Lua接口/客户端函数索引/PlayerPackage:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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__NOTOC__ | __NOTOC__ | ||
<div class="lua-reference | <div class="lua-reference"> | ||
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/PlayerPackage|PlayerPackage]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] | [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/PlayerPackage|PlayerPackage]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] | ||
<div | <div class="lua-lead"> | ||
<div role="heading" aria-level="2" | <div role="heading" aria-level="2" class="lua-h1">PlayerPackage 对象方法</div> | ||
<div | <div class="lua-sub">实现类 <code>PlayerPackage</code> · 25 个方法</div> | ||
</div> | </div> | ||
== 调用方式 == | == 调用方式 == | ||
对象方法以 <code>PlayerPackage:方法名(参数)</code> 形式调用,例如 <code>PlayerPackage:GetItemTableIndex(number)</code>。各方法的参数见下表,点方法名进入独立页。 | |||
对象名 <code | 对象名 <code>PlayerPackage</code> 是全局对象,可直接使用。 | ||
== 方法列表 == | == 方法列表 == | ||
{| class="wikitable | {| class="wikitable" | ||
! scope="col" | ! scope="col" class="lua-w46" | 方法 | ||
! scope="col | ! scope="col" | 说明 | ||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/CancelSplitItem|PlayerPackage:CancelSplitItem]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/EnumItem|PlayerPackage:EnumItem]](string, number)</code><br /><small class="lua-muted">4 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/FindFirstBindedItemIdxByIDTable|PlayerPackage:FindFirstBindedItemIdxByIDTable]](number)</code><br /><small class="lua-muted">2 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetItemBindStatusByIndex|PlayerPackage:GetItemBindStatusByIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetItemGrade|PlayerPackage:GetItemGrade]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetItemSubTableIndex|PlayerPackage:GetItemSubTableIndex]](number, number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetItemTableIndex|PlayerPackage:GetItemTableIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetPUnlockElapsedTime_Pet|PlayerPackage:GetPUnlockElapsedTime_Pet]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetSplitName|PlayerPackage:GetSplitName]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/GetSplitSum|PlayerPackage:GetSplitSum]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/IsBagItemDark|PlayerPackage:IsBagItemDark]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/IsGem|PlayerPackage:IsGem]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/IsLock|PlayerPackage:IsLock]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/IsPetLock|PlayerPackage:IsPetLock]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/Lock|PlayerPackage:Lock]](string, string, number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/OpenLockFrame|PlayerPackage:OpenLockFrame]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/OpenPetList|PlayerPackage:OpenPetList]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/OpenReIdentifyMsgBox|PlayerPackage:OpenReIdentifyMsgBox]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/OpenStallSaleFrame|PlayerPackage:OpenStallSaleFrame]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/OpenStengMsgBox|PlayerPackage:OpenStengMsgBox]](number, number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/PackUpPacket|PlayerPackage:PackUpPacket]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/PickAllItem|PlayerPackage:PickAllItem]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/SplitItem|PlayerPackage:SplitItem]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/UseItem|PlayerPackage:UseItem]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/PlayerPackage/UseTulingzhuSetpos|PlayerPackage:UseTulingzhuSetpos]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Package.cpp</small> | |||
|} | |} | ||
== 多返回值方法 == | == 多返回值方法 == | ||
* <code | * <code>PlayerPackage:EnumItem</code> → 4 个返回值 | ||
* <code | * <code>PlayerPackage:FindFirstBindedItemIdxByIDTable</code> → 2 个返回值 | ||
== 脚本中的调用 == | == 脚本中的调用 == | ||
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | ||
<pre | <pre>-- SplitItem/SplitItem.lua | ||
-- | -- ItemCoffer/ItemCoffer.lua | ||
-- | -- EquipStrengthen/EquipStrengthen.lua | ||
-- | -- EquipStrengthen/EquipStrengthen.lua</pre> | ||
</div> | </div> | ||
2026年9月19日 (六) 17:00的最新版本
首页 · 客户端接口 · PlayerPackage · 窗口操作 · 客户端事件
PlayerPackage 对象方法
实现类
PlayerPackage · 25 个方法调用方式
对象方法以 PlayerPackage:方法名(参数) 形式调用,例如 PlayerPackage:GetItemTableIndex(number)。各方法的参数见下表,点方法名进入独立页。
对象名 PlayerPackage 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
PlayerPackage:CancelSplitItem()无返回值 |
触发客户端事件 GE_PACKAGE_ITEM_CHANGED、GE_UPDATE_BANK;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:EnumItem(string, number)4 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:FindFirstBindedItemIdxByIDTable(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemBindStatusByIndex(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemGrade(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemSubTableIndex(number, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetItemTableIndex(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetPUnlockElapsedTime_Pet(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetSplitName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:GetSplitSum()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsBagItemDark(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsGem(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsLock(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:IsPetLock(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:Lock(string, string, number)无返回值 |
触发客户端事件 GE_LOCK_ITEM_CONFIRM、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenLockFrame(number)无返回值 |
触发客户端事件 GE_OPEN_ITEM_COFFER;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenPetList()无返回值 |
触发客户端事件 GE_OPEN_PET_LIST;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenReIdentifyMsgBox(number)无返回值 |
触发客户端事件 GE_CONFIRM_RE_IDENTIFY;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenStallSaleFrame()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:OpenStengMsgBox(number, number)无返回值 |
触发客户端事件 GE_CONFIRM_STENGTH;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:PackUpPacket(number)无返回值 |
触发客户端事件 GE_BEGIN_PACKUP_PACKET;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:PickAllItem()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:SplitItem(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:UseItem(number)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
PlayerPackage:UseTulingzhuSetpos(number)无返回值 |
触发客户端事件 GE_CONFIRM_SETPOS_TLZ;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Package.cpp |
多返回值方法
PlayerPackage:EnumItem→ 4 个返回值PlayerPackage:FindFirstBindedItemIdxByIDTable→ 2 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- SplitItem/SplitItem.lua -- ItemCoffer/ItemCoffer.lua -- EquipStrengthen/EquipStrengthen.lua -- EquipStrengthen/EquipStrengthen.lua