Lua接口/客户端函数索引/DataPool:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
Waylee留言 | 贡献
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
 
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<div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei','PingFang SC',sans-serif;letter-spacing:0;overflow-wrap:anywhere;">
<div class="lua-reference">
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/DataPool|DataPool]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]
[[首页|首页]] · [[Lua接口/客户端函数索引|客户端接口]] · [[Lua接口/客户端函数索引/DataPool|DataPool]] · [[Lua接口/客户端窗口操作|窗口操作]] · [[Lua接口/客户端事件|客户端事件]]


<div style="padding:14px 0;border-top:3px solid #287568;">
<div class="lua-lead">
<div role="heading" aria-level="2" style="font-size:22px;font-weight:bold;color:#193d37;">DataPool 对象方法</div>
<div role="heading" aria-level="2" class="lua-h1">DataPool 对象方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool</code> · 181 个方法</div>
<div class="lua-sub">实现类 <code>DataPool</code> · 181 个方法</div>
</div>
</div>
== 调用方式 ==
== 调用方式 ==
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetFriend(string, string, string)</code>。各方法的参数见下表,点方法名进入独立页。
对象方法以 <code>DataPool:方法名(参数)</code> 形式调用,例如 <code>DataPool:GetFriend(string, string, string)</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">DataPool</code> 是全局对象,可直接使用。
对象名 <code>DataPool</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法
! scope="col" class="lua-w46" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AddFriend|DataPool:AddFriend]](number, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/AddFriend|DataPool:AddFriend]](number, string, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_UPDATE_FRIEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_UPDATE_FRIEND;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskCreateCharCode|DataPool:AskCreateCharCode]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/AskCreateCharCode|DataPool:AskCreateCharCode]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskDelFriend|DataPool:AskDelFriend]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/AskDelFriend|DataPool:AskDelFriend]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_DELETE_FRIEND;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_DELETE_FRIEND;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskLoginCode|DataPool:AskLoginCode]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/AskLoginCode|DataPool:AskLoginCode]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/AskMyBagList|DataPool:AskMyBagList]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/AskMyBagList|DataPool:AskMyBagList]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Challenge|DataPool:Challenge]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/Challenge|DataPool:Challenge]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_GetColorLumination|DataPool:Change_GetColorLumination]](number, number, number, number, number)</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_GetColorLumination|DataPool:Change_GetColorLumination]](number, number, number, number, number)</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyFaceStyle|DataPool:Change_MyFaceStyle]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_MyFaceStyle|DataPool:Change_MyFaceStyle]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyFaceStyle_Item|DataPool:Change_MyFaceStyle_Item]](number)</code><br /><small style="color:#657078;">6 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_MyFaceStyle_Item|DataPool:Change_MyFaceStyle_Item]](number)</code><br /><small class="lua-muted">6 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHairColor|DataPool:Change_MyHairColor]](number, number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_MyHairColor|DataPool:Change_MyHairColor]](number, number, number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHairStyle|DataPool:Change_MyHairStyle]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_MyHairStyle|DataPool:Change_MyHairStyle]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHairStyle_Item|DataPool:Change_MyHairStyle_Item]](number)</code><br /><small style="color:#657078;">6 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_MyHairStyle_Item|DataPool:Change_MyHairStyle_Item]](number)</code><br /><small class="lua-muted">6 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_MyHeadStyle_Item|DataPool:Change_MyHeadStyle_Item]](number, number)</code><br /><small style="color:#657078;">8 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_MyHeadStyle_Item|DataPool:Change_MyHeadStyle_Item]](number, number)</code><br /><small class="lua-muted">8 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Change_RectifyColor|DataPool:Change_RectifyColor]](number, number, number, number)</code><br /><small style="color:#657078;">5 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Change_RectifyColor|DataPool:Change_RectifyColor]](number, number, number, number)</code><br /><small class="lua-muted">5 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Check_StringCode|DataPool:Check_StringCode]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Check_StringCode|DataPool:Check_StringCode]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ClearAllApply|DataPool:ClearAllApply]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/ClearAllApply|DataPool:ClearAllApply]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/CloseMissionFrame|DataPool:CloseMissionFrame]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/CloseMissionFrame|DataPool:CloseMissionFrame]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkAdjustAttr|DataPool:DarkAdjustAttr]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/DarkAdjustAttr|DataPool:DarkAdjustAttr]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkAdjustSkill|DataPool:DarkAdjustSkill]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/DarkAdjustSkill|DataPool:DarkAdjustSkill]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkReset|DataPool:DarkReset]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/DarkReset|DataPool:DarkReset]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DarkResetQuality|DataPool:DarkResetQuality]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/DarkResetQuality|DataPool:DarkResetQuality]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/DelFriend|DataPool:DelFriend]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/DelFriend|DataPool:DelFriend]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_FRIEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_UPDATE_FRIEND;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EditMood|DataPool:EditMood]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/EditMood|DataPool:EditMood]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EnumPlayerMission_ItemAction|DataPool:EnumPlayerMission_ItemAction]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/EnumPlayerMission_ItemAction|DataPool:EnumPlayerMission_ItemAction]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EnumProvinces|DataPool:EnumProvinces]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/EnumProvinces|DataPool:EnumProvinces]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/EraseApply|DataPool:EraseApply]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/EraseApply|DataPool:EraseApply]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyFaceStyle|DataPool:Get_MyFaceStyle]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Get_MyFaceStyle|DataPool:Get_MyFaceStyle]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyHairColor|DataPool:Get_MyHairColor]]()</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Get_MyHairColor|DataPool:Get_MyHairColor]]()</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyHairStyle|DataPool:Get_MyHairStyle]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Get_MyHairStyle|DataPool:Get_MyHairStyle]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Get_MyHeadStyle|DataPool:Get_MyHeadStyle]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Get_MyHeadStyle|DataPool:Get_MyHeadStyle]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetApplyMemberCount|DataPool:GetApplyMemberCount]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetApplyMemberCount|DataPool:GetApplyMemberCount]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetApplyMemberInfo|DataPool:GetApplyMemberInfo]](number)</code><br /><small style="color:#657078;">10 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetApplyMemberInfo|DataPool:GetApplyMemberInfo]](number)</code><br /><small class="lua-muted">10 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetApplyMemberUIModelName|DataPool:GetApplyMemberUIModelName]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetApplyMemberUIModelName|DataPool:GetApplyMemberUIModelName]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetAutoSearch|DataPool:GetAutoSearch]](number)</code><br /><small style="color:#657078;">6 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetAutoSearch|DataPool:GetAutoSearch]](number)</code><br /><small class="lua-muted">6 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetAutoSearchPriority|DataPool:GetAutoSearchPriority]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetAutoSearchPriority|DataPool:GetAutoSearchPriority]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetAutoSearchSceneStartEnd|DataPool:GetAutoSearchSceneStartEnd]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetAutoSearchSceneStartEnd|DataPool:GetAutoSearchSceneStartEnd]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBaseBag_BaseNum|DataPool:GetBaseBag_BaseNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBaseBag_BaseNum|DataPool:GetBaseBag_BaseNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBaseBag_MaxNum|DataPool:GetBaseBag_MaxNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBaseBag_MaxNum|DataPool:GetBaseBag_MaxNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBaseBag_Num|DataPool:GetBaseBag_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBaseBag_Num|DataPool:GetBaseBag_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothGood_ID|DataPool:GetBoothGood_ID]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBoothGood_ID|DataPool:GetBoothGood_ID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothGood_Name|DataPool:GetBoothGood_Name]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBoothGood_Name|DataPool:GetBoothGood_Name]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothGood_Price|DataPool:GetBoothGood_Price]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBoothGood_Price|DataPool:GetBoothGood_Price]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetBoothList_Num|DataPool:GetBoothList_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetBoothList_Num|DataPool:GetBoothList_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetChallengeTeamMemberCount|DataPool:GetChallengeTeamMemberCount]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetChallengeTeamMemberCount|DataPool:GetChallengeTeamMemberCount]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetChallengeTeamMemberInfo|DataPool:GetChallengeTeamMemberInfo]](number)</code><br /><small style="color:#657078;">4 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetChallengeTeamMemberInfo|DataPool:GetChallengeTeamMemberInfo]](number)</code><br /><small class="lua-muted">4 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetCityNumFromOneProvinceId|DataPool:GetCityNumFromOneProvinceId]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetCityNumFromOneProvinceId|DataPool:GetCityNumFromOneProvinceId]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetDBLeftProtectTime|DataPool:GetDBLeftProtectTime]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetDBLeftProtectTime|DataPool:GetDBLeftProtectTime]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetFriend|DataPool:GetFriend]](string, string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetFriend|DataPool:GetFriend]](string, string, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetFriendByName|DataPool:GetFriendByName]](string)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetFriendByName|DataPool:GetFriendByName]](string)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetFriendNumber|DataPool:GetFriendNumber]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetFriendNumber|DataPool:GetFriendNumber]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamCount|DataPool:GetInviteTeamCount]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetInviteTeamCount|DataPool:GetInviteTeamCount]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamMemberCount|DataPool:GetInviteTeamMemberCount]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetInviteTeamMemberCount|DataPool:GetInviteTeamMemberCount]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamMemberInfo|DataPool:GetInviteTeamMemberInfo]](number, number)</code><br /><small style="color:#657078;">10 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetInviteTeamMemberInfo|DataPool:GetInviteTeamMemberInfo]](number, number)</code><br /><small class="lua-muted">10 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetInviteTeamMemberUIModelName|DataPool:GetInviteTeamMemberUIModelName]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetInviteTeamMemberUIModelName|DataPool:GetInviteTeamMemberUIModelName]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetLeftProtectTime|DataPool:GetLeftProtectTime]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetLeftProtectTime|DataPool:GetLeftProtectTime]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetLookUpPartInfo|DataPool:GetLookUpPartInfo]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetLookUpPartInfo|DataPool:GetLookUpPartInfo]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMail|DataPool:GetMail]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMail|DataPool:GetMail]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMailNumber|DataPool:GetMailNumber]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMailNumber|DataPool:GetMailNumber]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMailTimeInt|DataPool:GetMailTimeInt]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMailTimeInt|DataPool:GetMailTimeInt]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMatBag_BaseNum|DataPool:GetMatBag_BaseNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMatBag_BaseNum|DataPool:GetMatBag_BaseNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMatBag_MaxNum|DataPool:GetMatBag_MaxNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMatBag_MaxNum|DataPool:GetMatBag_MaxNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMatBag_Num|DataPool:GetMatBag_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMatBag_Num|DataPool:GetMatBag_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionContinue_Bonus|DataPool:GetMissionContinue_Bonus]](number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionContinue_Bonus|DataPool:GetMissionContinue_Bonus]](number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionContinue_Num|DataPool:GetMissionContinue_Num]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionContinue_Num|DataPool:GetMissionContinue_Num]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionContinue_Text|DataPool:GetMissionContinue_Text]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionContinue_Text|DataPool:GetMissionContinue_Text]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionDemand_Item|DataPool:GetMissionDemand_Item]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionDemand_Item|DataPool:GetMissionDemand_