Lua接口/客户端函数索引/CActionItem:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div style="padding:14px 0;border-top:3px solid #287568;">
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">CActionItem 对象方法</div>
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">CActionItem 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem</code> · 13 个方法 · 脚本使用 45 处</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem</code> · 13 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDefineID()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDefineID()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L373</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDesc()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDesc()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L360</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetEquipDur()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetEquipDur()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L294</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetEquipPoint()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetEquipPoint()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L318</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetID()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetID()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L121</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetItemColorInShop()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetItemColorInShop()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L332</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetName()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L366</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetNum()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetNum()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L134</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetOwnerXinfa()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 5 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetOwnerXinfa()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L379</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetPetSkillOwner()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetPetSkillOwner()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L406</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetPrice()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetPrice()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L128</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetType()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetType()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L352</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:IsActionFlash()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:IsActionFlash()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp L312</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
|}
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2026年9月19日 (六) 08:13的版本

首页 · 客户端接口 · CActionItem · 窗口操作 · 客户端事件

CActionItem 对象方法
实现类 CActionItem · 13 个方法
本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 args[n]lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

调用形式:CActionItem:GetDefineID() 该对象由界面在运行期创建,脚本中通常以局部变量或参数持有,因此没有固定的全局名。

方法列表

方法 说明
CActionItem:GetDefineID()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetDesc()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetEquipDur()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetEquipPoint()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetID()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetItemColorInShop()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetName()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetNum()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetOwnerXinfa()
1 个返回值
读取客户端本地数据
Game/Action/GMActionSystem.cpp
CActionItem:GetPetSkillOwner()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetPrice()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetType()
1 个返回值
读取客户端本地数据
Game/Action/GMActionSystem.cpp
CActionItem:IsActionFlash()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- theAction:GetDefineID  ← ActionSkillsStudy/ActionSkillsStudy.lua
-- theAction:GetDesc  ← Action/Action.lua
-- ActionIndex:GetEquipDur  ← MainMenuBar/MainMenuBar.lua
-- theAction:GetEquipPoint  ← Shop/Shop.lua