当怒气段是否达到当前技能形态的上限。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCanLevelUp|LuaFnCanLevelUp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCanLevelUp|LuaFnCanLevelUp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCanLevelUp(sceneId, selfId)</code><br />判断该玩家是否可以升级 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCanLevelUp(sceneId, selfId)</code><br />判断该玩家是否可以升级<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnChangeHumanHairModel|LuaFnChangeHumanHairModel]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnChangeHumanHairModel|LuaFnChangeHumanHairModel]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnChangeHumanHairModel(sceneId, selfId, uHairStyle)</code><br />校验配表并扣除未锁物品和金钱后,将玩家的发型换成 uHairStyle | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnChangeHumanHairModel(sceneId, selfId, uHairStyle)</code><br />校验配表并扣除未锁物品和金钱后,将玩家的发型换成 uHairStyle<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCostMoneyWithPriority|LuaFnCostMoneyWithPriority]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnCostMoneyWithPriority|LuaFnCostMoneyWithPriority]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCostMoneyWithPriority(sceneId, selfId, cost)</code><br />按接口约定的优先级扣除玩家货币。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnCostMoneyWithPriority(sceneId, selfId, cost)</code><br />按接口约定的优先级扣除玩家货币。<br /><span style="color:#657078;">脚本中 99 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDelApplyCamp|LuaFnDelApplyCamp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDelApplyCamp|LuaFnDelApplyCamp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDelApplyCamp(sceneId, selfId)</code><br />清除玩家当前申请加入的阵营。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDelApplyCamp(sceneId, selfId)</code><br />清除玩家当前申请加入的阵营。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDelAvailableItem|LuaFnDelAvailableItem]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnDelAvailableItem|LuaFnDelAvailableItem]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDelAvailableItem(sceneId, selfId, itemTypeSn, delCount)</code><br />删除未加交易锁、未加密码锁的指定物品。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnDelAvailableItem(sceneId, selfId, itemTypeSn, delCount)</code><br />删除未加交易锁、未加密码锁的指定物品。<br /><span style="color:#657078;">脚本中 206 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEraseItemTimes|LuaFnEraseItemTimes]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnEraseItemTimes|LuaFnEraseItemTimes]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEraseItemTimes(sceneId, selfId, bagIndex, totalTimes)</code><br />累加限次物品的使用次数,最后一次删除物品并返回剩余次数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnEraseItemTimes(sceneId, selfId, bagIndex, totalTimes)</code><br />累加限次物品的使用次数,最后一次删除物品并返回剩余次数。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnFindMonsterByGUID|LuaFnFindMonsterByGUID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnFindMonsterByGUID|LuaFnFindMonsterByGUID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnFindMonsterByGUID(sceneId, guid)</code><br />寻找场景中的某个怪物,根据GUID | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnFindMonsterByGUID(sceneId, guid)</code><br />寻找场景中的某个怪物,根据GUID<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetAvailableItemCount|LuaFnGetAvailableItemCount]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetAvailableItemCount|LuaFnGetAvailableItemCount]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetAvailableItemCount(sceneId, selfId, itemTypeSn)</code><br />统计背包中未加交易锁、未加密码锁的指定物品数量。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetAvailableItemCount(sceneId, selfId, itemTypeSn)</code><br />统计背包中未加交易锁、未加密码锁的指定物品数量。<br /><span style="color:#657078;">脚本中 408 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackCold|LuaFnGetBaseAttackCold]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackCold|LuaFnGetBaseAttackCold]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackCold(sceneId, selfId)</code><br />读取角色的基础冰攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackCold(sceneId, selfId)</code><br />读取角色的基础冰攻击。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackFire|LuaFnGetBaseAttackFire]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackFire|LuaFnGetBaseAttackFire]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackFire(sceneId, selfId)</code><br />读取角色的基础火攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackFire(sceneId, selfId)</code><br />读取角色的基础火攻击。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackLight|LuaFnGetBaseAttackLight]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackLight|LuaFnGetBaseAttackLight]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackLight(sceneId, selfId)</code><br />读取角色的基础玄攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackLight(sceneId, selfId)</code><br />读取角色的基础玄攻击。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackMagic|LuaFnGetBaseAttackMagic]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackMagic|LuaFnGetBaseAttackMagic]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackMagic(sceneId, selfId)</code><br />读取角色的基础内功攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackMagic(sceneId, selfId)</code><br />读取角色的基础内功攻击。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackPhysics|LuaFnGetBaseAttackPhysics]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackPhysics|LuaFnGetBaseAttackPhysics]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackPhysics(sceneId, selfId)</code><br />读取角色的基础外功攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackPhysics(sceneId, selfId)</code><br />读取角色的基础外功攻击。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackPosion|LuaFnGetBaseAttackPosion]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseAttackPosion|LuaFnGetBaseAttackPosion]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackPosion(sceneId, selfId)</code><br />读取角色的基础毒攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseAttackPosion(sceneId, selfId)</code><br />读取角色的基础毒攻击。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseCriticalAttack|LuaFnGetBaseCriticalAttack]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseCriticalAttack|LuaFnGetBaseCriticalAttack]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseCriticalAttack(sceneId, selfId)</code><br />读取角色的基础会心攻击。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseCriticalAttack(sceneId, selfId)</code><br />读取角色的基础会心攻击。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseCriticalDefence|LuaFnGetBaseCriticalDefence]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseCriticalDefence|LuaFnGetBaseCriticalDefence]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseCriticalDefence(sceneId, selfId)</code><br />读取角色的基础会心防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseCriticalDefence(sceneId, selfId)</code><br />读取角色的基础会心防御。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceCold|LuaFnGetBaseDefenceCold]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceCold|LuaFnGetBaseDefenceCold]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceCold(sceneId, selfId)</code><br />读取角色的基础冰防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceCold(sceneId, selfId)</code><br />读取角色的基础冰防御。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceFire|LuaFnGetBaseDefenceFire]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceFire|LuaFnGetBaseDefenceFire]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceFire(sceneId, selfId)</code><br />读取角色的基础火防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceFire(sceneId, selfId)</code><br />读取角色的基础火防御。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceLight|LuaFnGetBaseDefenceLight]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceLight|LuaFnGetBaseDefenceLight]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceLight(sceneId, selfId)</code><br />读取角色的基础玄防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceLight(sceneId, selfId)</code><br />读取角色的基础玄防御。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceMagic|LuaFnGetBaseDefenceMagic]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefenceMagic|LuaFnGetBaseDefenceMagic]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceMagic(sceneId, selfId)</code><br />读取角色的基础内功防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefenceMagic(sceneId, selfId)</code><br />读取角色的基础内功防御。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefencePhysics|LuaFnGetBaseDefencePhysics]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefencePhysics|LuaFnGetBaseDefencePhysics]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefencePhysics(sceneId, selfId)</code><br />读取角色的基础外功防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefencePhysics(sceneId, selfId)</code><br />读取角色的基础外功防御。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefencePosion|LuaFnGetBaseDefencePosion]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseDefencePosion|LuaFnGetBaseDefencePosion]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefencePosion(sceneId, selfId)</code><br />读取角色的基础毒防御。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseDefencePosion(sceneId, selfId)</code><br />读取角色的基础毒防御。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseHit|LuaFnGetBaseHit]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseHit|LuaFnGetBaseHit]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseHit(sceneId, selfId)</code><br />读取角色的基础命中。