Lua接口/客户端函数索引/全局函数:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
Waylee留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
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__NOTOC__
__NOTOC__
<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/全局函数|全局函数]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/全局函数|全局函数]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">全局函数</div>
<div role="heading" aria-level="2" class="lua-h1">全局函数</div>
<div style="margin-top:6px;color:#657078;">213 个函数,直接作为全局名调用</div>
<div class="lua-sub">213 个函数,直接作为全局名调用</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 界面与提示(77) ==
== 界面与提示(77) ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 函数
! scope="col" class="lua-w44" | 函数
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CallScriptString|CallScriptString]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CallScriptString|CallScriptString]](string, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseAllWindow|CloseAllWindow]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseAllWindow|CloseAllWindow]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseBooth|CloseBooth]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseBooth|CloseBooth]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseFangDaohao|CloseFangDaohao]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseFangDaohao|CloseFangDaohao]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSEDLG_FANGDAOHAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CLOSEDLG_FANGDAOHAO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseInputYuanbao|CloseInputYuanbao]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseInputYuanbao|CloseInputYuanbao]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_INPUT_YUANBAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CLOSE_INPUT_YUANBAO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseMessageBoxCommon|CloseMessageBoxCommon]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseMessageBoxCommon|CloseMessageBoxCommon]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MESSAGEBOX_COMMON_CLOSE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MESSAGEBOX_COMMON_CLOSE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseShopFitting|CloseShopFitting]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseShopFitting|CloseShopFitting]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_SHOP_FITTING;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CLOSE_SHOP_FITTING;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseTitleList|CloseTitleList]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseTitleList|CloseTitleList]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_AGNAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CLOSE_AGNAME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseWindow|CloseWindow]](string, boolean)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CloseWindow|CloseWindow]](string, boolean)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_WINDOW;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CLOSE_WINDOW;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnterQuitWait|EnterQuitWait]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/EnterQuitWait|EnterQuitWait]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnterReconnect|EnterReconnect]](boolean)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/EnterReconnect|EnterReconnect]](boolean)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetDictionaryString|GetDictionaryString]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetDictionaryString|GetDictionaryString]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MessageBoxCommon|MessageBoxCommon]](string, string, string, string, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/MessageBoxCommon|MessageBoxCommon]](string, string, string, string, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MESSAGEBOX_COMMON;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MESSAGEBOX_COMMON;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenAutoSearch|OpenAutoSearch]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenAutoSearch|OpenAutoSearch]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_AUTOSEARCH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_AUTOSEARCH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenBooth|OpenBooth]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenBooth|OpenBooth]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenChangeMinorPasswordDlg|OpenChangeMinorPasswordDlg]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenChangeMinorPasswordDlg|OpenChangeMinorPasswordDlg]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenCharacter|OpenCharacter]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenCharacter|OpenCharacter]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_CHARACTOR;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_CHARACTOR;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenCommonSkillPage|OpenCommonSkillPage]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenCommonSkillPage|OpenCommonSkillPage]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenDlg4ProtectTime|OpenDlg4ProtectTime]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenDlg4ProtectTime|OpenDlg4ProtectTime]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_OPENDLG_FANGDAOHAO、GE_OPENDLG_FOR_SETPROTECTTIME;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_OPENDLG_FANGDAOHAO、GE_OPENDLG_FOR_SETPROTECTTIME;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenEquip|OpenEquip]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenEquip|OpenEquip]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_EQUIP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenFangdao|OpenFangdao]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenFangdao|OpenFangdao]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_FANGDAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_FANGDAO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenLifePage|OpenLifePage]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenLifePage|OpenLifePage]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_LIFE_PAGE、GE_UPDATE_TARGETPET_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_LIFE_PAGE、GE_UPDATE_TARGETPET_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenMinimap|OpenMinimap]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenMinimap|OpenMinimap]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_MINIMAP、GE_OPEN_MINIMAPEXP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_MINIMAP、GE_OPEN_MINIMAPEXP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenMinorPassword|OpenMinorPassword]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenMinorPassword|OpenMinorPassword]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE、GE_MINORPASSWORD_OPEN_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE、GE_MINORPASSWORD_OPEN_SET;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenRidePage|OpenRidePage]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenRidePage|OpenRidePage]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_RIDE_PAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenSetMinorPasswordDlg|OpenSetMinorPasswordDlg]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenSetMinorPasswordDlg|OpenSetMinorPasswordDlg]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_SET_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MINORPASSWORD_OPEN_SET_PASSWORD_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenShimingrenzhengDlg|OpenShimingrenzhengDlg]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenShimingrenzhengDlg|OpenShimingrenzhengDlg]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SHIMINGRENZHENG_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_SHIMINGRENZHENG_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenShopFitting|OpenShopFitting]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenShopFitting|OpenShopFitting]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SHOP_FITTING;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_SHOP_FITTING;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenSkillBook|OpenSkillBook]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenSkillBook|OpenSkillBook]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SKILL_BOOK、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_SKILL_BOOK、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenTargetMenu|OpenTargetMenu]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenTargetMenu|OpenTargetMenu]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenTitleList|OpenTitleList]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenTitleList|OpenTitleList]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_AGNAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_AGNAME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenTodayCampaignList|OpenTodayCampaignList]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenTodayCampaignList|OpenTodayCampaignList]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_TODAY_CAMPAIGN_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_SHOW_TODAY_CAMPAIGN_LIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenUnLockeMinorPasswordDlg|OpenUnLockeMinorPasswordDlg]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenUnLockeMinorPasswordDlg|OpenUnLockeMinorPasswordDlg]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_UNLOCK_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MINORPASSWORD_OPEN_UNLOCK_PASSWORD_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenWindow|OpenWindow]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenWindow|OpenWindow]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_WINDOW;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenWordrefence|OpenWordrefence]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenWordrefence|OpenWordrefence]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ACCOUNT_SAFE、GE_OPEN_WORLDREFERENCE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_ACCOUNT_SAFE、GE_OPEN_WORLDREFERENCE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenYBShopReference|OpenYBShopReference]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OpenYBShopReference|OpenYBShopReference]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_YBSHOPREFERENCE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_YBSHOPREFERENCE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PushEvent|PushEvent]](string, ...)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PushEvent|PushEvent]](string, ...)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PutSkillToMainmenuBar|PutSkillToMainmenuBar]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PutSkillToMainmenuBar|PutSkillToMainmenuBar]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ResetCamera|ResetCamera]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ResetCamera|ResetCamera]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_Function_Name|Set_XSCRIPT_Function_Name]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Set_XSCRIPT_Function_Name|Set_XSCRIPT_Function_Name]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_ParamCount|Set_XSCRIPT_ParamCount]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Set_XSCRIPT_ParamCount|Set_XSCRIPT_ParamCount]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_Parameter|Set_XSCRIPT_Parameter]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Set_XSCRIPT_Parameter|Set_XSCRIPT_Parameter]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_ScriptID|Set_XSCRIPT_ScriptID]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Set_XSCRIPT_ScriptID|Set_XSCRIPT_ScriptID]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetAutoRunTargetNPCName|SetAutoRunTargetNPCName]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SetAutoRunTargetNPCName|SetAutoRunTargetNPCName]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetCurSelMember|SetCurSelMember]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SetCurSelMember|SetCurSelMember]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetDefaultMouse|SetDefaultMouse]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SetDefaultMouse|SetDefaultMouse]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetGlobalInteger|SetGlobalInteger]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SetGlobalInteger|SetGlobalInteger]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetMainTargetFromList|SetMainTargetFromList]](number, boolean, boolean)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SetMainTargetFromList|SetMainTargetFromList]](number, boolean, boolean)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetMenuBarPageNumber|SetMenuBarPageNumber]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SetMenuBarPageNumber|SetMenuBarPageNumber]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetNotifyTip|SetNotifyTip]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SetNotifyTip|SetNotifyTip]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetSoftKeyAim|SetSoftKeyAim]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SetSoftKeyAim|SetSoftKeyAim]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SET_SOFTKEY_AIM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_SET_SOFTKEY_AIM;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetTimer|SetTimer]](string, string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SetTimer|SetTimer]](string, string, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Script/GMUITimer.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Show_Team_Func_Menu|Show_Team_Func_Menu]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Show_Team_Func_Menu|Show_Team_Func_Menu]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU、GE_SHOW_TEAM_FUNC_MENU_LEADER、GE_SHOW_TEAM_FUNC_MENU_MEMBER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_SHOW_CONTEXMENU、GE_SHOW_TEAM_FUNC_MENU_LEADER、GE_SHOW_TEAM_FUNC_MENU_MEMBER;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Show_Team_Member_Pet_Menu|Show_Team_Member_Pet_Menu]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Show_Team_Member_Pet_Menu|Show_Team_Member_Pet_Menu]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowAcceptChangePVPMode|ShowAcceptChangePVPMode]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowAcceptChangePVPMode|ShowAcceptChangePVPMode]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MENU_SHOWACCEPTCHANGEPVP、GE_OPEN_PKDESC;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MENU_SHOWACCEPTCHANGEPVP、GE_OPEN_PKDESC;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowChangePVPMode|ShowChangePVPMode]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowChangePVPMode|ShowChangePVPMode]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MENU_SHOWCHANGEPVP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_MENU_SHOWCHANGEPVP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowContexMenu|ShowContexMenu]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowContexMenu|ShowContexMenu]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowNotice|ShowNotice]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowNotice|ShowNotice]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowPacket|ShowPacket]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowPacket|ShowPacket]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PACKET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_PACKET;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowSystemInfo|ShowSystemInfo]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/ShowSystemInfo|ShowSystemInfo]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowSystemTipInfo|ShowSystemTipInfo]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowSystemTipInfo|ShowSystemTipInfo]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SYSTEM_TIP_INFO_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_SYSTEM_TIP_INFO_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowTeamInfoDlg|ShowTeamInfoDlg]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ShowTeamInfoDlg|ShowTeamInfoDlg]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_OPEN_TEAMINFO_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TEAM_OPEN_TEAMINFO_DLG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleComposeWnd|ToggleComposeWnd]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleComposeWnd|ToggleComposeWnd]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_COMPOSE_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_COMPOSE_WINDOW;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleContainer|ToggleContainer]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleContainer|ToggleContainer]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_CONTAINER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_CONTAINER;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleLargeMap|ToggleLargeMap]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleLargeMap|ToggleLargeMap]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_LARGEMAP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_LARGEMAP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleMission|ToggleMission]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleMission|ToggleMission]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_MISSION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_MISSION;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleMissionOutLine|ToggleMissionOutLine]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleMissionOutLine|ToggleMissionOutLine]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_MISSION_OUTLINE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_MISSION_OUTLINE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/TogglePetPage|TogglePetPage]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/TogglePetPage|TogglePetPage]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE、GE_PROGRESSBAR_SHOW、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_PET_PAGE、GE_PROGRESSBAR_SHOW、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleSceneMap|ToggleSceneMap]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleSceneMap|ToggleSceneMap]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SCENEMAP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_SCENEMAP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleSkillBook|ToggleSkillBook]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleSkillBook|ToggleSkillBook]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_SKILL_BOOK、GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CLOSE_SKILL_BOOK、GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleWindow|ToggleWindow]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleWindow|ToggleWindow]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGGLE_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGGLE_WINDOW;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleYuanbaoShop|ToggleYuanbaoShop]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToggleYuanbaoShop|ToggleYuanbaoShop]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGGLE_YUANBAOSHOP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGGLE_YUANBAOSHOP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/TurnMenuBar|TurnMenuBar]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/TurnMenuBar|TurnMenuBar]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_MENUBAR_2;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_MENUBAR_2;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Update_PartyFrame_Menu|Update_PartyFrame_Menu]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Update_PartyFrame_Menu|Update_PartyFrame_Menu]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ON_TEAM_UPDATE_PARTYFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_ON_TEAM_UPDATE_PARTYFRAME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UpdateDoubleExpData|UpdateDoubleExpData]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/UpdateDoubleExpData|UpdateDoubleExpData]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UpdateMinimap|UpdateMinimap]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/UpdateMinimap|UpdateMinimap]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UpdatePlayerList|UpdatePlayerList]](boolean)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/UpdatePlayerList|UpdatePlayerList]](boolean)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|}
|}


== 角色、物品与对象(17) ==
== 角色、物品与对象(17) ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 函数
! scope="col" class="lua-w44" | 函数
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AcceptRide|AcceptRide]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AcceptRide|AcceptRide]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskDetailByGuid|AskDetailByGuid]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskDetailByGuid|AskDetailByGuid]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskEquipDetial|AskEquipDetial]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskEquipDetial|AskEquipDetial]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskEvaluateAndLevelup|AskEvaluateAndLevelup]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskEvaluateAndLevelup|AskEvaluateAndLevelup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EVALUATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_EVALUATE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskLevelUp|AskLevelUp]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskLevelUp|AskLevelUp]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskLevelUpAfterValidate|AskLevelUpAfterValidate]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskLevelUpAfterValidate|AskLevelUpAfterValidate]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskNewLevelUpCode|AskNewLevelUpCode]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskNewLevelUpCode|AskNewLevelUpCode]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskRet2SelServer|AskRet2SelServer]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AskRet2SelServer|AskRet2SelServer]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CacheMainTarget|CacheMainTarget]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CacheMainTarget|CacheMainTarget]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DisbandRide|DisbandRide]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DisbandRide|DisbandRide]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EquipItem|EquipItem]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/EquipItem|EquipItem]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMountID|GetMountID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetMountID|GetMountID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetPlayerFromList|GetPlayerFromList]](number)</code><br /><small style="color:#657078;">6 个返回值</small>
| <code>[[Lua接口/客户端/GetPlayerFromList|GetPlayerFromList]](number)</code><br /><small class="lua-muted">6 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetRideStatic|GetRideStatic]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetRideStatic|GetRideStatic]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetTargetPlayerGUID|GetTargetPlayerGUID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetTargetPlayerGUID|GetTargetPlayerGUID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/InviteRide|InviteRide]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/InviteRide|InviteRide]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsItemExist|IsItemExist]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/IsItemExist|IsItemExist]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|}
|}


== 系统与设置(17) ==
== 系统与设置(17) ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 函数
! scope="col" class="lua-w44" | 函数
