Lua接口/服务端/SetPlayerDefaultReliveInfo:修订间差异
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">玩家的缺省复活相关的数据设置</div> | <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">玩家的缺省复活相关的数据设置</div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 54 处真实调用。</div> | |||
== Lua 调用 == | == Lua 调用 == | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">SetPlayerDefaultReliveInfo(sceneId, selfId, pszHP, pszMP, pszSP, defaultSceneID, defaultPosX, defaultPosZ)</pre> | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">SetPlayerDefaultReliveInfo(sceneId, selfId, pszHP, pszMP, pszSP, defaultSceneID, defaultPosX, defaultPosZ)</pre> | ||
服务端脚本中共出现 54 处调用,实参个数出现过:8 个(54 处)。 | |||
== 参数 == | == 参数 == | ||
| 第16行: | 第20行: | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(54 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(50 处)、<code style="white-space:normal;overflow-wrap:anywhere;">playerId</code>(4 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszHP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszHP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | HP的数据(%10=HP恢复10/100,10=HP恢复10点) | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | HP的数据(%10=HP恢复10/100,10=HP恢复10点)<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">"%10"</code>(51 处)、<code style="white-space:normal;overflow-wrap:anywhere;">"%50"</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">"%100"</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszMP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszMP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | MP的数据(%10=HP恢复10/100,10=HP恢复10点) | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | MP的数据(%10=HP恢复10/100,10=HP恢复10点)<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">-1</code>(53 处)、<code style="white-space:normal;overflow-wrap:anywhere;">"%50"</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszSP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">pszSP</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">string</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | SP的数据(%10=HP恢复10/100,10=HP恢复10点) | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | SP的数据(%10=HP恢复10/100,10=HP恢复10点)<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">"0"</code>(54 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultSceneID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultSceneID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 复活的场景ID | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 复活的场景ID<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(43 处)、<code style="white-space:normal;overflow-wrap:anywhere;">2</code>(3 处)、<code style="white-space:normal;overflow-wrap:anywhere;">77</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultPosX</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultPosX</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 坐标X | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 坐标X<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">20</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x805042_g_Fuben_X</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">165</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultPosZ</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">defaultPosZ</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 坐标Z | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 坐标Z<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">38</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x805042_g_Fuben_Z</code>(2 处)、<code style="white-space:normal;overflow-wrap:anywhere;">169</code></span> | ||
|} | |} | ||
== 返回值 == | == 返回值 == | ||
无返回值。赋值接收时得到 nil;这与返回数字 0 不同。 | 无返回值。赋值接收时得到 nil;这与返回数字 0 不同。 | ||
== 脚本中的调用 == | |||
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 | |||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- event/challenge/edali_challenge.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", x806014_g_BackPos.sceneId, x806014_g_BackPos.x, x806014_g_BackPos.z) | |||
-- event/challenge/eluoyang_challenge.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", x806012_g_BackPos.sceneId, x806012_g_BackPos.x, x806012_g_BackPos.z) | |||
-- event/city/ecity_0802findcompound.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", 77, 20, 38) | |||
-- event/city/protect_guild.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x805042_g_Fuben_X, x805042_g_Fuben_Z) | |||
-- event/dali/edali_0222.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x210222_g_Fuben_X, x210222_g_Fuben_Z) | |||
-- event/emei/shimen_0901.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x226901_g_Fuben_X, x226901_g_Fuben_Z) | |||
-- event/festival/midautumn/emidautumn_fight.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", x050010_g_BackInfo.sceneId, x050010_g_BackInfo.x, x050010_g_BackInfo.z) | |||
-- event/fuben/efuben_1_zhenlong.lua | |||
SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x401000_g_Fuben_X, x401000_g_Fuben_Z)</pre> | |||
== 注意事项 == | == 注意事项 == | ||
* 调用对象必须是当前场景中的有效玩家。 | * 调用对象必须是当前场景中的有效玩家。 | ||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Misc.h</code> 第 | <div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Misc.h</code> 第 2196 行,服务端注册表第 712 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div> | ||
</div> | </div> | ||
2026年9月19日 (六) 12:56的版本
玩家的缺省复活相关的数据设置
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 54 处真实调用。
Lua 调用
SetPlayerDefaultReliveInfo(sceneId, selfId, pszHP, pszMP, pszSP, defaultSceneID, defaultPosX, defaultPosZ)
服务端脚本中共出现 54 处调用,实参个数出现过:8 个(54 处)。
参数
| 序号 | 参数 / 类型 | 说明 |
|---|---|---|
| 1 | sceneIdnumber
|
当前调用所在的场景 ID。 脚本中的实参: sceneId(54 处)
|
| 2 | selfIdnumber
|
当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 脚本中的实参: selfId(50 处)、playerId(4 处)
|
| 3 | pszHPstring
|
HP的数据(%10=HP恢复10/100,10=HP恢复10点) 脚本中的实参: "%10"(51 处)、"%50"(2 处)、"%100"
|
| 4 | pszMPstring
|
MP的数据(%10=HP恢复10/100,10=HP恢复10点) 脚本中的实参: -1(53 处)、"%50"
|
| 5 | pszSPstring
|
SP的数据(%10=HP恢复10/100,10=HP恢复10点) 脚本中的实参: "0"(54 处)
|
| 6 | defaultSceneIDnumber
|
复活的场景ID 脚本中的实参: sceneId(43 处)、2(3 处)、77
|
| 7 | defaultPosXnumber
|
坐标X 脚本中的实参: 20(2 处)、x805042_g_Fuben_X(2 处)、165
|
| 8 | defaultPosZnumber
|
坐标Z 脚本中的实参: 38(2 处)、x805042_g_Fuben_Z(2 处)、169
|
返回值
无返回值。赋值接收时得到 nil;这与返回数字 0 不同。
脚本中的调用
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
-- event/challenge/edali_challenge.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", x806014_g_BackPos.sceneId, x806014_g_BackPos.x, x806014_g_BackPos.z) -- event/challenge/eluoyang_challenge.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", x806012_g_BackPos.sceneId, x806012_g_BackPos.x, x806012_g_BackPos.z) -- event/city/ecity_0802findcompound.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", 77, 20, 38) -- event/city/protect_guild.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x805042_g_Fuben_X, x805042_g_Fuben_Z) -- event/dali/edali_0222.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x210222_g_Fuben_X, x210222_g_Fuben_Z) -- event/emei/shimen_0901.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x226901_g_Fuben_X, x226901_g_Fuben_Z) -- event/festival/midautumn/emidautumn_fight.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", x050010_g_BackInfo.sceneId, x050010_g_BackInfo.x, x050010_g_BackInfo.z) -- event/fuben/efuben_1_zhenlong.lua SetPlayerDefaultReliveInfo(sceneId, selfId, "%10", -1, "0", sceneId, x401000_g_Fuben_X, x401000_g_Fuben_Z)
注意事项
- 调用对象必须是当前场景中的有效玩家。
核对依据:
LuaFnTbl_Misc.h 第 2196 行,服务端注册表第 712 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。