Lua接口/客户端函数索引/DataPool:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool</code> · 181 个方法</div> | <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool</code> · 181 个方法</div> | ||
</div> | </div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;"> | <div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | ||
== 调用方式 == | == 调用方式 == | ||
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetFriend(string, string, string)</code>。各方法的参数见下表,点方法名进入独立页。 | |||
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool</code> 是全局对象,可直接使用。 | 对象名 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool</code> 是全局对象,可直接使用。 | ||
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:AddFriend(string, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AddFriend|DataPool:AddFriend]](number, string, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_UPDATE_FRIEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_UPDATE_FRIEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:AskCreateCharCode()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskCreateCharCode|DataPool:AskCreateCharCode]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:AskDelFriend(number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskDelFriend|DataPool:AskDelFriend]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_DELETE_FRIEND;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_DELETE_FRIEND;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:AskLoginCode()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskLoginCode|DataPool:AskLoginCode]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:AskMyBagList()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskMyBagList|DataPool:AskMyBagList]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Challenge()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Challenge|DataPool:Challenge]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_GetColorLumination(number, number, number, number, number)</code><br /><small style="color:#657078;">4 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_GetColorLumination|DataPool:Change_GetColorLumination]](number, number, number, number, number)</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyFaceStyle(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyFaceStyle|DataPool:Change_MyFaceStyle]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyFaceStyle_Item(number)</code><br /><small style="color:#657078;">6 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyFaceStyle_Item|DataPool:Change_MyFaceStyle_Item]](number)</code><br /><small style="color:#657078;">6 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyHairColor(number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHairColor|DataPool:Change_MyHairColor]](number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyHairStyle(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHairStyle|DataPool:Change_MyHairStyle]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyHairStyle_Item(number)</code><br /><small style="color:#657078;">6 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHairStyle_Item|DataPool:Change_MyHairStyle_Item]](number)</code><br /><small style="color:#657078;">6 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyHeadStyle_Item(number, number)</code><br /><small style="color:#657078;">8 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHeadStyle_Item|DataPool:Change_MyHeadStyle_Item]](number, number)</code><br /><small style="color:#657078;">8 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_RectifyColor(number, number, number, number)</code><br /><small style="color:#657078;">5 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_RectifyColor|DataPool:Change_RectifyColor]](number, number, number, number)</code><br /><small style="color:#657078;">5 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Check_StringCode(string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Check_StringCode|DataPool:Check_StringCode]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:ClearAllApply()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ClearAllApply|DataPool:ClearAllApply]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:CloseMissionFrame()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/CloseMissionFrame|DataPool:CloseMissionFrame]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:DarkAdjustAttr(number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkAdjustAttr|DataPool:DarkAdjustAttr]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:DarkAdjustSkill(number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkAdjustSkill|DataPool:DarkAdjustSkill]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:DarkReset(number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkReset|DataPool:DarkReset]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:DarkResetQuality(number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkResetQuality|DataPool:DarkResetQuality]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:DelFriend()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DelFriend|DataPool:DelFriend]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_FRIEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_FRIEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:EditMood()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EditMood|DataPool:EditMood]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:EnumPlayerMission_ItemAction(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EnumPlayerMission_ItemAction|DataPool:EnumPlayerMission_ItemAction]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:EnumProvinces(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EnumProvinces|DataPool:EnumProvinces]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:EraseApply(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EraseApply|DataPool:EraseApply]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Get_MyFaceStyle()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyFaceStyle|DataPool:Get_MyFaceStyle]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Get_MyHairColor()</code><br /><small style="color:#657078;">4 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyHairColor|DataPool:Get_MyHairColor]]()</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Get_MyHairStyle()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyHairStyle|DataPool:Get_MyHairStyle]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Get_MyHeadStyle()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyHeadStyle|DataPool:Get_MyHeadStyle]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetApplyMemberCount()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetApplyMemberCount|DataPool:GetApplyMemberCount]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetApplyMemberInfo(number)</code><br /><small style="color:#657078;">10 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetApplyMemberInfo|DataPool:GetApplyMemberInfo]](number)</code><br /><small style="color:#657078;">10 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetApplyMemberUIModelName(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetApplyMemberUIModelName|DataPool:GetApplyMemberUIModelName]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetAutoSearch(number)</code><br /><small style="color:#657078;">6 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetAutoSearch|DataPool:GetAutoSearch]](number)</code><br /><small style="color:#657078;">6 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetAutoSearchPriority(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetAutoSearchPriority|DataPool:GetAutoSearchPriority]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetAutoSearchSceneStartEnd(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetAutoSearchSceneStartEnd|DataPool:GetAutoSearchSceneStartEnd]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBaseBag_BaseNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBaseBag_BaseNum|DataPool:GetBaseBag_BaseNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBaseBag_MaxNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBaseBag_MaxNum|DataPool:GetBaseBag_MaxNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBaseBag_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBaseBag_Num|DataPool:GetBaseBag_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBoothGood_ID(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothGood_ID|DataPool:GetBoothGood_ID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBoothGood_Name(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothGood_Name|DataPool:GetBoothGood_Name]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBoothGood_Price()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothGood_Price|DataPool:GetBoothGood_Price]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetBoothList_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothList_Num|DataPool:GetBoothList_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetChallengeTeamMemberCount()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetChallengeTeamMemberCount|DataPool:GetChallengeTeamMemberCount]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetChallengeTeamMemberInfo(number)</code><br /><small style="color:#657078;">4 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetChallengeTeamMemberInfo|DataPool:GetChallengeTeamMemberInfo]](number)</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetCityNumFromOneProvinceId(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetCityNumFromOneProvinceId|DataPool:GetCityNumFromOneProvinceId]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetDBLeftProtectTime()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetDBLeftProtectTime|DataPool:GetDBLeftProtectTime]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetFriend(string, string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetFriend|DataPool:GetFriend]](string, string, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetFriendByName(string)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetFriendByName|DataPool:GetFriendByName]](string)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetFriendNumber()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetFriendNumber|DataPool:GetFriendNumber]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetInviteTeamCount()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamCount|DataPool:GetInviteTeamCount]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetInviteTeamMemberCount(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamMemberCount|DataPool:GetInviteTeamMemberCount]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetInviteTeamMemberInfo(number, number)</code><br /><small style="color:#657078;">10 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamMemberInfo|DataPool:GetInviteTeamMemberInfo]](number, number)</code><br /><small style="color:#657078;">10 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetInviteTeamMemberUIModelName(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamMemberUIModelName|DataPool:GetInviteTeamMemberUIModelName]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetLeftProtectTime()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetLeftProtectTime|DataPool:GetLeftProtectTime]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetLookUpPartInfo(string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetLookUpPartInfo|DataPool:GetLookUpPartInfo]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMail()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMail|DataPool:GetMail]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMailNumber()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMailNumber|DataPool:GetMailNumber]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMailTimeInt()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMailTimeInt|DataPool:GetMailTimeInt]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMatBag_BaseNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMatBag_BaseNum|DataPool:GetMatBag_BaseNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMatBag_MaxNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMatBag_MaxNum|DataPool:GetMatBag_MaxNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMatBag_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMatBag_Num|DataPool:GetMatBag_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionContinue_Bonus(number)</code><br /><small style="color:#657078;">3 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionContinue_Bonus|DataPool:GetMissionContinue_Bonus]](number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionContinue_Num()</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionContinue_Num|DataPool:GetMissionContinue_Num]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionContinue_Text(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionContinue_Text|DataPool:GetMissionContinue_Text]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionDemand_Item(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionDemand_Item|DataPool:GetMissionDemand_Item]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionDemand_Num()</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionDemand_Num|DataPool:GetMissionDemand_Num]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionDemand_Text(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionDemand_Text|DataPool:GetMissionDemand_Text]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionInfo_Bonus(number)</code><br /><small style="color:#657078;">3 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Bonus|DataPool:GetMissionInfo_Bonus]](number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionInfo_Kind(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Kind|DataPool:GetMissionInfo_Kind]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionInfo_Num()</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Num|DataPool:GetMissionInfo_Num]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionInfo_Text(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Text|DataPool:GetMissionInfo_Text]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMood()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMood|DataPool:GetMood]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetNextMail()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNextMail|DataPool:GetNextMail]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HAVE_MAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HAVE_MAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetNPCEventList_Item(number)</code><br /><small style="color:#657078;">5 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCEventList_Item|DataPool:GetNPCEventList_Item]](number)</code><br /><small style="color:#657078;">5 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetNPCEventList_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCEventList_Num|DataPool:GetNPCEventList_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetNPCIDByServerID(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCIDByServerID|DataPool:GetNPCIDByServerID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetNPCobj_ID()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCobj_ID|DataPool:GetNPCobj_ID]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPacketItem()</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPacketItem|DataPool:GetPacketItem]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPacketItemMaxNumber()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPacketItemMaxNumber|DataPool:GetPacketItemMaxNumber]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPetsOneTypeNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPetsOneTypeNum|DataPool:GetPetsOneTypeNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_ActivePos(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_ActivePos|DataPool:GetPlayerMission_ActivePos]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_BillName(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_BillName|DataPool:GetPlayerMission_BillName]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_DataRound(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_DataRound|DataPool:GetPlayerMission_DataRound]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_DelActivePos(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_DelActivePos|DataPool:GetPlayerMission_DelActivePos]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Description(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Description|DataPool:GetPlayerMission_Description]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Display(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Display|DataPool:GetPlayerMission_Display]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_ForePart(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_ForePart|DataPool:GetPlayerMission_ForePart]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Info(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Info|DataPool:GetPlayerMission_Info]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_InUse(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_InUse|DataPool:GetPlayerMission_InUse]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_IsElite(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_IsElite|DataPool:GetPlayerMission_IsElite]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_ItemCountNow(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_ItemCountNow|DataPool:GetPlayerMission_ItemCountNow]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Kind(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Kind|DataPool:GetPlayerMission_Kind]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Level(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Level|DataPool:GetPlayerMission_Level]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Memo(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Memo|DataPool:GetPlayerMission_Memo]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Name(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Name|DataPool:GetPlayerMission_Name]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Num|DataPool:GetPlayerMission_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_RemainTime(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_RemainTime|DataPool:GetPlayerMission_RemainTime]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_StrList(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_StrList|DataPool:GetPlayerMission_StrList]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Variable(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Variable|DataPool:GetPlayerMission_Variable]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_VariableByByte(number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_VariableByByte|DataPool:GetPlayerMission_VariableByByte]](number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionBonus_Item(number)</code><br /><small style="color:#657078;">3 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionBonus_Item|DataPool:GetPlayerMissionBonus_Item]](number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionBonus_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionBonus_Num|DataPool:GetPlayerMissionBonus_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionCustom(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionCustom|DataPool:GetPlayerMissionCustom]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionCustom_Num(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionCustom_Num|DataPool:GetPlayerMissionCustom_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionDemand_Item(number)</code><br /><small style="color:#657078;">3 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_Item|DataPool:GetPlayerMissionDemand_Item]](number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionDemand_NPC(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_NPC|DataPool:GetPlayerMissionDemand_NPC]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionDemand_Num(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_Num|DataPool:GetPlayerMissionDemand_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionDemandKill_Num(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemandKill_Num|DataPool:GetPlayerMissionDemandKill_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionRandomCustom(number, number)</code><br /><small style="color:#657078;">3 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionRandomCustom|DataPool:GetPlayerMissionRandomCustom]](number, number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionRandomCustom_Num(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionRandomCustom_Num|DataPool:GetPlayerMissionRandomCustom_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerSkill_ID(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_ID|DataPool:GetPlayerSkill_ID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerSkill_Level(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_Level|DataPool:GetPlayerSkill_Level]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerSkill_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_Num|DataPool:GetPlayerSkill_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerSkill_Type(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_Type|DataPool:GetPlayerSkill_Type]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item|DataPool:GetPrescrList_Item]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_LifeAbility(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_LifeAbility|DataPool:GetPrescrList_Item_LifeAbility]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_LifeAbilityLevel(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_LifeAbilityLevel|DataPool:GetPrescrList_Item_LifeAbilityLevel]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_Requirement(number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_Requirement|DataPool:GetPrescrList_Item_Requirement]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_Result(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_Result|DataPool:GetPrescrList_Item_Result]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Num|DataPool:GetPrescrList_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetProvincesNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetProvincesNum|DataPool:GetProvincesNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetSystemHistroy()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetSystemHistroy|DataPool:GetSystemHistroy]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetSystemHistroyNumber()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetSystemHistroyNumber|DataPool:GetSystemHistroyNumber]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTaskBag_BaseNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTaskBag_BaseNum|DataPool:GetTaskBag_BaseNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTaskBag_MaxNum()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTaskBag_MaxNum|DataPool:GetTaskBag_MaxNum]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTaskBag_Num()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTaskBag_Num|DataPool:GetTaskBag_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamExpMode()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamExpMode|DataPool:GetTeamExpMode]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemberCount()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemberCount|DataPool:GetTeamMemberCount]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemberInfo(number)</code><br /><small style="color:#657078;">13 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemberInfo|DataPool:GetTeamMemberInfo]](number)</code><br /><small style="color:#657078;">13 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemBufInfo(number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemBufInfo|DataPool:GetTeamMemBufInfo]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemBufNum(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemBufNum|DataPool:GetTeamMemBufNum]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemGUIDByUIIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemGUIDByUIIndex|DataPool:GetTeamMemGUIDByUIIndex]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemInfoByIndex(number)</code><br /><small style="color:#657078;">6 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemInfoByIndex|DataPool:GetTeamMemInfoByIndex]](number)</code><br /><small style="color:#657078;">6 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemUIModelName(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemUIModelName|DataPool:GetTeamMemUIModelName]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetUIColor(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetUIColor|DataPool:GetUIColor]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:getUINumbersFromIpRegion(number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/getUINumbersFromIpRegion|DataPool:getUINumbersFromIpRegion]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:InviteAddFriend()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteAddFriend|DataPool:InviteAddFriend]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:InviteAddFriendByFriendList(number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteAddFriendByFriendList|DataPool:InviteAddFriendByFriendList]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:InviteAddFriendByteam()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteAddFriendByteam|DataPool:InviteAddFriendByteam]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:InviteApplyAddPingbi(number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteApplyAddPingbi|DataPool:InviteApplyAddPingbi]](number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:IsCanDoAction()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/IsCanDoAction|DataPool:IsCanDoAction]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:IsTeamLeader()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/IsTeamLeader|DataPool:IsTeamLeader]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:IsTeamMemberInScene(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/IsTeamMemberInScene|DataPool:IsTeamMemberInScene]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:LookupOtherParticularInfo(number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/LookupOtherParticularInfo|DataPool:LookupOtherParticularInfo]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_XUN_ZONG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_XUN_ZONG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Mission_Abnegate_Popup(number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Mission_Abnegate_Popup|DataPool:Mission_Abnegate_Popup]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_AFFIRM_SHOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_AFFIRM_SHOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Mission_Abnegate_Special_Quest_Popup(number, string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Mission_Abnegate_Special_Quest_Popup|DataPool:Mission_Abnegate_Special_Quest_Popup]](number, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_AFFIRM_SHOW<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_AFFIRM_SHOW<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:NumCityFromOneProvince(number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/NumCityFromOneProvince|DataPool:NumCityFromOneProvince]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:OpenFriendList()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenFriendList|DataPool:OpenFriendList]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND、GE_OPEN_EMAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND、GE_OPEN_EMAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:OpenHistroy()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenHistroy|DataPool:OpenHistroy]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_HISTROY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_HISTROY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:OpenMail(string, string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenMail|DataPool:OpenMail]](string, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EMAIL_WRITE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EMAIL_WRITE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:OpenMailRead()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenMailRead|DataPool:OpenMailRead]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EMAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EMAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:OpenSystemHistroy()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenSystemHistroy|DataPool:OpenSystemHistroy]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SYSTEMINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SYSTEMINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:PetsOneType_GetAttr(number, string)</code><br /><small style="color:#657078;">2 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/PetsOneType_GetAttr|DataPool:PetsOneType_GetAttr]](number, string)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:PetsOneType_SetModel(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/PetsOneType_SetModel|DataPool:PetsOneType_SetModel]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:RespondChallenge(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/RespondChallenge|DataPool:RespondChallenge]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SelCaptchaAnswer(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SelCaptchaAnswer|DataPool:SelCaptchaAnswer]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SelectAsTargetByUIIndex(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SelectAsTargetByUIIndex|DataPool:SelectAsTargetByUIIndex]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MAINTARGET_OPEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MAINTARGET_OPEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SelectTeamMemPetAsTargetByUIIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SelectTeamMemPetAsTargetByUIIndex|DataPool:SelectTeamMemPetAsTargetByUIIndex]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SendCreateCharCode(string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SendCreateCharCode|DataPool:SendCreateCharCode]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SendLoginCode(string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SendLoginCode|DataPool:SendLoginCode]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SendMail(string, string)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SendMail|DataPool:SendMail]](string, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetCanUseHotKey(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetCanUseHotKey|DataPool:SetCanUseHotKey]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetCurSelApply(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetCurSelApply|DataPool:SetCurSelApply]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetMood()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetMood|DataPool:SetMood]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetSelectTeamMember_Leader(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetSelectTeamMember_Leader|DataPool:SetSelectTeamMember_Leader]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetSelfInfo()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetSelfInfo|DataPool:SetSelfInfo]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetTeamExpMode(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetTeamExpMode|DataPool:SetTeamExpMode]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:SetTeamFrameOpenFlag(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetTeamFrameOpenFlag|DataPool:SetTeamFrameOpenFlag]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_NOTIFY_APPLY<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_NOTIFY_APPLY<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:ShowChatInfo(string)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ShowChatInfo|DataPool:ShowChatInfo]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:ShowFriendInfo(number, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ShowFriendInfo|DataPool:ShowFriendInfo]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:TargetFrame_Update_HP_Team()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_HP_Team|DataPool:TargetFrame_Update_HP_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:TargetFrame_Update_Icon_Team()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Icon_Team|DataPool:TargetFrame_Update_Icon_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:TargetFrame_Update_Level_Team()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Level_Team|DataPool:TargetFrame_Update_Level_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:TargetFrame_Update_MP_Team()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_MP_Team|DataPool:TargetFrame_Update_MP_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:TargetFrame_Update_Name_Team()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Name_Team|DataPool:TargetFrame_Update_Name_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:TargetFrame_Update_Rage_Team()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Rage_Team|DataPool:TargetFrame_Update_Rage_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:ThrowToBlackList()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ThrowToBlackList|DataPool:ThrowToBlackList]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:ThrowToList()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ThrowToList|DataPool:ThrowToList]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:ToggleShowPetList()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ToggleShowPetList|DataPool:ToggleShowPetList]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:UpdateCaptchaData(string, string, string, string, string, number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/UpdateCaptchaData|DataPool:UpdateCaptchaData]](string, string, string, string, string, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small> | ||
|} | |} | ||
| 第604行: | 第604行: | ||
== 脚本中的调用 == | == 脚本中的调用 == | ||
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- ChatInfo/ChatInfo.lua | ||
-- | -- SelectRole/SelectRole.lua | ||
-- | -- ContexMenu/ContexMenu.lua | ||
-- | -- TextValidate/TextValidate.lua</pre> | ||
</div> | </div> | ||
2026年9月19日 (六) 08:48的版本
首页 · 客户端接口 · DataPool · 窗口操作 · 客户端事件
DataPool 对象方法
实现类
DataPool · 181 个方法本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的
args[n] 取值点(对象方法已扣除 self 占用的栈位),调用示例取脚本中的真实调用,未经运行验证;用途摘要按实现体归纳,仅供参考。调用方式
对象方法以 DataPool:方法名(参数) 形式调用,例如 DataPool:GetFriend(string, string, string)。各方法的参数见下表,点方法名进入独立页。
对象名 DataPool 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
DataPool:AddFriend(number, string, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_UPDATE_FRIEND;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:AskCreateCharCode()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:AskDelFriend(number, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_DELETE_FRIEND;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:AskLoginCode()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:AskMyBagList()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Challenge()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_GetColorLumination(number, number, number, number, number)4 个返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_MyFaceStyle(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_MyFaceStyle_Item(number)6 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_MyHairColor(number, number, number, number)1 个返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_MyHairStyle(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_MyHairStyle_Item(number)6 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_MyHeadStyle_Item(number, number)8 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Change_RectifyColor(number, number, number, number)5 个返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Check_StringCode(string)1 个返回值 |
