Lua接口/客户端函数索引/SystemSetup:修订间差异

来自天龙知识库
跳到导航跳到搜索
雪舞留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
Waylee留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
(未显示1个用户的2个中间版本)
第1行: 第1行:
__NOTOC__
__NOTOC__
<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/SystemSetup|SystemSetup]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/SystemSetup|SystemSetup]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">SystemSetup 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">SystemSetup 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup</code> · 36 个方法</div>
<div class="lua-sub">实现类 <code>SystemSetup</code> · 36 个方法</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetPrivateInfo(string, string)</code>。各方法的参数见下表,点方法名进入独立页。
对象方法以 <code>SystemSetup:方法名(参数)</code> 形式调用,例如 <code>SystemSetup:GetPrivateInfo(string, string)</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup</code> 是全局对象,可直接使用。
对象名 <code>SystemSetup</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ApplyPrivateInfo()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/ApplyPrivateInfo|SystemSetup:ApplyPrivateInfo]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:AskPrivateInfo()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/AskPrivateInfo|SystemSetup:AskPrivateInfo]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:BackGame()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/BackGame|SystemSetup:BackGame]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ComeBackAcce()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/ComeBackAcce|SystemSetup:ComeBackAcce]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Display()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/Display|SystemSetup:Display]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameGetData()</code><br /><small style="color:#657078;">15 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GameGetData|SystemSetup:GameGetData]]()</code><br /><small class="lua-muted">15 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameHelp()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GameHelp|SystemSetup:GameHelp]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameSetup()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GameSetup|SystemSetup:GameSetup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Get_Display_Dress()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/Get_Display_Dress|SystemSetup:Get_Display_Dress]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetAcceTip(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GetAcceTip|SystemSetup:GetAcceTip]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetCaredObjId()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GetCaredObjId|SystemSetup:GetCaredObjId]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetDoubleExp(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GetDoubleExp|SystemSetup:GetDoubleExp]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetInputSetup(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GetInputSetup|SystemSetup:GetInputSetup]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetPrivateInfo(string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GetPrivateInfo|SystemSetup:GetPrivateInfo]](string, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetSubMenubarState()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/GetSubMenubarState|SystemSetup:GetSubMenubarState]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/InputSetup|SystemSetup:InputSetup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetup_OnOff(boolean, boolean, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/InputSetup_OnOff|SystemSetup:InputSetup_OnOff]](boolean, boolean, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:InputSetupSwitch(boolean)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/InputSetupSwitch|SystemSetup:InputSetupSwitch]](boolean)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenEquipFrame(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/OpenEquipFrame|SystemSetup:OpenEquipFrame]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPetFrame(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/OpenPetFrame|SystemSetup:OpenPetFrame]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenPrivatePage(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/OpenPrivatePage|SystemSetup:OpenPrivatePage]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenRidePage(string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/OpenRidePage|SystemSetup:OpenRidePage]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:OpenSetup()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/OpenSetup|SystemSetup:OpenSetup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/SaveGameSetup|SystemSetup:SaveGameSetup]](number, number, number, number, number, number, number, number, number, number, number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Set_Display_Dress(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/Set_Display_Dress|SystemSetup:Set_Display_Dress]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetPrivateInfo(string, string, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/SetPrivateInfo|SystemSetup:SetPrivateInfo]](string, string, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SetSubMenubarState(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/SetSubMenubarState|SystemSetup:SetSubMenubarState]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Sound()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/Sound|SystemSetup:Sound]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:SoundSetup()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/SoundSetup|SystemSetup:SoundSetup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:Texture()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/Texture|SystemSetup:Texture]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UISetup()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/UISetup|SystemSetup:UISetup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:UseAcceCustomKey()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/UseAcceCustomKey|SystemSetup:UseAcceCustomKey]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_GetData(string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/View_GetData|SystemSetup:View_GetData]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SaveToFile()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/View_SaveToFile|SystemSetup:View_SaveToFile]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:View_SetData(string, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/View_SetData|SystemSetup:View_SetData]](string, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:ViewSetup()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/SystemSetup/ViewSetup|SystemSetup:ViewSetup]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
| 触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMInterface_Script_SystemSetup.cpp</small>
|}
|}


== 多返回值方法 ==
== 多返回值方法 ==
* <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GameGetData</code> → 15 个返回值
* <code>SystemSetup:GameGetData</code> → 15 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">SystemSetup:GetInputSetup</code> → 2 个返回值
* <code>SystemSetup:GetInputSetup</code> → 2 个返回值




== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- SelfData/SelfData.lua
<pre>-- SelfData/SelfData.lua
-- Operation/Operation.lua
-- Operation/Operation.lua
-- AcceSetup/AcceSetup.lua
-- AcceSetup/AcceSetup.lua

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · SystemSetup · 窗口操作 · 客户端事件

SystemSetup 对象方法
实现类 SystemSetup · 36 个方法

调用方式

对象方法以 SystemSetup:方法名(参数) 形式调用,例如 SystemSetup:GetPrivateInfo(string, string)。各方法的参数见下表,点方法名进入独立页。 对象名 SystemSetup 是全局对象,可直接使用。

方法列表

方法 说明
SystemSetup:ApplyPrivateInfo()
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:AskPrivateInfo()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:BackGame()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:ComeBackAcce()
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Display()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GameGetData()
15 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GameHelp()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GameSetup()
无返回值
触发客户端事件 GE_TOGLE_GAMESETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Get_Display_Dress()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetAcceTip(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetCaredObjId()
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetDoubleExp(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetInputSetup(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetPrivateInfo(string, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:GetSubMenubarState()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:InputSetup()
无返回值
触发客户端事件 GE_TOGLE_INPUTSETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:InputSetup_OnOff(boolean, boolean, number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:InputSetupSwitch(boolean)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenEquipFrame(string)
无返回值
触发客户端事件 GE_OPEN_EQUIP、GE_OTHERPLAYER_UPDATE_EQUIP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenPetFrame(string)
无返回值
触发客户端事件 GE_TOGLE_PET_PAGE;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenPrivatePage(string)
无返回值
触发客户端事件 GE_OPEN_PRIVATE_INFO;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenRidePage(string)
无返回值
触发客户端事件 GE_OPEN_RIDE_PAGE、GE_TOGLE_OTHERRIDE_PAGE;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:OpenSetup()
无返回值
触发客户端事件 GE_TOGLE_SYSTEMFRAME;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SaveGameSetup(number, number, number, number, number, number, number, number, number, number, number, number, number, number)
无返回值
触发客户端事件 GE_CHANGE_BAR;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Set_Display_Dress(number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SetPrivateInfo(string, string, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SetSubMenubarState(number)
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Sound()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:SoundSetup()
无返回值
触发客户端事件 GE_TOGLE_SOUNDSETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:Texture()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:UISetup()
无返回值
触发客户端事件 GE_TOGLE_UISETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:UseAcceCustomKey()
无返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:View_GetData(string)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:View_SaveToFile()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:View_SetData(string, number)
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_SystemSetup.cpp
SystemSetup:ViewSetup()
无返回值
触发客户端事件 GE_TOGLE_VIEWSETUP;读取客户端本地数据
Game/Interface/GMInterface_Script_SystemSetup.cpp

多返回值方法

  • SystemSetup:GameGetData → 15 个返回值
  • SystemSetup:GetInputSetup → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- SelfData/SelfData.lua
-- Operation/Operation.lua
-- AcceSetup/AcceSetup.lua
-- GameSetup/GameSetup.lua