Lua接口/服务端函数索引/PK与声望:修订间差异
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[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] | [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] | ||
<div style="padding:14px 0;border-top:3px solid #287568;">PK与声望:20 个接口,20 | <div style="padding:14px 0;border-top:3px solid #287568;">PK与声望:20 个接口,20 个调用名称,其中 3 个在当前脚本中有调用。</div> | ||
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyFightBackList|AddPlayerInMyFightBackList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyFightBackList|AddPlayerInMyFightBackList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyFightBackList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的反击列表。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyFightBackList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的反击列表。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyPersonalDuelList|AddPlayerInMyPersonalDuelList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyPersonalDuelList|AddPlayerInMyPersonalDuelList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的个人决斗列表。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的个人决斗列表。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyPersonalEnemyList|AddPlayerInMyPersonalEnemyList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyPersonalEnemyList|AddPlayerInMyPersonalEnemyList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的个人仇人列表。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的个人仇人列表。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPlayerPvpMode|GetPlayerPvpMode]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPlayerPvpMode|GetPlayerPvpMode]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerPvpMode(sceneId, selfId)</code><br />读取当前角色的 PVP 模式。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerPvpMode(sceneId, selfId)</code><br />读取当前角色的 PVP 模式。<br /><span style="color:#657078;">脚本中 1 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPvpAuthorizationFlagByID|GetPvpAuthorizationFlagByID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPvpAuthorizationFlagByID|GetPvpAuthorizationFlagByID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPvpAuthorizationFlagByID(sceneId, selfId, flagId)</code><br />读取指定编号的 PVP 授权标志。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPvpAuthorizationFlagByID(sceneId, selfId, flagId)</code><br />读取指定编号的 PVP 授权标志。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetReputationByID|GetReputationByID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetReputationByID|GetReputationByID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetReputationByID(sceneId, selfId, reputationId)</code><br />读取指定编号的个人声望。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetReputationByID(sceneId, selfId, reputationId)</code><br />读取指定编号的个人声望。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseReputationByID|IncreaseReputationByID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseReputationByID|IncreaseReputationByID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseReputationByID(sceneId, selfId, reputationId, reputation)</code><br />增加指定编号的个人声望。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseReputationByID(sceneId, selfId, reputationId, reputation)</code><br />增加指定编号的个人声望。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsInGuildWar|IsInGuildWar]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsInGuildWar|IsInGuildWar]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsInGuildWar(sceneId, selfId, targetId)</code><br />判断当前角色与目标角色是否处于帮会战争关系。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsInGuildWar(sceneId, selfId, targetId)</code><br />判断当前角色与目标角色是否处于帮会战争关系。<br /><span style="color:#657078;">脚本中 2 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyFightBackListFull|IsMyFightBackListFull]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyFightBackListFull|IsMyFightBackListFull]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyFightBackListFull(sceneId, selfId)</code><br />查询当前角色的反击列表是否已满。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyFightBackListFull(sceneId, selfId)</code><br />查询当前角色的反击列表是否已满。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyPersonalDuelListFull|IsMyPersonalDuelListFull]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyPersonalDuelListFull|IsMyPersonalDuelListFull]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyPersonalDuelListFull(sceneId, selfId)</code><br />查询当前角色的个人决斗列表是否已满。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyPersonalDuelListFull(sceneId, selfId)</code><br />查询当前角色的个人决斗列表是否已满。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyPersonalEnemyListFull|IsMyPersonalEnemyListFull]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyPersonalEnemyListFull|IsMyPersonalEnemyListFull]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyPersonalEnemyListFull(sceneId, selfId)</code><br />查询当前角色的个人仇人列表是否已满。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyPersonalEnemyListFull(sceneId, selfId)</code><br />查询当前角色的个人仇人列表是否已满。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyFightBackList|IsPlayerInMyFightBackList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyFightBackList|IsPlayerInMyFightBackList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyFightBackList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的反击列表中。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyFightBackList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的反击列表中。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyPersonalDuelList|IsPlayerInMyPersonalDuelList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyPersonalDuelList|IsPlayerInMyPersonalDuelList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的个人决斗列表中。