Lua接口/客户端函数索引/Talk:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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<div class="lua-reference | <div class="lua-reference"> | ||
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Talk|Talk]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] | [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Talk|Talk]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] | ||
<div | <div class="lua-lead"> | ||
<div role="heading" aria-level="2" | <div role="heading" aria-level="2" class="lua-h1">Talk 对象方法</div> | ||
<div | <div class="lua-sub">实现类 <code>Talk</code> · 43 个方法</div> | ||
</div> | </div> | ||
== 调用方式 == | == 调用方式 == | ||
对象方法以 <code | 对象方法以 <code>Talk:方法名(参数)</code> 形式调用,例如 <code>Talk:HandleHistoryAction(string, string, string)</code>。各方法的参数见下表,点方法名进入独立页。 | ||
对象名 <code | 对象名 <code>Talk</code> 是全局对象,可直接使用。 | ||
== 方法列表 == | == 方法列表 == | ||
{| class="wikitable | {| class="wikitable" | ||
! scope="col" | ! scope="col" class="lua-w46" | 方法 | ||
! scope="col | ! scope="col" | 说明 | ||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ChangeCurrentChannel|Talk:ChangeCurrentChannel]](string, string, number)</code><br /><small class="lua-muted">2 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ClearTab|Talk:ClearTab]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ConfigTab|Talk:ConfigTab]](string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ConfigTabFinish|Talk:ConfigTabFinish]](string, string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ContexMenuTalk|Talk:ContexMenuTalk]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/CreateTab|Talk:CreateTab]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/CreateTabFinish|Talk:CreateTabFinish]](string, string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/DelPingBi|Talk:DelPingBi]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/DisclosureToGM|Talk:DisclosureToGM]](string, string, string, number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/EnumChatMood|Talk:EnumChatMood]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetChannel|Talk:GetChannel]](number)</code><br /><small class="lua-muted">2 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetChannelHeader|Talk:GetChannelHeader]](string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetChannelNumber|Talk:GetChannelNumber]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetChannelType|Talk:GetChannelType]](string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetCurInputLanguage|Talk:GetCurInputLanguage]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetCurrentSelectName|Talk:GetCurrentSelectName]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetCurTab|Talk:GetCurTab]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetHyperLinkString|Talk:GetHyperLinkString]](string, string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetPingBiName|Talk:GetPingBiName]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetPingBiNum|Talk:GetPingBiNum]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/GetTalkTemplateString|Talk:GetTalkTemplateString]](string, string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/HandleHistoryAction|Talk:HandleHistoryAction]](string, string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/HandleMainBarAction|Talk:HandleMainBarAction]](string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/HandleMenuAction|Talk:HandleMenuAction]](string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/HideContexMenu4Speaker|Talk:HideContexMenu4Speaker]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/InsertHistory|Talk:InsertHistory]](number, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ModifyChatTxt|Talk:ModifyChatTxt]](string, string, string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/MoveTabHisQue|Talk:MoveTabHisQue]](number, number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/OpenSpeakerDlg|Talk:OpenSpeakerDlg]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SaveChatHistory|Talk:SaveChatHistory]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SaveOldTalkMsg|Talk:SaveOldTalkMsg]](string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SaveTab|Talk:SaveTab]](number, string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SelectFaceMotion|Talk:SelectFaceMotion]](string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SelectTextColor|Talk:SelectTextColor]](string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SendChatMessage|Talk:SendChatMessage]](string, string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SetCurTab|Talk:SetCurTab]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SetDisappearTime|Talk:SetDisappearTime]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SetMaxSaveNumber|Talk:SetMaxSaveNumber]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/SetTabCfg|Talk:SetTabCfg]](number, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ShowChatMood|Talk:ShowChatMood]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ShowContexMenu|Talk:ShowContexMenu]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ShowContexMenu4Speaker|Talk:ShowContexMenu4Speaker]](string, string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Talk/ShowPingBi|Talk:ShowPingBi]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_Talk.cpp</small> | |||
