Lua接口/客户端函数索引/Player:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
Waylee留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
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<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Player|Player]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Player|Player]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Player 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">Player 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">PlayerMySelf</code> · 75 个方法</div>
<div class="lua-sub">实现类 <code>PlayerMySelf</code> · 75 个方法</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">Player:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetData(string)</code>。各方法的参数见下表,点方法名进入独立页。
对象方法以 <code>Player:方法名(参数)</code> 形式调用,例如 <code>Player:GetData(string)</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">Player</code> 是全局对象,可直接使用。
对象名 <code>Player</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:AgreeJoinTeam(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/AgreeJoinTeam|Player:AgreeJoinTeam]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:AppointLeader(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/AppointLeader|Player:AppointLeader]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:AskChangeCurrentAgname(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/AskChangeCurrentAgname|Player:AskChangeCurrentAgname]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:AskLeanAbility(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/AskLeanAbility|Player:AskLeanAbility]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:ChangePVPMode(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/ChangePVPMode|Player:ChangePVPMode]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:ChangePVPModeWithPassword(number, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/ChangePVPModeWithPassword|Player:ChangePVPModeWithPassword]](number, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:ChangeSwearTitle()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/ChangeSwearTitle|Player:ChangeSwearTitle]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:CheckIfCanDena(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/CheckIfCanDena|Player:CheckIfCanDena]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:CheckSwearTitle(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/CheckSwearTitle|Player:CheckSwearTitle]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:ClearUpdateBtnFlashFlag()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/ClearUpdateBtnFlashFlag|Player:ClearUpdateBtnFlashFlag]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:ConfirmDismissTeam()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/ConfirmDismissTeam|Player:ConfirmDismissTeam]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CONFIRM_DISMISS_TEAM<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_CONFIRM_DISMISS_TEAM<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:CreateDenaObj()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/CreateDenaObj|Player:CreateDenaObj]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:CreateTeamSelf()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/CreateTeamSelf|Player:CreateTeamSelf]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:DismissTeam()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/DismissTeam|Player:DismissTeam]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:DispelBuffByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/DispelBuffByIndex|Player:DispelBuffByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:DispelBuffBySN(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/DispelBuffBySN|Player:DispelBuffBySN]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:DrawSwearTitle()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/DrawSwearTitle|Player:DrawSwearTitle]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:EnumAgname(number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/EnumAgname|Player:EnumAgname]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetAbilityInfo(number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetAbilityInfo|Player:GetAbilityInfo]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetAccMD5String()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetAccMD5String|Player:GetAccMD5String]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetAgnameNum()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetAgnameNum|Player:GetAgnameNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetBuffIconNameByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetBuffIconNameByIndex|Player:GetBuffIconNameByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetBuffNumber()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetBuffNumber|Player:GetBuffNumber]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetBuffSNByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetBuffSNByIndex|Player:GetBuffSNByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetBuffTimeTextByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetBuffTimeTextByIndex|Player:GetBuffTimeTextByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetBuffToolTipsByIndex(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetBuffToolTipsByIndex|Player:GetBuffToolTipsByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetCurrentAgname()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetCurrentAgname|Player:GetCurrentAgname]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetCurTitle()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetCurTitle|Player:GetCurTitle]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetData(string)</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetData|Player:GetData]](string)</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetDenaAttr()</code><br /><small style="color:#657078;">5 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetDenaAttr|Player:GetDenaAttr]]()</code><br /><small class="lua-muted">5 