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseHit(sceneId, selfId)</code><br />读取角色的基础命中。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseMiss|LuaFnGetBaseMiss]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetBaseMiss|LuaFnGetBaseMiss]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseMiss(sceneId, selfId)</code><br />读取角色的基础闪避。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetBaseMiss(sceneId, selfId)</code><br />读取角色的基础闪避。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetGUID|LuaFnGetGUID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetGUID|LuaFnGetGUID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetGUID(sceneId, selfId)</code><br />得到调用者的 GUID | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetGUID(sceneId, selfId)</code><br />得到调用者的 GUID<br /><span style="color:#657078;">脚本中 103 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanGoodBadValue|LuaFnGetHumanGoodBadValue]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanGoodBadValue|LuaFnGetHumanGoodBadValue]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanGoodBadValue(sceneId, selfId)</code><br />读取玩家善恶值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanGoodBadValue(sceneId, selfId)</code><br />读取玩家善恶值。<br /><span style="color:#657078;">脚本中 8 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanMarryInfo|LuaFnGetHumanMarryInfo]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanMarryInfo|LuaFnGetHumanMarryInfo]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanMarryInfo(sceneId, selfId)</code><br />返回临时结婚信息:有效标志、目标 GUID、接受状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanMarryInfo(sceneId, selfId)</code><br />返回临时结婚信息:有效标志、目标 GUID、接受状态。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanPKValue|LuaFnGetHumanPKValue]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetHumanPKValue|LuaFnGetHumanPKValue]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanPKValue(sceneId, selfId)</code><br />返回角色当前杀气值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetHumanPKValue(sceneId, selfId)</code><br />返回角色当前杀气值。<br /><span style="color:#657078;">脚本中 19 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemCountInBagPos|LuaFnGetItemCountInBagPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetItemCountInBagPos|LuaFnGetItemCountInBagPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemCountInBagPos(sceneId, selfId, uBagPos)</code><br />得到背包某格中物品的数量 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetItemCountInBagPos(sceneId, selfId, uBagPos)</code><br />得到背包某格中物品的数量<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackCold|LuaFnGetLifeTimeAttrRefix_AttackCold]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackCold|LuaFnGetLifeTimeAttrRefix_AttackCold]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackCold(sceneId, monsterId)</code><br />读取怪物本次存活期间的冰攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackCold(sceneId, monsterId)</code><br />读取怪物本次存活期间的冰攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackFire|LuaFnGetLifeTimeAttrRefix_AttackFire]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackFire|LuaFnGetLifeTimeAttrRefix_AttackFire]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackFire(sceneId, monsterId)</code><br />读取怪物本次存活期间的火攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackFire(sceneId, monsterId)</code><br />读取怪物本次存活期间的火攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackLight|LuaFnGetLifeTimeAttrRefix_AttackLight]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackLight|LuaFnGetLifeTimeAttrRefix_AttackLight]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackLight(sceneId, monsterId)</code><br />读取怪物本次存活期间的玄攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackLight(sceneId, monsterId)</code><br />读取怪物本次存活期间的玄攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackMagic|LuaFnGetLifeTimeAttrRefix_AttackMagic]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackMagic|LuaFnGetLifeTimeAttrRefix_AttackMagic]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId)</code><br />读取怪物本次存活期间的内功攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId)</code><br />读取怪物本次存活期间的内功攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackPhysics|LuaFnGetLifeTimeAttrRefix_AttackPhysics]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackPhysics|LuaFnGetLifeTimeAttrRefix_AttackPhysics]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId)</code><br />读取怪物本次存活期间的外功攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId)</code><br />读取怪物本次存活期间的外功攻击修正值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackPoison|LuaFnGetLifeTimeAttrRefix_AttackPoison]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_AttackPoison|LuaFnGetLifeTimeAttrRefix_AttackPoison]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId)</code><br />读取怪物本次存活期间的毒攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId)</code><br />读取怪物本次存活期间的毒攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_CriticalAttack|LuaFnGetLifeTimeAttrRefix_CriticalAttack]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_CriticalAttack|LuaFnGetLifeTimeAttrRefix_CriticalAttack]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId)</code><br />读取怪物本次存活期间的会心攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId)</code><br />读取怪物本次存活期间的会心攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_CriticalDefence|LuaFnGetLifeTimeAttrRefix_CriticalDefence]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_CriticalDefence|LuaFnGetLifeTimeAttrRefix_CriticalDefence]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_CriticalDefence(sceneId, monsterId)</code><br />读取怪物本次存活期间的会心防御修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_CriticalDefence(sceneId, monsterId)</code><br />读取怪物本次存活期间的会心防御修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_DefenceMagic|LuaFnGetLifeTimeAttrRefix_DefenceMagic]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_DefenceMagic|LuaFnGetLifeTimeAttrRefix_DefenceMagic]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId)</code><br />读取怪物本次存活期间的内功防御修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId)</code><br />读取怪物本次存活期间的内功防御修正值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_DefencePhysics|LuaFnGetLifeTimeAttrRefix_DefencePhysics]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_DefencePhysics|LuaFnGetLifeTimeAttrRefix_DefencePhysics]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId)</code><br />读取怪物本次存活期间的外功防御修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId)</code><br />读取怪物本次存活期间的外功防御修正值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_Hit|LuaFnGetLifeTimeAttrRefix_Hit]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_Hit|LuaFnGetLifeTimeAttrRefix_Hit]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_Hit(sceneId, monsterId)</code><br />读取怪物本次存活期间的命中修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_Hit(sceneId, monsterId)</code><br />读取怪物本次存活期间的命中修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_MaxHP|LuaFnGetLifeTimeAttrRefix_MaxHP]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_MaxHP|LuaFnGetLifeTimeAttrRefix_MaxHP]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_MaxHP(sceneId, monsterId)</code><br />读取怪物本次存活期间的生命上限修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_MaxHP(sceneId, monsterId)</code><br />读取怪物本次存活期间的生命上限修正值。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_Miss|LuaFnGetLifeTimeAttrRefix_Miss]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_Miss|LuaFnGetLifeTimeAttrRefix_Miss]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_Miss(sceneId, monsterId)</code><br />读取怪物本次存活期间的闪避修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_Miss(sceneId, monsterId)</code><br />读取怪物本次存活期间的闪避修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistCold|LuaFnGetLifeTimeAttrRefix_ResistCold]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistCold|LuaFnGetLifeTimeAttrRefix_ResistCold]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistCold(sceneId, monsterId)</code><br />读取怪物本次存活期间的冰抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistCold(sceneId, monsterId)</code><br />读取怪物本次存活期间的冰抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistFire|LuaFnGetLifeTimeAttrRefix_ResistFire]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistFire|LuaFnGetLifeTimeAttrRefix_ResistFire]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistFire(sceneId, monsterId)</code><br />读取怪物本次存活期间的火抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistFire(sceneId, monsterId)</code><br />读取怪物本次存活期间的火抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistLight|LuaFnGetLifeTimeAttrRefix_ResistLight]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistLight|LuaFnGetLifeTimeAttrRefix_ResistLight]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistLight(sceneId, monsterId)</code><br />读取怪物本次存活期间的玄抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistLight(sceneId, monsterId)</code><br />读取怪物本次存活期间的玄抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistPoison|LuaFnGetLifeTimeAttrRefix_ResistPoison]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetLifeTimeAttrRefix_ResistPoison|LuaFnGetLifeTimeAttrRefix_ResistPoison]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId)</code><br />读取怪物本次存活期间的毒抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId)</code><br />读取怪物本次存活期间的毒抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialBagSpace|LuaFnGetMaterialBagSpace]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialBagSpace|LuaFnGetMaterialBagSpace]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialBagSpace(sceneId, selfId)</code><br />返回角色材料栏的剩余空格数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialBagSpace(sceneId, selfId)</code><br />返回角色材料栏的剩余空格数。