操作客户端界面 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:ClearAllApply()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:CloseMissionFrame()无返回值 |
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:DarkAdjustAttr(number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:DarkAdjustSkill(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:DarkReset(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:DarkResetQuality(number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:DelFriend(number, number)无返回值 |
触发客户端事件 GE_UPDATE_FRIEND;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:EditMood()无返回值 |
触发客户端事件 GE_MOOD_SET;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:EnumPlayerMission_ItemAction(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:EnumProvinces(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:EraseApply(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Get_MyFaceStyle()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Get_MyHairColor()4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Get_MyHairStyle()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Get_MyHeadStyle()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetApplyMemberCount()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetApplyMemberInfo(number)10 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetApplyMemberUIModelName(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetAutoSearch(number)6 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetAutoSearchPriority(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetAutoSearchSceneStartEnd(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBaseBag_BaseNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBaseBag_MaxNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBaseBag_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBoothGood_ID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBoothGood_Name(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBoothGood_Price()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetBoothList_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetChallengeTeamMemberCount()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetChallengeTeamMemberInfo(number)4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetCityNumFromOneProvinceId(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetDBLeftProtectTime()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetFriend(string, string, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetFriendByName(string)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetFriendNumber(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetInviteTeamCount()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetInviteTeamMemberCount(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetInviteTeamMemberInfo(number, number)10 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetInviteTeamMemberUIModelName(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetLeftProtectTime()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetLookUpPartInfo(string)1 个返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMail(number, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMailNumber()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMailTimeInt(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMatBag_BaseNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMatBag_MaxNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMatBag_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionContinue_Bonus(number)3 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionContinue_Num()2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionContinue_Text(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionDemand_Item(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionDemand_Num()2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionDemand_Text(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionInfo_Bonus(number)3 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionInfo_Kind(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionInfo_Num()2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMissionInfo_Text(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetMood(string)1 个返回值 |
触发客户端事件 GE_MOOD_SET;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetNextMail()无返回值 |
触发客户端事件 GE_HAVE_MAIL;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetNPCEventList_Item(number)5 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetNPCEventList_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetNPCIDByServerID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetNPCobj_ID()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPacketItem(number, number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPacketItemMaxNumber(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPetsOneTypeNum()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_ActivePos(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_BillName(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_DataRound(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_DelActivePos(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Description(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Display(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_ForePart(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Info(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_InUse(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_IsElite(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_ItemCountNow(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Kind(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Level(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Memo(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Name(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_RemainTime(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_StrList(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_Variable(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMission_VariableByByte(number, number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionBonus_Item(number)3 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionBonus_Num()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionCustom(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionCustom_Num(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionDemand_Item(number)3 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionDemand_NPC(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionDemand_Num(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionDemandKill_Num(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionRandomCustom(number, number)3 