Lua接口/服务端/LuaFnCreateMonster:修订间差异
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">按怪物类型、坐标和脚本参数在场景内动态创建怪物。</div> | <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">按怪物类型、坐标和脚本参数在场景内动态创建怪物。</div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 192 处真实调用。</div> | |||
== Lua 调用 == | == Lua 调用 == | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">LuaFnCreateMonster(SceneID, MonsterType, x, z, iAIType, iAIScript, ScriptID)</pre> | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">LuaFnCreateMonster(SceneID, MonsterType, x, z, iAIType, iAIScript, ScriptID)</pre> | ||
服务端脚本中共出现 192 处调用,实参个数出现过:7 个(192 处)。 | |||
== 参数 == | == 参数 == | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SceneID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SceneID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(191 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x808040_g_SceneID</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MonsterType</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MonsterType</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怪物类型。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 怪物类型。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">BossData.ID</code>(11 处)、<code style="white-space:normal;overflow-wrap:anywhere;">415</code>(10 处)、<code style="white-space:normal;overflow-wrap:anywhere;">monsterLevel</code>(9 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">x</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">x</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 场景平面 X 坐标。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 场景平面 X 坐标。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">PosX</code>(22 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x</code>(12 处)、<code style="white-space:normal;overflow-wrap:anywhere;">BossData.PosX</code>(7 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">z</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">z</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 场景平面 Z 坐标。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 场景平面 Z 坐标。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">PosZ</code>(21 处)、<code style="white-space:normal;overflow-wrap:anywhere;">33</code>(9 处)、<code style="white-space:normal;overflow-wrap:anywhere;">BossData.PosY</code>(7 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">iAIType</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">iAIType</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | AI 类型编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | AI 类型编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">3</code>(43 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1</code>(35 处)、<code style="white-space:normal;overflow-wrap:anywhere;">14</code>(25 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">iAIScript</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">iAIScript</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | AI 脚本编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | AI 脚本编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(79 处)、<code style="white-space:normal;overflow-wrap:anywhere;">-1</code>(32 处)、<code style="white-space:normal;overflow-wrap:anywhere;">138</code>(9 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ScriptID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ScriptID</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本配置编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本配置编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">-1</code>(69 处)、<code style="white-space:normal;overflow-wrap:anywhere;">BossData.ScriptID</code>(11 处)、<code style="white-space:normal;overflow-wrap:anywhere;">050220</code>(6 处)</span> | ||
|} | |} | ||
