Lua接口/服务端/LuaFnUnitUseSkill:修订间差异
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">使指定角色按目标对象、位置和朝向使用技能。</div> | <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">使指定角色按目标对象、位置和朝向使用技能。</div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 63 处真实调用。</div> | |||
== Lua 调用 == | == Lua 调用 == | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">LuaFnUnitUseSkill(sceneId, nSelfID, nSkillID, nTargetID, fPos_X, fPos_Z, fDir, bPassSkillCheck)</pre> | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">LuaFnUnitUseSkill(sceneId, nSelfID, nSkillID, nTargetID, fPos_X, fPos_Z, fDir, bPassSkillCheck)</pre> | ||
服务端脚本中共出现 63 处调用,实参个数出现过:7 个(5 处)、8 个(49 处)、9 个(9 处)。 | |||
== 参数 == | == 参数 == | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(63 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nSelfID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nSelfID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(56 处)、<code style="white-space:normal;overflow-wrap:anywhere;">nNpcId</code>(7 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nSkillID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nSkillID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 技能编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 技能编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">eventId</code>(9 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1008</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1009</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nTargetID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nTargetID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(38 处)、<code style="white-space:normal;overflow-wrap:anywhere;">targetId</code>(9 处)、<code style="white-space:normal;overflow-wrap:anywhere;">nNpcId</code>(7 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">fPos_X</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">fPos_X</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标位置的X坐标 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标位置的X坐标<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">x</code>(46 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1</code>(9 处)、<code style="white-space:normal;overflow-wrap:anywhere;">posX</code>(5 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">fPos_Z</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">fPos_Z</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标位置的Z坐标 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标位置的Z坐标<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">z</code>(46 处)、<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(9 处)、<code style="white-space:normal;overflow-wrap:anywhere;">posZ</code>(5 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">fDir</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">fDir</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标方向 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标方向<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(51 处)、<code style="white-space:normal;overflow-wrap:anywhere;">fDir</code>(5 处)、<code style="white-space:normal;overflow-wrap:anywhere;">10</code>(4 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">bPassSkillCheck</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">bPassSkillCheck</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 是否忽略技能的条件检测和物品消耗 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 是否忽略技能的条件检测和物品消耗<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">1</code>(32 处)、<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(26 处)</span> | ||
|} | |} | ||