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerMissionRandomCustom_Num(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerSkill_ID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerSkill_Level(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerSkill_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPlayerSkill_Type(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPrescrList_Item(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPrescrList_Item_LifeAbility(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPrescrList_Item_LifeAbilityLevel(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPrescrList_Item_Requirement(number, number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPrescrList_Item_Result(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetPrescrList_Num()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetProvincesNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetSystemHistroy(number, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetSystemHistroyNumber()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTaskBag_BaseNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTaskBag_MaxNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTaskBag_Num()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamExpMode()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemberCount()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemberInfo(number)13 个返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemBufInfo(number, number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemBufNum(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemGUIDByUIIndex(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemInfoByIndex(number)6 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetTeamMemUIModelName(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:GetUIColor(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:getUINumbersFromIpRegion(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:InviteAddFriend()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:InviteAddFriendByFriendList(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:InviteAddFriendByteam()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:InviteApplyAddPingbi(number, number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:IsCanDoAction()1 个返回值 |
操作客户端界面 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:IsTeamLeader()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:IsTeamMemberInScene(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:LookupOtherParticularInfo(number, number)无返回值 |
触发客户端事件 GE_TOGLE_XUN_ZONG;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Mission_Abnegate_Popup(number, string)1 个返回值 |
触发客户端事件 GE_AFFIRM_SHOW;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:Mission_Abnegate_Special_Quest_Popup(number, string)无返回值 |
触发客户端事件 GE_AFFIRM_SHOW Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:NumCityFromOneProvince(number, number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:OpenFriendList()无返回值 |
触发客户端事件 GE_TOGLE_FRIEND、GE_OPEN_EMAIL;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:OpenHistroy(number, number)无返回值 |
触发客户端事件 GE_OPEN_HISTROY;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:OpenMail(string, string)无返回值 |
触发客户端事件 GE_OPEN_EMAIL_WRITE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:OpenMailRead()无返回值 |
触发客户端事件 GE_OPEN_EMAIL;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:OpenSystemHistroy()无返回值 |
触发客户端事件 GE_OPEN_SYSTEMINFO;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:PetsOneType_GetAttr(number, string)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:PetsOneType_SetModel(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:RespondChallenge(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SelCaptchaAnswer(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SelectAsTargetByUIIndex(number)无返回值 |
触发客户端事件 GE_MAINTARGET_OPEND;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SelectTeamMemPetAsTargetByUIIndex(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SendCreateCharCode(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SendLoginCode(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SendMail(string, string)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetCanUseHotKey(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetCurSelApply(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetMood(string)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetSelectTeamMember_Leader(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetSelfInfo()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetTeamExpMode(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:SetTeamFrameOpenFlag(number)无返回值 |
触发客户端事件 GE_TEAM_NOTIFY_APPLY Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:ShowChatInfo(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:ShowFriendInfo(number, number)无返回值 |
触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:TargetFrame_Update_HP_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:TargetFrame_Update_Icon_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:TargetFrame_Update_Level_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:TargetFrame_Update_MP_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:TargetFrame_Update_Name_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:TargetFrame_Update_Rage_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:ThrowToBlackList(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:ThrowToList(number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:ToggleShowPetList()无返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
DataPool:UpdateCaptchaData(string, string, string, string, string, number)无返回值 |
操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_DataPool.cpp |
多返回值方法
DataPool:Change_GetColorLumination→ 4 个返回值DataPool:Change_MyFaceStyle_Item→ 6 个返回值DataPool:Change_MyHairStyle_Item→ 6 个返回值DataPool:Change_MyHeadStyle_Item→ 8 个返回值DataPool:Change_RectifyColor→ 5 个返回值DataPool:EnumProvinces→ 2 个返回值DataPool:Get_MyHairColor→ 4 个返回值DataPool:GetApplyMemberInfo→ 10 个返回值DataPool:GetAutoSearch→ 6 个返回值DataPool:GetAutoSearchSceneStartEnd→ 2 个返回值DataPool:GetChallengeTeamMemberInfo→ 4 个返回值DataPool:GetFriendByName→ 2 个返回值DataPool:GetInviteTeamMemberInfo→ 10 个返回值DataPool:GetMissionContinue_Bonus→ 3 个返回值DataPool:GetMissionContinue_Num→ 2 个返回值DataPool:GetMissionDemand_Item→ 2 个返回值DataPool:GetMissionDemand_Num→ 2 个返回值DataPool:GetMissionInfo_Bonus→ 3 个返回值DataPool:GetMissionInfo_Num→ 2 个返回值DataPool:GetNPCEventList_Item→ 5 个返回值DataPool:GetPacketItem→ 2 个返回值DataPool:GetPlayerMission_Memo→ 2 个返回值DataPool:GetPlayerMission_StrList→ 2 个返回值DataPool:GetPlayerMissionBonus_Item→ 3 个返回值DataPool:GetPlayerMissionCustom→ 2 个返回值DataPool:GetPlayerMissionDemand_Item→ 3 个返回值DataPool:GetPlayerMissionDemand_NPC→ 2 个返回值DataPool:GetPlayerMissionRandomCustom→ 3 个返回值DataPool:GetPrescrList_Item_LifeAbility→ 2 个返回值DataPool:GetPrescrList_Item_Requirement→ 2 个返回值DataPool:GetPrescrList_Item_Result→ 2 个返回值DataPool:GetTeamMemberInfo→ 13 个返回值DataPool:GetTeamMemBufInfo→ 2 个返回值DataPool:GetTeamMemInfoByIndex→ 6 个返回值DataPool:GetUIColor→ 2 个返回值DataPool:getUINumbersFromIpRegion→ 2 个返回值DataPool:NumCityFromOneProvince→ 2 个返回值DataPool:PetsOneType_GetAttr→ 2 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- ChatInfo/ChatInfo.lua -- SelectRole/SelectRole.lua -- ContexMenu/ContexMenu.lua -- TextValidate/TextValidate.lua