Lua接口/客户端函数索引/SystemSetup:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">SystemSetup 对象方法</div> | <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">SystemSetup 对象方法</div> | ||
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup</code> · 36 个方法 | <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup</code> · 36 个方法</div> | ||
</div> | </div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | <div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | ||
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ApplyPrivateInfo()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ApplyPrivateInfo()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:AskPrivateInfo()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:AskPrivateInfo()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:BackGame()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:BackGame()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ComeBackAcce()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ComeBackAcce()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Display()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Display()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameGetData()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameGetData()</code><br /><small style="color:#657078;">15 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameHelp()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameHelp()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameSetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameSetup()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Get_Display_Dress()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Get_Display_Dress()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetAcceTip(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetAcceTip(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetCaredObjId()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetCaredObjId()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetDoubleExp(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetDoubleExp(string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetInputSetup(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetInputSetup(number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetPrivateInfo(string, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetPrivateInfo(string, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetSubMenubarState()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetSubMenubarState()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup_OnOff(boolean, boolean, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup_OnOff(boolean, boolean, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetupSwitch(boolean)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetupSwitch(boolean)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenEquipFrame(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenEquipFrame(string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPetFrame(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPetFrame(string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPrivatePage(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPrivatePage(string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenRidePage(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenRidePage(string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenSetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenSetup()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Set_Display_Dress(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Set_Display_Dress(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetPrivateInfo(string, string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetPrivateInfo(string, string, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetSubMenubarState(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetSubMenubarState(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Sound()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Sound()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SoundSetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SoundSetup()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Texture()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Texture()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UISetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UISetup()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UseAcceCustomKey()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UseAcceCustomKey()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_GetData(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_GetData(string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SaveToFile()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SaveToFile()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SetData(string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SetData(string, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ViewSetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ViewSetup()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small> | ||
|} | |} | ||
2026年9月19日 (六) 08:13的版本
首页 · 客户端接口 · SystemSetup · 窗口操作 · 客户端事件
SystemSetup 对象方法
实现类
SystemSetup · 36 个方法本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自
args[n] 与 lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。调用方式
调用形式:SystemSetup:ApplyPrivateInfo()
对象名 SystemSetup 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
SystemSetup:ApplyPrivateInfo()无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:AskPrivateInfo()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:BackGame()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:ComeBackAcce()无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:Display()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GameGetData()15 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GameHelp()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GameSetup()无返回值 |
触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:Get_Display_Dress()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GetAcceTip(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GetCaredObjId()1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GetDoubleExp(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GetInputSetup(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GetPrivateInfo(string, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:GetSubMenubarState()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:InputSetup()无返回值 |
触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:InputSetup_OnOff(boolean, boolean, number)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:InputSetupSwitch(boolean)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:OpenEquipFrame(string)无返回值 |
触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:OpenPetFrame(string)无返回值 |
触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:OpenPrivatePage(string)无返回值 |
触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:OpenRidePage(string)无返回值 |
触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:OpenSetup()无返回值 |
触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)无返回值 |
触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:Set_Display_Dress(number)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:SetPrivateInfo(string, string, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:SetSubMenubarState(number)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:Sound()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:SoundSetup()无返回值 |
触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:Texture()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:UISetup()无返回值 |
触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:UseAcceCustomKey()无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:View_GetData(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:View_SaveToFile()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:View_SetData(string, number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_SystemSetup.cpp |
SystemSetup:ViewSetup()无返回值 |
触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据 Game/Interface/GMInterface_Script_SystemSetup.cpp |
多返回值方法
SystemSetup:GameGetData→ 15 个返回值SystemSetup:GetInputSetup→ 2 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- SystemSetup:ApplyPrivateInfo ← SelfData/SelfData.lua -- SystemSetup:BackGame ← Operation/Operation.lua -- SystemSetup:ComeBackAcce ← AcceSetup/AcceSetup.lua -- SystemSetup:GameGetData ← GameSetup/GameSetup.lua