Item]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionDemand_Num|DataPool:GetMissionDemand_Num]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionDemand_Num|DataPool:GetMissionDemand_Num]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionDemand_Text|DataPool:GetMissionDemand_Text]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionDemand_Text|DataPool:GetMissionDemand_Text]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Bonus|DataPool:GetMissionInfo_Bonus]](number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionInfo_Bonus|DataPool:GetMissionInfo_Bonus]](number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Kind|DataPool:GetMissionInfo_Kind]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionInfo_Kind|DataPool:GetMissionInfo_Kind]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Num|DataPool:GetMissionInfo_Num]]()</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionInfo_Num|DataPool:GetMissionInfo_Num]]()</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMissionInfo_Text|DataPool:GetMissionInfo_Text]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMissionInfo_Text|DataPool:GetMissionInfo_Text]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetMood|DataPool:GetMood]](string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetMood|DataPool:GetMood]](string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_MOOD_SET;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNextMail|DataPool:GetNextMail]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetNextMail|DataPool:GetNextMail]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_HAVE_MAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_HAVE_MAIL;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCEventList_Item|DataPool:GetNPCEventList_Item]](number)</code><br /><small style="color:#657078;">5 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetNPCEventList_Item|DataPool:GetNPCEventList_Item]](number)</code><br /><small class="lua-muted">5 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCEventList_Num|DataPool:GetNPCEventList_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetNPCEventList_Num|DataPool:GetNPCEventList_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCIDByServerID|DataPool:GetNPCIDByServerID]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetNPCIDByServerID|DataPool:GetNPCIDByServerID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetNPCobj_ID|DataPool:GetNPCobj_ID]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetNPCobj_ID|DataPool:GetNPCobj_ID]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPacketItem|DataPool:GetPacketItem]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPacketItem|DataPool:GetPacketItem]](number, number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPacketItemMaxNumber|DataPool:GetPacketItemMaxNumber]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPacketItemMaxNumber|DataPool:GetPacketItemMaxNumber]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPetsOneTypeNum|DataPool:GetPetsOneTypeNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPetsOneTypeNum|DataPool:GetPetsOneTypeNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_ActivePos|DataPool:GetPlayerMission_ActivePos]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_ActivePos|DataPool:GetPlayerMission_ActivePos]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_BillName|DataPool:GetPlayerMission_BillName]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_BillName|DataPool:GetPlayerMission_BillName]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_DataRound|DataPool:GetPlayerMission_DataRound]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_DataRound|DataPool:GetPlayerMission_DataRound]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_DelActivePos|DataPool:GetPlayerMission_DelActivePos]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_DelActivePos|DataPool:GetPlayerMission_DelActivePos]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Description|DataPool:GetPlayerMission_Description]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Description|DataPool:GetPlayerMission_Description]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Display|DataPool:GetPlayerMission_Display]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Display|DataPool:GetPlayerMission_Display]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_ForePart|DataPool:GetPlayerMission_ForePart]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_ForePart|DataPool:GetPlayerMission_ForePart]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Info|DataPool:GetPlayerMission_Info]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Info|DataPool:GetPlayerMission_Info]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_InUse|DataPool:GetPlayerMission_InUse]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_InUse|DataPool:GetPlayerMission_InUse]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_IsElite|DataPool:GetPlayerMission_IsElite]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_IsElite|DataPool:GetPlayerMission_IsElite]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_ItemCountNow|DataPool:GetPlayerMission_ItemCountNow]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_ItemCountNow|DataPool:GetPlayerMission_ItemCountNow]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Kind|DataPool:GetPlayerMission_Kind]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Kind|DataPool:GetPlayerMission_Kind]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Level|DataPool:GetPlayerMission_Level]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Level|DataPool:GetPlayerMission_Level]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Memo|DataPool:GetPlayerMission_Memo]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Memo|DataPool:GetPlayerMission_Memo]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Name|DataPool:GetPlayerMission_Name]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Name|DataPool:GetPlayerMission_Name]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Num|DataPool:GetPlayerMission_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Num|DataPool:GetPlayerMission_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_RemainTime|DataPool:GetPlayerMission_RemainTime]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_RemainTime|DataPool:GetPlayerMission_RemainTime]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_StrList|DataPool:GetPlayerMission_StrList]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_StrList|DataPool:GetPlayerMission_StrList]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_Variable|DataPool:GetPlayerMission_Variable]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_Variable|DataPool:GetPlayerMission_Variable]](number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMission_VariableByByte|DataPool:GetPlayerMission_VariableByByte]](number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMission_VariableByByte|DataPool:GetPlayerMission_VariableByByte]](number, number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionBonus_Item|DataPool:GetPlayerMissionBonus_Item]](number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionBonus_Item|DataPool:GetPlayerMissionBonus_Item]](number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionBonus_Num|DataPool:GetPlayerMissionBonus_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionBonus_Num|DataPool:GetPlayerMissionBonus_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionCustom|DataPool:GetPlayerMissionCustom]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionCustom|DataPool:GetPlayerMissionCustom]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionCustom_Num|DataPool:GetPlayerMissionCustom_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionCustom_Num|DataPool:GetPlayerMissionCustom_Num]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_Item|DataPool:GetPlayerMissionDemand_Item]](number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_Item|DataPool:GetPlayerMissionDemand_Item]](number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_NPC|DataPool:GetPlayerMissionDemand_NPC]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_NPC|DataPool:GetPlayerMissionDemand_NPC]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_Num|DataPool:GetPlayerMissionDemand_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionDemand_Num|DataPool:GetPlayerMissionDemand_Num]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionDemandKill_Num|DataPool:GetPlayerMissionDemandKill_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionDemandKill_Num|DataPool:GetPlayerMissionDemandKill_Num]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionRandomCustom|DataPool:GetPlayerMissionRandomCustom]](number, number)</code><br /><small style="color:#657078;">3 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionRandomCustom|DataPool:GetPlayerMissionRandomCustom]](number, number)</code><br /><small class="lua-muted">3 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerMissionRandomCustom_Num|DataPool:GetPlayerMissionRandomCustom_Num]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerMissionRandomCustom_Num|DataPool:GetPlayerMissionRandomCustom_Num]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_ID|DataPool:GetPlayerSkill_ID]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerSkill_ID|DataPool:GetPlayerSkill_ID]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_Level|DataPool:GetPlayerSkill_Level]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerSkill_Level|DataPool:GetPlayerSkill_Level]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_Num|DataPool:GetPlayerSkill_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerSkill_Num|DataPool:GetPlayerSkill_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPlayerSkill_Type|DataPool:GetPlayerSkill_Type]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPlayerSkill_Type|DataPool:GetPlayerSkill_Type]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item|DataPool:GetPrescrList_Item]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPrescrList_Item|DataPool:GetPrescrList_Item]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_LifeAbility|DataPool:GetPrescrList_Item_LifeAbility]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPrescrList_Item_LifeAbility|DataPool:GetPrescrList_Item_LifeAbility]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_LifeAbilityLevel|DataPool:GetPrescrList_Item_LifeAbilityLevel]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPrescrList_Item_LifeAbilityLevel|DataPool:GetPrescrList_Item_LifeAbilityLevel]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_Requirement|DataPool:GetPrescrList_Item_Requirement]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPrescrList_Item_Requirement|DataPool:GetPrescrList_Item_Requirement]](number, number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Item_Result|DataPool:GetPrescrList_Item_Result]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPrescrList_Item_Result|DataPool:GetPrescrList_Item_Result]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetPrescrList_Num|DataPool:GetPrescrList_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetPrescrList_Num|DataPool:GetPrescrList_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetProvincesNum|DataPool:GetProvincesNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetProvincesNum|DataPool:GetProvincesNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetSystemHistroy|DataPool:GetSystemHistroy]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetSystemHistroy|DataPool:GetSystemHistroy]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetSystemHistroyNumber|DataPool:GetSystemHistroyNumber]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetSystemHistroyNumber|DataPool:GetSystemHistroyNumber]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTaskBag_BaseNum|DataPool:GetTaskBag_BaseNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTaskBag_BaseNum|DataPool:GetTaskBag_BaseNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTaskBag_MaxNum|DataPool:GetTaskBag_MaxNum]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTaskBag_MaxNum|DataPool:GetTaskBag_MaxNum]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTaskBag_Num|DataPool:GetTaskBag_Num]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTaskBag_Num|DataPool:GetTaskBag_Num]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamExpMode|DataPool:GetTeamExpMode]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamExpMode|DataPool:GetTeamExpMode]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemberCount|DataPool:GetTeamMemberCount]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemberCount|DataPool:GetTeamMemberCount]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemberInfo|DataPool:GetTeamMemberInfo]](number)</code><br /><small style="color:#657078;">13 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemberInfo|DataPool:GetTeamMemberInfo]](number)</code><br /><small class="lua-muted">13 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemBufInfo|DataPool:GetTeamMemBufInfo]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemBufInfo|DataPool:GetTeamMemBufInfo]](number, number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemBufNum|DataPool:GetTeamMemBufNum]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemBufNum|DataPool:GetTeamMemBufNum]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemGUIDByUIIndex|DataPool:GetTeamMemGUIDByUIIndex]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemGUIDByUIIndex|DataPool:GetTeamMemGUIDByUIIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemInfoByIndex|DataPool:GetTeamMemInfoByIndex]](number)</code><br /><small style="color:#657078;">6 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemInfoByIndex|DataPool:GetTeamMemInfoByIndex]](number)</code><br /><small class="lua-muted">6 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetTeamMemUIModelName|DataPool:GetTeamMemUIModelName]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetTeamMemUIModelName|DataPool:GetTeamMemUIModelName]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/GetUIColor|DataPool:GetUIColor]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/GetUIColor|DataPool:GetUIColor]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/getUINumbersFromIpRegion|DataPool:getUINumbersFromIpRegion]](number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/getUINumbersFromIpRegion|DataPool:getUINumbersFromIpRegion]](number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteAddFriend|DataPool:InviteAddFriend]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/InviteAddFriend|DataPool:InviteAddFriend]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteAddFriendByFriendList|DataPool:InviteAddFriendByFriendList]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/InviteAddFriendByFriendList|DataPool:InviteAddFriendByFriendList]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteAddFriendByteam|DataPool:InviteAddFriendByteam]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/InviteAddFriendByteam|DataPool:InviteAddFriendByteam]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/InviteApplyAddPingbi|DataPool:InviteApplyAddPingbi]](number, number, number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/InviteApplyAddPingbi|DataPool:InviteApplyAddPingbi]](number, number, number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/IsCanDoAction|DataPool:IsCanDoAction]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/IsCanDoAction|DataPool:IsCanDoAction]