Lua接口/服务端/SetGuildIntNum:修订间差异
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">设置帮战记录中的指定整数参数。</div> | <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">设置帮战记录中的指定整数参数。</div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 22 处真实调用。</div> | |||
== Lua 调用 == | == Lua 调用 == | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">SetGuildIntNum(arg1, guildID, arrayIndex, num)</pre> | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">SetGuildIntNum(arg1, guildID, arrayIndex, num)</pre> | ||
服务端脚本中共出现 22 处调用,实参个数出现过:4 个(22 处)。 | |||
== 参数 == | == 参数 == | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">arg1</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">arg1</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 保留数值位置;当前实现不使用此位置的数值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 保留数值位置;当前实现不使用此位置的数值。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(22 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">guildID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">guildID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 帮会编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 帮会编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">guildid</code>(10 处)、<code style="white-space:normal;overflow-wrap:anywhere;">humanguildid</code>(8 处)、<code style="white-space:normal;overflow-wrap:anywhere;">Aguildid</code>(2 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">arrayIndex</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">arrayIndex</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 数组条目索引。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 数组条目索引。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">beginindex+hundred-1</code>(3 处)、<code style="white-space:normal;overflow-wrap:anywhere;">beginindex+i</code>(3 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x402047_g_A_KillBuildingNumIndex</code>(2 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">num</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">num</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 数量或数值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 数量或数值。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">alreadynum+1</code>(6 处)、<code style="white-space:normal;overflow-wrap:anywhere;">alreadykillnum+1</code>(4 处)、<code style="white-space:normal;overflow-wrap:anywhere;">countarray[i+1]-20</code>(3 处)</span> | ||
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根据执行分支,返回数量可能为 0、1 个(0 个表示无返回值)。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。 | 根据执行分支,返回数量可能为 0、1 个(0 个表示无返回值)。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。 | ||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Guild.h</code> 第 483 行,服务端注册表第 | == 脚本中的调用 == | ||
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 | |||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, humanguildid, x402047_g_B_KillBuildingNumIndex, alreadynum+1) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, humanguildid, x402047_g_A_KillBuildingNumIndex, alreadynum+1) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, humanguildid, x402047_g_B_KillManNumIndex, alreadykillnum+1) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, humanguildid, x402047_g_A_KillManNumIndex, alreadykillnum+1) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, Aguildid, x402047_g_A_numIndex, Acount) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, Bguildid, x402047_g_B_numIndex, Bcount) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, Bguildid, x402047_g_B_KillManNumIndex, alreadykillnum+1) | |||
-- event/fuben/efuben_bangzhan.lua | |||
SetGuildIntNum(sceneId, Aguildid, x402047_g_A_KillManNumIndex, alreadykillnum+1)</pre> | |||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Guild.h</code> 第 483 行,服务端注册表第 1102 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div> | |||
</div> | </div> | ||
2026年9月19日 (六) 13:01的版本
设置帮战记录中的指定整数参数。
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 22 处真实调用。
Lua 调用
SetGuildIntNum(arg1, guildID, arrayIndex, num)
服务端脚本中共出现 22 处调用,实参个数出现过:4 个(22 处)。
参数
| 序号 | 参数 / 类型 | 说明 |
|---|---|---|
| 1 | arg1number
|
保留数值位置;当前实现不使用此位置的数值。 脚本中的实参: sceneId(22 处)
|
| 2 | guildIDnumber
|
帮会编号。 脚本中的实参: guildid(10 处)、humanguildid(8 处)、Aguildid(2 处)
|
| 3 | arrayIndexnumber
|
数组条目索引。 脚本中的实参: beginindex+hundred-1(3 处)、beginindex+i(3 处)、x402047_g_A_KillBuildingNumIndex(2 处)
|
| 4 | numnumber
|
数量或数值。 脚本中的实参: alreadynum+1(6 处)、alreadykillnum+1(4 处)、countarray[i+1]-20(3 处)
|
返回值
根据执行分支,返回数量可能为 0、1 个(0 个表示无返回值)。返回类型包括 number。
脚本中的调用
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
-- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, humanguildid, x402047_g_B_KillBuildingNumIndex, alreadynum+1) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, humanguildid, x402047_g_A_KillBuildingNumIndex, alreadynum+1) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, humanguildid, x402047_g_B_KillManNumIndex, alreadykillnum+1) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, humanguildid, x402047_g_A_KillManNumIndex, alreadykillnum+1) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, Aguildid, x402047_g_A_numIndex, Acount) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, Bguildid, x402047_g_B_numIndex, Bcount) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, Bguildid, x402047_g_B_KillManNumIndex, alreadykillnum+1) -- event/fuben/efuben_bangzhan.lua SetGuildIntNum(sceneId, Aguildid, x402047_g_A_KillManNumIndex, alreadykillnum+1)
核对依据:
LuaFnTbl_Guild.h 第 483 行,服务端注册表第 1102 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。