Lua接口/服务端/AddMission:修订间差异
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<div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">在玩家身上添加misId编号的任务</div> | <div style="padding:14px 0;border-top:3px solid #287568;border-bottom:1px solid #dbe3e6;">在玩家身上添加misId编号的任务</div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,<b>未在游戏内执行验证</b>。调用点取自 4244 个服务端脚本中的 334 处真实调用。</div> | |||
== Lua 调用 == | == Lua 调用 == | ||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">AddMission(sceneId, selfId, misId, scriptId, killObjEvent, enterAreaEvent, itemChangedEvent)</pre> | <pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">AddMission(sceneId, selfId, misId, scriptId, killObjEvent, enterAreaEvent, itemChangedEvent)</pre> | ||
服务端脚本中共出现 334 处调用,实参个数出现过:7 个(334 处)。 | |||
== 参数 == | == 参数 == | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 1 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前调用所在的场景 ID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">sceneId</code>(334 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 2 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">selfId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">selfId</code>(315 处)、<code style="white-space:normal;overflow-wrap:anywhere;">member</code>(12 处)、<code style="white-space:normal;overflow-wrap:anywhere;">mems[i]</code>(5 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 3 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">misId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">misId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 任务编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 任务编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">x229000_g_MissionId</code>(8 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x229001_g_MissionId</code>(8 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x229002_g_MissionId</code>(8 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 4 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">scriptId</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 调用脚本编号 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 调用脚本编号<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">x229000_g_ScriptId</code>(8 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x229001_g_ScriptId</code>(8 处)、<code style="white-space:normal;overflow-wrap:anywhere;">x229002_g_ScriptId</code>(8 处)</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 5 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">killObjEvent</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">killObjEvent</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 是否回调OnKillObject | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 是否回调OnKillObject<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(242 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1</code>(91 处)、<code style="white-space:normal;overflow-wrap:anywhere;">missioninfo.pKill</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 6 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">enterAreaEvent</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">enterAreaEvent</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 是否回调OnEnterArea | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 是否回调OnEnterArea<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(330 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1</code>(3 处)、<code style="white-space:normal;overflow-wrap:anywhere;">missioninfo.pArea</code></span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 7 | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">itemChangedEvent</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">itemChangedEvent</code><br /><span style="color:#657078;"><code style="white-space:normal;overflow-wrap:anywhere;">number</code></span> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 物品变化事件配置值。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 物品变化事件配置值。<br /><span style="color:#657078;">脚本中的实参:<code style="white-space:normal;overflow-wrap:anywhere;">0</code>(287 处)、<code style="white-space:normal;overflow-wrap:anywhere;">1</code>(46 处)、<code style="white-space:normal;overflow-wrap:anywhere;">missioninfo.pItem</code></span> | ||
