Lua接口/客户端函数索引/Friend:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:AskTeam(string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/AskTeam|Friend:AskTeam]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:CallOf(string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/CallOf|Friend:CallOf]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:Close()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/Close|Friend:Close]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:EnumName(number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/EnumName|Friend:EnumName]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetCurrentSelect()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/GetCurrentSelect|Friend:GetCurrentSelect]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetCurrentTeam()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/GetCurrentTeam|Friend:GetCurrentTeam]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetHistroyData(number, number, number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/GetHistroyData|Friend:GetHistroyData]](number, number, number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetHistroyNumber(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/GetHistroyNumber|Friend:GetHistroyNumber]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:InviteTeam(string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/InviteTeam|Friend:InviteTeam]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:IsMoodInHead()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/IsMoodInHead|Friend:IsMoodInHead]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:IsPlayerIsFriend(string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/IsPlayerIsFriend|Friend:IsPlayerIsFriend]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:OpenGrouping(string, string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/OpenGrouping|Friend:OpenGrouping]](string, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:OpenMenu(string, string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/OpenMenu|Friend:OpenMenu]](string, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:SetCurrentSelect(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/SetCurrentSelect|Friend:SetCurrentSelect]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:SetCurrentTeam(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/SetCurrentTeam|Friend:SetCurrentTeam]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:ViewFeel()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Friend/ViewFeel|Friend:ViewFeel]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small> | ||
|} | |} | ||
2026年9月19日 (六) 11:54的版本
首页 · 客户端接口 · Friend · 窗口操作 · 客户端事件
Friend 对象方法
实现类
Friend · 16 个方法本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的
args[n] 取值点(对象方法已扣除 self 占用的栈位),调用示例取脚本中的真实调用,未经运行验证;用途摘要按实现体归纳,仅供参考。调用方式
对象方法以 Friend:方法名(参数) 形式调用,例如 Friend:GetCurrentTeam()。各方法的参数见下表,点方法名进入独立页。
对象名 Friend 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
Friend:AskTeam(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:CallOf(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:Close()无返回值 |
触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:EnumName(number, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:GetCurrentSelect()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:GetCurrentTeam()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:GetHistroyData(number, number, number, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:GetHistroyNumber(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:InviteTeam(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:IsMoodInHead()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:IsPlayerIsFriend(string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:OpenGrouping(string, string)无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:OpenMenu(string, string)无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:SetCurrentSelect(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:SetCurrentTeam(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Friend.cpp |
Friend:ViewFeel()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Friend.cpp |
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- ContexMenu/ContexMenu.lua -- MessageBox_Other/MessageBox_Other.lua -- ContexMenu/ContexMenu.lua -- ContexMenu/ContexMenu.lua