Lua接口/客户端函数索引/PlayerPackage:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">PlayerPackage 对象方法</div>
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">PlayerPackage 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage</code> · 25 个方法 · 脚本使用 68 处</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage</code> · 25 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:CancelSplitItem()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:CancelSplitItem()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L414</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:EnumItem(string, number)</code><br /><small style="color:#657078;">string, number · 4 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:EnumItem(string, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L195</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:FindFirstBindedItemIdxByIDTable(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:FindFirstBindedItemIdxByIDTable(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L992</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemBindStatusByIndex(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemBindStatusByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L977</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemGrade(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemGrade(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L951</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemSubTableIndex(number, number)</code><br /><small style="color:#657078;">number, number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemSubTableIndex(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L898</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemTableIndex(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetItemTableIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L883</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetPUnlockElapsedTime_Pet(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetPUnlockElapsedTime_Pet(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L805</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitName()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L376</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitSum()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:GetSplitSum()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L328</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsBagItemDark(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsBagItemDark(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L1101</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsGem(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsGem(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L937</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsLock(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsLock(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L756</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsPetLock(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:IsPetLock(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L784</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:Lock(string, string, number)</code><br /><small style="color:#657078;">string, string, number · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:Lock(string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L629</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenLockFrame(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenLockFrame(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L615</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenPetList()</code><br /><small style="color:#657078;">无参数 · 无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenPetList()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L608</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenReIdentifyMsgBox(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenReIdentifyMsgBox(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L1050</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStallSaleFrame()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStallSaleFrame()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L260</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStengMsgBox(number, number)</code><br /><small style="color:#657078;">number, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:OpenStengMsgBox(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L1036</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PackUpPacket(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PackUpPacket(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L461</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PickAllItem()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:PickAllItem()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L832</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:SplitItem(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:SplitItem(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L335</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseItem(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseItem(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L842</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseTulingzhuSetpos(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlayerPackage:UseTulingzhuSetpos(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp L1064</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Package.cpp</small>
|}
|}



2026年9月19日 (六) 08:13的版本

首页 · 客户端接口 · PlayerPackage · 窗口操作 · 客户端事件

PlayerPackage 对象方法
实现类 PlayerPackage · 25 个方法
本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 args[n]lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

调用形式:PlayerPackage:CancelSplitItem() 对象名 PlayerPackage 是全局对象,可直接使用。

方法列表

方法 说明
PlayerPackage:CancelSplitItem()
无返回值
触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:EnumItem(string, number)
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:FindFirstBindedItemIdxByIDTable(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemBindStatusByIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemGrade(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemSubTableIndex(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetItemTableIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetPUnlockElapsedTime_Pet(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetSplitName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:GetSplitSum()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsBagItemDark(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsGem(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsLock(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:IsPetLock(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:Lock(string, string, number)
无返回值
触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenLockFrame(number)
无返回值
触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenPetList()
无返回值
触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenReIdentifyMsgBox(number)
无返回值
触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenStallSaleFrame()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:OpenStengMsgBox(number, number)
无返回值
触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:PackUpPacket(number)
无返回值
触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:PickAllItem()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:SplitItem(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:UseItem(number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp
PlayerPackage:UseTulingzhuSetpos(number)
无返回值
触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Package.cpp

多返回值方法

  • PlayerPackage:EnumItem → 4 个返回值
  • PlayerPackage:FindFirstBindedItemIdxByIDTable → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- PlayerPackage:CancelSplitItem  ← SplitItem/SplitItem.lua
-- Bank:EnumItem  ← Bank/Bank.lua
-- PlayerPackage:FindFirstBindedItemIdxByIDTable  ← EquipStrengthen/EquipStrengthen.lua
-- PlayerPackage:GetItemBindStatusByIndex  ← EquipStrengthen/EquipStrengthen.lua