<br /><span style="color:#657078;">脚本中 34 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialEndBagPos|LuaFnGetMaterialEndBagPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialEndBagPos|LuaFnGetMaterialEndBagPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialEndBagPos(sceneId, selfId)</code><br />读取材料背包末格位置,当前返回 59。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialEndBagPos(sceneId, selfId)</code><br />读取材料背包末格位置,当前返回 59。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialStartBagPos|LuaFnGetMaterialStartBagPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaterialStartBagPos|LuaFnGetMaterialStartBagPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialStartBagPos(sceneId, selfId)</code><br />读取材料背包起始位置,当前返回 30。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaterialStartBagPos(sceneId, selfId)</code><br />读取材料背包起始位置,当前返回 30。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaxBaseHp|LuaFnGetMaxBaseHp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetMaxBaseHp|LuaFnGetMaxBaseHp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaxBaseHp(sceneId, selfId)</code><br />返回角色单位未经附加修正的最大生命值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetMaxBaseHp(sceneId, selfId)</code><br />返回角色单位未经附加修正的最大生命值。<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPasswordDeleteRemainTime|LuaFnGetPasswordDeleteRemainTime]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPasswordDeleteRemainTime|LuaFnGetPasswordDeleteRemainTime]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPasswordDeleteRemainTime(sceneId, selfId)</code><br />返回强制解除二级密码的剩余整小时数,未申请时返回 -1。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPasswordDeleteRemainTime(sceneId, selfId)</code><br />返回强制解除二级密码的剩余整小时数,未申请时返回 -1。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPropertyBagSpace|LuaFnGetPropertyBagSpace]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetPropertyBagSpace|LuaFnGetPropertyBagSpace]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPropertyBagSpace(sceneId, selfId)</code><br />返回角色普通道具背包的剩余空格数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetPropertyBagSpace(sceneId, selfId)</code><br />返回角色普通道具背包的剩余空格数。<br /><span style="color:#657078;">脚本中 184 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetTaskItemBagSpace|LuaFnGetTaskItemBagSpace]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetTaskItemBagSpace|LuaFnGetTaskItemBagSpace]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetTaskItemBagSpace(sceneId, selfId)</code><br />返回角色任务物品背包的剩余空格数。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetTaskItemBagSpace(sceneId, selfId)</code><br />返回角色任务物品背包的剩余空格数。<br /><span style="color:#657078;">脚本中 31 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetUnitPosition|LuaFnGetUnitPosition]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGetUnitPosition|LuaFnGetUnitPosition]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetUnitPosition(sceneId, selfId)</code><br />返回活动角色单位的 X、Z 坐标;目标无效时不返回值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGetUnitPosition(sceneId, selfId)</code><br />返回活动角色单位的 X、Z 坐标;目标无效时不返回值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGmKillObj|LuaFnGmKillObj]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnGmKillObj|LuaFnGmKillObj]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGmKillObj(sceneId, selfId, targetId)</code><br />直接杀死指定的obj; | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnGmKillObj(sceneId, selfId, targetId)</code><br />直接杀死指定的obj;<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnHaveSpecificEquitation|LuaFnHaveSpecificEquitation]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnHaveSpecificEquitation|LuaFnHaveSpecificEquitation]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnHaveSpecificEquitation(sceneId, selfId, equitationId)</code><br />判断玩家是否已学会指定骑术。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnHaveSpecificEquitation(sceneId, selfId, equitationId)</code><br />判断玩家是否已学会指定骑术。<br /><span style="color:#657078;">脚本中 247 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsConceal|LuaFnIsConceal]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsConceal|LuaFnIsConceal]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsConceal(sceneId, selfId)</code><br />返回玩家当前是否处于隐身状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsConceal(sceneId, selfId)</code><br />返回玩家当前是否处于隐身状态。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsExceedingFatigueState|LuaFnIsExceedingFatigueState]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsExceedingFatigueState|LuaFnIsExceedingFatigueState]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsExceedingFatigueState(sceneId, selfId)</code><br />返回玩家是否处于超出疲劳状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsExceedingFatigueState(sceneId, selfId)</code><br />返回玩家是否处于超出疲劳状态。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsItemAvailable|LuaFnIsItemAvailable]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsItemAvailable|LuaFnIsItemAvailable]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsItemAvailable(sceneId, selfId, bagIndex)</code><br />判断指定背包格是否未加交易锁且未加密码锁。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsItemAvailable(sceneId, selfId, bagIndex)</code><br />判断指定背包格是否未加交易锁且未加密码锁。<br /><span style="color:#657078;">脚本中 38 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsItemLocked|LuaFnIsItemLocked]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsItemLocked|LuaFnIsItemLocked]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsItemLocked(sceneId, selfId, bagIndex)</code><br />判断指定背包位置是否被运行时交易锁锁定。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsItemLocked(sceneId, selfId, bagIndex)</code><br />判断指定背包位置是否被运行时交易锁锁定。<br /><span style="color:#657078;">脚本中 8 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsLittleFatigueState|LuaFnIsLittleFatigueState]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsLittleFatigueState|LuaFnIsLittleFatigueState]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsLittleFatigueState(sceneId, selfId)</code><br />返回玩家是否处于轻度疲劳状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsLittleFatigueState(sceneId, selfId)</code><br />返回玩家是否处于轻度疲劳状态。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailable|LuaFnIsPetAvailable]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailable|LuaFnIsPetAvailable]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailable(sceneId, selfId, petIndex)</code><br />判断按有效序号取得的宠物是否可操作;当前召唤、交易锁或密码锁均不可用。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailable(sceneId, selfId, petIndex)</code><br />判断按有效序号取得的宠物是否可操作;当前召唤、交易锁或密码锁均不可用。<br /><span style="color:#657078;">脚本中 11 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailableByGUID|LuaFnIsPetAvailableByGUID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailableByGUID|LuaFnIsPetAvailableByGUID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailableByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 判断宠物是否未加交易锁且未受密码保护。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailableByGUID(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 判断宠物是否未加交易锁且未受密码保护。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailableByGUIDNoPW|LuaFnIsPetAvailableByGUIDNoPW]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsPetAvailableByGUIDNoPW|LuaFnIsPetAvailableByGUIDNoPW]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailableByGUIDNoPW(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 判断宠物是否未加运行时交易锁,不检查密码保护。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsPetAvailableByGUIDNoPW(sceneId, selfId, guidPetHigh, guidPetLow)</code><br />按 GUID 判断宠物是否未加运行时交易锁,不检查密码保护。<br /><span style="color:#657078;">脚本中 5 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsUnbreakable|LuaFnIsUnbreakable]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnIsUnbreakable|LuaFnIsUnbreakable]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsUnbreakable(sceneId, selfId)</code><br />返回玩家当前是否处于不可打断状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnIsUnbreakable(sceneId, selfId)</code><br />返回玩家当前是否处于不可打断状态。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnLearnSpecificEquitation|LuaFnLearnSpecificEquitation]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnLearnSpecificEquitation|LuaFnLearnSpecificEquitation]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnLearnSpecificEquitation(sceneId, selfId, equitationId, learnOrAbandon)</code><br />让玩家学习指定骑术。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnLearnSpecificEquitation(sceneId, selfId, equitationId, learnOrAbandon)</code><br />让玩家学习指定骑术。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetApplyCamp|LuaFnSetApplyCamp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetApplyCamp|LuaFnSetApplyCamp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetApplyCamp(sceneId, selfId, campId)</code><br />设置玩家当前申请加入的阵营。