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/IsTeamLeader|DataPool:IsTeamLeader]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/IsTeamLeader|DataPool:IsTeamLeader]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/IsTeamMemberInScene|DataPool:IsTeamMemberInScene]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/IsTeamMemberInScene|DataPool:IsTeamMemberInScene]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/LookupOtherParticularInfo|DataPool:LookupOtherParticularInfo]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/LookupOtherParticularInfo|DataPool:LookupOtherParticularInfo]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_XUN_ZONG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_TOGLE_XUN_ZONG;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Mission_Abnegate_Popup|DataPool:Mission_Abnegate_Popup]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/Mission_Abnegate_Popup|DataPool:Mission_Abnegate_Popup]](number, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_AFFIRM_SHOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_AFFIRM_SHOW;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/Mission_Abnegate_Special_Quest_Popup|DataPool:Mission_Abnegate_Special_Quest_Popup]](number, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/Mission_Abnegate_Special_Quest_Popup|DataPool:Mission_Abnegate_Special_Quest_Popup]](number, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_AFFIRM_SHOW<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_AFFIRM_SHOW<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/NumCityFromOneProvince|DataPool:NumCityFromOneProvince]](number, number)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/NumCityFromOneProvince|DataPool:NumCityFromOneProvince]](number, number)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 实现体未体现明确的外部效果<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenFriendList|DataPool:OpenFriendList]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/OpenFriendList|DataPool:OpenFriendList]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND、GE_OPEN_EMAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_TOGLE_FRIEND、GE_OPEN_EMAIL;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenHistroy|DataPool:OpenHistroy]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/OpenHistroy|DataPool:OpenHistroy]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_HISTROY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_OPEN_HISTROY;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenMail|DataPool:OpenMail]](string, string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/OpenMail|DataPool:OpenMail]](string, string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EMAIL_WRITE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_OPEN_EMAIL_WRITE;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenMailRead|DataPool:OpenMailRead]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/OpenMailRead|DataPool:OpenMailRead]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EMAIL;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_OPEN_EMAIL;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/OpenSystemHistroy|DataPool:OpenSystemHistroy]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/OpenSystemHistroy|DataPool:OpenSystemHistroy]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SYSTEMINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_OPEN_SYSTEMINFO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/PetsOneType_GetAttr|DataPool:PetsOneType_GetAttr]](number, string)</code><br /><small style="color:#657078;">2 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/PetsOneType_GetAttr|DataPool:PetsOneType_GetAttr]](number, string)</code><br /><small class="lua-muted">2 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/PetsOneType_SetModel|DataPool:PetsOneType_SetModel]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/PetsOneType_SetModel|DataPool:PetsOneType_SetModel]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/RespondChallenge|DataPool:RespondChallenge]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/RespondChallenge|DataPool:RespondChallenge]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SelCaptchaAnswer|DataPool:SelCaptchaAnswer]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SelCaptchaAnswer|DataPool:SelCaptchaAnswer]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SelectAsTargetByUIIndex|DataPool:SelectAsTargetByUIIndex]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SelectAsTargetByUIIndex|DataPool:SelectAsTargetByUIIndex]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MAINTARGET_OPEND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_MAINTARGET_OPEND;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SelectTeamMemPetAsTargetByUIIndex|DataPool:SelectTeamMemPetAsTargetByUIIndex]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/SelectTeamMemPetAsTargetByUIIndex|DataPool:SelectTeamMemPetAsTargetByUIIndex]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SendCreateCharCode|DataPool:SendCreateCharCode]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SendCreateCharCode|DataPool:SendCreateCharCode]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SendLoginCode|DataPool:SendLoginCode]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SendLoginCode|DataPool:SendLoginCode]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SendMail|DataPool:SendMail]](string, string)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/SendMail|DataPool:SendMail]](string, string)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetCanUseHotKey|DataPool:SetCanUseHotKey]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetCanUseHotKey|DataPool:SetCanUseHotKey]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetCurSelApply|DataPool:SetCurSelApply]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetCurSelApply|DataPool:SetCurSelApply]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetMood|DataPool:SetMood]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetMood|DataPool:SetMood]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetSelectTeamMember_Leader|DataPool:SetSelectTeamMember_Leader]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetSelectTeamMember_Leader|DataPool:SetSelectTeamMember_Leader]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetSelfInfo|DataPool:SetSelfInfo]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetSelfInfo|DataPool:SetSelfInfo]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetTeamExpMode|DataPool:SetTeamExpMode]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetTeamExpMode|DataPool:SetTeamExpMode]](number)</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/SetTeamFrameOpenFlag|DataPool:SetTeamFrameOpenFlag]](number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/SetTeamFrameOpenFlag|DataPool:SetTeamFrameOpenFlag]](number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_NOTIFY_APPLY<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_TEAM_NOTIFY_APPLY<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ShowChatInfo|DataPool:ShowChatInfo]](string)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/ShowChatInfo|DataPool:ShowChatInfo]](string)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ShowFriendInfo|DataPool:ShowFriendInfo]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/ShowFriendInfo|DataPool:ShowFriendInfo]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_HP_Team|DataPool:TargetFrame_Update_HP_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/TargetFrame_Update_HP_Team|DataPool:TargetFrame_Update_HP_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Icon_Team|DataPool:TargetFrame_Update_Icon_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/TargetFrame_Update_Icon_Team|DataPool:TargetFrame_Update_Icon_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Level_Team|DataPool:TargetFrame_Update_Level_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/TargetFrame_Update_Level_Team|DataPool:TargetFrame_Update_Level_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_MP_Team|DataPool:TargetFrame_Update_MP_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/TargetFrame_Update_MP_Team|DataPool:TargetFrame_Update_MP_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Name_Team|DataPool:TargetFrame_Update_Name_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/TargetFrame_Update_Name_Team|DataPool:TargetFrame_Update_Name_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/TargetFrame_Update_Rage_Team|DataPool:TargetFrame_Update_Rage_Team]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| <code>[[Lua接口/客户端/DataPool/TargetFrame_Update_Rage_Team|DataPool:TargetFrame_Update_Rage_Team]]()</code><br /><small class="lua-muted">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ThrowToBlackList|DataPool:ThrowToBlackList]](number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/ThrowToBlackList|DataPool:ThrowToBlackList]](number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ThrowToList|DataPool:ThrowToList]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/ThrowToList|DataPool:ThrowToList]](number, number, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/ToggleShowPetList|DataPool:ToggleShowPetList]]()</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/ToggleShowPetList|DataPool:ToggleShowPetList]]()</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DataPool/UpdateCaptchaData|DataPool:UpdateCaptchaData]](string, string, string, string, string, number)</code><br /><small style="color:#657078;">无返回值</small>
| <code>[[Lua接口/客户端/DataPool/UpdateCaptchaData|DataPool:UpdateCaptchaData]](string, string, string, string, string, number)</code><br /><small class="lua-muted">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
| 操作客户端界面;读取客户端本地数据<br /><small class="lua-muted">Game/Interface/GMGameInterface_Script_DataPool.cpp</small>
|}
|}


== 多返回值方法 ==
== 多返回值方法 ==
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_GetColorLumination</code> → 4 个返回值
* <code>DataPool:Change_GetColorLumination</code> → 4 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyFaceStyle_Item</code> → 6 个返回值
* <code>DataPool:Change_MyFaceStyle_Item</code> → 6 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyHairStyle_Item</code> → 6 个返回值
* <code>DataPool:Change_MyHairStyle_Item</code> → 6 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_MyHeadStyle_Item</code> → 8 个返回值
* <code>DataPool:Change_MyHeadStyle_Item</code> → 8 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Change_RectifyColor</code> → 5 个返回值
* <code>DataPool:Change_RectifyColor</code> → 5 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:EnumProvinces</code> → 2 个返回值
* <code>DataPool:EnumProvinces</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:Get_MyHairColor</code> → 4 个返回值
* <code>DataPool:Get_MyHairColor</code> → 4 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetApplyMemberInfo</code> → 10 个返回值
* <code>DataPool:GetApplyMemberInfo</code> → 10 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetAutoSearch</code> → 6 个返回值
* <code>DataPool:GetAutoSearch</code> → 6 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetAutoSearchSceneStartEnd</code> → 2 个返回值
* <code>DataPool:GetAutoSearchSceneStartEnd</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetChallengeTeamMemberInfo</code> → 4 个返回值
* <code>DataPool:GetChallengeTeamMemberInfo</code> → 4 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetFriendByName</code> → 2 个返回值
* <code>DataPool:GetFriendByName</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetInviteTeamMemberInfo</code> → 10 个返回值
* <code>DataPool:GetInviteTeamMemberInfo</code> → 10 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionContinue_Bonus</code> → 3 个返回值
* <code>DataPool:GetMissionContinue_Bonus</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionContinue_Num</code> → 2 个返回值
* <code>DataPool:GetMissionContinue_Num</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionDemand_Item</code> → 2 个返回值
* <code>DataPool:GetMissionDemand_Item</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionDemand_Num</code> → 2 个返回值
* <code>DataPool:GetMissionDemand_Num</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionInfo_Bonus</code> → 3 个返回值
* <code>DataPool:GetMissionInfo_Bonus</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetMissionInfo_Num</code> → 2 个返回值
* <code>DataPool:GetMissionInfo_Num</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetNPCEventList_Item</code> → 5 个返回值
* <code>DataPool:GetNPCEventList_Item</code> → 5 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPacketItem</code> → 2 个返回值
* <code>DataPool:GetPacketItem</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_Memo</code> → 2 个返回值
* <code>DataPool:GetPlayerMission_Memo</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMission_StrList</code> → 2 个返回值
* <code>DataPool:GetPlayerMission_StrList</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionBonus_Item</code> → 3 个返回值
* <code>DataPool:GetPlayerMissionBonus_Item</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionCustom</code> → 2 个返回值
* <code>DataPool:GetPlayerMissionCustom</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionDemand_Item</code> → 3 个返回值
* <code>DataPool:GetPlayerMissionDemand_Item</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionDemand_NPC</code> → 2 个返回值
* <code>DataPool:GetPlayerMissionDemand_NPC</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPlayerMissionRandomCustom</code> → 3 个返回值
* <code>DataPool:GetPlayerMissionRandomCustom</code> → 3 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_LifeAbility</code> → 2 个返回值
* <code>DataPool:GetPrescrList_Item_LifeAbility</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_Requirement</code> → 2 个返回值
* <code>DataPool:GetPrescrList_Item_Requirement</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetPrescrList_Item_Result</code> → 2 个返回值
* <code>DataPool:GetPrescrList_Item_Result</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemberInfo</code> → 13 个返回值
* <code>DataPool:GetTeamMemberInfo</code> → 13 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemBufInfo</code> → 2 个返回值
* <code>DataPool:GetTeamMemBufInfo</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetTeamMemInfoByIndex</code> → 6 个返回值
* <code>DataPool:GetTeamMemInfoByIndex</code> → 6 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:GetUIColor</code> → 2 个返回值
* <code>DataPool:GetUIColor</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:getUINumbersFromIpRegion</code> → 2 个返回值
* <code>DataPool:getUINumbersFromIpRegion</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:NumCityFromOneProvince</code> → 2 个返回值
* <code>DataPool:NumCityFromOneProvince</code> → 2 个返回值
* <code style="white-space:normal;overflow-wrap:anywhere;">DataPool:PetsOneType_GetAttr</code> → 2 个返回值
* <code>DataPool:PetsOneType_GetAttr</code> → 2 个返回值




== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- ChatInfo/ChatInfo.lua
<pre>-- ChatInfo/ChatInfo.lua
-- SelectRole/SelectRole.lua
-- SelectRole/SelectRole.lua
-- ContexMenu/ContexMenu.lua
-- ContexMenu/ContexMenu.lua

2026年9月19日 (六) 17:00的最新版本

首页 · 客户端接口 · DataPool · 窗口操作 · 客户端事件

DataPool 对象方法
实现类 DataPool · 181 个方法

调用方式

对象方法以 DataPool:方法名(参数) 形式调用,例如 DataPool:GetFriend(string, string, string)。各方法的参数见下表,点方法名进入独立页。 对象名 DataPool 是全局对象,可直接使用。

方法列表

方法 说明
DataPool:AddFriend(number, string, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_UPDATE_FRIEND;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:AskCreateCharCode()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:AskDelFriend(number, number)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_DELETE_FRIEND;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:AskLoginCode()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:AskMyBagList()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Challenge()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_GetColorLumination(number, number, number, number, number)
4 个返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_MyFaceStyle(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_MyFaceStyle_Item(number)
6 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_MyHairColor(number, number, number, number)
1 个返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_MyHairStyle(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_MyHairStyle_Item(number)
6 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_MyHeadStyle_Item(number, number)
8 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Change_RectifyColor(number, number, number, number)
5 个返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Check_StringCode(string)
1 个返回值
操作客户端界面
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:ClearAllApply()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:CloseMissionFrame()
无返回值
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:DarkAdjustAttr(number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:DarkAdjustSkill(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:DarkReset(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:DarkResetQuality(number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:DelFriend(number, number)
无返回值
触发客户端事件 GE_UPDATE_FRIEND;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:EditMood()
无返回值
触发客户端事件 GE_MOOD_SET;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:EnumPlayerMission_ItemAction(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:EnumProvinces(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:EraseApply(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Get_MyFaceStyle()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Get_MyHairColor()
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Get_MyHairStyle()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Get_MyHeadStyle()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetApplyMemberCount()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetApplyMemberInfo(number)
10 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetApplyMemberUIModelName(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetAutoSearch(number)
6 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetAutoSearchPriority(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetAutoSearchSceneStartEnd(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBaseBag_BaseNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBaseBag_MaxNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBaseBag_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBoothGood_ID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBoothGood_Name(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBoothGood_Price()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetBoothList_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetChallengeTeamMemberCount()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetChallengeTeamMemberInfo(number)
4 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetCityNumFromOneProvinceId(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetDBLeftProtectTime()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetFriend(string, string, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetFriendByName(string)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetFriendNumber(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetInviteTeamCount()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetInviteTeamMemberCount(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetInviteTeamMemberInfo(number, number)
10 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetInviteTeamMemberUIModelName(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetLeftProtectTime()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetLookUpPartInfo(string)
1 个返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMail(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMailNumber()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMailTimeInt(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMatBag_BaseNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMatBag_MaxNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMatBag_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionContinue_Bonus(number)
3 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionContinue_Num()
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionContinue_Text(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionDemand_Item(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionDemand_Num()
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionDemand_Text(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionInfo_Bonus(number)
3 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionInfo_Kind(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionInfo_Num()
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMissionInfo_Text(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetMood(string)
1 个返回值
触发客户端事件 GE_MOOD_SET;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetNextMail()
无返回值
触发客户端事件 GE_HAVE_MAIL;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetNPCEventList_Item(number)
5 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetNPCEventList_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetNPCIDByServerID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetNPCobj_ID()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPacketItem(number, number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPacketItemMaxNumber(number)
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPetsOneTypeNum()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_ActivePos(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_BillName(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_DataRound(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_DelActivePos(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Description(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Display(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_ForePart(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Info(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_InUse(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_IsElite(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_ItemCountNow(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Kind(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Level(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Memo(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Name(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_RemainTime(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_StrList(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_Variable(number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMission_VariableByByte(number, number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionBonus_Item(number)
3 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionBonus_Num()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionCustom(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionCustom_Num(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionDemand_Item(number)
3 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionDemand_NPC(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionDemand_Num(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionDemandKill_Num(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionRandomCustom(number, number)