|} | |} | ||
== 多返回值方法 == | == 多返回值方法 == | ||
* <code | * <code>Talk:ChangeCurrentChannel</code> → 2 个返回值 | ||
* <code | * <code>Talk:GetChannel</code> → 2 个返回值 | ||
== 脚本中的调用 == | == 脚本中的调用 == | ||
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | ||
<pre | <pre>-- ChatFrame/ChatFrame.lua | ||
-- ChatFrame/ChatFrame.lua | -- ChatFrame/ChatFrame.lua | ||
-- ChatFrame/ChatFrame.lua | -- ChatFrame/ChatFrame.lua | ||
2026年9月19日 (六) 17:00的最新版本
首页 · 客户端接口 · Talk · 窗口操作 · 客户端事件
Talk 对象方法
实现类
Talk · 43 个方法调用方式
对象方法以 Talk:方法名(参数) 形式调用,例如 Talk:HandleHistoryAction(string, string, string)。各方法的参数见下表,点方法名进入独立页。
对象名 Talk 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
Talk:ChangeCurrentChannel(string, string, number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ClearTab(number)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ConfigTab(string, string)无返回值 |
触发客户端事件 GE_CHAT_TAB_CONFIG;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ConfigTabFinish(string, string, string)无返回值 |
触发客户端事件 GE_CHAT_TAB_CONFIG_FINISH;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ContexMenuTalk(string)无返回值 |
触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:CreateTab()无返回值 |
触发客户端事件 GE_CHAT_TAB_CREATE;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:CreateTabFinish(string, string, string)无返回值 |
触发客户端事件 GE_CHAT_TAB_CREATE_FINISH;操作客户端界面;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:DelPingBi(number)无返回值 |
触发客户端事件 GE_CHAT_PINGBI_UPDATE;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:DisclosureToGM(string, string, string, number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:EnumChatMood(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetChannel(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetChannelHeader(string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetChannelNumber()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetChannelType(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetCurInputLanguage()1 个返回值 |
操作客户端界面 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetCurrentSelectName()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetCurTab()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetHyperLinkString(string, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetPingBiName(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetPingBiNum()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:GetTalkTemplateString(string, string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:HandleHistoryAction(string, string, string)无返回值 |
触发客户端事件 GE_CHAT_HISTORY_ACTION;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:HandleMainBarAction(string, string)无返回值 |
触发客户端事件 GE_CHAT_MENUBAR_ACTION;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:HandleMenuAction(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:HideContexMenu4Speaker()无返回值 |
触发客户端事件 GE_HIDE_CONTEXMENU_SPEAKER;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:InsertHistory(number, string)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ModifyChatTxt(string, string, string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:MoveTabHisQue(number, number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:OpenSpeakerDlg()无返回值 |
触发客户端事件 GE_SHOW_SPEAKER_INPUTBOX;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SaveChatHistory(number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SaveOldTalkMsg(string, string)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SaveTab(number, string, string)无返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SelectFaceMotion(string, string)无返回值 |
触发客户端事件 GE_CHAT_FACEMOTION_SELECT;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SelectTextColor(string, string)无返回值 |
触发客户端事件 GE_CHAT_TEXTCOLOR_SELECT;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SendChatMessage(string, string)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SetCurTab(number)无返回值 |
触发客户端事件 GE_CHAT_TAB_CHANGED;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SetDisappearTime(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SetMaxSaveNumber(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:SetTabCfg(number, string)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ShowChatMood(string)无返回值 |
触发客户端事件 GE_CHAT_ACT_SELECT;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ShowContexMenu(string)无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ShowContexMenu4Speaker(string, string)无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
Talk:ShowPingBi(string)无返回值 |
触发客户端事件 GE_CHAT_PINGBI_LIST;读取客户端本地数据 Game/Interface/GMInterface_Script_Talk.cpp |
多返回值方法
Talk:ChangeCurrentChannel→ 2 个返回值Talk:GetChannel→ 2 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- ChatFrame/ChatFrame.lua -- ChatFrame/ChatFrame.lua -- ChatFrame/ChatFrame.lua -- ChannelCustomization/ChannelCustomization.lua