该值只在运行期保留。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetApplyCamp(sceneId, selfId, campId)</code><br />设置玩家当前申请加入的阵营。该值只在运行期保留。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetDamage|LuaFnSetDamage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetDamage|LuaFnSetDamage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetDamage(sceneId, selfId, targetId, damage)</code><br />设置某个obj的伤害 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetDamage(sceneId, selfId, targetId, damage)</code><br />设置某个obj的伤害<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanGoodBadValue|LuaFnSetHumanGoodBadValue]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanGoodBadValue|LuaFnSetHumanGoodBadValue]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanGoodBadValue(sceneId, selfId, value)</code><br />设置玩家善恶值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanGoodBadValue(sceneId, selfId, value)</code><br />设置玩家善恶值。<br /><span style="color:#657078;">脚本中 8 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanMarryInfo|LuaFnSetHumanMarryInfo]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanMarryInfo|LuaFnSetHumanMarryInfo]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanMarryInfo(sceneId, selfId, targetGuid, accepted)</code><br />写入结婚流程使用的临时目标 GUID 和接受状态。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanMarryInfo(sceneId, selfId, targetGuid, accepted)</code><br />写入结婚流程使用的临时目标 GUID 和接受状态。<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanPKValue|LuaFnSetHumanPKValue]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetHumanPKValue|LuaFnSetHumanPKValue]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanPKValue(sceneId, selfId, pkValue)</code><br />设置角色的杀气值,成功返回 1。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetHumanPKValue(sceneId, selfId, pkValue)</code><br />设置角色的杀气值,成功返回 1。<br /><span style="color:#657078;">脚本中 6 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackCold|LuaFnSetLifeTimeAttrRefix_AttackCold]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackCold|LuaFnSetLifeTimeAttrRefix_AttackCold]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackCold(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的冰攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackCold(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的冰攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackFire|LuaFnSetLifeTimeAttrRefix_AttackFire]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackFire|LuaFnSetLifeTimeAttrRefix_AttackFire]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackFire(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的火攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackFire(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的火攻击修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackLight|LuaFnSetLifeTimeAttrRefix_AttackLight]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackLight|LuaFnSetLifeTimeAttrRefix_AttackLight]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackLight(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的玄攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackLight(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的玄攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackMagic|LuaFnSetLifeTimeAttrRefix_AttackMagic]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackMagic|LuaFnSetLifeTimeAttrRefix_AttackMagic]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的内功攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的内功攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackPhysics|LuaFnSetLifeTimeAttrRefix_AttackPhysics]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackPhysics|LuaFnSetLifeTimeAttrRefix_AttackPhysics]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的外功攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的外功攻击修正值。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackPoison|LuaFnSetLifeTimeAttrRefix_AttackPoison]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_AttackPoison|LuaFnSetLifeTimeAttrRefix_AttackPoison]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的毒攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的毒攻击修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_CriticalAttack|LuaFnSetLifeTimeAttrRefix_CriticalAttack]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_CriticalAttack|LuaFnSetLifeTimeAttrRefix_CriticalAttack]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的会心攻击修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的会心攻击修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_CriticalDefebce|LuaFnSetLifeTimeAttrRefix_CriticalDefebce]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_CriticalDefebce|LuaFnSetLifeTimeAttrRefix_CriticalDefebce]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_CriticalDefebce(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的会心防御修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_CriticalDefebce(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的会心防御修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_DefenceMagic|LuaFnSetLifeTimeAttrRefix_DefenceMagic]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_DefenceMagic|LuaFnSetLifeTimeAttrRefix_DefenceMagic]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的内功防御修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的内功防御修正值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_DefencePhysics|LuaFnSetLifeTimeAttrRefix_DefencePhysics]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_DefencePhysics|LuaFnSetLifeTimeAttrRefix_DefencePhysics]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的外功防御修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的外功防御修正值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_Hit|LuaFnSetLifeTimeAttrRefix_Hit]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_Hit|LuaFnSetLifeTimeAttrRefix_Hit]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_Hit(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的命中修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_Hit(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的命中修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_MaxHP|LuaFnSetLifeTimeAttrRefix_MaxHP]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_MaxHP|LuaFnSetLifeTimeAttrRefix_MaxHP]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_MaxHP(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的生命上限修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_MaxHP(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的生命上限修正值。<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_Miss|LuaFnSetLifeTimeAttrRefix_Miss]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_Miss|LuaFnSetLifeTimeAttrRefix_Miss]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_Miss(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的闪避修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_Miss(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的闪避修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistCold|LuaFnSetLifeTimeAttrRefix_ResistCold]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistCold|LuaFnSetLifeTimeAttrRefix_ResistCold]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistCold(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的冰抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistCold(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的冰抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistFire|LuaFnSetLifeTimeAttrRefix_ResistFire]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistFire|LuaFnSetLifeTimeAttrRefix_ResistFire]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistFire(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的火抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistFire(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的火抗修正值。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistLight|LuaFnSetLifeTimeAttrRefix_ResistLight]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistLight|LuaFnSetLifeTimeAttrRefix_ResistLight]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistLight(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的玄抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistLight(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的玄抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistPoison|LuaFnSetLifeTimeAttrRefix_ResistPoison]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/LuaFnSetLifeTimeAttrRefix_ResistPoison|LuaFnSetLifeTimeAttrRefix_ResistPoison]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的毒抗修正值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LuaFnSetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId, value)</code><br />设置怪物本次存活期间的毒抗修正值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NewUserCard|NewUserCard]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NewUserCard|NewUserCard]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewUserCard(sceneId, selfId, pCard, nOpen)</code><br />提交新手卡奖励查询或领取请求,结果由后续处理返回。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewUserCard(sceneId, selfId, pCard, nOpen)</code><br />提交新手卡奖励查询或领取请求,结果由后续处理返回。