3 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerMissionRandomCustom_Num(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerSkill_ID(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerSkill_Level(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerSkill_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPlayerSkill_Type(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPrescrList_Item(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPrescrList_Item_LifeAbility(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPrescrList_Item_LifeAbilityLevel(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPrescrList_Item_Requirement(number, number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPrescrList_Item_Result(number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetPrescrList_Num()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetProvincesNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetSystemHistroy(number, string)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetSystemHistroyNumber()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTaskBag_BaseNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTaskBag_MaxNum()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTaskBag_Num()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamExpMode()
1 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemberCount()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemberInfo(number)
13 个返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemBufInfo(number, number)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemBufNum(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemGUIDByUIIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemInfoByIndex(number)
6 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetTeamMemUIModelName(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:GetUIColor(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:getUINumbersFromIpRegion(number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:InviteAddFriend()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:InviteAddFriendByFriendList(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:InviteAddFriendByteam(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:InviteApplyAddPingbi(number, number, number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:IsCanDoAction()
1 个返回值
操作客户端界面
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:IsTeamLeader()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:IsTeamMemberInScene(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:LookupOtherParticularInfo(number, number)
无返回值
触发客户端事件 GE_TOGLE_XUN_ZONG;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Mission_Abnegate_Popup(number, string)
1 个返回值
触发客户端事件 GE_AFFIRM_SHOW;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:Mission_Abnegate_Special_Quest_Popup(number, string)
无返回值
触发客户端事件 GE_AFFIRM_SHOW
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:NumCityFromOneProvince(number, number)
2 个返回值
实现体未体现明确的外部效果
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:OpenFriendList()
无返回值
触发客户端事件 GE_TOGLE_FRIEND、GE_OPEN_EMAIL;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:OpenHistroy(number, number)
无返回值
触发客户端事件 GE_OPEN_HISTROY;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:OpenMail(string, string)
无返回值
触发客户端事件 GE_OPEN_EMAIL_WRITE;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:OpenMailRead()
无返回值
触发客户端事件 GE_OPEN_EMAIL;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:OpenSystemHistroy()
无返回值
触发客户端事件 GE_OPEN_SYSTEMINFO;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:PetsOneType_GetAttr(number, string)
2 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:PetsOneType_SetModel(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:RespondChallenge(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SelCaptchaAnswer(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SelectAsTargetByUIIndex(number)
无返回值
触发客户端事件 GE_MAINTARGET_OPEND;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SelectTeamMemPetAsTargetByUIIndex(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SendCreateCharCode(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SendLoginCode(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SendMail(string, string)
1 个返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetCanUseHotKey(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetCurSelApply(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetMood(string)
无返回值
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetSelectTeamMember_Leader(number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetSelfInfo()
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetTeamExpMode(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:SetTeamFrameOpenFlag(number)
无返回值
触发客户端事件 GE_TEAM_NOTIFY_APPLY
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:ShowChatInfo(string)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:ShowFriendInfo(number, number)
无返回值
触发客户端事件 GE_TOGLE_FRIEND_INFO;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:TargetFrame_Update_HP_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:TargetFrame_Update_Icon_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:TargetFrame_Update_Level_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:TargetFrame_Update_MP_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:TargetFrame_Update_Name_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:TargetFrame_Update_Rage_Team()
1 个返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:ThrowToBlackList(number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:ThrowToList(number, number, number)
无返回值
读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:ToggleShowPetList()
无返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp
DataPool:UpdateCaptchaData(string, string, string, string, string, number)
无返回值
操作客户端界面;读取客户端本地数据
Game/Interface/GMGameInterface_Script_DataPool.cpp

多返回值方法

  • DataPool:Change_GetColorLumination → 4 个返回值
  • DataPool:Change_MyFaceStyle_Item → 6 个返回值
  • DataPool:Change_MyHairStyle_Item → 6 个返回值
  • DataPool:Change_MyHeadStyle_Item → 8 个返回值
  • DataPool:Change_RectifyColor → 5 个返回值
  • DataPool:EnumProvinces → 2 个返回值
  • DataPool:Get_MyHairColor → 4 个返回值
  • DataPool:GetApplyMemberInfo → 10 个返回值
  • DataPool:GetAutoSearch → 6 个返回值
  • DataPool:GetAutoSearchSceneStartEnd → 2 个返回值
  • DataPool:GetChallengeTeamMemberInfo → 4 个返回值
  • DataPool:GetFriendByName → 2 个返回值
  • DataPool:GetInviteTeamMemberInfo → 10 个返回值
  • DataPool:GetMissionContinue_Bonus → 3 个返回值
  • DataPool:GetMissionContinue_Num → 2 个返回值
  • DataPool:GetMissionDemand_Item → 2 个返回值
  • DataPool:GetMissionDemand_Num → 2 个返回值
  • DataPool:GetMissionInfo_Bonus → 3 个返回值
  • DataPool:GetMissionInfo_Num → 2 个返回值
  • DataPool:GetNPCEventList_Item → 5 个返回值
  • DataPool:GetPacketItem → 2 个返回值
  • DataPool:GetPlayerMission_Memo → 2 个返回值
  • DataPool:GetPlayerMission_StrList → 2 个返回值
  • DataPool:GetPlayerMissionBonus_Item → 3 个返回值
  • DataPool:GetPlayerMissionCustom → 2 个返回值
  • DataPool:GetPlayerMissionDemand_Item → 3 个返回值
  • DataPool:GetPlayerMissionDemand_NPC → 2 个返回值
  • DataPool:GetPlayerMissionRandomCustom → 3 个返回值
  • DataPool:GetPrescrList_Item_LifeAbility → 2 个返回值
  • DataPool:GetPrescrList_Item_Requirement → 2 个返回值
  • DataPool:GetPrescrList_Item_Result → 2 个返回值
  • DataPool:GetTeamMemberInfo → 13 个返回值
  • DataPool:GetTeamMemBufInfo → 2 个返回值
  • DataPool:GetTeamMemInfoByIndex → 6 个返回值
  • DataPool:GetUIColor → 2 个返回值
  • DataPool:getUINumbersFromIpRegion → 2 个返回值
  • DataPool:NumCityFromOneProvince → 2 个返回值
  • DataPool:PetsOneType_GetAttr → 2 个返回值


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- ChatInfo/ChatInfo.lua
-- SelectRole/SelectRole.lua
-- ContexMenu/ContexMenu.lua
-- TextValidate/TextValidate.lua