Lua接口/客户端函数索引/Talk:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ChangeCurrentChannel(string, string, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ChangeCurrentChannel|Talk:ChangeCurrentChannel]](string, string, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ClearTab(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ClearTab|Talk:ClearTab]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTab(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ConfigTab|Talk:ConfigTab]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTabFinish(string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ConfigTabFinish|Talk:ConfigTabFinish]](string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ContexMenuTalk(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ContexMenuTalk|Talk:ContexMenuTalk]](string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTab()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/CreateTab|Talk:CreateTab]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTabFinish(string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/CreateTabFinish|Talk:CreateTabFinish]](string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DelPingBi(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/DelPingBi|Talk:DelPingBi]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DisclosureToGM(string, string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/DisclosureToGM|Talk:DisclosureToGM]](string, string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:EnumChatMood(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/EnumChatMood|Talk:EnumChatMood]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannel(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetChannel|Talk:GetChannel]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelHeader(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetChannelHeader|Talk:GetChannelHeader]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelNumber()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetChannelNumber|Talk:GetChannelNumber]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelType(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetChannelType|Talk:GetChannelType]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurInputLanguage()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetCurInputLanguage|Talk:GetCurInputLanguage]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurrentSelectName()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetCurrentSelectName|Talk:GetCurrentSelectName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurTab()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetCurTab|Talk:GetCurTab]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetHyperLinkString(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetHyperLinkString|Talk:GetHyperLinkString]](string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiName(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetPingBiName|Talk:GetPingBiName]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiNum()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetPingBiNum|Talk:GetPingBiNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetTalkTemplateString(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/GetTalkTemplateString|Talk:GetTalkTemplateString]](string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleHistoryAction(string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/HandleHistoryAction|Talk:HandleHistoryAction]](string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMainBarAction(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/HandleMainBarAction|Talk:HandleMainBarAction]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMenuAction(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/HandleMenuAction|Talk:HandleMenuAction]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HideContexMenu4Speaker()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/HideContexMenu4Speaker|Talk:HideContexMenu4Speaker]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:InsertHistory(number, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/InsertHistory|Talk:InsertHistory]](number, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ModifyChatTxt(string, string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ModifyChatTxt|Talk:ModifyChatTxt]](string, string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:MoveTabHisQue(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/MoveTabHisQue|Talk:MoveTabHisQue]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:OpenSpeakerDlg()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/OpenSpeakerDlg|Talk:OpenSpeakerDlg]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveChatHistory(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SaveChatHistory|Talk:SaveChatHistory]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveOldTalkMsg(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SaveOldTalkMsg|Talk:SaveOldTalkMsg]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveTab(number, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SaveTab|Talk:SaveTab]](number, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectFaceMotion(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SelectFaceMotion|Talk:SelectFaceMotion]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectTextColor(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SelectTextColor|Talk:SelectTextColor]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SendChatMessage(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SendChatMessage|Talk:SendChatMessage]](string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetCurTab(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SetCurTab|Talk:SetCurTab]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetDisappearTime(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SetDisappearTime|Talk:SetDisappearTime]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetMaxSaveNumber(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SetMaxSaveNumber|Talk:SetMaxSaveNumber]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetTabCfg(number, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/SetTabCfg|Talk:SetTabCfg]](number, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowChatMood(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ShowChatMood|Talk:ShowChatMood]](string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ShowContexMenu|Talk:ShowContexMenu]](string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu4Speaker(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ShowContexMenu4Speaker|Talk:ShowContexMenu4Speaker]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowPingBi(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Talk/ShowPingBi|Talk:ShowPingBi]](string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|}
|}

2026年9月19日 (六) 11:54的版本

首页 · 客户端接口 · Talk · 窗口操作 · 客户端事件

Talk 对象方法
实现类 Talk · 43 个方法
本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 args[n] 取值点(对象方法已扣除 self 占用的栈位),调用示例取脚本中的真实调用,未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

对象方法以 Talk:方法名(参数) 形式调用,例如 Talk:HandleHistoryAction(string, string, string)。各方法的参数见下表,点方法名进入独立页。 对象名 Talk 是全局对象,可直接使用。

方法列表

方法 说明
Talk:ChangeCurrentChannel(string, string, number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ClearTab(number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ConfigTab(string, string)
无返回值
触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ConfigTabFinish(string, string, string)
无返回值
触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ContexMenuTalk(string)
无返回值
触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:CreateTab()
无返回值
触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:CreateTabFinish(string, string, string)
无返回值
触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:DelPingBi(number)
无返回值
触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:DisclosureToGM(string, string, string, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:EnumChatMood(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannel(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannelHeader(string)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannelNumber()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannelType(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetCurInputLanguage()
1 个返回值
操作客户端界面
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetCurrentSelectName()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetCurTab()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetHyperLinkString(string, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetPingBiName(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetPingBiNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetTalkTemplateString(string, string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HandleHistoryAction(string, string, string)
无返回值
触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HandleMainBarAction(string, string)
无返回值
触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HandleMenuAction(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HideContexMenu4Speaker()
无返回值
触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:InsertHistory(number, string)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ModifyChatTxt(string, string, string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:MoveTabHisQue(number, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:OpenSpeakerDlg()
无返回值
触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SaveChatHistory(number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SaveOldTalkMsg(string, string)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SaveTab(number, string, string)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SelectFaceMotion(string, string)
无返回值
触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SelectTextColor(string, string)
无返回值
触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SendChatMessage(string, string)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetCurTab(number)
无返回值
触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetDisappearTime(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetMaxSaveNumber(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetTabCfg(number, string)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowChatMood(string)
无返回值
触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowContexMenu(string)
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowContexMenu4Speaker(string, string)
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowPingBi(string)
无返回值
触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp

多返回值方法

  • Talk:ChangeCurrentChannel → 2 个返回值
  • Talk:GetChannel → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- ChatFrame/ChatFrame.lua
-- ChatFrame/ChatFrame.lua
-- ChatFrame/ChatFrame.lua
-- ChannelCustomization/ChannelCustomization.lua