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NewWorld|NewWorld]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/NewWorld|NewWorld]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewWorld(sceneId, selfId, targetSceneId, x, z)</code><br />用于切换场景 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewWorld(sceneId, selfId, targetSceneId, x, z)</code><br />用于切换场景<br /><span style="color:#657078;">脚本中 373 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/QueryDeleteCharState|QueryDeleteCharState]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/QueryDeleteCharState|QueryDeleteCharState]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QueryDeleteCharState(sceneId, selfId)</code><br />查询角色当前是否允许删除的处理结果。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QueryDeleteCharState(sceneId, selfId)</code><br />查询角色当前是否允许删除的处理结果。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreHp|RestoreHp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreHp|RestoreHp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreHp(sceneId, selfId)</code><br />恢复角色的生命全满 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreHp(sceneId, selfId)</code><br />恢复角色的生命全满<br /><span style="color:#657078;">脚本中 6 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreMp|RestoreMp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreMp|RestoreMp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreMp(sceneId, selfId)</code><br />恢复玩家的内力全满 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreMp(sceneId, selfId)</code><br />恢复玩家的内力全满<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreRage|RestoreRage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreRage|RestoreRage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreRage(sceneId, selfId)</code><br />将玩家怒气恢复到上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreRage(sceneId, selfId)</code><br />将玩家怒气恢复到上限。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreStrikePoint|RestoreStrikePoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RestoreStrikePoint|RestoreStrikePoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreStrikePoint(sceneId, selfId)</code><br />恢复武当怒气到当前技能形态允许的最低完整段。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreStrikePoint(sceneId, selfId)</code><br />恢复武当怒气到当前技能形态允许的最低完整段。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SendDoubleExpToClient|SendDoubleExpToClient]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SendDoubleExpToClient|SendDoubleExpToClient]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendDoubleExpToClient(sceneId, selfId)</code><br />将当前双倍经验状态同步给客户端。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendDoubleExpToClient(sceneId, selfId)</code><br />将当前双倍经验状态同步给客户端。<br /><span style="color:#657078;">脚本中 7 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SendOResultToPlayer|SendOResultToPlayer]]<br /><small>[[Lua接口/服务端/LuaFnSendOResultToPlayer|LuaFnSendOResultToPlayer]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SendOResultToPlayer|SendOResultToPlayer]]<br /><small>[[Lua接口/服务端/LuaFnSendOResultToPlayer|LuaFnSendOResultToPlayer]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendOResultToPlayer(sceneId, selfId, resultCode)</code><br />向指定玩家发送操作结果提示,成功不返回 Lua 值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendOResultToPlayer(sceneId, selfId, resultCode)</code><br />向指定玩家发送操作结果提示,成功不返回 Lua 值。<br /><span style="color:#657078;">脚本中 340 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCanChangeScene|SetCanChangeScene]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCanChangeScene|SetCanChangeScene]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCanChangeScene(sceneId, selfId, canChange)</code><br />控制玩家是否允许切换场景。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCanChangeScene(sceneId, selfId, canChange)</code><br />控制玩家是否允许切换场景。<br /><span style="color:#657078;">脚本中 3 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCurCamp|SetCurCamp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetCurCamp|SetCurCamp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCurCamp(sceneId, selfId, campIndex)</code><br />设置玩家的基础阵营编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCurCamp(sceneId, selfId, campIndex)</code><br />设置玩家的基础阵营编号。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetGroupConvoyFlag|SetGroupConvoyFlag]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetGroupConvoyFlag|SetGroupConvoyFlag]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetGroupConvoyFlag(sceneId, selfId, flag)</code><br />设置怪物的队伍护送标志。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetGroupConvoyFlag(sceneId, selfId, flag)</code><br />设置怪物的队伍护送标志。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHp|SetHp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHp|SetHp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHp(sceneId, selfId, hp)</code><br />设置角色单位的当前生命值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHp(sceneId, selfId, hp)</code><br />设置角色单位的当前生命值。<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanEnergy|SetHumanEnergy]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanEnergy|SetHumanEnergy]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanEnergy(sceneId, selfId, value)</code><br />设置玩家的精力。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanEnergy(sceneId, selfId, value)</code><br />设置玩家的精力。<br /><span style="color:#657078;">脚本中 4 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanEnergyRegeneRate|SetHumanEnergyRegeneRate]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanEnergyRegeneRate|SetHumanEnergyRegeneRate]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanEnergyRegeneRate(sceneId, selfId, value)</code><br />设置玩家的精力恢复速率。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanEnergyRegeneRate(sceneId, selfId, value)</code><br />设置玩家的精力恢复速率。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanGuildPoint|SetHumanGuildPoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanGuildPoint|SetHumanGuildPoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanGuildPoint(sceneId, selfId, guildPoint)</code><br />设置玩家帮会贡献点并标记存档字段为脏。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanGuildPoint(sceneId, selfId, guildPoint)</code><br />设置玩家帮会贡献点并标记存档字段为脏。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanHairColor|SetHumanHairColor]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanHairColor|SetHumanHairColor]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanHairColor(sceneId, selfId, value)</code><br />设置玩家头发颜色 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanHairColor(sceneId, selfId, value)</code><br />设置玩家头发颜色<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanHairModel|SetHumanHairModel]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanHairModel|SetHumanHairModel]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanHairModel(sceneId, selfId, uHairStyle)</code><br />设置玩家头发模型 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanHairModel(sceneId, selfId, uHairStyle)</code><br />设置玩家头发模型<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanJuqingPoint|SetHumanJuqingPoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanJuqingPoint|SetHumanJuqingPoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanJuqingPoint(sceneId, selfId, value)</code><br />设置玩家剧情点并向当前客户端同步 GCJuqingPoint。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanJuqingPoint(sceneId, selfId, value)</code><br />设置玩家剧情点并向当前客户端同步 GCJuqingPoint。<br /><span style="color:#657078;">脚本中 7 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMaxEnergy|SetHumanMaxEnergy]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMaxEnergy|SetHumanMaxEnergy]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMaxEnergy(sceneId, selfId, value)</code><br />设置玩家的精力上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMaxEnergy(sceneId, selfId, value)</code><br />设置玩家的精力上限。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMaxVigor|SetHumanMaxVigor]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMaxVigor|SetHumanMaxVigor]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMaxVigor(sceneId, selfId, value)</code><br />设置玩家的活力上限。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMaxVigor(sceneId, selfId, value)</code><br />设置玩家的活力上限。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMenpaiPoint|SetHumanMenpaiPoint]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanMenpaiPoint|SetHumanMenpaiPoint]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMenpaiPoint(sceneId, selfId, menpaiPoint)</code><br />设置玩家门派贡献点并标记存档字段为脏。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanMenpaiPoint(sceneId, selfId, menpaiPoint)</code><br />设置玩家门派贡献点并标记存档字段为脏。<br /><span style="color:#657078;">脚本中 45 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanVigor|SetHumanVigor]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanVigor|SetHumanVigor]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanVigor(sceneId, selfId, value)</code><br />设置玩家的活力。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanVigor(sceneId, selfId, value)</code><br />设置玩家的活力。<br /><span style="color:#657078;">脚本中 55 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanVigorRegeneRate|SetHumanVigorRegeneRate]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetHumanVigorRegeneRate|SetHumanVigorRegeneRate]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanVigorRegeneRate(sceneId, selfId, value)</code><br />设置玩家的活力恢复速率。