Lua接口/客户端函数索引/全局函数:修订间差异
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新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
新建客户端 Lua 接口页:全局函数、对象方法、窗口操作与客户端事件 |
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| (未显示同一用户的4个中间版本) | |||
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<div style="margin-top:6px;color:#657078;">213 个函数,直接作为全局名调用</div> | <div style="margin-top:6px;color:#657078;">213 个函数,直接作为全局名调用</div> | ||
</div> | </div> | ||
== 界面与提示(77) == | == 界面与提示(77) == | ||
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width: | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:44%;" | 函数 | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CallScriptString(string, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CallScriptString|CallScriptString]](string, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseAllWindow()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseAllWindow|CloseAllWindow]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseBooth()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseBooth|CloseBooth]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseFangDaohao()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseFangDaohao|CloseFangDaohao]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSEDLG_FANGDAOHAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSEDLG_FANGDAOHAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseInputYuanbao()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseInputYuanbao|CloseInputYuanbao]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_INPUT_YUANBAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_INPUT_YUANBAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseMessageBoxCommon()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseMessageBoxCommon|CloseMessageBoxCommon]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MESSAGEBOX_COMMON_CLOSE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MESSAGEBOX_COMMON_CLOSE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseShopFitting()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseShopFitting|CloseShopFitting]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_SHOP_FITTING;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_SHOP_FITTING;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseTitleList()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseTitleList|CloseTitleList]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_AGNAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_AGNAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CloseWindow(string, boolean)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CloseWindow|CloseWindow]](string, boolean)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_WINDOW;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_WINDOW;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnterQuitWait(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnterQuitWait|EnterQuitWait]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnterReconnect(boolean)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnterReconnect|EnterReconnect]](boolean)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetDictionaryString(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetDictionaryString|GetDictionaryString]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MessageBoxCommon(string, string, string, string, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MessageBoxCommon|MessageBoxCommon]](string, string, string, string, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MESSAGEBOX_COMMON;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MESSAGEBOX_COMMON;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenAutoSearch()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenAutoSearch|OpenAutoSearch]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_AUTOSEARCH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_AUTOSEARCH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenBooth()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenBooth|OpenBooth]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenChangeMinorPasswordDlg()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenChangeMinorPasswordDlg|OpenChangeMinorPasswordDlg]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
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| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenCharacter()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenCharacter|OpenCharacter]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_CHARACTOR;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_CHARACTOR;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenCommonSkillPage()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenCommonSkillPage|OpenCommonSkillPage]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenDlg4ProtectTime()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenDlg4ProtectTime|OpenDlg4ProtectTime]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_OPENDLG_FANGDAOHAO、GE_OPENDLG_FOR_SETPROTECTTIME;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_OPENDLG_FANGDAOHAO、GE_OPENDLG_FOR_SETPROTECTTIME;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenEquip(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenEquip|OpenEquip]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EQUIP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenFangdao()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenFangdao|OpenFangdao]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_FANGDAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_FANGDAO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenLifePage()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenLifePage|OpenLifePage]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_LIFE_PAGE、GE_UPDATE_TARGETPET_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_LIFE_PAGE、GE_UPDATE_TARGETPET_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenMinimap()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenMinimap|OpenMinimap]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_MINIMAP、GE_OPEN_MINIMAPEXP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_MINIMAP、GE_OPEN_MINIMAPEXP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenMinorPassword()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenMinorPassword|OpenMinorPassword]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE、GE_MINORPASSWORD_OPEN_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE、GE_MINORPASSWORD_OPEN_SET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenRidePage()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenRidePage|OpenRidePage]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_RIDE_PAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenSetMinorPasswordDlg()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenSetMinorPasswordDlg|OpenSetMinorPasswordDlg]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_SET_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_SET_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenShimingrenzhengDlg()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenShimingrenzhengDlg|OpenShimingrenzhengDlg]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SHIMINGRENZHENG