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ClearAllTimer|ClearAllTimer]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ClearAllTimer|ClearAllTimer]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Script/GMUITimer.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/KillTimer|KillTimer]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/KillTimer|KillTimer]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Script/GMUITimer.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlaySound|PlaySound]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PlaySound|PlaySound]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuitApplication|QuitApplication]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuitApplication|QuitApplication]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_QUEST_QUIT_GAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_QUEST_QUIT_GAME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SafeBox|SafeBox]](string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SafeBox|SafeBox]](string, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUT_MONEY、GE_SAFEBOX_UNLOCK_CONFIRM、GE_SAFEBOX_LOCK_CONFIRM、GE_CLOSE_SAFEBOX_CONFIRM、GE_CLOSE_INPUT_MONEY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TOGLE_INPUT_MONEY、GE_SAFEBOX_UNLOCK_CONFIRM、GE_SAFEBOX_LOCK_CONFIRM、GE_CLOSE_SAFEBOX_CONFIRM、GE_CLOSE_INPUT_MONEY;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Send_XSCRIPT|Send_XSCRIPT]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Send_XSCRIPT|Send_XSCRIPT]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendAUTOMove|SendAUTOMove]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendAUTOMove|SendAUTOMove]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendChatMessage|SendChatMessage]](string, string, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendChatMessage|SendChatMessage]](string, string, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendGMCommand|SendGMCommand]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendGMCommand|SendGMCommand]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendModifyMinorPassword|SendModifyMinorPassword]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendModifyMinorPassword|SendModifyMinorPassword]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendSafeSignMsg|SendSafeSignMsg]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendSafeSignMsg|SendSafeSignMsg]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendScrollInfo|SendScrollInfo]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendScrollInfo|SendScrollInfo]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SET_SCROLLINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_SET_SCROLLINFO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendSetMinorPassword|SendSetMinorPassword]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendSetMinorPassword|SendSetMinorPassword]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendSetProtectTimeMsg|SendSetProtectTimeMsg]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SendSetProtectTimeMsg|SendSetProtectTimeMsg]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ServerLogin|ServerLogin]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ServerLogin|ServerLogin]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UTF8Length|UTF8Length]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/UTF8Length|UTF8Length]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMScriptSystm.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Script/GMScriptSystm.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UTF8Prefix|UTF8Prefix]](string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/UTF8Prefix|UTF8Prefix]](string, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMScriptSystm.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Script/GMScriptSystm.cpp</small>
|}
|}


== 其他(102) ==
== 其他(102) ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 函数
! scope="col" class="lua-w44" | 函数
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AnswerLevelUpCode|AnswerLevelUpCode]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AnswerLevelUpCode|AnswerLevelUpCode]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AutoHit|AutoHit]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AutoHit|AutoHit]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AutoRunToTarget|AutoRunToTarget]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AutoRunToTarget|AutoRunToTarget]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AxTrace|AxTrace]](number, number, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/AxTrace|AxTrace]](number, number, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/BankAcquireListWithPW|BankAcquireListWithPW]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/BankAcquireListWithPW|BankAcquireListWithPW]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CancelLockAfterConfirm|CancelLockAfterConfirm]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CancelLockAfterConfirm|CancelLockAfterConfirm]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CancelQuitWait|CancelQuitWait]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CancelQuitWait|CancelQuitWait]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Clear_XSCRIPT|Clear_XSCRIPT]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Clear_XSCRIPT|Clear_XSCRIPT]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CollectMissionOutline|CollectMissionOutline]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/CollectMissionOutline|CollectMissionOutline]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ComposeItem_Begin|ComposeItem_Begin]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ComposeItem_Begin|ComposeItem_Begin]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ComposeItem_Cancel|ComposeItem_Cancel]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ComposeItem_Cancel|ComposeItem_Cancel]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PROGRESSBAR_HIDE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_PROGRESSBAR_HIDE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ConvertStringToURLCoding|ConvertStringToURLCoding]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/ConvertStringToURLCoding|ConvertStringToURLCoding]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DiscardItem|DiscardItem]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DiscardItem|DiscardItem]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DiscardItemCancelLocked|DiscardItemCancelLocked]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DiscardItemCancelLocked|DiscardItemCancelLocked]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DuelAccept|DuelAccept]](string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DuelAccept|DuelAccept]](string, string, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DuelByGuid_OKClicked|DuelByGuid_OKClicked]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DuelByGuid_OKClicked|DuelByGuid_OKClicked]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DuelByName_OKClicked|DuelByName_OKClicked]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DuelByName_OKClicked|DuelByName_OKClicked]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnumAction|EnumAction]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/EnumAction|EnumAction]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnumCampaign|EnumCampaign]](number, number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/EnumCampaign|EnumCampaign]](number, number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnumMethod|EnumMethod]](number, number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/EnumMethod|EnumMethod]](number, number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/FakeObj_SetCamera|FakeObj_SetCamera]](string, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/FakeObj_SetCamera|FakeObj_SetCamera]](string, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/FindFriendQuery|FindFriendQuery]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/FindFriendQuery|FindFriendQuery]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_NOTIFY_INPUT_YAOQIU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_ZHENGYOUPT_NOTIFY_INPUT_YAOQIU;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/FlashTeamButton|FlashTeamButton]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/FlashTeamButton|FlashTeamButton]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_NOTIFY_APPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_TEAM_NOTIFY_APPLY;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ForceUnLockMinorPassword|ForceUnLockMinorPassword]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ForceUnLockMinorPassword|ForceUnLockMinorPassword]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Get_XParam_INT|Get_XParam_INT]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Get_XParam_INT|Get_XParam_INT]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Get_XParam_STR|Get_XParam_STR]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Get_XParam_STR|Get_XParam_STR]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetActionNum|GetActionNum]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetActionNum|GetActionNum]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCampaignCount|GetCampaignCount]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetCampaignCount|GetCampaignCount]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurClientSize|GetCurClientSize]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/GetCurClientSize|GetCurClientSize]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurMousePos|GetCurMousePos]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/GetCurMousePos|GetCurMousePos]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurrentSceneName|GetCurrentSceneName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetCurrentSceneName|GetCurrentSceneName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurrentSceneNameById|GetCurrentSceneNameById]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetCurrentSceneNameById|GetCurrentSceneNameById]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurrentTime|GetCurrentTime]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetCurrentTime|GetCurrentTime]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetGlobalInteger|GetGlobalInteger]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetGlobalInteger|GetGlobalInteger]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetItemBindStatus|GetItemBindStatus]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetItemBindStatus|GetItemBindStatus]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMasterName|GetMasterName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetMasterName|GetMasterName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMethodNumber|GetMethodNumber]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/GetMethodNumber|GetMethodNumber]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMissionOutlineInfo|GetMissionOutlineInfo]](number, number)</code><br /><small style="color:#657078;">10 个返回值</small>
| <code>[[Lua接口/客户端/GetMissionOutlineInfo|GetMissionOutlineInfo]](number, number)</code><br /><small class="lua-muted">10 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMissionOutlineNum|GetMissionOutlineNum]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetMissionOutlineNum|GetMissionOutlineNum]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMousePos|GetMousePos]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/GetMousePos|GetMousePos]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetOperationType|GetOperationType]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetOperationType|GetOperationType]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetSceneID|GetSceneID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetSceneID|GetSceneID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetSceneSize|GetSceneSize]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/GetSceneSize|GetSceneSize]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetShopType|GetShopType]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetShopType|GetShopType]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetSkillImage|GetSkillImage]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetSkillImage|GetSkillImage]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillLevel|GetStudySkillLevel]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetStudySkillLevel|GetStudySkillLevel]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillMoney|GetStudySkillMoney]](number, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/GetStudySkillMoney|GetStudySkillMoney]](number, number)</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillMS|GetStudySkillMS]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetStudySkillMS|GetStudySkillMS]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillName|GetStudySkillName]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetStudySkillName|GetStudySkillName]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetUplevelXinfaSpendExp|GetUplevelXinfaSpendExp]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetUplevelXinfaSpendExp|GetUplevelXinfaSpendExp]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetUplevelXinfaSpendMoney|GetUplevelXinfaSpendMoney]](number, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/GetUplevelXinfaSpendMoney|GetUplevelXinfaSpendMoney]](number, number)</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetXinfaLevel|GetXinfaLevel]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/GetXinfaLevel|GetXinfaLevel]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsIdleLogic|IsIdleLogic]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/IsIdleLogic|IsIdleLogic]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsInStall|IsInStall]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/IsInStall|IsInStall]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsMinorPwdSetup|IsMinorPwdSetup]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/IsMinorPwdSetup|IsMinorPwdSetup]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsMoveLogic|IsMoveLogic]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/IsMoveLogic|IsMoveLogic]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsWindowShow|IsWindowShow]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/IsWindowShow|IsWindowShow]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LockAfterConfirm|LockAfterConfirm]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LockAfterConfirm|LockAfterConfirm]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Lua_SetProtectTime|Lua_SetProtectTime]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Lua_SetProtectTime|Lua_SetProtectTime]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGEPROTECTTIME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_CHANGEPROTECTTIME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ModifyMinorPassword|ModifyMinorPassword]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ModifyMinorPassword|ModifyMinorPassword]](string, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MouseCmd_ShopFittingSet|MouseCmd_ShopFittingSet]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/MouseCmd_ShopFittingSet|MouseCmd_ShopFittingSet]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MsgBall|MsgBall]](string, number, string)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/MsgBall|MsgBall]](string, number, string)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMMessageBall.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMMessageBall.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/NewUserCard|NewUserCard]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/NewUserCard|NewUserCard]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEWUSERCARD_CHECK_RESULT、GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEWUSERCARD_CHECK_RESULT、GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OtherInfoPage|OtherInfoPage]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/OtherInfoPage|OtherInfoPage]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_OTHER_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_OPEN_OTHER_INFO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PopSystemNotice|PopSystemNotice]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PopSystemNotice|PopSystemNotice]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearAddFriend|PrepearAddFriend]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PrepearAddFriend|PrepearAddFriend]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearAsunder|PrepearAsunder]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PrepearAsunder|PrepearAsunder]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearBuyMult|PrepearBuyMult]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PrepearBuyMult|PrepearBuyMult]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearExchange|PrepearExchange]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PrepearExchange|PrepearExchange]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearSale|PrepearSale]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PrepearSale|PrepearSale]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PushDebugMessage|PushDebugMessage]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/PushDebugMessage|PushDebugMessage]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameAcceptClicked|QuestFrameAcceptClicked]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuestFrameAcceptClicked|QuestFrameAcceptClicked]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameMissionAbnegate|QuestFrameMissionAbnegate]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuestFrameMissionAbnegate|QuestFrameMissionAbnegate]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameMissionComplete|QuestFrameMissionComplete]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuestFrameMissionComplete|QuestFrameMissionComplete]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameMissionContinue|QuestFrameMissionContinue]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuestFrameMissionContinue|QuestFrameMissionContinue]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameOptionClicked|QuestFrameOptionClicked]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuestFrameOptionClicked|QuestFrameOptionClicked]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameRefuseClicked|QuestFrameRefuseClicked]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/QuestFrameRefuseClicked|QuestFrameRefuseClicked]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RepairAll|RepairAll]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RepairAll|RepairAll]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RepairOne|RepairOne]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RepairOne|RepairOne]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestAddOrEditFindFriendInfo|RequestAddOrEditFindFriendInfo]](number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestAddOrEditFindFriendInfo|RequestAddOrEditFindFriendInfo]](number, number, number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestDeleteFindFriendInfo|RequestDeleteFindFriendInfo]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestDeleteFindFriendInfo|RequestDeleteFindFriendInfo]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestFindFriendDetailInfo|RequestFindFriendDetailInfo]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestFindFriendDetailInfo|RequestFindFriendDetailInfo]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_PLAYERDETAILINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_PLAYERDETAILINFO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestFindFriendList|RequestFindFriendList]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestFindFriendList|RequestFindFriendList]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_SEARCHPLAYERLIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_SEARCHPLAYERLIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestSearchFindFriendInfo|RequestSearchFindFriendInfo]](number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestSearchFindFriendInfo|RequestSearchFindFriendInfo]](number, number, number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestServerNoteLog|RequestServerNoteLog]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestServerNoteLog|RequestServerNoteLog]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestVoteFindFriendInfo|RequestVoteFindFriendInfo]](number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RequestVoteFindFriendInfo|RequestVoteFindFriendInfo]](number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RestoreShopFitting|RestoreShopFitting]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RestoreShopFitting|RestoreShopFitting]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RevengeAccept|RevengeAccept]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/RevengeAccept|RevengeAccept]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SkillsStudyFrame_study|SkillsStudyFrame_study]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SkillsStudyFrame_study|SkillsStudyFrame_study]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StopMove|StopMove]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/StopMove|StopMove]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToAUTOHit|ToAUTOHit]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/ToAUTOHit|ToAUTOHit]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_YESNO<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_YESNO<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UnLockMinorPassword|UnLockMinorPassword]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/UnLockMinorPassword|UnLockMinorPassword]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRAskTime|WRAskTime]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/WRAskTime|WRAskTime]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRBOSSTblCollectVisiableContex|WRBOSSTblCollectVisiableContex]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/WRBOSSTblCollectVisiableContex|WRBOSSTblCollectVisiableContex]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRBOSSTblGetContexInfo|WRBOSSTblGetContexInfo]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/WRBOSSTblGetContexInfo|WRBOSSTblGetContexInfo]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRCollectVisiableContex|WRCollectVisiableContex]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/WRCollectVisiableContex|WRCollectVisiableContex]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRCollectVisiableContexEx|WRCollectVisiableContexEx]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/WRCollectVisiableContexEx|WRCollectVisiableContexEx]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetContexType|WRGetContexType]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/WRGetContexType|WRGetContexType]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetTitle|WRGetTitle]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/WRGetTitle|WRGetTitle]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetVisiableContex|WRGetVisiableContex]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/WRGetVisiableContex|WRGetVisiableContex]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetVisiableContexCount|WRGetVisiableContexCount]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/WRGetVisiableContexCount|WRGetVisiableContexCount]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetVisiableContexID|WRGetVisiableContexID]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/WRGetVisiableContexID|WRGetVisiableContexID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script.cpp</small>
|}
|}




</div>
</div>

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · 全局函数 · 窗口操作 · 客户端事件

全局函数
213 个函数,直接作为全局名调用

界面与提示(77)

函数 说明
CallScriptString(string, string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CloseAllWindow()
无返回值
操作客户端界面
Game/Interface/GMGameInterface_Script.cpp
CloseBooth()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
CloseFangDaohao()
无返回值
触发客户端事件 GE_CLOSEDLG_FANGDAOHAO;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CloseInputYuanbao()
无返回值
触发客户端事件 GE_CLOSE_INPUT_YUANBAO;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CloseMessageBoxCommon()
无返回值
触发客户端事件 GE_MESSAGEBOX_COMMON_CLOSE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CloseShopFitting()
无返回值
触发客户端事件 GE_CLOSE_SHOP_FITTING;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CloseTitleList()
无返回值
触发客户端事件 GE_CLOSE_AGNAME;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CloseWindow(string, boolean)
无返回值
触发客户端事件 GE_CLOSE_WINDOW;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
EnterQuitWait(number)
无返回值
触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
EnterReconnect(boolean)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetDictionaryString(string)
1 个返回值
操作客户端界面
Game/Interface/GMGameInterface_Script.cpp
MessageBoxCommon(string, string, string, string, string)
无返回值
触发客户端事件 GE_MESSAGEBOX_COMMON;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenAutoSearch()
无返回值
触发客户端事件 GE_OPEN_AUTOSEARCH;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenBooth()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
OpenChangeMinorPasswordDlg()
无返回值
触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenCharacter(number)
无返回值
触发客户端事件 GE_OPEN_CHARACTOR;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenCommonSkillPage()
无返回值
触发客户端事件 GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenDlg4ProtectTime()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_OPENDLG_FANGDAOHAO、GE_OPENDLG_FOR_SETPROTECTTIME;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenEquip(number)
无返回值
