Lua接口/客户端函数索引/LifeAbility:修订间差异
来自天龙知识库
跳到导航跳到搜索
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
||
| 第5行: | 第5行: | ||
<div style="padding:14px 0;border-top:3px solid #287568;"> | <div style="padding:14px 0;border-top:3px solid #287568;"> | ||
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">LifeAbility 对象方法</div> | <div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">LifeAbility 对象方法</div> | ||
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> · 61 个方法 | <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> · 61 个方法</div> | ||
</div> | </div> | ||
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | <div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div> | ||
| 第17行: | 第17行: | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Combine(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Combine(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Enchase(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Enchase(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearComposeItems()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearComposeItems()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearSlotFour()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearSlotFour()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseReIdentifyMsgBox()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseReIdentifyMsgBox()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseStrengthMsgBox()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseStrengthMsgBox()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Compound_Preparation(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Compound_Preparation(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Combine(number, number, number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Combine(number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase(number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase_Four(number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase_Four(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_SeparateGem(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_SeparateGem(number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_CloseMsgBox()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_CloseMsgBox()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Confirm(number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Four_Confirm(number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Four_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Preparation(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Preparation(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Enhance_Cost(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Enhance_Cost(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_CurStrengthLevel(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_CurStrengthLevel(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Exterior(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Exterior(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Level(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Level(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Point(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Point(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel(number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_VisualID(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Gem_Level(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Gem_Level(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_OtherPlayerEquip_VisualID(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_OtherPlayerEquip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item(number, number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Current_Durability(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Current_Durability(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Maximum_Durability(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Maximum_Durability(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_VisualID(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_Gem(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_Gem(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemCount(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemCount(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemLevel(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemLevel(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_HoleCount(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_HoleCount(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetItem_Class(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetItem_Class(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_LimitExp(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_LimitExp(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_Number(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_Number(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetNpcId()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetNpcId()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_ContriAttr(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_ContriAttr(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy(number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Explain(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Explain(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_IsNeedSpecial(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_IsNeedSpecial(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_Maximum(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_Maximum(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material(number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Consume(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Consume(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Hold_Count(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Hold_Count(number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Number(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Number(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip(number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescription_Kind(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescription_Kind(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescrList_Item_FromNum(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescrList_Item_FromNum(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Demand(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Demand(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Reward(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Reward(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_Gem(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_Gem(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_GemEx(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_GemEx(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Is_SlotFour(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Is_SlotFour(number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Open_Compose_Gem_Page(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Open_Compose_Gem_Page(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:SplitGem_Update(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:SplitGem_Update(number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation(number, number)</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Equip_VisualID()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Equip_VisualID()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Synthesize(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Synthesize(number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Wear_Equip_VisualID(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Wear_Equip_VisualID(number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small> | ||
|} | |} | ||
2026年9月19日 (六) 08:13的版本
首页 · 客户端接口 · LifeAbility · 窗口操作 · 客户端事件
LifeAbility 对象方法
实现类
LifeAbility · 61 个方法本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自
args[n] 与 lua_is* 的实际取值点,返回项数取自 return n),未经运行验证;用途摘要按实现体归纳,仅供参考。调用方式
调用形式:LifeAbility:Can_Combine(number, number)
对象名 LifeAbility 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
LifeAbility:Can_Combine(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Can_Enchase(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:ClearComposeItems()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:ClearSlotFour()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:CloseReIdentifyMsgBox()无返回值 |
触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:CloseStrengthMsgBox()无返回值 |
触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Compound_Preparation(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_Combine(number, number, number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_Enchase(number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_Enchase_Four(number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Do_SeparateGem(number, number, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_CloseMsgBox()无返回值 |
触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_Confirm(number, number, number, number)无返回值 |
触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_Four_Confirm(number, number, number, number)无返回值 |
触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Enchase_Preparation(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Enhance_Cost(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_CurStrengthLevel(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_Exterior(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_Level(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_Point(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_StrengthLevel(number)2 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Equip_VisualID(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Gem_Level(number, number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_OtherPlayerEquip_VisualID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_Test_Prescr_Item(number, number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_UserEquip_Current_Durability(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_UserEquip_Maximum_Durability(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Get_UserEquip_VisualID(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_Gem(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_GemCount(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_GemLevel(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetEquip_HoleCount(number)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetItem_Class(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetLifeAbility_LimitExp(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetLifeAbility_Number(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetNpcId()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Consume_ContriAttr(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Consume_Vigor_Energy(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Explain(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Item_IsNeedSpecial(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Item_Maximum(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Consume(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Hold_Count(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Number(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescr_Material_Tooltip(number)3 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescription_Kind(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetPrescrList_Item_FromNum(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetQuestUI_Demand(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetQuestUI_Reward(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetSplitGem_Gem(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:GetSplitGem_GemEx(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Is_SlotFour(number, number, number)1 个返回值 |
触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Lock_Packet_Item(number, number)无返回值 |
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Open_Compose_Gem_Page(number)无返回值 |
触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)1 个返回值 |
触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:SplitGem_Update(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Stiletto_Preparation(number, number)4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Update_Equip_VisualID()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Update_Synthesize(number)无返回值 |
触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
LifeAbility:Wear_Equip_VisualID(number, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_LifeAbility.cpp |
多返回值方法
LifeAbility:Get_Equip_StrengthLevel→ 2 个返回值LifeAbility:Get_Test_Prescr_Item→ 2 个返回值LifeAbility:GetPrescr_Consume_Vigor_Energy→ 2 个返回值LifeAbility:GetPrescr_Material→ 2 个返回值LifeAbility:GetPrescr_Material_Tooltip→ 3 个返回值LifeAbility:Stiletto_Preparation→ 4 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- LifeAbility:ClearComposeItems ← Materalcompose/MaterialCompound.lua -- LifeAbility:ClearSlotFour ← Stiletto_Four/Stiletto_Four.lua -- LifeAbility:CloseReIdentifyMsgBox ← Identify/Identify.lua -- LifeAbility:CloseStrengthMsgBox ← CoupleQuestion/CoupleQuestion.lua