Lua接口/客户端函数索引/StallBuy:修订间差异

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__NOTOC__
__NOTOC__
<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/StallBuy|StallBuy]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/StallBuy|StallBuy]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">StallBuy 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">StallBuy 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">StallBuy</code> · 19 个方法</div>
<div class="lua-sub">实现类 <code>StallBuy</code> · 19 个方法</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">StallBuy:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">StallBuy:GetStallType()</code>。各方法的参数见下表,点方法名进入独立页。
对象方法以 <code>StallBuy:方法名(参数)</code> 形式调用,例如 <code>StallBuy:GetStallType()</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">StallBuy</code> 是全局对象,可直接使用。
对象名 <code>StallBuy</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/BuyItem|StallBuy:BuyItem]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/BuyItem|StallBuy:BuyItem]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/BuyPet|StallBuy:BuyPet]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/StallBuy/BuyPet|StallBuy:BuyPet]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/CloseStallMessage|StallBuy:CloseStallMessage]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/StallBuy/CloseStallMessage|StallBuy:CloseStallMessage]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STALL_MESSAGE、GE_CLOSE_PET_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 触发客户端事件 GE_CLOSE_STALL_MESSAGE、GE_CLOSE_PET_LIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/EnumPet|StallBuy:EnumPet]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/EnumPet|StallBuy:EnumPet]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetAdvertise|StallBuy:GetAdvertise]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetAdvertise|StallBuy:GetAdvertise]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetDefaultPage|StallBuy:GetDefaultPage]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetDefaultPage|StallBuy:GetDefaultPage]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetGuid|StallBuy:GetGuid]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetGuid|StallBuy:GetGuid]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetItemName|StallBuy:GetItemName]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetItemName|StallBuy:GetItemName]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetPetNum|StallBuy:GetPetNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetPetNum|StallBuy:GetPetNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetPrice|StallBuy:GetPrice]](string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetPrice|StallBuy:GetPrice]](string, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetStallerName|StallBuy:GetStallerName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetStallerName|StallBuy:GetStallerName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetStallName|StallBuy:GetStallName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetStallName|StallBuy:GetStallName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetStallType|StallBuy:GetStallType]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetStallType|StallBuy:GetStallType]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/GetTradeTax|StallBuy:GetTradeTax]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/GetTradeTax|StallBuy:GetTradeTax]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/IsHaveObject|StallBuy:IsHaveObject]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/IsHaveObject|StallBuy:IsHaveObject]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/IsPresent|StallBuy:IsPresent]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/StallBuy/IsPresent|StallBuy:IsPresent]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/OpenMessageBuy|StallBuy:OpenMessageBuy]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/StallBuy/OpenMessageBuy|StallBuy:OpenMessageBuy]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STALL_MESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 触发客户端事件 GE_CLOSE_STALL_MESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/OpenMessageFrame|StallBuy:OpenMessageFrame]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/StallBuy/OpenMessageFrame|StallBuy:OpenMessageFrame]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StallBuy/OpenStall|StallBuy:OpenStall]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/StallBuy/OpenStall|StallBuy:OpenStall]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_StallBuy.cpp</small>
|}
|}


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== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- StallBuy/StallBuy.lua
<pre>-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · StallBuy · 窗口操作 · 客户端事件

StallBuy 对象方法
实现类 StallBuy · 19 个方法

调用方式

对象方法以 StallBuy:方法名(参数) 形式调用,例如 StallBuy:GetStallType()。各方法的参数见下表,点方法名进入独立页。 对象名 StallBuy 是全局对象,可直接使用。

方法列表

方法 说明
StallBuy:BuyItem(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:BuyPet(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:CloseStallMessage()
无返回值
触发客户端事件 GE_CLOSE_STALL_MESSAGE、GE_CLOSE_PET_LIST;读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:EnumPet(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetAdvertise()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetDefaultPage()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetGuid()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetItemName(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetPetNum()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetPrice(string, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetStallerName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetStallName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetStallType()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:GetTradeTax()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:IsHaveObject(string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:IsPresent()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:OpenMessageBuy()
无返回值
触发客户端事件 GE_CLOSE_STALL_MESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:OpenMessageFrame()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp
StallBuy:OpenStall()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_StallBuy.cpp


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua
-- StallBuy/StallBuy.lua