Lua接口/客户端函数索引/LifeAbility:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
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[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/LifeAbility|LifeAbility]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/LifeAbility|LifeAbility]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


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<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">LifeAbility 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">LifeAbility 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> · 61 个方法</div>
<div class="lua-sub">实现类 <code>LifeAbility</code> · 61 个方法</div>
</div>
</div>
<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页信息由客户端 C++ 绑定源码与 230 个界面脚本自动整理:参数取实现体的 <code>args[n]</code> 取值点(对象方法已扣除 <code>self</code> 占用的栈位),调用示例取脚本中的真实调用,<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code>。各方法的参数见下表,点方法名进入独立页。
对象方法以 <code>LifeAbility:方法名(参数)</code> 形式调用,例如 <code>LifeAbility:Lock_Packet_Item(number, number)</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility</code> 是全局对象,可直接使用。
对象名 <code>LifeAbility</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Combine(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Can_Combine|LifeAbility:Can_Combine]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Can_Enchase(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Can_Enchase|LifeAbility:Can_Enchase]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearComposeItems()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/ClearComposeItems|LifeAbility:ClearComposeItems]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ClearSlotFour()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/ClearSlotFour|LifeAbility:ClearSlotFour]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseReIdentifyMsgBox()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/CloseReIdentifyMsgBox|LifeAbility:CloseReIdentifyMsgBox]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:CloseStrengthMsgBox()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/CloseStrengthMsgBox|LifeAbility:CloseStrengthMsgBox]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Compound_Preparation(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Compound_Preparation|LifeAbility:Compound_Preparation]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Combine(number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Do_Combine|LifeAbility:Do_Combine]](number, number, number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Do_Enchase|LifeAbility:Do_Enchase]](number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_Enchase_Four(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Do_Enchase_Four|LifeAbility:Do_Enchase_Four]](number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Do_SeparateGem(number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Do_SeparateGem|LifeAbility:Do_SeparateGem]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_CloseMsgBox()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Enchase_CloseMsgBox|LifeAbility:Enchase_CloseMsgBox]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Enchase_Confirm|LifeAbility:Enchase_Confirm]](number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Four_Confirm(number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Enchase_Four_Confirm|LifeAbility:Enchase_Four_Confirm]](number, number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Enchase_Preparation(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Enchase_Preparation|LifeAbility:Enchase_Preparation]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Enhance_Cost(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Enhance_Cost|LifeAbility:Get_Enhance_Cost]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_CurStrengthLevel(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Equip_CurStrengthLevel|LifeAbility:Get_Equip_CurStrengthLevel]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Exterior(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Equip_Exterior|LifeAbility:Get_Equip_Exterior]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Level(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Equip_Level|LifeAbility:Get_Equip_Level]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_Point(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Equip_Point|LifeAbility:Get_Equip_Point]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Equip_StrengthLevel|LifeAbility:Get_Equip_StrengthLevel]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Equip_VisualID|LifeAbility:Get_Equip_VisualID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Gem_Level(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Gem_Level|LifeAbility:Get_Gem_Level]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_OtherPlayerEquip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_OtherPlayerEquip_VisualID|LifeAbility:Get_OtherPlayerEquip_VisualID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item(number, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_Test_Prescr_Item|LifeAbility:Get_Test_Prescr_Item]](number, number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Current_Durability(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_UserEquip_Current_Durability|LifeAbility:Get_UserEquip_Current_Durability]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_Maximum_Durability(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_UserEquip_Maximum_Durability|LifeAbility:Get_UserEquip_Maximum_Durability]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_UserEquip_VisualID(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Get_UserEquip_VisualID|LifeAbility:Get_UserEquip_VisualID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_Gem(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetEquip_Gem|LifeAbility:GetEquip_Gem]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemCount(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetEquip_GemCount|LifeAbility:GetEquip_GemCount]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_GemLevel(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetEquip_GemLevel|LifeAbility:GetEquip_GemLevel]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetEquip_HoleCount(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetEquip_HoleCount|LifeAbility:GetEquip_HoleCount]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetItem_Class(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetItem_Class|LifeAbility:GetItem_Class]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_LimitExp(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetLifeAbility_LimitExp|LifeAbility:GetLifeAbility_LimitExp]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetLifeAbility_Number(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetLifeAbility_Number|LifeAbility:GetLifeAbility_Number]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetNpcId()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetNpcId|LifeAbility:GetNpcId]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_ContriAttr(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Consume_ContriAttr|LifeAbility:GetPrescr_Consume_ContriAttr]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Consume_Vigor_Energy|LifeAbility:GetPrescr_Consume_Vigor_Energy]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Explain(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Explain|LifeAbility:GetPrescr_Explain]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_IsNeedSpecial(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Item_IsNeedSpecial|LifeAbility:GetPrescr_Item_IsNeedSpecial]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Item_Maximum(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Item_Maximum|LifeAbility:GetPrescr_Item_Maximum]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material(number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Material|LifeAbility:GetPrescr_Material]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Consume(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Consume|LifeAbility:GetPrescr_Material_Consume]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Hold_Count(number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Hold_Count|LifeAbility:GetPrescr_Material_Hold_Count]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Number(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Number|LifeAbility:GetPrescr_Material_Number]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip(number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescr_Material_Tooltip|LifeAbility:GetPrescr_Material_Tooltip]](number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescription_Kind(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescription_Kind|LifeAbility:GetPrescription_Kind]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescrList_Item_FromNum(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetPrescrList_Item_FromNum|LifeAbility:GetPrescrList_Item_FromNum]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Demand(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetQuestUI_Demand|LifeAbility:GetQuestUI_Demand]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetQuestUI_Reward(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetQuestUI_Reward|LifeAbility:GetQuestUI_Reward]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_Gem(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetSplitGem_Gem|LifeAbility:GetSplitGem_Gem]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetSplitGem_GemEx(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/GetSplitGem_GemEx|LifeAbility:GetSplitGem_GemEx]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Is_SlotFour(number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Is_SlotFour|LifeAbility:Is_SlotFour]](number, number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Lock_Packet_Item(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Lock_Packet_Item|LifeAbility:Lock_Packet_Item]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Open_Compose_Gem_Page(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Open_Compose_Gem_Page|LifeAbility:Open_Compose_Gem_Page]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/ShowSuperToolTip|LifeAbility:ShowSuperToolTip]](number, boolean, number, number, number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:SplitGem_Update(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/SplitGem_Update|LifeAbility:SplitGem_Update]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation(number, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Stiletto_Preparation|LifeAbility:Stiletto_Preparation]](number, number)</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Equip_VisualID()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Update_Equip_VisualID|LifeAbility:Update_Equip_VisualID]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Update_Synthesize(number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Update_Synthesize|LifeAbility:Update_Synthesize]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Wear_Equip_VisualID(number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/LifeAbility/Wear_Equip_VisualID|LifeAbility:Wear_Equip_VisualID]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_LifeAbility.cpp</small>
|}
|}


