Lua接口/客户端函数索引/MissionReply:修订间差异

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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件
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<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply</code> · 6 个方法</div>
<div style="margin-top:6px;color:#657078;">实现类 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply</code> · 6 个方法</div>
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<div style="margin:10px 0;padding:10px 12px;border-left:3px solid #9a7940;background:#faf7f0;font-size:13px;color:#5f5136;">本页参数与返回值由客户端 C++ 绑定源码自动推断(参数取自 <code>args[n]</code> 与 <code>lua_is*</code> 的实际取值点,返回项数取自 <code>return n</code>),<b>未经运行验证</b>;用途摘要按实现体归纳,仅供参考。</div>
== 调用方式 ==
== 调用方式 ==
调用形式:<code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:DoAction(number)</code>
对象方法以 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:方法名(参数)</code> 形式调用,例如 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OnContinue(number)</code>。各方法的参数见下表,点方法名进入独立页。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply</code> 是全局对象,可直接使用。
对象名 <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply</code> 是全局对象,可直接使用。


== 方法列表 ==
== 方法列表 ==
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;"
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:34%;" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:46%;" | 方法
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:DoAction(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/DoAction|MissionReply:DoAction]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_REPLY_MISSION、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UPDATE_REPLY_MISSION、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:EnumItem(number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/EnumItem|MissionReply:EnumItem]](number)</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:IsPresent()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/IsPresent|MissionReply:IsPresent]]()</code><br /><small style="color:#657078;">1 个返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OnContinue(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/OnContinue|MissionReply:OnContinue]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_MISSION_REPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_MISSION_REPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OpenPetFrame()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/OpenPetFrame|MissionReply:OpenPetFrame]]()</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
|-
|-
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MissionReply:OpenSecondConfirmFrame(number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MissionReply/OpenSecondConfirmFrame|MissionReply:OpenSecondConfirmFrame]](number)</code><br /><small style="color:#657078;">无返回值</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_UI_COMMAND;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMInterface_Script_MissionReply.cpp</small>
|}
|}
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== 脚本中的调用 ==
== 脚本中的调用 ==
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- ActionSkill_ZhaoshiTarget:DoAction  ← ActionSkill/ActionSkill.lua
<pre style="white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;">-- MissionReply/MissionReply.lua
-- Bank:EnumItem  ← Bank/Bank.lua
-- MissionReply/MissionReply.lua
-- Target:IsPresent  ← ContexMenu/ContexMenu.lua
-- MissionReply/MissionReply.lua
-- MissionReply:OnContinue  ← MissionReply/MissionReply.lua</pre>
-- MissionReply/MissionReply.lua</pre>




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2026年9月19日 (六) 13:34的版本

首页 · 客户端接口 · MissionReply · 窗口操作 · 客户端事件

MissionReply 对象方法
实现类 MissionReply · 6 个方法

调用方式

对象方法以 MissionReply:方法名(参数) 形式调用,例如 MissionReply:OnContinue(number)。各方法的参数见下表,点方法名进入独立页。 对象名 MissionReply 是全局对象,可直接使用。

方法列表

方法 说明
MissionReply:DoAction(number)
无返回值
触发客户端事件 GE_UPDATE_REPLY_MISSION、GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据
Game/Interface/GMInterface_Script_MissionReply.cpp
MissionReply:EnumItem(number)
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_MissionReply.cpp
MissionReply:IsPresent()
1 个返回值
读取客户端本地数据
Game/Interface/GMInterface_Script_MissionReply.cpp
MissionReply:OnContinue(number)
无返回值
触发客户端事件 GE_CLOSE_MISSION_REPLY;读取客户端本地数据
Game/Interface/GMInterface_Script_MissionReply.cpp
MissionReply:OpenPetFrame()
无返回值
实现体未体现明确的外部效果
Game/Interface/GMInterface_Script_MissionReply.cpp
MissionReply:OpenSecondConfirmFrame(number)
无返回值
触发客户端事件 GE_UI_COMMAND;读取客户端本地数据
Game/Interface/GMInterface_Script_MissionReply.cpp


脚本中的调用

以下是该对象在客户端界面脚本里的调用点(整理为注释,便于检索):

-- MissionReply/MissionReply.lua
-- MissionReply/MissionReply.lua
-- MissionReply/MissionReply.lua
-- MissionReply/MissionReply.lua