触发客户端事件 GE_OPEN_EQUIP;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenFangdao()
无返回值
触发客户端事件 GE_OPEN_FANGDAO;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenLifePage()
无返回值
触发客户端事件 GE_TOGLE_LIFE_PAGE、GE_UPDATE_TARGETPET_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenMinimap(string)
无返回值
触发客户端事件 GE_OPEN_MINIMAP、GE_OPEN_MINIMAPEXP;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenMinorPassword()
无返回值
触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE、GE_MINORPASSWORD_OPEN_SET;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenRidePage()
无返回值
触发客户端事件 GE_OPEN_RIDE_PAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenSetMinorPasswordDlg()
无返回值
触发客户端事件 GE_MINORPASSWORD_OPEN_SET_PASSWORD_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenShimingrenzhengDlg()
无返回值
触发客户端事件 GE_OPEN_SHIMINGRENZHENG_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenShopFitting()
无返回值
触发客户端事件 GE_OPEN_SHOP_FITTING;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenSkillBook()
无返回值
触发客户端事件 GE_TOGLE_SKILL_BOOK、GE_PROGRESSBAR_WIDTH;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenTargetMenu()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenTitleList()
无返回值
触发客户端事件 GE_OPEN_AGNAME;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenTodayCampaignList()
无返回值
触发客户端事件 GE_SHOW_TODAY_CAMPAIGN_LIST;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenUnLockeMinorPasswordDlg()
无返回值
触发客户端事件 GE_MINORPASSWORD_OPEN_UNLOCK_PASSWORD_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenWindow(string)
无返回值
触发客户端事件 GE_OPEN_WINDOW;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenWordrefence(string)
无返回值
触发客户端事件 GE_OPEN_ACCOUNT_SAFE、GE_OPEN_WORLDREFERENCE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OpenYBShopReference(string)
无返回值
触发客户端事件 GE_OPEN_YBSHOPREFERENCE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PushEvent(string, ...)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PutSkillToMainmenuBar(number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ResetCamera()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
Set_XSCRIPT_Function_Name(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Set_XSCRIPT_ParamCount(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Set_XSCRIPT_Parameter(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Set_XSCRIPT_ScriptID(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetAutoRunTargetNPCName(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetCurSelMember(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetDefaultMouse()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetGlobalInteger(number, string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
SetMainTargetFromList(number, boolean, boolean)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetMenuBarPageNumber(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetNotifyTip(string)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetSoftKeyAim(string)
无返回值
触发客户端事件 GE_SET_SOFTKEY_AIM;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SetTimer(string, string, number)
1 个返回值
实现体未体现明确的外部效果
Game/Script/GMUITimer.cpp
Show_Team_Func_Menu(number)
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU、GE_SHOW_TEAM_FUNC_MENU_LEADER、GE_SHOW_TEAM_FUNC_MENU_MEMBER;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Show_Team_Member_Pet_Menu()
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowAcceptChangePVPMode(number)
无返回值
触发客户端事件 GE_MENU_SHOWACCEPTCHANGEPVP、GE_OPEN_PKDESC;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowChangePVPMode()
无返回值
触发客户端事件 GE_MENU_SHOWCHANGEPVP;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowContexMenu(string)
无返回值
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowNotice(string)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowPacket()
无返回值
触发客户端事件 GE_OPEN_PACKET;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowSystemInfo(string)
1 个返回值
触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowSystemTipInfo(string)
无返回值
触发客户端事件 GE_OPEN_SYSTEM_TIP_INFO_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ShowTeamInfoDlg(number)
无返回值
触发客户端事件 GE_TEAM_OPEN_TEAMINFO_DLG;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleComposeWnd()
无返回值
触发客户端事件 GE_TOGLE_COMPOSE_WINDOW;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleContainer()
无返回值
触发客户端事件 GE_TOGLE_CONTAINER;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleLargeMap(string)
无返回值
触发客户端事件 GE_TOGLE_LARGEMAP;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleMission()
无返回值
触发客户端事件 GE_TOGLE_MISSION;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleMissionOutLine()
无返回值
触发客户端事件 GE_TOGLE_MISSION_OUTLINE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
TogglePetPage()
无返回值
触发客户端事件 GE_TOGLE_PET_PAGE、GE_PROGRESSBAR_SHOW、GE_PROGRESSBAR_WIDTH;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleSceneMap(string)
无返回值
触发客户端事件 GE_TOGLE_SCENEMAP;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleSkillBook()
无返回值
触发客户端事件 GE_CLOSE_SKILL_BOOK、GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleWindow(string)
无返回值
触发客户端事件 GE_TOGGLE_WINDOW;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToggleYuanbaoShop()
无返回值
触发客户端事件 GE_TOGGLE_YUANBAOSHOP;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
TurnMenuBar(string)
无返回值
触发客户端事件 GE_OPEN_MENUBAR_2;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Update_PartyFrame_Menu()
无返回值
触发客户端事件 GE_ON_TEAM_UPDATE_PARTYFRAME;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
UpdateDoubleExpData()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
UpdateMinimap()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
UpdatePlayerList(boolean)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp

角色、物品与对象(17)

函数 说明
AcceptRide(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskDetailByGuid(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskEquipDetial()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskEvaluateAndLevelup()
无返回值
触发客户端事件 GE_OPEN_EVALUATE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskLevelUp(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskLevelUpAfterValidate()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskNewLevelUpCode()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AskRet2SelServer()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CacheMainTarget()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
DisbandRide()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
EquipItem(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetMountID()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetPlayerFromList(number)
6 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetRideStatic(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetTargetPlayerGUID()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
InviteRide()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
IsItemExist(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp

系统与设置(17)

函数 说明
ClearAllTimer()
无返回值
实现体未体现明确的外部效果
Game/Script/GMUITimer.cpp
KillTimer(number)
1 个返回值
实现体未体现明确的外部效果
Game/Script/GMUITimer.cpp
PlaySound(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
QuitApplication(string)
无返回值
触发客户端事件 GE_QUEST_QUIT_GAME;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SafeBox(string, number)
1 个返回值
触发客户端事件 GE_TOGLE_INPUT_MONEY、GE_SAFEBOX_UNLOCK_CONFIRM、GE_SAFEBOX_LOCK_CONFIRM、GE_CLOSE_SAFEBOX_CONFIRM、GE_CLOSE_INPUT_MONEY;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Send_XSCRIPT()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SendAUTOMove(number, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
SendChatMessage(string, string, number, number, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
SendGMCommand(string)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
SendModifyMinorPassword(string)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SendSafeSignMsg()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
SendScrollInfo(string)
无返回值
触发客户端事件 GE_SET_SCROLLINFO;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SendSetMinorPassword(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
SendSetProtectTimeMsg(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
ServerLogin()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