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetHumanVigorRegeneRate(sceneId, selfId, value)</code><br />设置玩家的活力恢复速率。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetLevel|SetLevel]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetLevel|SetLevel]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetLevel(sceneId, selfId, level)</code><br />设置角色等级 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetLevel(sceneId, selfId, level)</code><br />设置角色等级<br /><span style="color:#657078;">脚本中 57 处调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMenPai|SetMenPai]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMenPai|SetMenPai]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMenPai(sceneId, selfId, menpaiId)</code><br />设置玩家当前所属门派为menpaiId | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMenPai(sceneId, selfId, menpaiId)</code><br />设置玩家当前所属门派为menpaiId<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMp|SetMp]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetMp|SetMp]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMp(sceneId, selfId, mp)</code><br />设置角色单位的当前气值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMp(sceneId, selfId, mp)</code><br />设置角色单位的当前气值。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPatrolId|SetPatrolId]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPatrolId|SetPatrolId]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPatrolId(sceneId, selfId, patrolId)</code><br />设置怪物的巡逻路径编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPatrolId(sceneId, selfId, patrolId)</code><br />设置怪物的巡逻路径编号。<br /><span style="color:#657078;">脚本中 100 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetCaptureProtect|SetPetCaptureProtect]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPetCaptureProtect|SetPetCaptureProtect]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPetCaptureProtect(sceneId, selfId, protectGuid)</code><br />设置怪物或宠物的捕捉保护角色 GUID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPetCaptureProtect(sceneId, selfId, protectGuid)</code><br />设置怪物或宠物的捕捉保护角色 GUID。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerRemainPoints|SetPlayerRemainPoints]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerRemainPoints|SetPlayerRemainPoints]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerRemainPoints(sceneId, selfId, remainPoints)</code><br />设置玩家尚未分配的一级属性点并返回设置值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerRemainPoints(sceneId, selfId, remainPoints)</code><br />设置玩家尚未分配的一级属性点并返回设置值。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPos|SetPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPos|SetPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPos(sceneId, selfId, x, z)</code><br />角色的同场景转移 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPos(sceneId, selfId, x, z)</code><br />角色的同场景转移<br /><span style="color:#657078;">脚本中 19 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetRage|SetRage]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetRage|SetRage]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetRage(sceneId, selfId, rage)</code><br />设置角色单位当前怒气。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetRage(sceneId, selfId, rage)</code><br />设置角色单位当前怒气。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetRevPos|SetRevPos]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetRevPos|SetRevPos]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetRevPos(sceneId, selfId, x, z)</code><br />设置玩家的重生点(再次登入当前世界的位置) | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetRevPos(sceneId, selfId, x, z)</code><br />设置玩家的重生点(再次登入当前世界的位置)<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetXinFaLevel|SetXinFaLevel]]<br /><small>[[Lua接口/服务端/LuaFnSetXinFaLevel|LuaFnSetXinFaLevel]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetXinFaLevel|SetXinFaLevel]]<br /><small>[[Lua接口/服务端/LuaFnSetXinFaLevel|LuaFnSetXinFaLevel]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetXinFaLevel(sceneId, selfId, xinfaId, level)</code><br />将指定心法设置为给定等级,并返回设置结果。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetXinFaLevel(sceneId, selfId, xinfaId, level)</code><br />将指定心法设置为给定等级,并返回设置结果。<br /><span style="color:#657078;">脚本中 30 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/UseSkill|UseSkill]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/UseSkill|UseSkill]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UseSkill(sceneId, selfId, arg3)</code><br />有待与策划商榷 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UseSkill(sceneId, selfId, arg3)</code><br />有待与策划商榷<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/WithDrawFreeDoubleExpTime|WithDrawFreeDoubleExpTime]]<br /><small>[[Lua接口/服务端/LuaFnWithDrawFreeDoubleExpTime|LuaFnWithDrawFreeDoubleExpTime]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/WithDrawFreeDoubleExpTime|WithDrawFreeDoubleExpTime]]<br /><small>[[Lua接口/服务端/LuaFnWithDrawFreeDoubleExpTime|LuaFnWithDrawFreeDoubleExpTime]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WithDrawFreeDoubleExpTime(sceneId, selfId, value, valueCity, valueOther)</code><br />消耗三类免费领取次数,并将对应小时数加入免费双倍经验时间。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WithDrawFreeDoubleExpTime(sceneId, selfId, value, valueCity, valueOther)</code><br />消耗三类免费领取次数,并将对应小时数加入免费双倍经验时间。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/XinFa_GetMenPaiID|XinFa_GetMenPaiID]]<br /><small>[[Lua接口/服务端/LuaFnXinFa_GetMenPaiID|LuaFnXinFa_GetMenPaiID]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/XinFa_GetMenPaiID|XinFa_GetMenPaiID]]<br /><small>[[Lua接口/服务端/LuaFnXinFa_GetMenPaiID|LuaFnXinFa_GetMenPaiID]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">XinFa_GetMenPaiID(xinfaId)</code><br />返回心法所属门派,非法心法编号返回 nil。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">XinFa_GetMenPaiID(xinfaId)</code><br />返回心法所属门派,非法心法编号返回 nil。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/XinFa_LevelupTo|XinFa_LevelupTo]]<br /><small>[[Lua接口/服务端/LuaFnXinFa_LevelupTo|LuaFnXinFa_LevelupTo]]</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/XinFa_LevelupTo|XinFa_LevelupTo]]<br /><small>[[Lua接口/服务端/LuaFnXinFa_LevelupTo|LuaFnXinFa_LevelupTo]]</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">XinFa_LevelupTo(sceneId, selfId, xinfaId, level)</code><br />将已学心法提升到指定等级并返回设置结果。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">XinFa_LevelupTo(sceneId, selfId, xinfaId, level)</code><br />将已学心法提升到指定等级并返回设置结果。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|} | |} | ||
</div> | </div> | ||
2026年9月19日 (六) 13:03的版本
角色属性与物品:217 个接口,237 个调用名称,其中 150 个在当前脚本中有调用。
| 函数 / 别名 | 调用与用途 |
|---|---|
| AddBankMoney | AddBankMoney(sceneId, selfId, value)增加银行金币并写入资金审计,同时同步世界服金币系统总量。 脚本中未见调用 |
| AddExp LuaFnAddExp |
AddExp(sceneId, selfId, exp)增加玩家的战斗经验值 脚本中 223 处调用 |
| AddExpMore | AddExpMore(sceneId, selfId, exp)按任务经验来源追加经验,不接受负数。 脚本中 2 处调用 |
| AddMoney LuaFnAddMoney |
AddMoney(sceneId, selfId, profit, arg4, arg5)增加玩家金钱 脚本中 198 处调用 |
| AddMoneyJZ | AddMoneyJZ(sceneId, selfId, value)增加交子并同步世界服交子收入统计。返回 1 成功、0 失败。 脚本中 3 处调用 |
| AddSkill | AddSkill(sceneId, selfId, skillId)给当前玩家加某个技能 脚本中 25 处调用 |
| AddXinFa | AddXinFa(sceneId, selfId, xinfaId)给当前玩家加某个心法 脚本中 1 处调用 |
| ChangeHumanFaceModel | ChangeHumanFaceModel(sceneId, selfId, faceStyle)按脸型配表校验性别和使用范围,扣除物品及金钱后更换脸型。 脚本中 1 处调用 |
| ChangePlayerHeadImage | ChangePlayerHeadImage(sceneId, selfId, headIndex)按头像配表扣除物品及金钱,更换头像并通知世界服。 脚本中 1 处调用 |
| CostMoney LuaFnCostMoney |
CostMoney(sceneId, selfId, payment)扣除玩家金钱 脚本中 14 处调用 |
| DEGetCount | DEGetCount(sceneId, selfId)返回三类免费双倍经验领取次数。 脚本中 7 处调用 |
| DEGetFreeTime | DEGetFreeTime(sceneId, selfId)返回玩家当前剩余的免费双倍经验时间。 脚本中 11 处调用 |
| DEGetMoneyTime | DEGetMoneyTime(sceneId, selfId)返回玩家通过付费获得的双倍经验时间。 脚本中 12 处调用 |
| DEGetPreTime | DEGetPreTime(sceneId, selfId)返回玩家上一次双倍经验刷新时间。 脚本中 2 处调用 |
| DEIsLock | DEIsLock(sceneId, selfId)返回玩家的双倍经验锁定状态。 脚本中 10 处调用 |
| DelItem | DelItem(sceneId, selfId, itemIndex, delCount)按物品配置编号扣除背包中的指定数量,失败时可能已部分扣除。 脚本中 260 处调用 |
| DelSkill | DelSkill(sceneId, selfId, skillId)删除当前玩家的某个技能 脚本中 22 处调用 |
| DelXinFa | DelXinFa(sceneId, selfId, xinfaId)删除当前玩家的某个心法 脚本中未见调用 |
| DEResetWeeklyFreeTime LuaFnDEResetWeeklyFreeTime |
DEResetWeeklyFreeTime(sceneId, selfId)重置玩家每周免费双倍经验时间。 脚本中 2 处调用 |
| DESetCount | DESetCount(sceneId, selfId, value, valueCity, valueOther)设置三类免费双倍经验领取次数,并记录变更前后状态。 脚本中未见调用 |
| DESetFreeTime | DESetFreeTime(sceneId, selfId, value)设置玩家的免费双倍经验时间,并记录变更前后状态。 脚本中未见调用 |
| DESetLock | DESetLock(sceneId, selfId, value)设置玩家的双倍经验锁定状态,并记录变更前后状态。 脚本中 5 处调用 |
| DESetMoneyTime | DESetMoneyTime(sceneId, selfId, value)设置玩家的付费双倍经验时间,并记录变更前后状态。 脚本中 2 处调用 |
| DESetPreTime | DESetPreTime(sceneId, selfId, nTime)设置玩家上一次双倍经验刷新时间。 脚本中未见调用 |
| DestroyMenPai | DestroyMenPai(sceneId, selfId, arg3)当前仅校验玩家状态,不执行门派销毁操作。 脚本中未见调用 无实际操作 |
| EraseItem LuaFnEraseItem |
EraseItem(sceneId, selfId, bagIndex)删除指定背包格的整格物品,包括全部堆叠数量。 脚本中 84 处调用 |
| ExecuteDeleteChar | ExecuteDeleteChar(sceneId, selfId)提交删除角色请求。 脚本中 1 处调用 |
| GetBasicBagEndPos | GetBasicBagEndPos(sceneId, selfId)读取普通背包末格位置,当前返回 29。 脚本中 3 处调用 |
| GetBasicBagStartPos | GetBasicBagStartPos(sceneId, selfId)背包区间查询:基础栏为 0-99,材料栏为 100-199。 脚本中 3 处调用 |
| GetCharPrize | GetCharPrize(sceneId, selfId, askType, goodsType, goodsNumber, costPoint)得到 selfId 的善恶值 脚本中 5 处调用 |