_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SHIMINGRENZHENG_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenShopFitting()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenShopFitting|OpenShopFitting]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SHOP_FITTING;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SHOP_FITTING;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenSkillBook()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenSkillBook|OpenSkillBook]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SKILL_BOOK、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SKILL_BOOK、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenTargetMenu()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenTargetMenu|OpenTargetMenu]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenTitleList()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenTitleList|OpenTitleList]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_AGNAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_AGNAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenTodayCampaignList()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenTodayCampaignList|OpenTodayCampaignList]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_TODAY_CAMPAIGN_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_TODAY_CAMPAIGN_LIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenUnLockeMinorPasswordDlg()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenUnLockeMinorPasswordDlg|OpenUnLockeMinorPasswordDlg]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_UNLOCK_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MINORPASSWORD_OPEN_UNLOCK_PASSWORD_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenWindow(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenWindow|OpenWindow]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenWordrefence(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenWordrefence|OpenWordrefence]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ACCOUNT_SAFE、GE_OPEN_WORLDREFERENCE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_ACCOUNT_SAFE、GE_OPEN_WORLDREFERENCE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OpenYBShopReference(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OpenYBShopReference|OpenYBShopReference]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_YBSHOPREFERENCE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_YBSHOPREFERENCE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PushEvent(string, ...)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PushEvent|PushEvent]](string, ...)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PutSkillToMainmenuBar(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PutSkillToMainmenuBar|PutSkillToMainmenuBar]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ResetCamera()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ResetCamera|ResetCamera]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Set_XSCRIPT_Function_Name(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_Function_Name|Set_XSCRIPT_Function_Name]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Set_XSCRIPT_ParamCount(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_ParamCount|Set_XSCRIPT_ParamCount]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Set_XSCRIPT_Parameter(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_Parameter|Set_XSCRIPT_Parameter]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Set_XSCRIPT_ScriptID(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Set_XSCRIPT_ScriptID|Set_XSCRIPT_ScriptID]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetAutoRunTargetNPCName(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetAutoRunTargetNPCName|SetAutoRunTargetNPCName]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetCurSelMember()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetCurSelMember|SetCurSelMember]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetDefaultMouse()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetDefaultMouse|SetDefaultMouse]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetGlobalInteger(number, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetGlobalInteger|SetGlobalInteger]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMainTargetFromList(number, boolean, boolean)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetMainTargetFromList|SetMainTargetFromList]](number, boolean, boolean)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetMenuBarPageNumber(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetMenuBarPageNumber|SetMenuBarPageNumber]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetNotifyTip(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetNotifyTip|SetNotifyTip]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetSoftKeyAim(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetSoftKeyAim|SetSoftKeyAim]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SET_SOFTKEY_AIM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SET_SOFTKEY_AIM;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetTimer(string, string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SetTimer|SetTimer]](string, string, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Show_Team_Func_Menu()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Show_Team_Func_Menu|Show_Team_Func_Menu]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU、GE_SHOW_TEAM_FUNC_MENU_LEADER、GE_SHOW_TEAM_FUNC_MENU_MEMBER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU、GE_SHOW_TEAM_FUNC_MENU_LEADER、GE_SHOW_TEAM_FUNC_MENU_MEMBER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Show_Team_Member_Pet_Menu()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Show_Team_Member_Pet_Menu|Show_Team_Member_Pet_Menu]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowAcceptChangePVPMode(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowAcceptChangePVPMode|ShowAcceptChangePVPMode]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MENU_SHOWACCEPTCHANGEPVP、GE_OPEN_PKDESC;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MENU_SHOWACCEPTCHANGEPVP、GE_OPEN_PKDESC;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowChangePVPMode()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowChangePVPMode|ShowChangePVPMode]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MENU_SHOWCHANGEPVP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_MENU_SHOWCHANGEPVP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowContexMenu(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowContexMenu|ShowContexMenu]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowNotice(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowNotice|ShowNotice]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowPacket()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowPacket|ShowPacket]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PACKET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_PACKET;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowSystemInfo(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowSystemInfo|ShowSystemInfo]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowSystemTipInfo(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowSystemTipInfo|ShowSystemTipInfo]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SYSTEM_TIP_INFO_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_SYSTEM_TIP_INFO_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ShowTeamInfoDlg()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ShowTeamInfoDlg|ShowTeamInfoDlg]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_OPEN_TEAMINFO_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_OPEN_TEAMINFO_DLG;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleComposeWnd()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleComposeWnd|ToggleComposeWnd]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_COMPOSE_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_COMPOSE_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleContainer()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleContainer|ToggleContainer]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_CONTAINER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_CONTAINER;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleLargeMap()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleLargeMap|ToggleLargeMap]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_LARGEMAP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_LARGEMAP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleMission()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleMission|ToggleMission]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_MISSION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_MISSION;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleMissionOutLine()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleMissionOutLine|ToggleMissionOutLine]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_MISSION_OUTLINE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_MISSION_OUTLINE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">TogglePetPage()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/TogglePetPage|TogglePetPage]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE、GE_PROGRESSBAR_SHOW、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_PET_PAGE、GE_PROGRESSBAR_SHOW、GE_PROGRESSBAR_WIDTH;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleSceneMap()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleSceneMap|ToggleSceneMap]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SCENEMAP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_SCENEMAP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleSkillBook()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleSkillBook|ToggleSkillBook]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_SKILL_BOOK、GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CLOSE_SKILL_BOOK、GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleWindow(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleWindow|ToggleWindow]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGGLE_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGGLE_WINDOW;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToggleYuanbaoShop()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToggleYuanbaoShop|ToggleYuanbaoShop]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGGLE_YUANBAOSHOP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGGLE_YUANBAOSHOP;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">TurnMenuBar(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/TurnMenuBar|TurnMenuBar]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_MENUBAR_2;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_MENUBAR_2;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Update_PartyFrame_Menu()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Update_PartyFrame_Menu|Update_PartyFrame_Menu]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ON_TEAM_UPDATE_PARTYFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ON_TEAM_UPDATE_PARTYFRAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UpdateDoubleExpData()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UpdateDoubleExpData|UpdateDoubleExpData]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UpdateMinimap()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UpdateMinimap|UpdateMinimap]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UpdatePlayerList(boolean)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UpdatePlayerList|UpdatePlayerList]](boolean)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|} | |} | ||
== 角色、物品与对象(17) == | == 角色、物品与对象(17) == | ||
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width: | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:44%;" | 函数 | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AcceptRide()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AcceptRide|AcceptRide]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskDetailByGuid(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskDetailByGuid|AskDetailByGuid]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskEquipDetial()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskEquipDetial|AskEquipDetial]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskEvaluateAndLevelup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskEvaluateAndLevelup|AskEvaluateAndLevelup]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EVALUATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_EVALUATE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskLevelUp(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskLevelUp|AskLevelUp]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskLevelUpAfterValidate()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskLevelUpAfterValidate|AskLevelUpAfterValidate]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskNewLevelUpCode()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskNewLevelUpCode|AskNewLevelUpCode]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AskRet2SelServer()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AskRet2SelServer|AskRet2SelServer]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CacheMainTarget()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CacheMainTarget|CacheMainTarget]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DisbandRide()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DisbandRide|DisbandRide]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EquipItem(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EquipItem|EquipItem]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMountID()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMountID|GetMountID]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerFromList(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetPlayerFromList|GetPlayerFromList]](number)</code><br /><small style="color:#657078;">6 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetRideStatic()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetRideStatic|GetRideStatic]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetTargetPlayerGUID()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetTargetPlayerGUID|GetTargetPlayerGUID]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">InviteRide()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/InviteRide|InviteRide]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsItemExist(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsItemExist|IsItemExist]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|} | |} | ||