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetGUID()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetGUID|Player:GetGUID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetMyHorse(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetMyHorse|Player:GetMyHorse]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetName()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetName|Player:GetName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetPKMode()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetPKMode|Player:GetPKMode]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetPos()</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetPos|Player:GetPos]]()</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetReputation(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetReputation|Player:GetReputation]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetSkillInfo(number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetSkillInfo|Player:GetSkillInfo]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetTeamMemberGUID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetTeamMemberGUID|Player:GetTeamMemberGUID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetTimeToPeace()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetTimeToPeace|Player:GetTimeToPeace]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetXinfaInfo(number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/GetXinfaInfo|Player:GetXinfaInfo]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:InTeamFollowMode()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/InTeamFollowMode|Player:InTeamFollowMode]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:IsHavePassword()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/IsHavePassword|Player:IsHavePassword]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:IsLeader()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/IsLeader|Player:IsLeader]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:IsLocked()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/IsLocked|Player:IsLocked]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:IsPresent()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/IsPresent|Player:IsPresent]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:KickTeamMember(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/KickTeamMember|Player:KickTeamMember]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:LeaveTeam()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/LeaveTeam|Player:LeaveTeam]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:OpenDismissTeamMsgbox()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/OpenDismissTeamMsgbox|Player:OpenDismissTeamMsgbox]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_DISMISS_TEAM_MSGBOX<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_OPEN_DISMISS_TEAM_MSGBOX<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:PVP_Challenge(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/PVP_Challenge|Player:PVP_Challenge]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MSGBOX_MAKESUREPVPCHALLENGE、GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_MSGBOX_MAKESUREPVPCHALLENGE、GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:PVP_Duel()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/PVP_Duel|Player:PVP_Duel]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:PVP_ShowMenu()</code><br /><small style="color:#657078;">6 个返回值</small>
| <code>[[Lua接口/客户端/Player/PVP_ShowMenu|Player:PVP_ShowMenu]]()</code><br /><small class="lua-muted">6 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:RejectJoinTeam(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/RejectJoinTeam|Player:RejectJoinTeam]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SaveDenaAttr()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SaveDenaAttr|Player:SaveDenaAttr]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SelectMyselfAsTarget()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SelectMyselfAsTarget|Player:SelectMyselfAsTarget]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendAgreeJoinTeam_Apply(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendAgreeJoinTeam_Apply|Player:SendAgreeJoinTeam_Apply]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendAgreeJoinTeam_TeamMemberInvite(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendAgreeJoinTeam_TeamMemberInvite|Player:SendAgreeJoinTeam_TeamMemberInvite]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendAgreeTeamFollow()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendAgreeTeamFollow|Player:SendAgreeTeamFollow]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendAskManualAttr(number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendAskManualAttr|Player:SendAskManualAttr]](number, number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendRefuseTeamFollow()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendRefuseTeamFollow|Player:SendRefuseTeamFollow]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendRejectJoinTeam_Apply(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendRejectJoinTeam_Apply|Player:SendRejectJoinTeam_Apply]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendRejectJoinTeam_TeamMemberInvite(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendRejectJoinTeam_TeamMemberInvite|Player:SendRejectJoinTeam_TeamMemberInvite]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendReliveMessage_Fool()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SendReliveMessage_Fool|Player:SendReliveMessage_Fool]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendReliveMessage_OutGhost()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/SendReliveMessage_OutGhost|Player:SendReliveMessage_OutGhost]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendReliveMessage_Relive()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/SendReliveMessage_Relive|Player:SendReliveMessage_Relive]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SendSpeakerMessage(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/SendSpeakerMessage|Player:SendSpeakerMessage]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SetExpAssgin(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/SetExpAssgin|Player:SetExpAssgin]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SetHorseModel(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SetHorseModel|Player:SetHorseModel]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SetIPRegion(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SetIPRegion|Player:SetIPRegion]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SetNullAgname()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SetNullAgname|Player:SetNullAgname]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:SetSupperPassword()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/SetSupperPassword|Player:SetSupperPassword]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:ShowMySelfContexMenu()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/ShowMySelfContexMenu|Player:ShowMySelfContexMenu]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:StopFollow()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/StopFollow|Player:StopFollow]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:TeamFrame_AskTeamFollow()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/TeamFrame_AskTeamFollow|Player:TeamFrame_AskTeamFollow]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:UseRose(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Player/UseRose|Player:UseRose]](number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Player:YuanBaoToTicket(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Player/YuanBaoToTicket|Player:YuanBaoToTicket]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp</small>
|}
|}