UTF8Length(string)
1 个返回值
实现体未体现明确的外部效果
Game/Script/GMScriptSystm.cpp
UTF8Prefix(string, number)
1 个返回值
实现体未体现明确的外部效果
Game/Script/GMScriptSystm.cpp

其他(102)

函数 说明
AnswerLevelUpCode(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AutoHit(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AutoRunToTarget(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
AxTrace(number, number, string)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
BankAcquireListWithPW(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CancelLockAfterConfirm()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CancelQuitWait()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Clear_XSCRIPT()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
CollectMissionOutline()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ComposeItem_Begin(number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ComposeItem_Cancel(number, number)
无返回值
触发客户端事件 GE_PROGRESSBAR_HIDE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ConvertStringToURLCoding(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
DiscardItem()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
DiscardItemCancelLocked()
无返回值
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
DuelAccept(string, string, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
DuelByGuid_OKClicked(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
DuelByName_OKClicked(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
EnumAction(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
EnumCampaign(number, number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
EnumMethod(number, number)
3 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
FakeObj_SetCamera(string, number, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
FindFriendQuery(number, number)
无返回值
触发客户端事件 GE_ZHENGYOUPT_NOTIFY_INPUT_YAOQIU;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
FlashTeamButton(number)
无返回值
触发客户端事件 GE_TEAM_NOTIFY_APPLY;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ForceUnLockMinorPassword()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Get_XParam_INT(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Get_XParam_STR(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetActionNum(string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetCampaignCount(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetCurClientSize()
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetCurMousePos()
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetCurrentSceneName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetCurrentSceneNameById(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetCurrentTime()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetGlobalInteger(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetItemBindStatus(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetMasterName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetMethodNumber(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetMissionOutlineInfo(number, number)
10 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetMissionOutlineNum(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetMousePos()
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetOperationType()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetSceneID()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetSceneSize()
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetShopType(string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
GetSkillImage(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetStudySkillLevel(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetStudySkillMoney(number, number)
4 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetStudySkillMS(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetStudySkillName(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetUplevelXinfaSpendExp(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetUplevelXinfaSpendMoney(number, number)
4 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
GetXinfaLevel(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
IsIdleLogic()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
IsInStall()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
IsMinorPwdSetup()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
IsMoveLogic()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
IsWindowShow(string)
1 个返回值
操作客户端界面
Game/Interface/GMGameInterface_Script.cpp
LockAfterConfirm()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
Lua_SetProtectTime(number, number)
无返回值
触发客户端事件 GE_CHANGEPROTECTTIME;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ModifyMinorPassword(string, string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
MouseCmd_ShopFittingSet()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
MsgBall(string, number, string)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMMessageBall.cpp
NewUserCard(string)
无返回值
触发客户端事件 GE_NEWUSERCARD_CHECK_RESULT、GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
OtherInfoPage()
无返回值
触发客户端事件 GE_OPEN_OTHER_INFO;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PopSystemNotice()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PrepearAddFriend()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PrepearAsunder()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PrepearBuyMult()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PrepearExchange()
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PrepearSale()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
PushDebugMessage(string)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
QuestFrameAcceptClicked()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
QuestFrameMissionAbnegate(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
QuestFrameMissionComplete(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
QuestFrameMissionContinue()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
QuestFrameOptionClicked(number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
QuestFrameRefuseClicked()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RepairAll()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RepairOne()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
RequestAddOrEditFindFriendInfo(number, number, number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RequestDeleteFindFriendInfo(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RequestFindFriendDetailInfo(number, number, number)
无返回值
触发客户端事件 GE_ZHENGYOUPT_RESPONSE_PLAYERDETAILINFO;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RequestFindFriendList(number, number)
无返回值
触发客户端事件 GE_ZHENGYOUPT_RESPONSE_SEARCHPLAYERLIST;读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RequestSearchFindFriendInfo(number, number, number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RequestServerNoteLog(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RequestVoteFindFriendInfo(number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RestoreShopFitting()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
RevengeAccept()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
SkillsStudyFrame_study(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
StopMove()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
ToAUTOHit()
无返回值
触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_YESNO
Game/Interface/GMGameInterface_Script.cpp
UnLockMinorPassword(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
WRAskTime()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script.cpp
WRBOSSTblCollectVisiableContex(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRBOSSTblGetContexInfo(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRCollectVisiableContex(number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRCollectVisiableContexEx(number, number, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRGetContexType(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRGetTitle(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRGetVisiableContex(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRGetVisiableContexCount()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp
WRGetVisiableContexID(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script.cpp