|} | |} | ||
== 返回值 == | == 返回值 == | ||
返回 1 个值。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。明确的固定返回组合包括 <code style="white-space:normal;overflow-wrap:anywhere;">-1</code>。 | 返回 1 个值。返回类型包括 <code style="white-space:normal;overflow-wrap:anywhere;">number</code>。明确的固定返回组合包括 <code style="white-space:normal;overflow-wrap:anywhere;">-1</code>。 | ||
== 脚本中的调用 == | |||
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。 | |||
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- city0_LevelUp.lua | |||
AddMission(sceneId, selfId, x805020_g_MissionId, x805020_g_ScriptId, 0, 0, 0) | |||
-- city0_Research.lua | |||
AddMission(sceneId, selfId, x805026_g_MissionId, x805026_g_ScriptId, 0, 0, 0) | |||
-- event/caoyun/ecaoyun.lua | |||
AddMission(sceneId, selfId, x311010_g_MissionId, x311010_g_ScriptId, 0, 0, 0) | |||
-- event/city/ecity_0101seekore.lua | |||
AddMission(sceneId, selfId, x600003_g_MissionId, x600003_g_ScriptId, 0, 0, 1) | |||
-- event/city/ecity_0102eliminatethieves.lua | |||
AddMission(sceneId, selfId, x600004_g_MissionId, x600004_g_ScriptId, 1, 0, 0) | |||
-- event/city/ecity_0103deliverweapon.lua | |||
AddMission(sceneId, selfId, x600005_g_MissionId, x600005_g_ScriptId, 0, 0, 0) | |||
-- event/city/ecity_0104collectfoundrymat.lua | |||
AddMission(sceneId, selfId, x600006_g_MissionId, x600006_g_ScriptId, 1, 0, 1) | |||
-- event/city/ecity_0201seekplant.lua | |||
AddMission(sceneId, selfId, x600008_g_MissionId, x600008_g_ScriptId, 0, 0, 1)</pre> | |||
== 注意事项 == | == 注意事项 == | ||
* 调用对象必须是当前场景中的有效玩家。 | * 调用对象必须是当前场景中的有效玩家。 | ||
<div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Mission.h</code> 第 | <div style="margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;">核对依据:<code style="white-space:normal;overflow-wrap:anywhere;">LuaFnTbl_Mission.h</code> 第 1409 行,服务端注册表第 89 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。</div> | ||
</div> | </div> | ||
2026年9月19日 (六) 12:48的版本
在玩家身上添加misId编号的任务
本页由服务端绑定源码与随包脚本自动整理:用途、参数位置与返回数量取实现体,未在游戏内执行验证。调用点取自 4244 个服务端脚本中的 334 处真实调用。
Lua 调用
AddMission(sceneId, selfId, misId, scriptId, killObjEvent, enterAreaEvent, itemChangedEvent)
服务端脚本中共出现 334 处调用,实参个数出现过:7 个(334 处)。
参数
| 序号 | 参数 / 类型 | 说明 |
|---|---|---|
| 1 | sceneIdnumber
|
当前调用所在的场景 ID。 脚本中的实参: sceneId(334 处)
|
| 2 | selfIdnumber
|
当前场景内的对象 ID。玩家接口需传入有效玩家对象;不是角色 GUID。 脚本中的实参: selfId(315 处)、member(12 处)、mems[i](5 处)
|
| 3 | misIdnumber
|
任务编号 脚本中的实参: x229000_g_MissionId(8 处)、x229001_g_MissionId(8 处)、x229002_g_MissionId(8 处)
|
| 4 | scriptIdnumber
|
调用脚本编号 脚本中的实参: x229000_g_ScriptId(8 处)、x229001_g_ScriptId(8 处)、x229002_g_ScriptId(8 处)
|
| 5 | killObjEventnumber
|
是否回调OnKillObject 脚本中的实参: 0(242 处)、1(91 处)、missioninfo.pKill
|
| 6 | enterAreaEventnumber
|
是否回调OnEnterArea 脚本中的实参: 0(330 处)、1(3 处)、missioninfo.pArea
|
| 7 | itemChangedEventnumber
|
物品变化事件配置值。 脚本中的实参: 0(287 处)、1(46 处)、missioninfo.pItem
|
返回值
返回 1 个值。返回类型包括 number。明确的固定返回组合包括 -1。
脚本中的调用
以下是服务端脚本里的真实调用点,按实参形态去重后列出 8 条。这些调用取自随包发布的脚本,可用于确认参数顺序与实际传入的值;它们不代表该写法在当前版本仍然有效。
-- city0_LevelUp.lua AddMission(sceneId, selfId, x805020_g_MissionId, x805020_g_ScriptId, 0, 0, 0) -- city0_Research.lua AddMission(sceneId, selfId, x805026_g_MissionId, x805026_g_ScriptId, 0, 0, 0) -- event/caoyun/ecaoyun.lua AddMission(sceneId, selfId, x311010_g_MissionId, x311010_g_ScriptId, 0, 0, 0) -- event/city/ecity_0101seekore.lua AddMission(sceneId, selfId, x600003_g_MissionId, x600003_g_ScriptId, 0, 0, 1) -- event/city/ecity_0102eliminatethieves.lua AddMission(sceneId, selfId, x600004_g_MissionId, x600004_g_ScriptId, 1, 0, 0) -- event/city/ecity_0103deliverweapon.lua AddMission(sceneId, selfId, x600005_g_MissionId, x600005_g_ScriptId, 0, 0, 0) -- event/city/ecity_0104collectfoundrymat.lua AddMission(sceneId, selfId, x600006_g_MissionId, x600006_g_ScriptId, 1, 0, 1) -- event/city/ecity_0201seekplant.lua AddMission(sceneId, selfId, x600008_g_MissionId, x600008_g_ScriptId, 0, 0, 1)
注意事项
- 调用对象必须是当前场景中的有效玩家。
核对依据:
LuaFnTbl_Mission.h 第 1409 行,服务端注册表第 89 行。调用格式与返回数量依据当前实现整理;脚本调用点取自 4244 个随包脚本(共 535888 行、命中 85384 处调用),未经运行验证。游戏内效果、边界行为及未注明的业务枚举仍需实测。