Lua接口/客户端函数索引/LifeAbility:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">LifeAbility 对象方法</div>
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">LifeAbility 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> · 61 个方法 · 脚本使用 138 处</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> · 61 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Combine(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Combine(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1840</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Enchase(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Enchase(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1775</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearComposeItems()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearComposeItems()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L107</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearSlotFour()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearSlotFour()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L480</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseReIdentifyMsgBox()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 5 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseReIdentifyMsgBox()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1236</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseStrengthMsgBox()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseStrengthMsgBox()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1224</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Compound_Preparation(number)</code><br /><small style="color:#657078;">number · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Compound_Preparation(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1744</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Combine(number, number, number, number, number, number)</code><br /><small style="color:#657078;">number, number, number, number, number, number · 无返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Combine(number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L646</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase(number, number, number, number)</code><br /><small style="color:#657078;">number, number, number, number · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L587</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase_Four(number, number, number, number)</code><br /><small style="color:#657078;">number, number, number, number · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase_Four(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L617</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_SeparateGem(number, number, number)</code><br /><small style="color:#657078;">number, number, number · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_SeparateGem(number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L913</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_CloseMsgBox()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_CloseMsgBox()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1230</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">number, number, number, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L535</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Four_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">number, number, number, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Four_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L561</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Preparation(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Preparation(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1689</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Enhance_Cost(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Enhance_Cost(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1642</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_CurStrengthLevel(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_CurStrengthLevel(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1087</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Exterior(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Exterior(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1333</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Level(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Level(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1055</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Point(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Point(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1138</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1505</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_VisualID(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1412</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Gem_Level(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Gem_Level(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1170</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_OtherPlayerEquip_VisualID(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_OtherPlayerEquip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1619</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item(number, number)</code><br /><small style="color:#657078;">number, number · 2 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item(number, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L811</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Current_Durability(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Current_Durability(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1573</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Maximum_Durability(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Maximum_Durability(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1596</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_VisualID(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1482</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_Gem(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_Gem(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L695</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemCount(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemCount(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L728</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemLevel(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemLevel(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L751</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_HoleCount(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_HoleCount(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L785</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetItem_Class(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetItem_Class(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1003</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_LimitExp(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_LimitExp(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L73</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_Number(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_Number(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L54</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetNpcId()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetNpcId()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L2000</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_ContriAttr(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_ContriAttr(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L954</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L891</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Explain(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Explain(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L424</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_IsNeedSpecial(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_IsNeedSpecial(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L343</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_Maximum(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_Maximum(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L284</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L141</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Consume(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Consume(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L864</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Hold_Count(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Hold_Count(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L362</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Number(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Number(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L117</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip(number)</code><br /><small style="color:#657078;">number · 3 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip(number)</code><br /><small style="color:#657078;">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L202</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescription_Kind(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescription_Kind(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L975</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescrList_Item_FromNum(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescrList_Item_FromNum(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L258</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Demand(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Demand(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L232</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Reward(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Reward(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L245</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_Gem(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_Gem(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1017</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_GemEx(number)</code><br /><small style="color:#657078;">number · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_GemEx(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1036</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Is_SlotFour(number, number, number)</code><br /><small style="color:#657078;">number, number, number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Is_SlotFour(number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L489</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code><br /><small style="color:#657078;">number, number · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1872</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Open_Compose_Gem_Page(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Open_Compose_Gem_Page(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L464</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)</code><br /><small style="color:#657078;">number, boolean, number, number, number, number · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1904</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:SplitGem_Update(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:SplitGem_Update(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1108</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation(number, number)</code><br /><small style="color:#657078;">number, number · 4 个返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation(number, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1242</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Equip_VisualID()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Equip_VisualID()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1679</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Synthesize(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Synthesize(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L452</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Wear_Equip_VisualID(number, number)</code><br /><small style="color:#657078;">number, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Wear_Equip_VisualID(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp L1448</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|}
|}



2026年9月19日 (六) 08:13的版本

首页 · 客户端接口 · LifeAbility · 窗口操作 · 客户端事件

LifeAbility 对象方法
实现类 LifeAbility · 61 个方法
本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 args[n]lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

调用形式:LifeAbility:Can_Combine(number, number) 对象名 LifeAbility 是全局对象,可直接使用。

方法列表

方法 说明
LifeAbility:Can_Combine(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Can_Enchase(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:ClearComposeItems()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:ClearSlotFour()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:CloseReIdentifyMsgBox()
无返回值
触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:CloseStrengthMsgBox()
无返回值
触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Compound_Preparation(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_Combine(number, number, number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_Enchase(number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_Enchase_Four(number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_SeparateGem(number, number, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_CloseMsgBox()
无返回值
触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_Confirm(number, number, number, number)
无返回值
触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_Four_Confirm(number, number, number, number)
无返回值
触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_Preparation(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Enhance_Cost(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_CurStrengthLevel(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_Exterior(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_Level(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_Point(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_StrengthLevel(number)
2 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_VisualID(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Gem_Level(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_OtherPlayerEquip_VisualID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Test_Prescr_Item(number, number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_UserEquip_Current_Durability(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_UserEquip_Maximum_Durability(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_UserEquip_VisualID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_Gem(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_GemCount(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_GemLevel(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_HoleCount(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetItem_Class(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetLifeAbility_LimitExp(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetLifeAbility_Number(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetNpcId()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Consume_ContriAttr(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Consume_Vigor_Energy(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Explain(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Item_IsNeedSpecial(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Item_Maximum(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Consume(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Hold_Count(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Number(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Tooltip(number)
3 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescription_Kind(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescrList_Item_FromNum(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetQuestUI_Demand(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetQuestUI_Reward(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetSplitGem_Gem(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetSplitGem_GemEx(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Is_SlotFour(number, number, number)
1 个返回值
触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Lock_Packet_Item(number, number)
无返回值
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Open_Compose_Gem_Page(number)
无返回值
触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)
1 个返回值
触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:SplitGem_Update(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Stiletto_Preparation(number, number)
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Update_Equip_VisualID()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Update_Synthesize(number)
无返回值
触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Wear_Equip_VisualID(number, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp

多返回值方法

  • LifeAbility:Get_Equip_StrengthLevel → 2 个返回值
  • LifeAbility:Get_Test_Prescr_Item → 2 个返回值
  • LifeAbility:GetPrescr_Consume_Vigor_Energy → 2 个返回值
  • LifeAbility:GetPrescr_Material → 2 个返回值
  • LifeAbility:GetPrescr_Material_Tooltip → 3 个返回值
  • LifeAbility:Stiletto_Preparation → 4 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- LifeAbility:ClearComposeItems  ← Materalcompose/MaterialCompound.lua
-- LifeAbility:ClearSlotFour  ← Stiletto_Four/Stiletto_Four.lua
-- LifeAbility:CloseReIdentifyMsgBox  ← Identify/Identify.lua
-- LifeAbility:CloseStrengthMsgBox  ← CoupleQuestion/CoupleQuestion.lua