== 多返回值方法 ==
== 多返回值方法 ==
* <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetData</code> → 4 个返回值
* <code>Player:GetData</code> → 4 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetDenaAttr</code> → 5 个返回值
* <code>Player:GetDenaAttr</code> → 5 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">Player:GetPos</code> → 3 个返回值
* <code>Player:GetPos</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">Player:PVP_ShowMenu</code> → 6 个返回值
* <code>Player:PVP_ShowMenu</code> → 6 个返回值




== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- MessageBox_Other/MessageBox_Other.lua
<pre>-- MessageBox_Other/MessageBox_Other.lua
-- ContexMenu/ContexMenu.lua
-- ContexMenu/ContexMenu.lua
-- Agname/Agname.lua
-- Agname/Agname.lua

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · Player · 窗口操作 · 客户端事件

Player 对象方法
实现类 PlayerMySelf · 75 个方法

调用方式

对象方法以 Player:方法名(参数) 形式调用,例如 Player:GetData(string)。各方法的参数见下表,点方法名进入独立页。 对象名 Player 是全局对象,可直接使用。

方法列表

方法 说明
Player:AgreeJoinTeam(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:AppointLeader(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:AskChangeCurrentAgname(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:AskLeanAbility(number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:ChangePVPMode(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:ChangePVPModeWithPassword(number, string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:ChangeSwearTitle()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:CheckIfCanDena(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:CheckSwearTitle(string)
1 个返回值
操作客户端界面
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:ClearUpdateBtnFlashFlag()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:ConfirmDismissTeam()
无返回值
触发客户端事件 GE_CONFIRM_DISMISS_TEAM
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:CreateDenaObj()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:CreateTeamSelf()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:DismissTeam()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:DispelBuffByIndex(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:DispelBuffBySN(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:DrawSwearTitle()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:EnumAgname(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetAbilityInfo(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetAccMD5String()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetAgnameNum()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetBuffIconNameByIndex(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetBuffNumber()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetBuffSNByIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetBuffTimeTextByIndex(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetBuffToolTipsByIndex(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetCurrentAgname()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetCurTitle()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetData(string)
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetDenaAttr()
5 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetGUID()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetMyHorse(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetPKMode()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetPos()
3 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetReputation(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetSkillInfo(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetTeamMemberGUID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetTimeToPeace()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:GetXinfaInfo(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:InTeamFollowMode()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:IsHavePassword()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:IsLeader()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:IsLocked()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:IsPresent()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:KickTeamMember(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:LeaveTeam()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:OpenDismissTeamMsgbox()
无返回值
触发客户端事件 GE_OPEN_DISMISS_TEAM_MSGBOX
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:PVP_Challenge(number)
无返回值
触发客户端事件 GE_MSGBOX_MAKESUREPVPCHALLENGE、GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:PVP_Duel()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:PVP_ShowMenu()
6 个返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:RejectJoinTeam(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SaveDenaAttr()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SelectMyselfAsTarget()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendAgreeJoinTeam_Apply(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendAgreeJoinTeam_TeamMemberInvite(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendAgreeTeamFollow()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendAskManualAttr(number, number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendRefuseTeamFollow()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendRejectJoinTeam_Apply(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendRejectJoinTeam_TeamMemberInvite(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendReliveMessage_Fool()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendReliveMessage_OutGhost()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendReliveMessage_Relive()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SendSpeakerMessage(string)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SetExpAssgin(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SetHorseModel(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SetIPRegion(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SetNullAgname()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:SetSupperPassword()
无返回值
触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:ShowMySelfContexMenu()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:StopFollow()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:TeamFrame_AskTeamFollow()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:UseRose(number, number, number, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp
Player:YuanBaoToTicket(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_PlayerMySelf.cpp

多返回值方法

  • Player:GetData → 4 个返回值
  • Player:GetDenaAttr → 5 个返回值
  • Player:GetPos → 3 个返回值
  • Player:PVP_ShowMenu → 6 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- MessageBox_Other/MessageBox_Other.lua
-- ContexMenu/ContexMenu.lua
-- Agname/Agname.lua
-- LifeSkillsStudy/LifeSkillsStudy.lua