Lua接口/客户端函数索引/MissionReply:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply</code> · 6 个方法</div> | <div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply</code> · 6 个方法</div> | ||
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== 调用方式 == | == 调用方式 == | ||
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OnContinue(number)</code>。各方法的参数见下表,点方法名进入独立页。 | 对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OnContinue(number)</code>。各方法的参数见下表,点方法名进入独立页。 | ||
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! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:DoAction(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/DoAction|MissionReply:DoAction]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_REPLY_MISSION、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_REPLY_MISSION、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:EnumItem(number)</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/EnumItem|MissionReply:EnumItem]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:IsPresent()</code><br /><small style="color:#657078;">1 个返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/IsPresent|MissionReply:IsPresent]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OnContinue(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/OnContinue|MissionReply:OnContinue]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_MISSION_REPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_MISSION_REPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OpenPetFrame()</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/OpenPetFrame|MissionReply:OpenPetFrame]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OpenSecondConfirmFrame(number)</code><br /><small style="color:#657078;">无返回值</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/OpenSecondConfirmFrame|MissionReply:OpenSecondConfirmFrame]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small> | ||
|} | |} | ||
2026年9月19日 (六) 13:34的版本
首页 · 客户端接口 · MissionReply · 窗口操作 · 客户端事件
MissionReply 对象方法
实现类
MissionReply · 6 个方法调用方式
对象方法以 MissionReply:方法名(参数) 形式调用,例如 MissionReply:OnContinue(number)。各方法的参数见下表,点方法名进入独立页。
对象名 MissionReply 是全局对象,可直接使用。
方法列表
| 方法 | 说明 |
|---|---|
MissionReply:DoAction(number)无返回值 |
触发客户端事件 GE_UPDATE_REPLY_MISSION、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMInterface_Script_MissionReply.cpp |
MissionReply:EnumItem(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_MissionReply.cpp |
MissionReply:IsPresent()1 个返回值 |
读取客户端本地数据 Game/Interface/GMInterface_Script_MissionReply.cpp |
MissionReply:OnContinue(number)无返回值 |
触发客户端事件 GE_CLOSE_MISSION_REPLY;读取客户端本地数据 Game/Interface/GMInterface_Script_MissionReply.cpp |
MissionReply:OpenPetFrame()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMInterface_Script_MissionReply.cpp |
MissionReply:OpenSecondConfirmFrame(number)无返回值 |
触发客户端事件 GE_UI_COMMAND;读取客户端本地数据 Game/Interface/GMInterface_Script_MissionReply.cpp |
脚本中的调用
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
-- MissionReply/MissionReply.lua -- MissionReply/MissionReply.lua -- MissionReply/MissionReply.lua -- MissionReply/MissionReply.lua