Lua接口/客户端函数索引/CActionItem:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDefineID()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetDefineID|CActionItem:GetDefineID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDesc()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetDesc|CActionItem:GetDesc]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetEquipDur()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetEquipDur|CActionItem:GetEquipDur]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
|-
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetEquipPoint()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetEquipPoint|CActionItem:GetEquipPoint]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetID()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetID|CActionItem:GetID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
|-
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetItemColorInShop()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetItemColorInShop|CActionItem:GetItemColorInShop]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetName()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetName|CActionItem:GetName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetNum()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetNum|CActionItem:GetNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetOwnerXinfa()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetOwnerXinfa|CActionItem:GetOwnerXinfa]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetPetSkillOwner()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetPetSkillOwner|CActionItem:GetPetSkillOwner]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
|-
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetPrice()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetPrice|CActionItem:GetPrice]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
|-
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetType()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetType|CActionItem:GetType]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:IsActionFlash()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/IsActionFlash|CActionItem:IsActionFlash]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
|}
|}

2026年9月19日 (六) 11:54的版本

首页 · 客户端接口 · CActionItem · 窗口操作 · 客户端事件

CActionItem 对象方法
实现类 CActionItem · 13 个方法
本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 args[n] 取值点(对象方法已扣除 self 占用的栈位),调用示例取脚本中的真实调用,未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

对象方法以 CActionItem:方法名(参数) 形式调用,例如 CActionItem:GetDefineID()。各方法的参数见下表,点方法名进入独立页。 该对象由界面在运行期创建,脚本中通常以局部变量或参数持有,因此没有固定的全局名。

方法列表

方法 说明
CActionItem:GetDefineID()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetDesc()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetEquipDur()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetEquipPoint()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetID()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetItemColorInShop()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetName()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetNum()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetOwnerXinfa()
1 个返回值
读取客户端本地数据
Game/Action/GMActionSystem.cpp
CActionItem:GetPetSkillOwner()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetPrice()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetType()
1 个返回值
读取客户端本地数据
Game/Action/GMActionSystem.cpp
CActionItem:IsActionFlash()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- ActionSkillsStudy/ActionSkillsStudy.lua
-- Action/Action.lua
-- MainMenuBar/MainMenuBar.lua
-- Shop/Shop.lua