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返回 1 个值。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。明确的固定返回组合包括 <code style="white-space:normal;overflow-wrap:anywhere;">-1</code>。 | 返回 1 个值。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。明确的固定返回组合包括 <code style="white-space:normal;overflow-wrap:anywhere;">-1</code>。 | ||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_DoAction.h</code> 第 276 行,服务端注册表第 | == 脚本中的调用 == | ||
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 | |||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- event/fuben/efuben_bangzhan.lua | |||
LuaFnUnitUseSkill(sceneId, nNpcId, 1067, nNpcId, PosX, PosZ, 15, 0) | |||
-- event/fuben/efuben_bangzhan.lua | |||
LuaFnUnitUseSkill(sceneId, nNpcId, 1068, nNpcId, PosX, PosZ, 15, 0) | |||
-- event/fuben/efuben_bangzhan.lua | |||
LuaFnUnitUseSkill(sceneId, nNpcId, 1069, nNpcId, PosX, PosZ, 15, 0) | |||
-- event/jinghu/ejinghu_Boss_1.lua | |||
LuaFnUnitUseSkill(sceneId, selfId, x005117_TBL.BossSkill, nTarget, posX, posZ, fDir) | |||
-- event/jinghu/ejinghu_Boss_2.lua | |||
LuaFnUnitUseSkill(sceneId, selfId, x005118_TBL.BossSkill, nTarget, posX, posZ, fDir) | |||
-- event/jinghu/ejinghu_Boss_3.lua | |||
LuaFnUnitUseSkill(sceneId, selfId, x005119_TBL.BossSkill, nTarget, posX, posZ, fDir) | |||
-- event/piaomiaofeng/ai_bupingdaoren.lua | |||
LuaFnUnitUseSkill(sceneId, selfId, x402268_SkillID_F, selfId, x, z, 0, 1) | |||
-- event/piaomiaofeng/ai_bupingdaoren.lua | |||
LuaFnUnitUseSkill(sceneId, selfId, x402268_SkillID_G, selfId, x, z, 0, 1)</pre> | |||
== 注意事项 == | |||
* 脚本中有传入 9 个实参的调用,多于实现体读取的 8 个位置;多出的实参不会生效,如果需要其作用应改用别的接口。 | |||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_DoAction.h</code> 第 276 行,服务端注册表第 902 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div> | |||
</div> | </div> | ||
2026年9月19日 (六) 12:58的版本
使指定角色按目标对象、位置和朝向使用技能。
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 63 处真实调用。
Lua 调用
LuaFnUnitUseSkill(sceneId, nSelfID, nSkillID, nTargetID, fPos_X, fPos_Z, fDir, bPassSkillCheck)
服务端脚本中共出现 63 处调用,实参个数出现过:7 个(5 处)、8 个(49 处)、9 个(9 处)。
参数
| 序号 | 参数 / 类型 | 说明 |
|---|---|---|
| 1 | sceneIdnumber
|
当前调用所在的场景 ID。 脚本中的实参: sceneId(63 处)
|
| 2 | nSelfIDnumber
|
当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 脚本中的实参: selfId(56 处)、nNpcId(7 处)
|
| 3 | nSkillIDnumber
|
技能编号 脚本中的实参: eventId(9 处)、1008(2 处)、1009
|
| 4 | nTargetIDnumber
|
目标编号 脚本中的实参: selfId(38 处)、targetId(9 处)、nNpcId(7 处)
|
| 5 | fPos_Xnumber
|
目标位置的X坐标 脚本中的实参: x(46 处)、1(9 处)、posX(5 处)
|
| 6 | fPos_Znumber
|
目标位置的Z坐标 脚本中的实参: z(46 处)、0(9 处)、posZ(5 处)
|
| 7 | fDirnumber
|
目标方向 脚本中的实参: 0(51 处)、fDir(5 处)、10(4 处)
|
| 8 | bPassSkillChecknumber
|
是否忽略技能的条件检测和物品消耗 脚本中的实参: 1(32 处)、0(26 处)
|
返回值
返回 1 个值。返回类型包括 number。明确的固定返回组合包括 -1。
脚本中的调用
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
-- event/fuben/efuben_bangzhan.lua LuaFnUnitUseSkill(sceneId, nNpcId, 1067, nNpcId, PosX, PosZ, 15, 0) -- event/fuben/efuben_bangzhan.lua LuaFnUnitUseSkill(sceneId, nNpcId, 1068, nNpcId, PosX, PosZ, 15, 0) -- event/fuben/efuben_bangzhan.lua LuaFnUnitUseSkill(sceneId, nNpcId, 1069, nNpcId, PosX, PosZ, 15, 0) -- event/jinghu/ejinghu_Boss_1.lua LuaFnUnitUseSkill(sceneId, selfId, x005117_TBL.BossSkill, nTarget, posX, posZ, fDir) -- event/jinghu/ejinghu_Boss_2.lua LuaFnUnitUseSkill(sceneId, selfId, x005118_TBL.BossSkill, nTarget, posX, posZ, fDir) -- event/jinghu/ejinghu_Boss_3.lua LuaFnUnitUseSkill(sceneId, selfId, x005119_TBL.BossSkill, nTarget, posX, posZ, fDir) -- event/piaomiaofeng/ai_bupingdaoren.lua LuaFnUnitUseSkill(sceneId, selfId, x402268_SkillID_F, selfId, x, z, 0, 1) -- event/piaomiaofeng/ai_bupingdaoren.lua LuaFnUnitUseSkill(sceneId, selfId, x402268_SkillID_G, selfId, x, z, 0, 1)
注意事项
- 脚本中有传入 9 个实参的调用,多于实现体读取的 8 个位置;多出的实参不会生效,如果需要其作用应改用别的接口。
核对依据:
LuaFnTbl_DoAction.h 第 276 行,服务端注册表第 902 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。