Lua接口/客户端函数索引/CActionItem:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
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__NOTOC__
__NOTOC__
<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/CActionItem|CActionItem]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/CActionItem|CActionItem]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">CActionItem 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">CActionItem 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem</code> · 13 个方法</div>
<div class="lua-sub">实现类 <code>CActionItem</code> · 13 个方法</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">CActionItem:GetDefineID()</code>。各方法的参数见下表,点方法名进入独立页。
对象方法以 <code>CActionItem:方法名(参数)</code> 形式调用,例如 <code>CActionItem:GetDefineID()</code>。各方法的参数见下表,点方法名进入独立页。
该对象由界面在运行期创建,脚本中通常以局部变量或参数持有,因此没有固定的全局名。
该对象由界面在运行期创建,脚本中通常以局部变量或参数持有,因此没有固定的全局名。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetDefineID|CActionItem:GetDefineID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetDefineID|CActionItem:GetDefineID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetDesc|CActionItem:GetDesc]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetDesc|CActionItem:GetDesc]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetEquipDur|CActionItem:GetEquipDur]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetEquipDur|CActionItem:GetEquipDur]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetEquipPoint|CActionItem:GetEquipPoint]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetEquipPoint|CActionItem:GetEquipPoint]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetID|CActionItem:GetID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetID|CActionItem:GetID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetItemColorInShop|CActionItem:GetItemColorInShop]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetItemColorInShop|CActionItem:GetItemColorInShop]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetName|CActionItem:GetName]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetName|CActionItem:GetName]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetNum|CActionItem:GetNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetNum|CActionItem:GetNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetOwnerXinfa|CActionItem:GetOwnerXinfa]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetOwnerXinfa|CActionItem:GetOwnerXinfa]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetPetSkillOwner|CActionItem:GetPetSkillOwner]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetPetSkillOwner|CActionItem:GetPetSkillOwner]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetPrice|CActionItem:GetPrice]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetPrice|CActionItem:GetPrice]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/GetType|CActionItem:GetType]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/GetType|CActionItem:GetType]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CActionItem/IsActionFlash|CActionItem:IsActionFlash]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/CActionItem/IsActionFlash|CActionItem:IsActionFlash]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Action/GMActionSystem.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Action/GMActionSystem.cpp</small>
|}
|}


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== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- ActionSkillsStudy/ActionSkillsStudy.lua
<pre>-- ActionSkillsStudy/ActionSkillsStudy.lua
-- Action/Action.lua
-- Action/Action.lua
-- MainMenuBar/MainMenuBar.lua
-- MainMenuBar/MainMenuBar.lua

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · CActionItem · 窗口操作 · 客户端事件

CActionItem 对象方法
实现类 CActionItem · 13 个方法

调用方式

对象方法以 CActionItem:方法名(参数) 形式调用,例如 CActionItem:GetDefineID()。各方法的参数见下表,点方法名进入独立页。 该对象由界面在运行期创建,脚本中通常以局部变量或参数持有,因此没有固定的全局名。

方法列表

方法 说明
CActionItem:GetDefineID()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetDesc()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetEquipDur()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetEquipPoint()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetID()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetItemColorInShop()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetName()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetNum()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetOwnerXinfa()
1 个返回值
读取客户端本地数据
Game/Action/GMActionSystem.cpp
CActionItem:GetPetSkillOwner()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetPrice()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp
CActionItem:GetType()
1 个返回值
读取客户端本地数据
Game/Action/GMActionSystem.cpp
CActionItem:IsActionFlash()
1 个返回值
实现体未体现明确的外部效果
Game/Action/GMActionSystem.cpp


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- ActionSkillsStudy/ActionSkillsStudy.lua
-- Action/Action.lua
-- MainMenuBar/MainMenuBar.lua
-- Shop/Shop.lua