== 系统与设置(17) == | == 系统与设置(17) == | ||
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width: | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:44%;" | 函数 | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ClearAllTimer()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ClearAllTimer|ClearAllTimer]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">KillTimer(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/KillTimer|KillTimer]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMUITimer.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PlaySound(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PlaySound|PlaySound]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuitApplication(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuitApplication|QuitApplication]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_QUEST_QUIT_GAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_QUEST_QUIT_GAME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SafeBox(string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SafeBox|SafeBox]](string, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUT_MONEY、GE_SAFEBOX_UNLOCK_CONFIRM、GE_SAFEBOX_LOCK_CONFIRM、GE_CLOSE_SAFEBOX_CONFIRM、GE_CLOSE_INPUT_MONEY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TOGLE_INPUT_MONEY、GE_SAFEBOX_UNLOCK_CONFIRM、GE_SAFEBOX_LOCK_CONFIRM、GE_CLOSE_SAFEBOX_CONFIRM、GE_CLOSE_INPUT_MONEY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Send_XSCRIPT()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Send_XSCRIPT|Send_XSCRIPT]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendAUTOMove(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendAUTOMove|SendAUTOMove]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendChatMessage()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendChatMessage|SendChatMessage]](string, string, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendGMCommand(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendGMCommand|SendGMCommand]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendModifyMinorPassword(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendModifyMinorPassword|SendModifyMinorPassword]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendSafeSignMsg()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendSafeSignMsg|SendSafeSignMsg]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendScrollInfo(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendScrollInfo|SendScrollInfo]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SET_SCROLLINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_SET_SCROLLINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendSetMinorPassword(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendSetMinorPassword|SendSetMinorPassword]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SendSetProtectTimeMsg(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SendSetProtectTimeMsg|SendSetProtectTimeMsg]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ServerLogin()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ServerLogin|ServerLogin]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UTF8Length(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UTF8Length|UTF8Length]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMScriptSystm.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMScriptSystm.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UTF8Prefix(string, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UTF8Prefix|UTF8Prefix]](string, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMScriptSystm.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Script/GMScriptSystm.cpp</small> | ||
|} | |} | ||
== 其他(102) == | == 其他(102) == | ||
{| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width: | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:44%;" | 函数 | ||
! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 说明 | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AnswerLevelUpCode(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AnswerLevelUpCode|AnswerLevelUpCode]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AutoHit()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AutoHit|AutoHit]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AutoRunToTarget(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AutoRunToTarget|AutoRunToTarget]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AxTrace(number, number, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/AxTrace|AxTrace]](number, number, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">BankAcquireListWithPW(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/BankAcquireListWithPW|BankAcquireListWithPW]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CancelLockAfterConfirm()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CancelLockAfterConfirm|CancelLockAfterConfirm]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CancelQuitWait()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CancelQuitWait|CancelQuitWait]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Clear_XSCRIPT()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Clear_XSCRIPT|Clear_XSCRIPT]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">CollectMissionOutline()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/CollectMissionOutline|CollectMissionOutline]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ComposeItem_Begin(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ComposeItem_Begin|ComposeItem_Begin]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ComposeItem_Cancel(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ComposeItem_Cancel|ComposeItem_Cancel]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PROGRESSBAR_HIDE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PROGRESSBAR_HIDE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ConvertStringToURLCoding(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ConvertStringToURLCoding|ConvertStringToURLCoding]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DiscardItem()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DiscardItem|DiscardItem]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DiscardItemCancelLocked()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DiscardItemCancelLocked|DiscardItemCancelLocked]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DuelAccept()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DuelAccept|DuelAccept]](string, string, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DuelByGuid_OKClicked()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DuelByGuid_OKClicked|DuelByGuid_OKClicked]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">DuelByName_OKClicked()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/DuelByName_OKClicked|DuelByName_OKClicked]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnumAction(number, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnumAction|EnumAction]](number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnumCampaign(number, number, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnumCampaign|EnumCampaign]](number, number, string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">EnumMethod(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/EnumMethod|EnumMethod]](number, number)</code><br /><small style="color:#657078;">3 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">FakeObj_SetCamera(string, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/FakeObj_SetCamera|FakeObj_SetCamera]](string, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">FindFriendQuery(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/FindFriendQuery|FindFriendQuery]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_NOTIFY_INPUT_YAOQIU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_NOTIFY_INPUT_YAOQIU;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">FlashTeamButton()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/FlashTeamButton|FlashTeamButton]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_NOTIFY_APPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_TEAM_NOTIFY_APPLY;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ForceUnLockMinorPassword()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ForceUnLockMinorPassword|ForceUnLockMinorPassword]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Get_XParam_INT(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Get_XParam_INT|Get_XParam_INT]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Get_XParam_STR(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Get_XParam_STR|Get_XParam_STR]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetActionNum(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetActionNum|GetActionNum]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCampaignCount(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCampaignCount|GetCampaignCount]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurClientSize()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurClientSize|GetCurClientSize]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurMousePos()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurMousePos|GetCurMousePos]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurrentSceneName()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurrentSceneName|GetCurrentSceneName]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurrentSceneNameById(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurrentSceneNameById|GetCurrentSceneNameById]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetCurrentTime()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetCurrentTime|GetCurrentTime]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetGlobalInteger(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetGlobalInteger|GetGlobalInteger]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetItemBindStatus(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetItemBindStatus|GetItemBindStatus]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMasterName()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMasterName|GetMasterName]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMethodNumber(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMethodNumber|GetMethodNumber]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMissionOutlineInfo(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMissionOutlineInfo|GetMissionOutlineInfo]](number, number)</code><br /><small style="color:#657078;">10 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMissionOutlineNum(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMissionOutlineNum|GetMissionOutlineNum]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetMousePos()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetMousePos|GetMousePos]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetOperationType()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetOperationType|GetOperationType]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSceneID()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetSceneID|GetSceneID]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSceneSize()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetSceneSize|GetSceneSize]]()</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetShopType(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetShopType|GetShopType]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetSkillImage(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetSkillImage|GetSkillImage]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStudySkillLevel(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillLevel|GetStudySkillLevel]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStudySkillMoney(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillMoney|GetStudySkillMoney]](number, number)</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStudySkillMS(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillMS|GetStudySkillMS]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetStudySkillName(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetStudySkillName|GetStudySkillName]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetUplevelXinfaSpendExp(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetUplevelXinfaSpendExp|GetUplevelXinfaSpendExp]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetUplevelXinfaSpendMoney(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetUplevelXinfaSpendMoney|GetUplevelXinfaSpendMoney]](number, number)</code><br /><small style="color:#657078;">4 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetXinfaLevel(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/GetXinfaLevel|GetXinfaLevel]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsIdleLogic()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsIdleLogic|IsIdleLogic]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsInStall()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsInStall|IsInStall]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMinorPwdSetup()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsMinorPwdSetup|IsMinorPwdSetup]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMoveLogic()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsMoveLogic|IsMoveLogic]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsWindowShow(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/IsWindowShow|IsWindowShow]](string)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 操作客户端界面<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">LockAfterConfirm()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/LockAfterConfirm|LockAfterConfirm]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">Lua_SetProtectTime(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/Lua_SetProtectTime|Lua_SetProtectTime]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGEPROTECTTIME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_CHANGEPROTECTTIME;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ModifyMinorPassword(string, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ModifyMinorPassword|ModifyMinorPassword]](string, string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MouseCmd_ShopFittingSet()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MouseCmd_ShopFittingSet|MouseCmd_ShopFittingSet]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">MsgBall(string, number, string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/MsgBall|MsgBall]](string, number, string)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMMessageBall.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMMessageBall.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">NewUserCard(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/NewUserCard|NewUserCard]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEWUSERCARD_CHECK_RESULT、GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEWUSERCARD_CHECK_RESULT、GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">OtherInfoPage()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/OtherInfoPage|OtherInfoPage]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_OTHER_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_OPEN_OTHER_INFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PopSystemNotice()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PopSystemNotice|PopSystemNotice]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrepearAddFriend()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearAddFriend|PrepearAddFriend]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrepearAsunder()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearAsunder|PrepearAsunder]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrepearBuyMult()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearBuyMult|PrepearBuyMult]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrepearExchange()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearExchange|PrepearExchange]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PrepearSale()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PrepearSale|PrepearSale]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">PushDebugMessage(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/PushDebugMessage|PushDebugMessage]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuestFrameAcceptClicked()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameAcceptClicked|QuestFrameAcceptClicked]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuestFrameMissionAbnegate(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameMissionAbnegate|QuestFrameMissionAbnegate]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuestFrameMissionComplete(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameMissionComplete|QuestFrameMissionComplete]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuestFrameMissionContinue()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameMissionContinue|QuestFrameMissionContinue]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuestFrameOptionClicked(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameOptionClicked|QuestFrameOptionClicked]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">QuestFrameRefuseClicked()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/QuestFrameRefuseClicked|QuestFrameRefuseClicked]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RepairAll()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RepairAll|RepairAll]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RepairOne()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RepairOne|RepairOne]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestAddOrEditFindFriendInfo(number, number, number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestAddOrEditFindFriendInfo|RequestAddOrEditFindFriendInfo]](number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestDeleteFindFriendInfo(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestDeleteFindFriendInfo|RequestDeleteFindFriendInfo]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestFindFriendDetailInfo(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestFindFriendDetailInfo|RequestFindFriendDetailInfo]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_PLAYERDETAILINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_PLAYERDETAILINFO;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestFindFriendList(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestFindFriendList|RequestFindFriendList]](number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_SEARCHPLAYERLIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_ZHENGYOUPT_RESPONSE_SEARCHPLAYERLIST;读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestSearchFindFriendInfo(number, number, number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestSearchFindFriendInfo|RequestSearchFindFriendInfo]](number, number, number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestServerNoteLog(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestServerNoteLog|RequestServerNoteLog]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RequestVoteFindFriendInfo(number, number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RequestVoteFindFriendInfo|RequestVoteFindFriendInfo]](number, number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RestoreShopFitting()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RestoreShopFitting|RestoreShopFitting]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RevengeAccept()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/RevengeAccept|RevengeAccept]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SkillsStudyFrame_study(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/SkillsStudyFrame_study|SkillsStudyFrame_study]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">StopMove()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/StopMove|StopMove]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">ToAUTOHit()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/ToAUTOHit|ToAUTOHit]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_YESNO<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_YESNO<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">UnLockMinorPassword(string)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/UnLockMinorPassword|UnLockMinorPassword]](string)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRAskTime()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRAskTime|WRAskTime]]()</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 读取客户端本地数据<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRBOSSTblCollectVisiableContex(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRBOSSTblCollectVisiableContex|WRBOSSTblCollectVisiableContex]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRBOSSTblGetContexInfo(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRBOSSTblGetContexInfo|WRBOSSTblGetContexInfo]](number)</code><br /><small style="color:#657078;">2 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRCollectVisiableContex(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRCollectVisiableContex|WRCollectVisiableContex]](number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRCollectVisiableContexEx(number, number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRCollectVisiableContexEx|WRCollectVisiableContexEx]](number, number, number)</code><br /><small style="color:#657078;">无返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRGetContexType(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetContexType|WRGetContexType]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRGetTitle(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetTitle|WRGetTitle]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRGetVisiableContex(number, number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetVisiableContex|WRGetVisiableContex]](number, number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRGetVisiableContexCount()</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetVisiableContexCount|WRGetVisiableContexCount]]()</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|- | |- | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">WRGetVisiableContexID(number)</code><br /><small style="color:#657078;"> | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">[[Lua接口/客户端/WRGetVisiableContexID|WRGetVisiableContexID]](number)</code><br /><small style="color:#657078;">1 个返回值</small> | ||