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的个人决斗列表中。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyPersonalEnemyList|IsPlayerInMyPersonalEnemyList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyPersonalEnemyList|IsPlayerInMyPersonalEnemyList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的个人仇人列表中。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的个人仇人列表中。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyFightBackList|RemovePlayerFromMyFightBackList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyFightBackList|RemovePlayerFromMyFightBackList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyFightBackList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的反击列表中移除。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyFightBackList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的反击列表中移除。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyPersonalDuelList|RemovePlayerFromMyPersonalDuelList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyPersonalDuelList|RemovePlayerFromMyPersonalDuelList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyPersonalDuelList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的个人决斗列表中移除。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyPersonalDuelList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的个人决斗列表中移除。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyPersonalEnemyList|RemovePlayerFromMyPersonalEnemyList]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyPersonalEnemyList|RemovePlayerFromMyPersonalEnemyList]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyPersonalEnemyList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的个人仇人列表中移除。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyPersonalEnemyList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的个人仇人列表中移除。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerPvpMode|SetPlayerPvpMode]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerPvpMode|SetPlayerPvpMode]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerPvpMode(sceneId, selfId, pvpMode)</code><br />设置当前角色的 PVP 模式。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerPvpMode(sceneId, selfId, pvpMode)</code><br />设置当前角色的 PVP 模式。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPvpAuthorizationFlagByID|SetPvpAuthorizationFlagByID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPvpAuthorizationFlagByID|SetPvpAuthorizationFlagByID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPvpAuthorizationFlagByID(sceneId, selfId, flagId, flag)</code><br />设置指定编号的 PVP 授权标志。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPvpAuthorizationFlagByID(sceneId, selfId, flagId, flag)</code><br />设置指定编号的 PVP 授权标志。<br /><span style="color:#657078;">脚本中 8 处调用</span> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetReputationByID|SetReputationByID]] | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetReputationByID|SetReputationByID]] | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetReputationByID(sceneId, selfId, reputationId, reputation)</code><br />设置指定编号的个人声望。 | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetReputationByID(sceneId, selfId, reputationId, reputation)</code><br />设置指定编号的个人声望。<br /><span style="color:#a08a6a;">脚本中未见调用</span> | ||
|} | |} | ||
</div> | </div> | ||
2026年9月19日 (六) 13:03的版本
PK与声望:20 个接口,20 个调用名称,其中 3 个在当前脚本中有调用。
| 函数 / 别名 | 调用与用途 |
|---|---|
| AddPlayerInMyFightBackList | AddPlayerInMyFightBackList(sceneId, selfId, playerGuid, continuance)将指定玩家加入当前角色的反击列表。 脚本中未见调用 |
| AddPlayerInMyPersonalDuelList | AddPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid, continuance)将指定玩家加入当前角色的个人决斗列表。 脚本中未见调用 |
| AddPlayerInMyPersonalEnemyList | AddPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid, continuance)将指定玩家加入当前角色的个人仇人列表。 脚本中未见调用 |
| GetPlayerPvpMode | GetPlayerPvpMode(sceneId, selfId)读取当前角色的 PVP 模式。 脚本中 1 处调用 |
| GetPvpAuthorizationFlagByID | GetPvpAuthorizationFlagByID(sceneId, selfId, flagId)读取指定编号的 PVP 授权标志。 脚本中未见调用 |
| GetReputationByID | GetReputationByID(sceneId, selfId, reputationId)读取指定编号的个人声望。 脚本中未见调用 |
| IncreaseReputationByID | IncreaseReputationByID(sceneId, selfId, reputationId, reputation)增加指定编号的个人声望。 脚本中未见调用 |
| IsInGuildWar | IsInGuildWar(sceneId, selfId, targetId)判断当前角色与目标角色是否处于帮会战争关系。 脚本中 2 处调用 |
| IsMyFightBackListFull | IsMyFightBackListFull(sceneId, selfId)查询当前角色的反击列表是否已满。 脚本中未见调用 |
| IsMyPersonalDuelListFull | IsMyPersonalDuelListFull(sceneId, selfId)查询当前角色的个人决斗列表是否已满。 脚本中未见调用 |
| IsMyPersonalEnemyListFull | IsMyPersonalEnemyListFull(sceneId, selfId)查询当前角色的个人仇人列表是否已满。 脚本中未见调用 |
| IsPlayerInMyFightBackList | IsPlayerInMyFightBackList(sceneId, selfId, playerGuid)查询指定玩家是否在当前角色的反击列表中。 脚本中未见调用 |
| IsPlayerInMyPersonalDuelList | IsPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid)查询指定玩家是否在当前角色的个人决斗列表中。 脚本中未见调用 |
| IsPlayerInMyPersonalEnemyList | IsPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid)查询指定玩家是否在当前角色的个人仇人列表中。 脚本中未见调用 |
| RemovePlayerFromMyFightBackList | RemovePlayerFromMyFightBackList(sceneId, selfId, playerGuid)将指定玩家从当前角色的反击列表中移除。 脚本中未见调用 |
| RemovePlayerFromMyPersonalDuelList | RemovePlayerFromMyPersonalDuelList(sceneId, selfId, playerGuid)将指定玩家从当前角色的个人决斗列表中移除。 脚本中未见调用 |
| RemovePlayerFromMyPersonalEnemyList | RemovePlayerFromMyPersonalEnemyList(sceneId, selfId, playerGuid)将指定玩家从当前角色的个人仇人列表中移除。 脚本中未见调用 |
| SetPlayerPvpMode | SetPlayerPvpMode(sceneId, selfId, pvpMode)设置当前角色的 PVP 模式。 脚本中未见调用 |
| SetPvpAuthorizationFlagByID | SetPvpAuthorizationFlagByID(sceneId, selfId, flagId, flag)设置指定编号的 PVP 授权标志。 脚本中 8 处调用 |
| SetReputationByID | SetReputationByID(sceneId, selfId, reputationId, reputation)设置指定编号的个人声望。 脚本中未见调用 |