== 多返回值方法 ==
== 多返回值方法 ==
* <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Equip_StrengthLevel</code> → 2 个返回值
* <code>LifeAbility:Get_Equip_StrengthLevel</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Get_Test_Prescr_Item</code> → 2 个返回值
* <code>LifeAbility:Get_Test_Prescr_Item</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Consume_Vigor_Energy</code> → 2 个返回值
* <code>LifeAbility:GetPrescr_Consume_Vigor_Energy</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material</code> → 2 个返回值
* <code>LifeAbility:GetPrescr_Material</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:GetPrescr_Material_Tooltip</code> → 3 个返回值
* <code>LifeAbility:GetPrescr_Material_Tooltip</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">LifeAbility:Stiletto_Preparation</code> → 4 个返回值
* <code>LifeAbility:Stiletto_Preparation</code> → 4 个返回值




== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- Materalcompose/MaterialCompound.lua
<pre>-- Materalcompose/MaterialCompound.lua
-- Stiletto_Four/Stiletto_Four.lua
-- Stiletto_Four/Stiletto_Four.lua
-- Identify/Identify.lua
-- Identify/Identify.lua

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · LifeAbility · 窗口操作 · 客户端事件

LifeAbility 对象方法
实现类 LifeAbility · 61 个方法

调用方式

对象方法以 LifeAbility:方法名(参数) 形式调用,例如 LifeAbility:Lock_Packet_Item(number, number)。各方法的参数见下表,点方法名进入独立页。 对象名 LifeAbility 是全局对象,可直接使用。

方法列表

方法 说明
LifeAbility:Can_Combine(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Can_Enchase(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:ClearComposeItems()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:ClearSlotFour()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:CloseReIdentifyMsgBox()
无返回值
触发客户端事件 GE_CLOSE_RE_IDENTIFY_MSGBOX;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:CloseStrengthMsgBox()
无返回值
触发客户端事件 GE_CLOSE_STRENGTH_MSGBOX;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Compound_Preparation(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_Combine(number, number, number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_Enchase(number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_Enchase_Four(number, number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Do_SeparateGem(number, number, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_CloseMsgBox()
无返回值
触发客户端事件 GE_ENCHASE_CLOSE_MSGBOX;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_Confirm(number, number, number, number)
无返回值
触发客户端事件 GE_ENCHASE_CONFIRM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_Four_Confirm(number, number, number, number)
无返回值
触发客户端事件 GE_ENCHASE_FOUR_CONFIRM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Enchase_Preparation(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Enhance_Cost(number, number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_CurStrengthLevel(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_Exterior(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_Level(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_Point(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_StrengthLevel(number)
2 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Equip_VisualID(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Gem_Level(number, number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_OtherPlayerEquip_VisualID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_Test_Prescr_Item(number, number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_UserEquip_Current_Durability(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_UserEquip_Maximum_Durability(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Get_UserEquip_VisualID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_Gem(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_GemCount(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_GemLevel(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetEquip_HoleCount(number)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetItem_Class(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetLifeAbility_LimitExp(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetLifeAbility_Number(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetNpcId()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Consume_ContriAttr(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Consume_Vigor_Energy(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Explain(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Item_IsNeedSpecial(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Item_Maximum(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Consume(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Hold_Count(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Number(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescr_Material_Tooltip(number)
3 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescription_Kind(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetPrescrList_Item_FromNum(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetQuestUI_Demand(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetQuestUI_Reward(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetSplitGem_Gem(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:GetSplitGem_GemEx(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Is_SlotFour(number, number, number)
1 个返回值
触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_OK;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Lock_Packet_Item(number, number)
无返回值
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Open_Compose_Gem_Page(number)
无返回值
触发客户端事件 GE_OPEN_COMPOSE_GEM;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:ShowSuperToolTip(number, boolean, number, number, number, number)
1 个返回值
触发客户端事件 GE_SUPERTOOLTIP;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:SplitGem_Update(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Stiletto_Preparation(number, number)
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Update_Equip_VisualID()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Update_Synthesize(number)
无返回值
触发客户端事件 GE_UPDATE_COMPOSE_ITEM;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp
LifeAbility:Wear_Equip_VisualID(number, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_LifeAbility.cpp

多返回值方法

  • LifeAbility:Get_Equip_StrengthLevel → 2 个返回值
  • LifeAbility:Get_Test_Prescr_Item → 2 个返回值
  • LifeAbility:GetPrescr_Consume_Vigor_Energy → 2 个返回值
  • LifeAbility:GetPrescr_Material → 2 个返回值
  • LifeAbility:GetPrescr_Material_Tooltip → 3 个返回值
  • LifeAbility:Stiletto_Preparation → 4 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- Materalcompose/MaterialCompound.lua
-- Stiletto_Four/Stiletto_Four.lua
-- Identify/Identify.lua
-- CoupleQuestion/CoupleQuestion.lua