| GetCon | GetCon(sceneId, selfId)获得玩家的体力值 脚本中未见调用 |
| GetConfigInfo | GetConfigInfo(sceneId, key)按名称读取脚本可见的服务器开关。 脚本中 1 处调用 |
| GetCurCamp | GetCurCamp(sceneId, selfId)获得玩家的当前阵营 脚本中 4 处调用 |
| GetExp | GetExp(sceneId, selfId)获得玩家的当前战斗经验值 脚本中 7 处调用 |
| GetExpAttenuationInfo | GetExpAttenuationInfo(sceneId, selfId, levelDelta)返回指定等级差对应的人物经验衰减系数。 脚本中未见调用 |
| GetFullExp | GetFullExp(sceneId, selfId)返回当前等级允许保存的经验上限,即升级经验的四倍。 脚本中 5 处调用 |
| GetHostIP | GetHostIP(sceneId, selfId)返回玩家当前连接的客户端地址。 脚本中未见调用 |
| GetHp | GetHp(sceneId, selfId)读取角色当前生命值。 脚本中 57 处调用 |
| GetHumanAttr | GetHumanAttr(sceneId, selfId, attrType)按官方编号返回玩家六类攻击属性。 脚本中 6 处调用 |
| GetHumanEnergy | GetHumanEnergy(sceneId, selfId)读取玩家的精力。 脚本中 52 处调用 |
| GetHumanEnergyRegeneRate | GetHumanEnergyRegeneRate(sceneId, selfId)读取玩家的精力恢复速率。 脚本中未见调用 |
| GetHumanFaceModel | GetHumanFaceModel(sceneId, selfId)返回玩家当前脸部模型编号。 脚本中未见调用 |
| GetHumanGuildPoint | GetHumanGuildPoint(sceneId, selfId)返回玩家帮会贡献点。 脚本中未见调用 |
| GetHumanHairColor | GetHumanHairColor(sceneId, selfId)设置玩家头发颜色 脚本中未见调用 |
| GetHumanHairModel | GetHumanHairModel(sceneId, selfId)设置玩家头发模型 脚本中未见调用 |
| GetHumanJuqingPoint | GetHumanJuqingPoint(sceneId, selfId)返回玩家当前剧情点。 脚本中 7 处调用 |
| GetHumanMaxEnergy | GetHumanMaxEnergy(sceneId, selfId)读取玩家的精力上限。 脚本中未见调用 |
| GetHumanMaxVigor | GetHumanMaxVigor(sceneId, selfId)读取玩家的活力上限。 脚本中未见调用 |
| GetHumanMenpaiPoint | GetHumanMenpaiPoint(sceneId, selfId)返回玩家门派贡献点。 脚本中 43 处调用 |
| GetHumanVigor | GetHumanVigor(sceneId, selfId)读取玩家的活力。 脚本中 109 处调用 |
| GetHumanVigorRegeneRate | GetHumanVigorRegeneRate(sceneId, selfId)读取玩家的活力恢复速率。 脚本中未见调用 |
| GetItemCount LuaFnGetItemCount |
GetItemCount(sceneId, selfId, itemTypeSn)统计指定物品的数量,包括已装备物品与背包物品。 脚本中 195 处调用 |
| GetItemTableIndexByIndex LuaFnGetItemTableIndexByIndex |
GetItemTableIndexByIndex(sceneId, selfId, itemIndex)读取指定背包格中的物品配置编号。 脚本中 85 处调用 |
| GetLeftDeleteTime | GetLeftDeleteTime(sceneId, selfId)返回角色删除倒计时,单位与角色删除日期字段保持一致。 脚本中 1 处调用 |
| GetLevel LuaFnGetLevel |
GetLevel(sceneId, selfId)读取角色当前等级。 脚本中 940 处调用 |
| GetLoginDiffTime | GetLoginDiffTime(sceneId, selfId)返回玩家从上次登出到本次登录相差的完整天数。 脚本中 3 处调用 |
| GetMaxHp | GetMaxHp(sceneId, selfId)返回角色单位的生命上限。 脚本中 37 处调用 |
| GetMaxMp | GetMaxMp(sceneId, selfId)返回角色单位的气上限。 脚本中 21 处调用 |
| GetMaxRage | GetMaxRage(sceneId, selfId)返回角色单位怒气上限,非角色单位返回 -1。 脚本中 3 处调用 |
| GetMenPai LuaFnGetMenPai |
GetMenPai(sceneId, selfId)获取玩家当前所属门派ID 脚本中 320 处调用 |
| GetMenPaiFigure | GetMenPaiFigure(sceneId, selfId)当前仅校验玩家状态,不返回门派代表信息。 脚本中未见调用 无查询结果 |
| GetMenpaiItem | GetMenpaiItem(sceneId, selfId)按玩家门派和等级返回门派任务物品编号与名称。 脚本中 9 处调用 |
| GetMenPaiMaster | GetMenPaiMaster(sceneId, selfId)当前仅校验玩家状态,不返回门派掌门信息。 脚本中未见调用 无查询结果 |
| GetMenPaiTitle | GetMenPaiTitle(sceneId, selfId)当前仅校验玩家状态,不返回门派头衔。 脚本中未见调用 无查询结果 |
| GetMoney LuaFnGetMoney |
GetMoney(sceneId, selfId)获得玩家的现金 脚本中 125 处调用 |
| GetMoneyJZ | GetMoneyJZ(sceneId, selfId)返回玩家交子数量。 脚本中 105 处调用 |
| GetMp | GetMp(sceneId, selfId)读取角色当前气值。 脚本中 22 处调用 |
| GetName LuaFnGetName |
GetName(sceneId, selfId)读取角色名称,适用于玩家、怪物等角色对象。 脚本中 2313 处调用 |
| GetPlayerRemainPoints | GetPlayerRemainPoints(sceneId, selfId)返回玩家尚未分配的一级属性点。 脚本中 1 处调用 |
| GetRage | GetRage(sceneId, selfId)返回角色单位当前怒气,非角色单位返回 -1。 脚本中 3 处调用 |
| GetSex LuaFnGetSex |
GetSex(sceneId, selfId)获得玩家的性别 脚本中 146 处调用 |
| GetSkillName | GetSkillName(skillID)返回技能模板名称,模板不存在时返回空字符串。 脚本中 1 处调用 |
| GetWorldPos LuaFnGetWorldPos |
GetWorldPos(sceneId, selfId)得到角色(character)当前坐标 脚本中 251 处调用 |
| GetXinFaLevel LuaFnGetXinFaLevel |
GetXinFaLevel(sceneId, selfId, xinfaId)返回指定心法的当前等级。 脚本中 10 处调用 |
| HaveItem | HaveItem(sceneId, selfId, itemTypeSn)判断当前玩家是否拥有某个道具 脚本中 96 处调用 |
| HaveItemInBag | HaveItemInBag(sceneId, selfId, itemTypeSn)判断当前玩家包中是否拥有某个道具 脚本中 12 处调用 |
| HaveItemInBank | HaveItemInBank(sceneId, selfId, itemIndex)判断银行中是否存在指定物品;找到任意数量即返回 1。 脚本中 1 处调用 |
| HaveSkill LuaFnHaveSkill |
HaveSkill(sceneId, selfId, skillId)判断角色是否拥有指定技能;已拥有返回 1,未拥有返回 -1。 脚本中 32 处调用 |
| HaveXinFa | HaveXinFa(sceneId, selfId, xinfaId)判断当前玩家是否有某个心法。未学过该技能返回-1,否则返回心法等级 脚本中 4 处调用 |
| HumanZhuanXing | HumanZhuanXing(sceneId, selfId, sex, hairColor, hairModel, faceModel, portraitID)转换角色性别、发型、脸型和头像,并同步世界服。 脚本中 1 处调用 |
| IncreaseHp | IncreaseHp(sceneId, selfId, increment)按增量修改角色单位生命值。 脚本中 14 处调用 |
| IncreaseMp | IncreaseMp(sceneId, selfId, increment)按增量修改角色单位气值。 脚本中 9 处调用 |
| IncreaseRage | IncreaseRage(sceneId, selfId, increment)按增量修改角色单位怒气。 脚本中未见调用 |
| IsCanNewWorld | IsCanNewWorld(sceneId, selfId, targetSceneId, x, z)判断玩家是否满足场景切换准入条件。 脚本中 3 处调用 |
| IsCaptain | IsCaptain(sceneId, selfId)判断当前玩家是否为队长,返回值为0:不是队长;返回值为1:队长。 脚本中 25 处调用 |
| IsIPBangDing | IsIPBangDing(sceneId, selfId)返回帐号是否绑定了 IP 地址。 脚本中 1 处调用 |
| IsMacBangDing | IsMacBangDing(sceneId, selfId)返回帐号是否绑定了 MAC 地址。 脚本中 1 处调用 |
| IsPhoneMibao | IsPhoneMibao(sceneId, selfId)返回帐号是否启用了手机密保。 脚本中 1 处调用 |
| IsPilferLockFlag | IsPilferLockFlag(sceneId, selfId)检查盗号保护锁,并在锁定时发送官方操作结果。 脚本中 9 处调用 |
| IsShutout | IsShutout(sceneId, selfId, opType)查询合服时间表中的指定业务是否处于关闭时段;1 为关闭,0 为未关闭。 脚本中 5 处调用 |
| IsStrikePointFull | IsStrikePointFull(sceneId, selfId)判断武当怒气段是否达到当前技能形态的上限。 脚本中 1 处调用 |
| LuaFnCanLevelUp | LuaFnCanLevelUp(sceneId, selfId)判断该玩家是否可以升级 脚本中未见调用 |
| LuaFnChangeHumanHairModel | LuaFnChangeHumanHairModel(sceneId, selfId, uHairStyle)校验配表并扣除未锁物品和金钱后,将玩家的发型换成 uHairStyle 脚本中 1 处调用 |
| LuaFnCostMoneyWithPriority | LuaFnCostMoneyWithPriority(sceneId, selfId, cost)按接口约定的优先级扣除玩家货币。 脚本中 99 处调用 |
| LuaFnDelApplyCamp | LuaFnDelApplyCamp(sceneId, selfId)清除玩家当前申请加入的阵营。 脚本中未见调用 |
| LuaFnDelAvailableItem | LuaFnDelAvailableItem(sceneId, selfId, itemTypeSn, delCount)删除未加交易锁、未加密码锁的指定物品。 脚本中 206 处调用 |
| LuaFnEraseItemTimes | LuaFnEraseItemTimes(sceneId, selfId, bagIndex, totalTimes)累加限次物品的使用次数,最后一次删除物品并返回剩余次数。 脚本中 3 处调用 |
| LuaFnFindMonsterByGUID | LuaFnFindMonsterByGUID(sceneId, guid)寻找场景中的某个怪物,根据GUID 脚本中未见调用 |
| LuaFnGetAvailableItemCount | LuaFnGetAvailableItemCount(sceneId, selfId, itemTypeSn)统计背包中未加交易锁、未加密码锁的指定物品数量。 脚本中 408 处调用 |
| LuaFnGetBaseAttackCold | LuaFnGetBaseAttackCold(sceneId, selfId)读取角色的基础冰攻击。 脚本中未见调用 |
| LuaFnGetBaseAttackFire | LuaFnGetBaseAttackFire(sceneId, selfId)读取角色的基础火攻击。 脚本中未见调用 |
| LuaFnGetBaseAttackLight | LuaFnGetBaseAttackLight(sceneId, selfId)读取角色的基础玄攻击。 脚本中未见调用 |
| LuaFnGetBaseAttackMagic | LuaFnGetBaseAttackMagic(sceneId, selfId)读取角色的基础内功攻击。 脚本中未见调用 |
| LuaFnGetBaseAttackPhysics | LuaFnGetBaseAttackPhysics(sceneId, selfId)读取角色的基础外功攻击。 脚本中 3 处调用 |
| LuaFnGetBaseAttackPosion | LuaFnGetBaseAttackPosion(sceneId, selfId)读取角色的基础毒攻击。 脚本中未见调用 |
| LuaFnGetBaseCriticalAttack | LuaFnGetBaseCriticalAttack(sceneId, selfId)读取角色的基础会心攻击。 脚本中 1 处调用 |
| LuaFnGetBaseCriticalDefence | LuaFnGetBaseCriticalDefence(sceneId, selfId)读取角色的基础会心防御。 脚本中 1 处调用 |
| LuaFnGetBaseDefenceCold | LuaFnGetBaseDefenceCold(sceneId, selfId)读取角色的基础冰防御。 脚本中未见调用 |
| LuaFnGetBaseDefenceFire | LuaFnGetBaseDefenceFire(sceneId, selfId)读取角色的基础火防御。 脚本中未见调用 |
| LuaFnGetBaseDefenceLight | LuaFnGetBaseDefenceLight(sceneId, selfId)读取角色的基础玄防御。 脚本中未见调用 |
| LuaFnGetBaseDefenceMagic | LuaFnGetBaseDefenceMagic(sceneId, selfId)读取角色的基础内功防御。 脚本中 2 处调用 |
| LuaFnGetBaseDefencePhysics | LuaFnGetBaseDefencePhysics(sceneId, selfId)读取角色的基础外功防御。 脚本中 2 处调用 |
| LuaFnGetBaseDefencePosion | LuaFnGetBaseDefencePosion(sceneId, selfId)读取角色的基础毒防御。 脚本中未见调用 |
| LuaFnGetBaseHit | LuaFnGetBaseHit(sceneId, selfId)读取角色的基础命中。 脚本中未见调用 |
| LuaFnGetBaseMiss | LuaFnGetBaseMiss(sceneId, selfId)读取角色的基础闪避。 脚本中未见调用 |
| LuaFnGetGUID | LuaFnGetGUID(sceneId, selfId)得到调用者的 GUID 脚本中 103 处调用 |
| LuaFnGetHumanGoodBadValue | LuaFnGetHumanGoodBadValue(sceneId, selfId)读取玩家善恶值。 脚本中 8 处调用 |
| LuaFnGetHumanMarryInfo | LuaFnGetHumanMarryInfo(sceneId, selfId)返回临时结婚信息:有效标志、目标 GUID、接受状态。 脚本中 2 处调用 |
| LuaFnGetHumanPKValue | LuaFnGetHumanPKValue(sceneId, selfId)返回角色当前杀气值。 脚本中 19 处调用 |
| LuaFnGetItemCountInBagPos | LuaFnGetItemCountInBagPos(sceneId, selfId, uBagPos)得到背包某格中物品的数量 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_AttackCold | LuaFnGetLifeTimeAttrRefix_AttackCold(sceneId, monsterId)读取怪物本次存活期间的冰攻击修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_AttackFire | LuaFnGetLifeTimeAttrRefix_AttackFire(sceneId, monsterId)读取怪物本次存活期间的火攻击修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_AttackLight | LuaFnGetLifeTimeAttrRefix_AttackLight(sceneId, monsterId)读取怪物本次存活期间的玄攻击修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_AttackMagic | LuaFnGetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId)读取怪物本次存活期间的内功攻击修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_AttackPhysics | LuaFnGetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId)读取怪物本次存活期间的外功攻击修正值。 脚本中 2 处调用 |
| LuaFnGetLifeTimeAttrRefix_AttackPoison | LuaFnGetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId)读取怪物本次存活期间的毒攻击修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_CriticalAttack | LuaFnGetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId)读取怪物本次存活期间的会心攻击修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_CriticalDefence | LuaFnGetLifeTimeAttrRefix_CriticalDefence(sceneId, monsterId)读取怪物本次存活期间的会心防御修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_DefenceMagic | LuaFnGetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId)读取怪物本次存活期间的内功防御修正值。 脚本中 2 处调用 |
| LuaFnGetLifeTimeAttrRefix_DefencePhysics | LuaFnGetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId)读取怪物本次存活期间的外功防御修正值。 脚本中 2 处调用 |
