Lua接口/客户端函数索引/PlayerPackage:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">PlayerPackage 对象方法</div> | <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">PlayerPackage 对象方法</div> | ||
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage</code> · 25 个方法 | <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage</code> · 25 个方法</div> | ||
</div> | </div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | <div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | ||
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:CancelSplitItem()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:CancelSplitItem()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:EnumItem(string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:EnumItem(string, number)</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:FindFirstBindedItemIdxByIDTable(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:FindFirstBindedItemIdxByIDTable(number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemBindStatusByIndex(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemBindStatusByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemGrade(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemGrade(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemSubTableIndex(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemSubTableIndex(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemTableIndex(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemTableIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetPUnlockElapsedTime_Pet(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetPUnlockElapsedTime_Pet(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitName()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitName()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitSum()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitSum()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsBagItemDark(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsBagItemDark(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsGem(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsGem(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsLock(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsLock(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsPetLock(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsPetLock(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:Lock(string, string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:Lock(string, string, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenLockFrame(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenLockFrame(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenPetList()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenPetList()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenReIdentifyMsgBox(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenReIdentifyMsgBox(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStallSaleFrame()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStallSaleFrame()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStengMsgBox(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStengMsgBox(number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PackUpPacket(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PackUpPacket(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PickAllItem()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PickAllItem()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:SplitItem(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:SplitItem(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseItem(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseItem(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseTulingzhuSetpos(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseTulingzhuSetpos(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small> | ||
|} | |} | ||
2026年9月19日 (六) 08:13的版本
首页 · 客户端接口 · PlayerPackage · 窗口操作 · 客户端事件
PlayerPackage 对象方法
实现类
PlayerPackage · 25 个方法本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自
args[n] 与 lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。调用方式
调用形式:PlayerPackage:CancelSplitItem()
对象名 PlayerPackage 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
PlayerPackage:CancelSplitItem()无返回值 |
触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:EnumItem(string, number)4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:FindFirstBindedItemIdxByIDTable(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemBindStatusByIndex(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemGrade(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemSubTableIndex(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemTableIndex(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetPUnlockElapsedTime_Pet(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetSplitName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetSplitSum()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsBagItemDark(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsGem(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsLock(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsPetLock(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:Lock(string, string, number)无返回值 |
触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenLockFrame(number)无返回值 |
触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenPetList()无返回值 |
触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenReIdentifyMsgBox(number)无返回值 |
触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenStallSaleFrame()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenStengMsgBox(number, number)无返回值 |
触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:PackUpPacket(number)无返回值 |
触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:PickAllItem()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:SplitItem(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:UseItem(number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:UseTulingzhuSetpos(number)无返回值 |
触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
多返回值方法
PlayerPackage:EnumItem→ 4 个返回值PlayerPackage:FindFirstBindedItemIdxByIDTable→ 2 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- PlayerPackage:CancelSplitItem ← SplitItem/SplitItem.lua -- Bank:EnumItem ← Bank/Bank.lua -- PlayerPackage:FindFirstBindedItemIdxByIDTable ← EquipStrengthen/EquipStrengthen.lua -- PlayerPackage:GetItemBindStatusByIndex ← EquipStrengthen/EquipStrengthen.lua