Lua接口/客户端函数索引/AbilityTeacher:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:GetAbilityID()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/GetAbilityID|AbilityTeacher:GetAbilityID]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:GetNeedExp()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/GetNeedExp|AbilityTeacher:GetNeedExp]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:GetNeedLevel()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/GetNeedLevel|AbilityTeacher:GetNeedLevel]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:GetNeedMoney()</code><br /><small style="color:#657078;">4 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/GetNeedMoney|AbilityTeacher:GetNeedMoney]]()</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:GetNeedSkillExp()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/GetNeedSkillExp|AbilityTeacher:GetNeedSkillExp]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:GetServerData(string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/GetServerData|AbilityTeacher:GetServerData]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityTeacher:IsPresent()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AbilityTeacher/IsPresent|AbilityTeacher:IsPresent]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp</small> | ||
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2026年9月19日 (六) 11:54的版本
首页 · 客户端接口 · AbilityTeacher · 窗口操作 · 客户端事件
AbilityTeacher 对象方法
实现类
AbilityTeacher · 7 个方法本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的
args[n] 取值点(对象方法已扣除 self 占用的栈位),调用示例取脚本中的真实调用,未经运行验证;用途摘要按实现体归纳,仅供参考。调用方式
对象方法以 AbilityTeacher:方法名(参数) 形式调用,例如 AbilityTeacher:GetServerData(string)。各方法的参数见下表,点方法名进入独立页。
对象名 AbilityTeacher 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
AbilityTeacher:GetAbilityID()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
AbilityTeacher:GetNeedExp()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
AbilityTeacher:GetNeedLevel()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
AbilityTeacher:GetNeedMoney()4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
AbilityTeacher:GetNeedSkillExp()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
AbilityTeacher:GetServerData(string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
AbilityTeacher:IsPresent()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_AbilityTeacher.cpp |
多返回值方法
AbilityTeacher:GetNeedMoney→ 4 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- LifeSkillsStudy/LifeSkillsStudy.lua -- LifeSkillsStudy/LifeSkillsStudy.lua -- LifeSkillsStudy/LifeSkillsStudy.lua -- LifeSkillsStudy/LifeSkillsStudy.lua