Lua接口/客户端函数索引/Target:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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__NOTOC__ | __NOTOC__ | ||
<div class="lua-reference | <div class="lua-reference"> | ||
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Target|Target]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] | [[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/Target|Target]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]] | ||
<div | <div class="lua-lead"> | ||
<div role="heading" aria-level="2" | <div role="heading" aria-level="2" class="lua-h1">Target 对象方法</div> | ||
<div | <div class="lua-sub">实现类 <code>Character</code> · 38 个方法</div> | ||
</div> | </div> | ||
== 调用方式 == | == 调用方式 == | ||
对象方法以 <code>Target:方法名(参数)</code> 形式调用,例如 <code>Target:GetServerId2ClientId(number)</code>。各方法的参数见下表,点方法名进入独立页。 | |||
对象名 <code | 对象名 <code>Target</code> 是全局对象,可直接使用。 | ||
== 方法列表 == | == 方法列表 == | ||
{| class="wikitable | {| class="wikitable" | ||
! scope="col" | ! scope="col" class="lua-w46" | 方法 | ||
! scope="col | ! scope="col" | 说明 | ||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/CanGetTargetEquip|Target:CanGetTargetEquip]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/CharRnameCheck|Target:CharRnameCheck]](string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/CharRnameConfirm|Target:CharRnameConfirm]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/Close_Before_TargetEquip_UI|Target:Close_Before_TargetEquip_UI]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CLOSE_TARGET_EQUIP<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/Follow|Target:Follow]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetBuffIconNameByIndex|Target:GetBuffIconNameByIndex]](number)</code><br /><small class="lua-muted">2 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetBuffNumber|Target:GetBuffNumber]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetData|Target:GetData]](string, number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetDialogNpcName|Target:GetDialogNpcName]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetHPPercent|Target:GetHPPercent]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetLevel|Target:GetLevel]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetMPPercent|Target:GetMPPercent]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetName|Target:GetName]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetPos|Target:GetPos]]()</code><br /><small class="lua-muted">3 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetRagePercent|Target:GetRagePercent]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetServerId2ClientId|Target:GetServerId2ClientId]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetShopNpcName|Target:GetShopNpcName]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/GetXinfaNpcName|Target:GetXinfaNpcName]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/IsEnemy|Target:IsEnemy]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/IsPresent|Target:IsPresent]](number)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/IsTargetTeamMember|Target:IsTargetTeamMember]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/IsTargetValide|Target:IsTargetValide]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/SelectThePlayer|Target:SelectThePlayer]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/SendAskDetail|Target:SendAskDetail]](string)</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/SendCharRnameMsg|Target:SendCharRnameMsg]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/SendTeamApply|Target:SendTeamApply]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/SendTeamRequest|Target:SendTeamRequest]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/Set_To_Private|Target:Set_To_Private]](string)</code><br /><small class="lua-muted">无返回值</small> | |||
| 触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/SetHorseModel|Target:SetHorseModel]](number)</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetEquip_ChangeModel|Target:TargetEquip_ChangeModel]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetEquip_DestroyUIModel|Target:TargetEquip_DestroyUIModel]]()</code><br /><small class="lua-muted">无返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_HP_Team|Target:TargetFrame_Update_HP_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Icon_Team|Target:TargetFrame_Update_Icon_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Level_Team|Target:TargetFrame_Update_Level_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Menpai_Team|Target:TargetFrame_Update_Menpai_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_MP_Team|Target:TargetFrame_Update_MP_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Name_Team|Target:TargetFrame_Update_Name_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|- | |- | ||
| <code>[[Lua接口/客户端/Target/TargetFrame_Update_Rage_Team|Target:TargetFrame_Update_Rage_Team]]()</code><br /><small class="lua-muted">1 个返回值</small> | |||
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_Character.cpp</small> | |||
|} | |} | ||
== 多返回值方法 == | == 多返回值方法 == | ||
* <code | * <code>Target:GetBuffIconNameByIndex</code> → 2 个返回值 | ||
* <code | * <code>Target:GetPos</code> → 3 个返回值 | ||
== 脚本中的调用 == | == 脚本中的调用 == | ||
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | 以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索): | ||
<pre | <pre>-- ConfraternityApplyManor/ConfraternityApplyManor.lua | ||
-- | -- ConfraternityApplyManor/ConfraternityApplyManor.lua | ||
-- | -- ContexMenu/ContexMenu.lua | ||
-- | -- ContexMenu/ContexMenu.lua</pre> | ||
</div> | </div> | ||
2026年9月19日 (六) 17:00的最新版本
首页 · 客户端接口 · Target · 窗口操作 · 客户端事件
Target 对象方法
实现类
Character · 38 个方法调用方式
对象方法以 Target:方法名(参数) 形式调用,例如 Target:GetServerId2ClientId(number)。各方法的参数见下表,点方法名进入独立页。
对象名 Target 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
Target:CanGetTargetEquip()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:CharRnameCheck(string)1 个返回值 |
触发客户端事件 GE_UI_COMMAND;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:CharRnameConfirm(string)无返回值 |
触发客户端事件 GE_CHAR_RANAME_CONFIRM;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:Close_Before_TargetEquip_UI()无返回值 |
触发客户端事件 GE_CLOSE_TARGET_EQUIP Game/Interface/GMGameInterface_Script_Character.cpp |
Target:Follow()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetBuffIconNameByIndex(number)2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetBuffNumber()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetData(string, number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetDialogNpcName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetHPPercent()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetLevel()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetMPPercent()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetName()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetPos()3 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetRagePercent()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetServerId2ClientId(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetShopNpcName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:GetXinfaNpcName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:IsEnemy()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:IsPresent(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:IsTargetTeamMember()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:IsTargetValide()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:SelectThePlayer(string)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:SendAskDetail(string)1 个返回值 |
触发客户端事件 GE_CLOSE_TARGET_EQUIP;读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:SendCharRnameMsg(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:SendTeamApply(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:SendTeamRequest(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:Set_To_Private(string)无返回值 |
触发客户端事件 GE_CHAT_CHANGE_PRIVATENAME Game/Interface/GMGameInterface_Script_Character.cpp |
Target:SetHorseModel(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetEquip_ChangeModel()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetEquip_DestroyUIModel()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_HP_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_Icon_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_Level_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_Menpai_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_MP_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_Name_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
Target:TargetFrame_Update_Rage_Team()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script_Character.cpp |
多返回值方法
Target:GetBuffIconNameByIndex→ 2 个返回值Target:GetPos→ 3 个返回值
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- ConfraternityApplyManor/ConfraternityApplyManor.lua -- ConfraternityApplyManor/ConfraternityApplyManor.lua -- ContexMenu/ContexMenu.lua -- ContexMenu/ContexMenu.lua