Lua接口/客户端函数索引/Talk:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Talk 对象方法</div>
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Talk 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Talk</code> · 43 个方法 · 脚本使用 79 处</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Talk</code> · 43 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ChangeCurrentChannel(string, string, number)</code><br /><small style="color:#657078;">string, string, number · 2 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ChangeCurrentChannel(string, string, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2088</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ClearTab(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ClearTab(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1923</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTab(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTab(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1764</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTabFinish(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 无返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ConfigTabFinish(string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1823</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ContexMenuTalk(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ContexMenuTalk(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2473</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTab()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTab()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1754</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTabFinish(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:CreateTabFinish(string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1791</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DelPingBi(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DelPingBi(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2650</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DisclosureToGM(string, string, string, number)</code><br /><small style="color:#657078;">string, string, string, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:DisclosureToGM(string, string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L3598</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:EnumChatMood(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:EnumChatMood(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2559</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannel(number)</code><br /><small style="color:#657078;">number · 2 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannel(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L982</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelHeader(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelHeader(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1018</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelNumber()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelNumber()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L975</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelType(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetChannelType(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1958</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurInputLanguage()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurInputLanguage()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2673</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurrentSelectName()</code><br /><small style="color:#657078;">无参数 · 1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurrentSelectName()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2492</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurTab()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetCurTab()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1583</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetHyperLinkString(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetHyperLinkString(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2400</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiName(number)</code><br /><small style="color:#657078;">number · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiName(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2632</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiNum()</code><br /><small style="color:#657078;">无参数 · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetPingBiNum()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2626</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetTalkTemplateString(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:GetTalkTemplateString(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2525</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleHistoryAction(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleHistoryAction(string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2370</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMainBarAction(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMainBarAction(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2346</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMenuAction(string)</code><br /><small style="color:#657078;">string · 1 个返回值 · 脚本使用 6 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HandleMenuAction(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2498</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HideContexMenu4Speaker()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:HideContexMenu4Speaker()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2337</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:InsertHistory(number, string)</code><br /><small style="color:#657078;">number, string · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:InsertHistory(number, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1418</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ModifyChatTxt(string, string, string)</code><br /><small style="color:#657078;">string, string, string · 1 个返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ModifyChatTxt(string, string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2213</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:MoveTabHisQue(number, number)</code><br /><small style="color:#657078;">number, number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:MoveTabHisQue(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1637</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:OpenSpeakerDlg()</code><br /><small style="color:#657078;">无参数 · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:OpenSpeakerDlg()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2464</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveChatHistory(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveChatHistory(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1688</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveOldTalkMsg(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveOldTalkMsg(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2047</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveTab(number, string, string)</code><br /><small style="color:#657078;">number, string, string · 无返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SaveTab(number, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1845</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectFaceMotion(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectFaceMotion(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1973</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectTextColor(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 4 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SelectTextColor(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2010</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SendChatMessage(string, string)</code><br /><small style="color:#657078;">string, string · 1 个返回值 · 脚本使用 3 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SendChatMessage(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1154</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetCurTab(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 2 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetCurTab(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1559</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetDisappearTime(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetDisappearTime(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1542</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetMaxSaveNumber(number)</code><br /><small style="color:#657078;">number · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetMaxSaveNumber(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1527</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetTabCfg(number, string)</code><br /><small style="color:#657078;">number, string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:SetTabCfg(number, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L1607</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowChatMood(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowChatMood(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2593</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2273</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu4Speaker(string, string)</code><br /><small style="color:#657078;">string, string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowContexMenu4Speaker(string, string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2301</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowPingBi(string)</code><br /><small style="color:#657078;">string · 无返回值 · 脚本使用 1 处</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Talk:ShowPingBi(string)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp L2610</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_Talk.cpp</small>
|}
|}



2026年9月19日 (六) 08:13的版本

首页 · 客户端接口 · Talk · 窗口操作 · 客户端事件

Talk 对象方法
实现类 Talk · 43 个方法
本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 args[n]lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。

调用方式

调用形式:Talk:ChangeCurrentChannel(string, string, number) 对象名 Talk 是全局对象,可直接使用。

方法列表

方法 说明
Talk:ChangeCurrentChannel(string, string, number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ClearTab(number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ConfigTab(string, string)
无返回值
触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ConfigTabFinish(string, string, string)
无返回值
触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ContexMenuTalk(string)
无返回值
触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:CreateTab()
无返回值
触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:CreateTabFinish(string, string, string)
无返回值
触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:DelPingBi(number)
无返回值
触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:DisclosureToGM(string, string, string, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:EnumChatMood(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannel(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannelHeader(string)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannelNumber()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetChannelType(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetCurInputLanguage()
1 个返回值
操作客户端界面
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetCurrentSelectName()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetCurTab()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetHyperLinkString(string, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetPingBiName(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetPingBiNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:GetTalkTemplateString(string, string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HandleHistoryAction(string, string, string)
无返回值
触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HandleMainBarAction(string, string)
无返回值
触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HandleMenuAction(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:HideContexMenu4Speaker()
无返回值
触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:InsertHistory(number, string)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ModifyChatTxt(string, string, string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:MoveTabHisQue(number, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:OpenSpeakerDlg()
无返回值
触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SaveChatHistory(number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SaveOldTalkMsg(string, string)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SaveTab(number, string, string)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SelectFaceMotion(string, string)
无返回值
触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SelectTextColor(string, string)
无返回值
触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SendChatMessage(string, string)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetCurTab(number)
无返回值
触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetDisappearTime(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetMaxSaveNumber(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:SetTabCfg(number, string)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowChatMood(string)
无返回值
触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowContexMenu(string)
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowContexMenu4Speaker(string, string)
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp
Talk:ShowPingBi(string)
无返回值
触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据
Game/Interface/GMInterface_Script_Talk.cpp

多返回值方法

  • Talk:ChangeCurrentChannel → 2 个返回值
  • Talk:GetChannel → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- Talk:ChangeCurrentChannel  ← ChatFrame/ChatFrame.lua
-- Talk:ClearTab  ← ChatFrame/ChatFrame.lua
-- Talk:ConfigTab  ← ChatFrame/ChatFrame.lua
-- Talk:ConfigTabFinish  ← ChannelCustomization/ChannelCustomization.lua