Lua接口/服务端/DispatchAbilityInfo:修订间差异

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维护服务端 Lua 接口:核对参数、返回值、边界条件与调用示例
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">向玩家发送生活技能老师的学习费用、经验和等级限制信息。</div>
<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">向玩家发送生活技能老师的学习费用、经验和等级限制信息。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 30 处真实调用。</div>


== Lua 调用 ==
== Lua 调用 ==
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">DispatchAbilityInfo(sceneId, selfId, targetId, scriptId, AbilityId, nNeedMoney, nNeedExp, nNeedSkillExp, nLevelLimit)</pre>
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">DispatchAbilityInfo(sceneId, selfId, targetId, scriptId, AbilityId, nNeedMoney, nNeedExp, nNeedSkillExp, nLevelLimit)</pre>
服务端脚本中共出现 30 处调用,实参个数出现过:9 个(30 处)。


== 参数 ==
== 参数 ==
第16行: 第20行:
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(30 处)</span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(30 处)</span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">targetId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">targetId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标的场景对象 ID。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 目标的场景对象 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">targetId</code>(30 处)</span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本配置编号。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 脚本配置编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">tempScriptId</code>(11 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x713561_g_ScriptId</code>、<code style="white-space:normal;overflow-wrap:anywhere;">x713562_g_ScriptId</code></span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AbilityId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能编号。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 生活技能编号。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">tempAbilityId</code>(20 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x713561_g_AbilityID</code>、<code style="white-space:normal;overflow-wrap:anywhere;">x713562_g_AbilityID</code></span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nNeedMoney</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nNeedMoney</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 所需金钱。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 所需金钱。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">demandMoney</code>(30 处)</span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nNeedExp</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nNeedExp</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 所需经验。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 所需经验。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">demandExp</code>(30 处)</span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 8
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nNeedSkillExp</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nNeedSkillExp</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 所需技能经验。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 所需技能经验。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">limitAbilityExpShow</code>(30 处)</span>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 9
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 9
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nLevelLimit</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">nLevelLimit</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 等级限制。
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 等级限制。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">limitLevel</code>(30 处)</span>
|}
|}


== 返回值 ==
== 返回值 ==
无返回值。赋值接收时得到 nil;这与返回数字 0 不同。
无返回值。赋值接收时得到 nil;这与返回数字 0 不同。
== 脚本中的调用 ==
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- event/liveabilityevent/elevelup_caibingshu.lua
DispatchAbilityInfo(sceneId, selfId, targetId, tempScriptId, tempAbilityId, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_caikuang.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713567_g_ScriptId, x713567_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_caiyao.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713568_g_ScriptId, x713568_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_diaoyu.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713569_g_ScriptId, x713569_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_fengren.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713565_g_ScriptId, x713565_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_gongyi.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713566_g_ScriptId, x713566_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_kaiguang.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713571_g_ScriptId, tempAbilityId, demandMoney, demandExp, limitAbilityExpShow, limitLevel)
-- event/liveabilityevent/elevelup_liandan.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713578_g_ScriptId, tempAbilityId, demandMoney, demandExp, limitAbilityExpShow, limitLevel)</pre>


== 注意事项 ==
== 注意事项 ==
* 调用对象必须是当前场景中的有效玩家。
* 调用对象必须是当前场景中的有效玩家。
* 调用前要求玩家处于可执行逻辑的状态(实现体断言 <code style="white-space:normal;overflow-wrap:anywhere;">pHuman-&gt;IsCanLogic()</code>);不满足时会记录断言,应先确认玩家当前状态。


<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Shop.h</code> 第 2133 行,服务端注册表第 680 行。调用格式与返回数量依据当前实现整理;游戏内效果、边界行为及未注明的业务枚举仍需实测。</div>
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Shop.h</code> 第 2133 行,服务端注册表第 684 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div>


</div>
</div>

2026年9月19日 (六) 12:55的版本

首页 · 服务端接口 · 商店与交易 · 调用约定

向玩家发送生活技能老师的学习费用、经验和等级限制信息。
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 30 处真实调用。

Lua 调用

DispatchAbilityInfo(sceneId, selfId, targetId, scriptId, AbilityId, nNeedMoney, nNeedExp, nNeedSkillExp, nLevelLimit)

服务端脚本中共出现 30 处调用,实参个数出现过:9 个(30 处)。

参数

序号 参数 / 类型 说明
1 sceneId
number
当前调用所在的场景 ID。
脚本中的实参:sceneId(30 处)
2 selfId
number
当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。
脚本中的实参:selfId(30 处)
3 targetId
number
目标的场景对象 ID。
脚本中的实参:targetId(30 处)
4 scriptId
number
脚本配置编号。
脚本中的实参:tempScriptId(11 处)、x713561_g_ScriptId、x713562_g_ScriptId
5 AbilityId
number
生活技能编号。
脚本中的实参:tempAbilityId(20 处)、x713561_g_AbilityID、x713562_g_AbilityID
6 nNeedMoney
number
所需金钱。
脚本中的实参:demandMoney(30 处)
7 nNeedExp
number
所需经验。
脚本中的实参:demandExp(30 处)
8 nNeedSkillExp
number
所需技能经验。
脚本中的实参:limitAbilityExpShow(30 处)
9 nLevelLimit
number
等级限制。
脚本中的实参:limitLevel(30 处)

返回值

无返回值。赋值接收时得到 nil;这与返回数字 0 不同。

脚本中的调用

以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。

-- event/liveabilityevent/elevelup_caibingshu.lua
DispatchAbilityInfo(sceneId, selfId, targetId, tempScriptId, tempAbilityId, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_caikuang.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713567_g_ScriptId, x713567_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_caiyao.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713568_g_ScriptId, x713568_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_diaoyu.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713569_g_ScriptId, x713569_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_fengren.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713565_g_ScriptId, x713565_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_gongyi.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713566_g_ScriptId, x713566_g_AbilityID, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_kaiguang.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713571_g_ScriptId, tempAbilityId, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

-- event/liveabilityevent/elevelup_liandan.lua
DispatchAbilityInfo(sceneId, selfId, targetId, x713578_g_ScriptId, tempAbilityId, demandMoney, demandExp, limitAbilityExpShow, limitLevel)

注意事项

  • 调用对象必须是当前场景中的有效玩家。
  • 调用前要求玩家处于可执行逻辑的状态(实现体断言 pHuman->IsCanLogic());不满足时会记录断言,应先确认玩家当前状态。
核对依据:LuaFnTbl_Shop.h 第 2133 行,服务端注册表第 684 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。