Lua接口/客户端函数索引/PlayerPackage:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:CancelSplitItem()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/CancelSplitItem|PlayerPackage:CancelSplitItem]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:EnumItem(string, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/EnumItem|PlayerPackage:EnumItem]](string, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:FindFirstBindedItemIdxByIDTable(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/FindFirstBindedItemIdxByIDTable|PlayerPackage:FindFirstBindedItemIdxByIDTable]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemBindStatusByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetItemBindStatusByIndex|PlayerPackage:GetItemBindStatusByIndex]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemGrade(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetItemGrade|PlayerPackage:GetItemGrade]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemSubTableIndex(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetItemSubTableIndex|PlayerPackage:GetItemSubTableIndex]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemTableIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetItemTableIndex|PlayerPackage:GetItemTableIndex]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetPUnlockElapsedTime_Pet(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetPUnlockElapsedTime_Pet|PlayerPackage:GetPUnlockElapsedTime_Pet]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitName()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetSplitName|PlayerPackage:GetSplitName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitSum()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/GetSplitSum|PlayerPackage:GetSplitSum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsBagItemDark(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/IsBagItemDark|PlayerPackage:IsBagItemDark]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsGem(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/IsGem|PlayerPackage:IsGem]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsLock(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/IsLock|PlayerPackage:IsLock]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsPetLock(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/IsPetLock|PlayerPackage:IsPetLock]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:Lock(string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/Lock|PlayerPackage:Lock]](string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenLockFrame(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/OpenLockFrame|PlayerPackage:OpenLockFrame]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenPetList()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/OpenPetList|PlayerPackage:OpenPetList]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenReIdentifyMsgBox(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/OpenReIdentifyMsgBox|PlayerPackage:OpenReIdentifyMsgBox]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStallSaleFrame()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/OpenStallSaleFrame|PlayerPackage:OpenStallSaleFrame]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStengMsgBox(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/OpenStengMsgBox|PlayerPackage:OpenStengMsgBox]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PackUpPacket(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/PackUpPacket|PlayerPackage:PackUpPacket]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PickAllItem()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/PickAllItem|PlayerPackage:PickAllItem]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:SplitItem(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/SplitItem|PlayerPackage:SplitItem]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseItem(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/UseItem|PlayerPackage:UseItem]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseTulingzhuSetpos(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlayerPackage/UseTulingzhuSetpos|PlayerPackage:UseTulingzhuSetpos]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
|}
|}

2026年9月19日 (六) 11:54的版本

首页 · 客户端接口 · PlayerPackage · 窗口操作 · 客户端事件

PlayerPackage 对象方法
实现类 PlayerPackage · 25 个方法
本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 args[n] 取值点(对象方法已扣除 self 占用的栈位),调用示例取脚本中的真实调用,未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

对象方法以 PlayerPackage:方法名(参数) 形式调用,例如 PlayerPackage:GetItemTableIndex(number)。各方法的参数见下表,点方法名进入独立页。 对象名 PlayerPackage 是全局对象,可直接使用。

方法列表

方法 说明
PlayerPackage:CancelSplitItem()
无返回值
触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:EnumItem(string, number)
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:FindFirstBindedItemIdxByIDTable(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemBindStatusByIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemGrade(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemSubTableIndex(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemTableIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetPUnlockElapsedTime_Pet(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetSplitName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetSplitSum()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsBagItemDark(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsGem(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsLock(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsPetLock(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:Lock(string, string, number)
无返回值
触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenLockFrame(number)
无返回值
触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenPetList()
无返回值
触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenReIdentifyMsgBox(number)
无返回值
触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenStallSaleFrame()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenStengMsgBox(number, number)
无返回值
触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:PackUpPacket(number)
无返回值
触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:PickAllItem()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:SplitItem(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:UseItem(number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:UseTulingzhuSetpos(number)
无返回值
触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp

多返回值方法

  • PlayerPackage:EnumItem → 4 个返回值
  • PlayerPackage:FindFirstBindedItemIdxByIDTable → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- SplitItem/SplitItem.lua
-- ItemCoffer/ItemCoffer.lua
-- EquipStrengthen/EquipStrengthen.lua
-- EquipStrengthen/EquipStrengthen.lua