Lua接口/服务端/DispatchMissionContinueInfo:修订间差异
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">向客户端返回任务继续处理</div> | <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">向客户端返回任务继续处理</div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 266 处真实调用。</div> | |||
== Lua 调用 == | == Lua 调用 == | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">DispatchMissionContinueInfo(sceneId, selfId, targetId, scriptId, misId, nIssueScript)</pre> | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">DispatchMissionContinueInfo(sceneId, selfId, targetId, scriptId, misId, nIssueScript)</pre> | ||
服务端脚本中共出现 266 处调用,实参个数出现过:5 个(262 处)、6 个(4 处)。 | |||
== 参数 == | == 参数 == | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(266 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(266 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">targetId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">targetId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | Npc编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | Npc编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">targetId</code>(266 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">missionIndex</code>(5 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x229022_g_scriptId</code>(3 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x402047_g_ScriptId</code>(3 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">misId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">misId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 任务编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 任务编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(10 处)、<code style="white-space:normal;overflow-wrap:anywhere;">missionId</code>(5 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x229022_g_MissionId</code>(3 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nIssueScript</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nIssueScript</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 关联脚本编号。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 关联脚本编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">x229022_g_scriptId</code>(3 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x250551_g_ScriptId</code></span> | ||
|} | |} | ||
== 返回值 == | == 返回值 == | ||
无返回值。赋值接收时得到 nil;这与返回数字 0 不同。 | 无返回值。赋值接收时得到 nil;这与返回数字 0 不同。 | ||
== 脚本中的调用 == | |||
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 | |||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- city0_LevelUp.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x805020_g_ScriptId, x805020_g_MissionId) | |||
-- city0_Research.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x805026_g_ScriptId, x805026_g_MissionId) | |||
-- event/city/ecity_0101seekore.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x600003_g_ScriptId, x600003_g_MissionId) | |||
-- event/city/ecity_0102eliminatethieves.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x600004_g_ScriptId, x600004_g_MissionId) | |||
-- event/city/ecity_0103deliverweapon.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x600005_g_ScriptId, x600005_g_MissionId) | |||
-- event/city/ecity_0104collectfoundrymat.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x600006_g_ScriptId, x600006_g_MissionId) | |||
-- event/city/ecity_0201seekplant.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x600008_g_ScriptId, x600008_g_MissionId) | |||
-- event/city/ecity_0202convoypet.lua | |||
DispatchMissionContinueInfo(sceneId, selfId, targetId, x600009_g_ScriptId, x600009_g_MissionId)</pre> | |||
== 注意事项 == | == 注意事项 == | ||
| 第46行: | 第76行: | ||
* 接口会根据实参数量处理部分分支;省略参数前需确认对应调用场景。 | * 接口会根据实参数量处理部分分支;省略参数前需确认对应调用场景。 | ||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Mission.h</code> 第 | <div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Mission.h</code> 第 986 行,服务端注册表第 128 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div> | ||
</div> | </div> | ||
2026年9月19日 (六) 12:48的版本
向客户端返回任务继续处理
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 266 处真实调用。
Lua 调用
DispatchMissionContinueInfo(sceneId, selfId, targetId, scriptId, misId, nIssueScript)
服务端脚本中共出现 266 处调用,实参个数出现过:5 个(262 处)、6 个(4 处)。
参数
| 序号 | 参数 / 类型 | 说明 |
|---|---|---|
| 1 | sceneIdnumber
|
当前调用所在的场景 ID。 脚本中的实参: sceneId(266 处)
|
| 2 | selfIdnumber
|
当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 脚本中的实参: selfId(266 处)
|
| 3 | targetIdnumber
|
Npc编号 脚本中的实参: targetId(266 处)
|
| 4 | scriptIdnumber
|
脚本编号 脚本中的实参: missionIndex(5 处)、x229022_g_scriptId(3 处)、x402047_g_ScriptId(3 处)
|
| 5 | misIdnumber
|
任务编号 脚本中的实参: 0(10 处)、missionId(5 处)、x229022_g_MissionId(3 处)
|
| 6 | nIssueScriptnumber
|
关联脚本编号。 脚本中的实参: x229022_g_scriptId(3 处)、x250551_g_ScriptId
|
返回值
无返回值。赋值接收时得到 nil;这与返回数字 0 不同。
脚本中的调用
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
-- city0_LevelUp.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x805020_g_ScriptId, x805020_g_MissionId) -- city0_Research.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x805026_g_ScriptId, x805026_g_MissionId) -- event/city/ecity_0101seekore.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x600003_g_ScriptId, x600003_g_MissionId) -- event/city/ecity_0102eliminatethieves.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x600004_g_ScriptId, x600004_g_MissionId) -- event/city/ecity_0103deliverweapon.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x600005_g_ScriptId, x600005_g_MissionId) -- event/city/ecity_0104collectfoundrymat.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x600006_g_ScriptId, x600006_g_MissionId) -- event/city/ecity_0201seekplant.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x600008_g_ScriptId, x600008_g_MissionId) -- event/city/ecity_0202convoypet.lua DispatchMissionContinueInfo(sceneId, selfId, targetId, x600009_g_ScriptId, x600009_g_MissionId)
注意事项
- 调用对象必须是当前场景中的有效玩家。
- 接口会根据实参数量处理部分分支;省略参数前需确认对应调用场景。
核对依据:
LuaFnTbl_Mission.h 第 986 行,服务端注册表第 128 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。