Lua接口/客户端函数索引/SystemSetup:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">SystemSetup 对象方法</div>
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">SystemSetup 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup</code> · 36 个方法 · 脚本使用 78 处</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup</code> · 36 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ApplyPrivateInfo()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ApplyPrivateInfo()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L899</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:AskPrivateInfo()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:AskPrivateInfo()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L894</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:BackGame()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:BackGame()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L231</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ComeBackAcce()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ComeBackAcce()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L325</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Display()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Display()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L177</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameGetData()</code><br /><small style="color:#657078;">无参数 · 15 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameGetData()</code><br /><small style="color:#657078;">15 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L586</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameHelp()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameHelp()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L226</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameSetup()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameSetup()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L220</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Get_Display_Dress()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Get_Display_Dress()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L809</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetAcceTip(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetAcceTip(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L280</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetCaredObjId()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetCaredObjId()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L1381</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetDoubleExp(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetDoubleExp(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L236</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetInputSetup(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetInputSetup(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L302</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetPrivateInfo(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetPrivateInfo(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L920</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetSubMenubarState()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetSubMenubarState()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L855</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L212</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup_OnOff(boolean, boolean, number)</code><br /><small style="color:#657078;">boolean, boolean, number · 无返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup_OnOff(boolean, boolean, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L339</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetupSwitch(boolean)</code><br /><small style="color:#657078;">boolean · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetupSwitch(boolean)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L366</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenEquipFrame(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenEquipFrame(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L1318</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPetFrame(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPetFrame(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L1341</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPrivatePage(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPrivatePage(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L1291</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenRidePage(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenRidePage(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L1361</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenSetup()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenSetup()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L187</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)</code><br /><small style="color:#657078;">number, number, number, number, number, number, number, number, number, number, number, number, number, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L611</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Set_Display_Dress(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Set_Display_Dress(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L815</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetPrivateInfo(string, string, number)</code><br /><small style="color:#657078;">string, string, number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetPrivateInfo(string, string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L1110</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetSubMenubarState(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetSubMenubarState(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L861</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Sound()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Sound()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L182</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SoundSetup()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SoundSetup()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L200</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Texture()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Texture()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L160</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UISetup()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UISetup()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L206</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UseAcceCustomKey()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UseAcceCustomKey()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L332</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_GetData(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 5 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_GetData(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L382</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SaveToFile()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SaveToFile()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L579</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SetData(string, number)</code><br /><small style="color:#657078;">string, number · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SetData(string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L487</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ViewSetup()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ViewSetup()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp L194</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|}
|}



2026年9月19日 (六) 08:13的版本

首页 · 客户端接口 · SystemSetup · 窗口操作 · 客户端事件

SystemSetup 对象方法
实现类 SystemSetup · 36 个方法
本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 args[n]lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

调用形式:SystemSetup:ApplyPrivateInfo() 对象名 SystemSetup 是全局对象,可直接使用。

方法列表

方法 说明
SystemSetup:ApplyPrivateInfo()
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:AskPrivateInfo()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:BackGame()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:ComeBackAcce()
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Display()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GameGetData()
15 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GameHelp()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GameSetup()
无返回值
触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Get_Display_Dress()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetAcceTip(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetCaredObjId()
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetDoubleExp(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetInputSetup(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetPrivateInfo(string, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetSubMenubarState()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:InputSetup()
无返回值
触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:InputSetup_OnOff(boolean, boolean, number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:InputSetupSwitch(boolean)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenEquipFrame(string)
无返回值
触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenPetFrame(string)
无返回值
触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenPrivatePage(string)
无返回值
触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenRidePage(string)
无返回值
触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenSetup()
无返回值
触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)
无返回值
触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Set_Display_Dress(number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SetPrivateInfo(string, string, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SetSubMenubarState(number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Sound()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SoundSetup()
无返回值
触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Texture()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:UISetup()
无返回值
触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:UseAcceCustomKey()
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:View_GetData(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:View_SaveToFile()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:View_SetData(string, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:ViewSetup()
无返回值
触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp

多返回值方法

  • SystemSetup:GameGetData → 15 个返回值
  • SystemSetup:GetInputSetup → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- SystemSetup:ApplyPrivateInfo  ← SelfData/SelfData.lua
-- SystemSetup:BackGame  ← Operation/Operation.lua
-- SystemSetup:ComeBackAcce  ← AcceSetup/AcceSetup.lua
-- SystemSetup:GameGetData  ← GameSetup/GameSetup.lua