| LuaFnGetLifeTimeAttrRefix_Hit | LuaFnGetLifeTimeAttrRefix_Hit(sceneId, monsterId)读取怪物本次存活期间的命中修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_MaxHP | LuaFnGetLifeTimeAttrRefix_MaxHP(sceneId, monsterId)读取怪物本次存活期间的生命上限修正值。 脚本中 3 处调用 |
| LuaFnGetLifeTimeAttrRefix_Miss | LuaFnGetLifeTimeAttrRefix_Miss(sceneId, monsterId)读取怪物本次存活期间的闪避修正值。 脚本中未见调用 |
| LuaFnGetLifeTimeAttrRefix_ResistCold | LuaFnGetLifeTimeAttrRefix_ResistCold(sceneId, monsterId)读取怪物本次存活期间的冰抗修正值。 脚本中 1 处调用 |
| LuaFnGetLifeTimeAttrRefix_ResistFire | LuaFnGetLifeTimeAttrRefix_ResistFire(sceneId, monsterId)读取怪物本次存活期间的火抗修正值。 脚本中 1 处调用 |
| LuaFnGetLifeTimeAttrRefix_ResistLight | LuaFnGetLifeTimeAttrRefix_ResistLight(sceneId, monsterId)读取怪物本次存活期间的玄抗修正值。 脚本中 1 处调用 |
| LuaFnGetLifeTimeAttrRefix_ResistPoison | LuaFnGetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId)读取怪物本次存活期间的毒抗修正值。 脚本中 1 处调用 |
| LuaFnGetMaterialBagSpace | LuaFnGetMaterialBagSpace(sceneId, selfId)返回角色材料栏的剩余空格数。 脚本中 34 处调用 |
| LuaFnGetMaterialEndBagPos | LuaFnGetMaterialEndBagPos(sceneId, selfId)读取材料背包末格位置,当前返回 59。 脚本中 1 处调用 |
| LuaFnGetMaterialStartBagPos | LuaFnGetMaterialStartBagPos(sceneId, selfId)读取材料背包起始位置,当前返回 30。 脚本中 2 处调用 |
| LuaFnGetMaxBaseHp | LuaFnGetMaxBaseHp(sceneId, selfId)返回角色单位未经附加修正的最大生命值。 脚本中 4 处调用 |
| LuaFnGetPasswordDeleteRemainTime | LuaFnGetPasswordDeleteRemainTime(sceneId, selfId)返回强制解除二级密码的剩余整小时数,未申请时返回 -1。 脚本中 1 处调用 |
| LuaFnGetPropertyBagSpace | LuaFnGetPropertyBagSpace(sceneId, selfId)返回角色普通道具背包的剩余空格数。 脚本中 184 处调用 |
| LuaFnGetTaskItemBagSpace | LuaFnGetTaskItemBagSpace(sceneId, selfId)返回角色任务物品背包的剩余空格数。 脚本中 31 处调用 |
| LuaFnGetUnitPosition | LuaFnGetUnitPosition(sceneId, selfId)返回活动角色单位的 X、Z 坐标;目标无效时不返回值。 脚本中 2 处调用 |
| LuaFnGmKillObj | LuaFnGmKillObj(sceneId, selfId, targetId)直接杀死指定的obj; 脚本中 2 处调用 |
| LuaFnHaveSpecificEquitation | LuaFnHaveSpecificEquitation(sceneId, selfId, equitationId)判断玩家是否已学会指定骑术。 脚本中 247 处调用 |
| LuaFnIsConceal | LuaFnIsConceal(sceneId, selfId)返回玩家当前是否处于隐身状态。 脚本中 1 处调用 |
| LuaFnIsExceedingFatigueState | LuaFnIsExceedingFatigueState(sceneId, selfId)返回玩家是否处于超出疲劳状态。 脚本中 2 处调用 |
| LuaFnIsItemAvailable | LuaFnIsItemAvailable(sceneId, selfId, bagIndex)判断指定背包格是否未加交易锁且未加密码锁。 脚本中 38 处调用 |
| LuaFnIsItemLocked | LuaFnIsItemLocked(sceneId, selfId, bagIndex)判断指定背包位置是否被运行时交易锁锁定。 脚本中 8 处调用 |
| LuaFnIsLittleFatigueState | LuaFnIsLittleFatigueState(sceneId, selfId)返回玩家是否处于轻度疲劳状态。 脚本中 1 处调用 |
| LuaFnIsPetAvailable | LuaFnIsPetAvailable(sceneId, selfId, petIndex)判断按有效序号取得的宠物是否可操作;当前召唤、交易锁或密码锁均不可用。 脚本中 11 处调用 |
| LuaFnIsPetAvailableByGUID | LuaFnIsPetAvailableByGUID(sceneId, selfId, guidPetHigh, guidPetLow)按 GUID 判断宠物是否未加交易锁且未受密码保护。 脚本中 2 处调用 |
| LuaFnIsPetAvailableByGUIDNoPW | LuaFnIsPetAvailableByGUIDNoPW(sceneId, selfId, guidPetHigh, guidPetLow)按 GUID 判断宠物是否未加运行时交易锁,不检查密码保护。 脚本中 5 处调用 |
| LuaFnIsUnbreakable | LuaFnIsUnbreakable(sceneId, selfId)返回玩家当前是否处于不可打断状态。 脚本中 2 处调用 |
| LuaFnLearnSpecificEquitation | LuaFnLearnSpecificEquitation(sceneId, selfId, equitationId, learnOrAbandon)让玩家学习指定骑术。 脚本中 1 处调用 |
| LuaFnSetApplyCamp | LuaFnSetApplyCamp(sceneId, selfId, campId)设置玩家当前申请加入的阵营。该值只在运行期保留。 脚本中未见调用 |
| LuaFnSetDamage | LuaFnSetDamage(sceneId, selfId, targetId, damage)设置某个obj的伤害 脚本中 2 处调用 |
| LuaFnSetHumanGoodBadValue | LuaFnSetHumanGoodBadValue(sceneId, selfId, value)设置玩家善恶值。 脚本中 8 处调用 |
| LuaFnSetHumanMarryInfo | LuaFnSetHumanMarryInfo(sceneId, selfId, targetGuid, accepted)写入结婚流程使用的临时目标 GUID 和接受状态。 脚本中 4 处调用 |
| LuaFnSetHumanPKValue | LuaFnSetHumanPKValue(sceneId, selfId, pkValue)设置角色的杀气值,成功返回 1。 脚本中 6 处调用 |
| LuaFnSetLifeTimeAttrRefix_AttackCold | LuaFnSetLifeTimeAttrRefix_AttackCold(sceneId, monsterId, value)设置怪物本次存活期间的冰攻击修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_AttackFire | LuaFnSetLifeTimeAttrRefix_AttackFire(sceneId, monsterId, value)设置怪物本次存活期间的火攻击修正值。 脚本中 1 处调用 |
| LuaFnSetLifeTimeAttrRefix_AttackLight | LuaFnSetLifeTimeAttrRefix_AttackLight(sceneId, monsterId, value)设置怪物本次存活期间的玄攻击修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_AttackMagic | LuaFnSetLifeTimeAttrRefix_AttackMagic(sceneId, monsterId, value)设置怪物本次存活期间的内功攻击修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_AttackPhysics | LuaFnSetLifeTimeAttrRefix_AttackPhysics(sceneId, monsterId, value)设置怪物本次存活期间的外功攻击修正值。 脚本中 3 处调用 |
| LuaFnSetLifeTimeAttrRefix_AttackPoison | LuaFnSetLifeTimeAttrRefix_AttackPoison(sceneId, monsterId, value)设置怪物本次存活期间的毒攻击修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_CriticalAttack | LuaFnSetLifeTimeAttrRefix_CriticalAttack(sceneId, monsterId, value)设置怪物本次存活期间的会心攻击修正值。 脚本中 1 处调用 |
| LuaFnSetLifeTimeAttrRefix_CriticalDefebce | LuaFnSetLifeTimeAttrRefix_CriticalDefebce(sceneId, monsterId, value)设置怪物本次存活期间的会心防御修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_DefenceMagic | LuaFnSetLifeTimeAttrRefix_DefenceMagic(sceneId, monsterId, value)设置怪物本次存活期间的内功防御修正值。 脚本中 2 处调用 |
| LuaFnSetLifeTimeAttrRefix_DefencePhysics | LuaFnSetLifeTimeAttrRefix_DefencePhysics(sceneId, monsterId, value)设置怪物本次存活期间的外功防御修正值。 脚本中 2 处调用 |
| LuaFnSetLifeTimeAttrRefix_Hit | LuaFnSetLifeTimeAttrRefix_Hit(sceneId, monsterId, value)设置怪物本次存活期间的命中修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_MaxHP | LuaFnSetLifeTimeAttrRefix_MaxHP(sceneId, monsterId, value)设置怪物本次存活期间的生命上限修正值。 脚本中 4 处调用 |
| LuaFnSetLifeTimeAttrRefix_Miss | LuaFnSetLifeTimeAttrRefix_Miss(sceneId, monsterId, value)设置怪物本次存活期间的闪避修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_ResistCold | LuaFnSetLifeTimeAttrRefix_ResistCold(sceneId, monsterId, value)设置怪物本次存活期间的冰抗修正值。 脚本中 1 处调用 |
| LuaFnSetLifeTimeAttrRefix_ResistFire | LuaFnSetLifeTimeAttrRefix_ResistFire(sceneId, monsterId, value)设置怪物本次存活期间的火抗修正值。 脚本中未见调用 |
| LuaFnSetLifeTimeAttrRefix_ResistLight | LuaFnSetLifeTimeAttrRefix_ResistLight(sceneId, monsterId, value)设置怪物本次存活期间的玄抗修正值。 脚本中 1 处调用 |
| LuaFnSetLifeTimeAttrRefix_ResistPoison | LuaFnSetLifeTimeAttrRefix_ResistPoison(sceneId, monsterId, value)设置怪物本次存活期间的毒抗修正值。 脚本中 1 处调用 |
| NewUserCard | NewUserCard(sceneId, selfId, pCard, nOpen)提交新手卡奖励查询或领取请求,结果由后续处理返回。 脚本中 1 处调用 |
| NewWorld | NewWorld(sceneId, selfId, targetSceneId, x, z)用于切换场景 脚本中 373 处调用 |
| QueryDeleteCharState | QueryDeleteCharState(sceneId, selfId)查询角色当前是否允许删除的处理结果。 脚本中 2 处调用 |
| RestoreHp | RestoreHp(sceneId, selfId)恢复角色的生命全满 脚本中 6 处调用 |
| RestoreMp | RestoreMp(sceneId, selfId)恢复玩家的内力全满 脚本中 2 处调用 |
| RestoreRage | RestoreRage(sceneId, selfId)将玩家怒气恢复到上限。 脚本中 1 处调用 |
| RestoreStrikePoint | RestoreStrikePoint(sceneId, selfId)恢复武当怒气到当前技能形态允许的最低完整段。 脚本中 2 处调用 |
| SendDoubleExpToClient | SendDoubleExpToClient(sceneId, selfId)将当前双倍经验状态同步给客户端。 脚本中 7 处调用 |
| SendOResultToPlayer LuaFnSendOResultToPlayer |
SendOResultToPlayer(sceneId, selfId, resultCode)向指定玩家发送操作结果提示,成功不返回 Lua 值。 脚本中 340 处调用 |
| SetCanChangeScene | SetCanChangeScene(sceneId, selfId, canChange)控制玩家是否允许切换场景。 脚本中 3 处调用 |
| SetCurCamp | SetCurCamp(sceneId, selfId, campIndex)设置玩家的基础阵营编号。 脚本中 2 处调用 |
| SetGroupConvoyFlag | SetGroupConvoyFlag(sceneId, selfId, flag)设置怪物的队伍护送标志。 脚本中未见调用 |
| SetHp | SetHp(sceneId, selfId, hp)设置角色单位的当前生命值。 脚本中 4 处调用 |
| SetHumanEnergy | SetHumanEnergy(sceneId, selfId, value)设置玩家的精力。 脚本中 4 处调用 |
| SetHumanEnergyRegeneRate | SetHumanEnergyRegeneRate(sceneId, selfId, value)设置玩家的精力恢复速率。 脚本中未见调用 |
| SetHumanGuildPoint | SetHumanGuildPoint(sceneId, selfId, guildPoint)设置玩家帮会贡献点并标记存档字段为脏。 脚本中未见调用 |
| SetHumanHairColor | SetHumanHairColor(sceneId, selfId, value)设置玩家头发颜色 脚本中 1 处调用 |
| SetHumanHairModel | SetHumanHairModel(sceneId, selfId, uHairStyle)设置玩家头发模型 脚本中未见调用 |
| SetHumanJuqingPoint | SetHumanJuqingPoint(sceneId, selfId, value)设置玩家剧情点并向当前客户端同步 GCJuqingPoint。 脚本中 7 处调用 |
| SetHumanMaxEnergy | SetHumanMaxEnergy(sceneId, selfId, value)设置玩家的精力上限。 脚本中未见调用 |
| SetHumanMaxVigor | SetHumanMaxVigor(sceneId, selfId, value)设置玩家的活力上限。 脚本中未见调用 |
| SetHumanMenpaiPoint | SetHumanMenpaiPoint(sceneId, selfId, menpaiPoint)设置玩家门派贡献点并标记存档字段为脏。 脚本中 45 处调用 |
| SetHumanVigor | SetHumanVigor(sceneId, selfId, value)设置玩家的活力。 脚本中 55 处调用 |
| SetHumanVigorRegeneRate | SetHumanVigorRegeneRate(sceneId, selfId, value)设置玩家的活力恢复速率。 脚本中未见调用 |
| SetLevel | SetLevel(sceneId, selfId, level)设置角色等级 脚本中 57 处调用 |
| SetMenPai | SetMenPai(sceneId, selfId, menpaiId)设置玩家当前所属门派为menpaiId 脚本中未见调用 |
| SetMp | SetMp(sceneId, selfId, mp)设置角色单位的当前气值。 脚本中 2 处调用 |
| SetPatrolId | SetPatrolId(sceneId, selfId, patrolId)设置怪物的巡逻路径编号。 脚本中 100 处调用 |
| SetPetCaptureProtect | SetPetCaptureProtect(sceneId, selfId, protectGuid)设置怪物或宠物的捕捉保护角色 GUID。 脚本中 1 处调用 |
| SetPlayerRemainPoints | SetPlayerRemainPoints(sceneId, selfId, remainPoints)设置玩家尚未分配的一级属性点并返回设置值。 脚本中 1 处调用 |
| SetPos | SetPos(sceneId, selfId, x, z)角色的同场景转移 脚本中 19 处调用 |
| SetRage | SetRage(sceneId, selfId, rage)设置角色单位当前怒气。 脚本中未见调用 |
| SetRevPos | SetRevPos(sceneId, selfId, x, z)设置玩家的重生点(再次登入当前世界的位置) 脚本中未见调用 |
| SetXinFaLevel LuaFnSetXinFaLevel |
SetXinFaLevel(sceneId, selfId, xinfaId, level)将指定心法设置为给定等级,并返回设置结果。 脚本中 30 处调用 |
| UseSkill | UseSkill(sceneId, selfId, arg3)有待与策划商榷 脚本中未见调用 |
| WithDrawFreeDoubleExpTime LuaFnWithDrawFreeDoubleExpTime |
WithDrawFreeDoubleExpTime(sceneId, selfId, value, valueCity, valueOther)消耗三类免费领取次数,并将对应小时数加入免费双倍经验时间。 脚本中 2 处调用 |
| XinFa_GetMenPaiID LuaFnXinFa_GetMenPaiID |
XinFa_GetMenPaiID(xinfaId)返回心法所属门派,非法心法编号返回 nil。 脚本中未见调用 |
| XinFa_LevelupTo LuaFnXinFa_LevelupTo |
XinFa_LevelupTo(sceneId, selfId, xinfaId, level)将已学心法提升到指定等级并返回设置结果。 脚本中未见调用 |