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返回 1 个值。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。明确的固定返回组合包括 <code style="white-space:normal;overflow-wrap:anywhere;">-1</code>。 | 返回 1 个值。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。明确的固定返回组合包括 <code style="white-space:normal;overflow-wrap:anywhere;">-1</code>。 | ||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Ability.h</code> 第 2637 行,服务端注册表第 | == 脚本中的调用 == | ||
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 | |||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- event/bossgroup/bg_BossAI_CreateMonster.lua | |||
LuaFnCreateMonster(sceneId, CreateData.ChildID, PosX, PosY, CreateData.BaseAI, CreateData.ExtAIScript, CreateData.ScriptID) | |||
-- event/bossgroup/bg_CangShan.lua | |||
LuaFnCreateMonster(sceneId, BossData.ID, BossData.PosX, BossData.PosY, BossData.BaseAI, BossData.ExtAIScript, BossData.ScriptID) | |||
-- event/caoyun/ecaoyun.lua | |||
LuaFnCreateMonster(sceneId, Monster_Id, pos_x, pos_z, 10, 95, 311011) | |||
-- event/caoyun/ecaoyun.lua | |||
LuaFnCreateMonster(sceneId, Monster_Id, this_x, this_z, 10, 95, 311011) | |||
-- event/city/ecity_0202convoypet.lua | |||
LuaFnCreateMonster(sceneId, petMonsterId, x600009_g_Fuben_X, x600009_g_Fuben_Z, 0, 0, -1) | |||
-- event/city/protect_guild.lua | |||
LuaFnCreateMonster(sceneId, nNpcId, x, y, Ai, AiFile, Script) | |||
-- event/city/protect_guild_generate.lua | |||
LuaFnCreateMonster(sceneId, 9636, PosList[ IndexList[IndexListSize] ].x, PosList[ IndexList[IndexListSize] ].z, 3, -1, 805043) | |||
-- event/city/protect_guild_generate.lua | |||
LuaFnCreateMonster(sceneId, 9637, PosList[ IndexList[IndexListSize] ].x, PosList[ IndexList[IndexListSize] ].z, 3, -1, 805040)</pre> | |||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Ability.h</code> 第 2637 行,服务端注册表第 612 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div> | |||
</div> | </div> | ||
2026年9月19日 (六) 12:55的版本
按怪物类型、坐标和脚本参数在场景内动态创建怪物。
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 192 处真实调用。
Lua 调用
LuaFnCreateMonster(SceneID, MonsterType, x, z, iAIType, iAIScript, ScriptID)
服务端脚本中共出现 192 处调用,实参个数出现过:7 个(192 处)。
参数
| 序号 | 参数 / 类型 | 说明 |
|---|---|---|
| 1 | SceneIDnumber
|
当前调用所在的场景 ID。 脚本中的实参: sceneId(191 处)、x808040_g_SceneID
|
| 2 | MonsterTypenumber
|
怪物类型。 脚本中的实参: BossData.ID(11 处)、415(10 处)、monsterLevel(9 处)
|
| 3 | xnumber
|
场景平面 X 坐标。 脚本中的实参: PosX(22 处)、x(12 处)、BossData.PosX(7 处)
|
| 4 | znumber
|
场景平面 Z 坐标。 脚本中的实参: PosZ(21 处)、33(9 处)、BossData.PosY(7 处)
|
| 5 | iAITypenumber
|
AI 类型编号。 脚本中的实参: 3(43 处)、1(35 处)、14(25 处)
|
| 6 | iAIScriptnumber
|
AI 脚本编号。 脚本中的实参: 0(79 处)、-1(32 处)、138(9 处)
|
| 7 | ScriptIDnumber
|
脚本配置编号。 脚本中的实参: -1(69 处)、BossData.ScriptID(11 处)、050220(6 处)
|
返回值
返回 1 个值。返回类型包括 number。明确的固定返回组合包括 -1。
脚本中的调用
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
-- event/bossgroup/bg_BossAI_CreateMonster.lua LuaFnCreateMonster(sceneId, CreateData.ChildID, PosX, PosY, CreateData.BaseAI, CreateData.ExtAIScript, CreateData.ScriptID) -- event/bossgroup/bg_CangShan.lua LuaFnCreateMonster(sceneId, BossData.ID, BossData.PosX, BossData.PosY, BossData.BaseAI, BossData.ExtAIScript, BossData.ScriptID) -- event/caoyun/ecaoyun.lua LuaFnCreateMonster(sceneId, Monster_Id, pos_x, pos_z, 10, 95, 311011) -- event/caoyun/ecaoyun.lua LuaFnCreateMonster(sceneId, Monster_Id, this_x, this_z, 10, 95, 311011) -- event/city/ecity_0202convoypet.lua LuaFnCreateMonster(sceneId, petMonsterId, x600009_g_Fuben_X, x600009_g_Fuben_Z, 0, 0, -1) -- event/city/protect_guild.lua LuaFnCreateMonster(sceneId, nNpcId, x, y, Ai, AiFile, Script) -- event/city/protect_guild_generate.lua LuaFnCreateMonster(sceneId, 9636, PosList[ IndexList[IndexListSize] ].x, PosList[ IndexList[IndexListSize] ].z, 3, -1, 805043) -- event/city/protect_guild_generate.lua LuaFnCreateMonster(sceneId, 9637, PosList[ IndexList[IndexListSize] ].x, PosList[ IndexList[IndexListSize] ].z, 3, -1, 805040)
核对依据:
LuaFnTbl_Ability.h 第 2637 行,服务端注册表第 612 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。