Lua接口/客户端函数索引/Friend:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div style="padding:14px 0;border-top:3px solid #287568;">
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Friend 对象方法</div>
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Friend 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Friend</code> · 16 个方法 · 脚本使用 47 处</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Friend</code> · 16 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:AskTeam()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:AskTeam()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L146</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:CallOf(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:CallOf(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L212</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:Close()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:Close()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L69</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:EnumName(number, string)</code><br /><small style="color:#657078;">number, string · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:EnumName(number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L112</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetCurrentSelect()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetCurrentSelect()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L40</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetCurrentTeam()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetCurrentTeam()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L52</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetHistroyData(number, number, number, string)</code><br /><small style="color:#657078;">number, number, number, string · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetHistroyData(number, number, number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L178</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetHistroyNumber(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:GetHistroyNumber(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L168</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:InviteTeam()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:InviteTeam()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L156</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:IsMoodInHead()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:IsMoodInHead()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L251</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:IsPlayerIsFriend()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:IsPlayerIsFriend()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L264</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:OpenGrouping()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:OpenGrouping()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L75</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:OpenMenu()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:OpenMenu()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L94</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:SetCurrentSelect(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:SetCurrentSelect(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L33</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:SetCurrentTeam(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:SetCurrentTeam(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L45</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:ViewFeel()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Friend:ViewFeel()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp L235</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Friend.cpp</small>
|}
|}



2026年9月19日 (六) 08:13的版本

首页 · 客户端接口 · Friend · 窗口操作 · 客户端事件

Friend 对象方法
实现类 Friend · 16 个方法
本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 args[n]lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

调用形式:Friend:AskTeam() 对象名 Friend 是全局对象,可直接使用。

方法列表

方法 说明
Friend:AskTeam()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:CallOf(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:Close()
无返回值
触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:EnumName(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:GetCurrentSelect()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:GetCurrentTeam()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:GetHistroyData(number, number, number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:GetHistroyNumber(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:InviteTeam()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:IsMoodInHead()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:IsPlayerIsFriend()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:OpenGrouping()
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:OpenMenu()
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:SetCurrentSelect(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:SetCurrentTeam(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Friend.cpp
Friend:ViewFeel()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Friend.cpp


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- Friend:AskTeam  ← ContexMenu/ContexMenu.lua
-- Friend:CallOf  ← MessageBox_Other/MessageBox_Other.lua
-- Bank:Close  ← Bank/Bank.lua
-- ChannelCustomization_Province:GetCurrentSelect  ← ChannelCustomization/ChannelCustomization.lua