Lua接口/客户端函数索引/Target:修订间差异

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雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
Waylee留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
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__NOTOC__
__NOTOC__
<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Target|Target]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Target|Target]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">Target 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">Target 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">Character</code> · 38 个方法</div>
<div class="lua-sub">实现类 <code>Character</code> · 38 个方法</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
调用形式:<code style="white-space:normal;overflow-wrap:anywhere;">Target:CanGetTargetEquip()</code>
对象方法以 <code>Target:方法名(参数)</code> 形式调用,例如 <code>Target:GetServerId2ClientId(number)</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">Target</code> 是全局对象,可直接使用。
对象名 <code>Target</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:CanGetTargetEquip()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/CanGetTargetEquip|Target:CanGetTargetEquip]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:CharRnameCheck(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/CharRnameCheck|Target:CharRnameCheck]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:CharRnameConfirm(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/CharRnameConfirm|Target:CharRnameConfirm]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:Close_Before_TargetEquip_UI()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/Close_Before_TargetEquip_UI|Target:Close_Before_TargetEquip_UI]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_TARGET_EQUIP<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 触发客户端事件 GE_CLOSE_TARGET_EQUIP<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:Follow()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/Follow|Target:Follow]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffIconNameByIndex(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetBuffIconNameByIndex|Target:GetBuffIconNameByIndex]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffNumber()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetBuffNumber|Target:GetBuffNumber]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetData(string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetData|Target:GetData]](string, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetDialogNpcName()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetDialogNpcName|Target:GetDialogNpcName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetHPPercent()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetHPPercent|Target:GetHPPercent]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetLevel()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetLevel|Target:GetLevel]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetMPPercent()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetMPPercent|Target:GetMPPercent]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetName()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetName|Target:GetName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetPos()</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetPos|Target:GetPos]]()</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetRagePercent()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetRagePercent|Target:GetRagePercent]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetServerId2ClientId(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetServerId2ClientId|Target:GetServerId2ClientId]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetShopNpcName()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetShopNpcName|Target:GetShopNpcName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetXinfaNpcName()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/GetXinfaNpcName|Target:GetXinfaNpcName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsEnemy()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/IsEnemy|Target:IsEnemy]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsPresent(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/IsPresent|Target:IsPresent]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsTargetTeamMember()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/IsTargetTeamMember|Target:IsTargetTeamMember]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:IsTargetValide()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/IsTargetValide|Target:IsTargetValide]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SelectThePlayer(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/SelectThePlayer|Target:SelectThePlayer]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendAskDetail(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/SendAskDetail|Target:SendAskDetail]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendCharRnameMsg(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/SendCharRnameMsg|Target:SendCharRnameMsg]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendTeamApply(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/SendTeamApply|Target:SendTeamApply]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SendTeamRequest(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/SendTeamRequest|Target:SendTeamRequest]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:Set_To_Private(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/Set_To_Private|Target:Set_To_Private]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:SetHorseModel(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/SetHorseModel|Target:SetHorseModel]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetEquip_ChangeModel()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/TargetEquip_ChangeModel|Target:TargetEquip_ChangeModel]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetEquip_DestroyUIModel()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/Target/TargetEquip_DestroyUIModel|Target:TargetEquip_DestroyUIModel]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_HP_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_HP_Team|Target:TargetFrame_Update_HP_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Icon_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Icon_Team|Target:TargetFrame_Update_Icon_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Level_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Level_Team|Target:TargetFrame_Update_Level_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Menpai_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Menpai_Team|Target:TargetFrame_Update_Menpai_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_MP_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_MP_Team|Target:TargetFrame_Update_MP_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Name_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Name_Team|Target:TargetFrame_Update_Name_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Target:TargetFrame_Update_Rage_Team()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Rage_Team|Target:TargetFrame_Update_Rage_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_Character.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small>
|}
|}


== 多返回值方法 ==
== 多返回值方法 ==
* <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetBuffIconNameByIndex</code> → 2 个返回值
* <code>Target:GetBuffIconNameByIndex</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">Target:GetPos</code> → 3 个返回值
* <code>Target:GetPos</code> → 3 个返回值




== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- Target:CharRnameCheck  ← ConfraternityApplyManor/ConfraternityApplyManor.lua
<pre>-- ConfraternityApplyManor/ConfraternityApplyManor.lua
-- Target:CharRnameConfirm  ← ConfraternityApplyManor/ConfraternityApplyManor.lua
-- ConfraternityApplyManor/ConfraternityApplyManor.lua
-- Target:Close_Before_TargetEquip_UI  ← ContexMenu/ContexMenu.lua
-- ContexMenu/ContexMenu.lua
-- Target:Follow  ← ContexMenu/ContexMenu.lua</pre>
-- ContexMenu/ContexMenu.lua</pre>




</div>
</div>

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · Target · 窗口操作 · 客户端事件

Target 对象方法
实现类 Character · 38 个方法

调用方式

对象方法以 Target:方法名(参数) 形式调用,例如 Target:GetServerId2ClientId(number)。各方法的参数见下表,点方法名进入独立页。 对象名 Target 是全局对象,可直接使用。

方法列表

方法 说明
Target:CanGetTargetEquip()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:CharRnameCheck(string)
1 个返回值
触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:CharRnameConfirm(string)
无返回值
触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:Close_Before_TargetEquip_UI()
无返回值
触发客户端事件 GE_CLOSE_TARGET_EQUIP
Game/Interface/GMGameInterface_Script_Character.cpp
Target:Follow()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetBuffIconNameByIndex(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetBuffNumber()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetData(string, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetDialogNpcName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetHPPercent()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetLevel()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetMPPercent()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetName()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetPos()
3 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetRagePercent()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetServerId2ClientId(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetShopNpcName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:GetXinfaNpcName()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:IsEnemy()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:IsPresent(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:IsTargetTeamMember()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:IsTargetValide()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:SelectThePlayer(string)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:SendAskDetail(string)
1 个返回值
触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:SendCharRnameMsg(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:SendTeamApply(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:SendTeamRequest(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:Set_To_Private(string)
无返回值
触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME
Game/Interface/GMGameInterface_Script_Character.cpp
Target:SetHorseModel(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetEquip_ChangeModel()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetEquip_DestroyUIModel()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_HP_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_Icon_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_Level_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_Menpai_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_MP_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_Name_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp
Target:TargetFrame_Update_Rage_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_Character.cpp

多返回值方法

  • Target:GetBuffIconNameByIndex → 2 个返回值
  • Target:GetPos → 3 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- ConfraternityApplyManor/ConfraternityApplyManor.lua
-- ConfraternityApplyManor/ConfraternityApplyManor.lua
-- ContexMenu/ContexMenu.lua
-- ContexMenu/ContexMenu.lua