| style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp | | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | 实现体未体现明确的外部效果<br /><small style="color:#657078;">Game/Interface/GMGameInterface_Script.cpp</small> | ||
|} | |} | ||
</div> | </div> | ||
2026年9月19日 (六) 13:34的版本
首页 · 客户端接口 · 全局函数 · 窗口操作 · 客户端事件
全局函数
213 个函数,直接作为全局名调用
界面与提示(77)
| 函数 | 说明 |
|---|---|
CallScriptString(string, string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CloseAllWindow()无返回值 |
操作客户端界面 Game/Interface/GMGameInterface_Script.cpp |
CloseBooth()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
CloseFangDaohao()无返回值 |
触发客户端事件 GE_CLOSEDLG_FANGDAOHAO;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CloseInputYuanbao()无返回值 |
触发客户端事件 GE_CLOSE_INPUT_YUANBAO;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CloseMessageBoxCommon()无返回值 |
触发客户端事件 GE_MESSAGEBOX_COMMON_CLOSE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CloseShopFitting()无返回值 |
触发客户端事件 GE_CLOSE_SHOP_FITTING;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CloseTitleList()无返回值 |
触发客户端事件 GE_CLOSE_AGNAME;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CloseWindow(string, boolean)无返回值 |
触发客户端事件 GE_CLOSE_WINDOW;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
EnterQuitWait(number)无返回值 |
触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
EnterReconnect(boolean)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetDictionaryString(string)1 个返回值 |
操作客户端界面 Game/Interface/GMGameInterface_Script.cpp |
MessageBoxCommon(string, string, string, string, string)无返回值 |
触发客户端事件 GE_MESSAGEBOX_COMMON;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenAutoSearch()无返回值 |
触发客户端事件 GE_OPEN_AUTOSEARCH;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenBooth()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
OpenChangeMinorPasswordDlg()无返回值 |
触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE_PASSWORD_DLG;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenCharacter(number)无返回值 |
触发客户端事件 GE_OPEN_CHARACTOR;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenCommonSkillPage()无返回值 |
触发客户端事件 GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenDlg4ProtectTime()无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE、GE_OPENDLG_FANGDAOHAO、GE_OPENDLG_FOR_SETPROTECTTIME;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenEquip(number)无返回值 |
触发客户端事件 GE_OPEN_EQUIP;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenFangdao()无返回值 |
触发客户端事件 GE_OPEN_FANGDAO;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenLifePage()无返回值 |
触发客户端事件 GE_TOGLE_LIFE_PAGE、GE_UPDATE_TARGETPET_PAGE、GE_PROGRESSBAR_WIDTH;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenMinimap(string)无返回值 |
触发客户端事件 GE_OPEN_MINIMAP、GE_OPEN_MINIMAPEXP;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenMinorPassword()无返回值 |
触发客户端事件 GE_MINORPASSWORD_OPEN_CHANGE、GE_MINORPASSWORD_OPEN_SET;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenRidePage()无返回值 |
触发客户端事件 GE_OPEN_RIDE_PAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenSetMinorPasswordDlg()无返回值 |
触发客户端事件 GE_MINORPASSWORD_OPEN_SET_PASSWORD_DLG;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenShimingrenzhengDlg()无返回值 |
触发客户端事件 GE_OPEN_SHIMINGRENZHENG_DLG;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenShopFitting()无返回值 |
触发客户端事件 GE_OPEN_SHOP_FITTING;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenSkillBook()无返回值 |
触发客户端事件 GE_TOGLE_SKILL_BOOK、GE_PROGRESSBAR_WIDTH;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenTargetMenu()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenTitleList()无返回值 |
触发客户端事件 GE_OPEN_AGNAME;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenTodayCampaignList()无返回值 |
触发客户端事件 GE_SHOW_TODAY_CAMPAIGN_LIST;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenUnLockeMinorPasswordDlg()无返回值 |
触发客户端事件 GE_MINORPASSWORD_OPEN_UNLOCK_PASSWORD_DLG;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenWindow(string)无返回值 |
触发客户端事件 GE_OPEN_WINDOW;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenWordrefence(string)无返回值 |
触发客户端事件 GE_OPEN_ACCOUNT_SAFE、GE_OPEN_WORLDREFERENCE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OpenYBShopReference(string)无返回值 |
触发客户端事件 GE_OPEN_YBSHOPREFERENCE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PushEvent(string, ...)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PutSkillToMainmenuBar(number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ResetCamera()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
Set_XSCRIPT_Function_Name(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Set_XSCRIPT_ParamCount(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Set_XSCRIPT_Parameter(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Set_XSCRIPT_ScriptID(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetAutoRunTargetNPCName(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetCurSelMember(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetDefaultMouse()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetGlobalInteger(number, string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
SetMainTargetFromList(number, boolean, boolean)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetMenuBarPageNumber(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetNotifyTip(string)1 个返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetSoftKeyAim(string)无返回值 |
触发客户端事件 GE_SET_SOFTKEY_AIM;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SetTimer(string, string, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Script/GMUITimer.cpp |
Show_Team_Func_Menu(number)无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU、GE_SHOW_TEAM_FUNC_MENU_LEADER、GE_SHOW_TEAM_FUNC_MENU_MEMBER;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Show_Team_Member_Pet_Menu()无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowAcceptChangePVPMode(number)无返回值 |
触发客户端事件 GE_MENU_SHOWACCEPTCHANGEPVP、GE_OPEN_PKDESC;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowChangePVPMode()无返回值 |
触发客户端事件 GE_MENU_SHOWCHANGEPVP;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowContexMenu(string)无返回值 |
触发客户端事件 GE_SHOW_CONTEXMENU;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowNotice(string)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowPacket()无返回值 |
触发客户端事件 GE_OPEN_PACKET;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowSystemInfo(string)1 个返回值 |
触发客户端事件 GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowSystemTipInfo(string)无返回值 |
触发客户端事件 GE_OPEN_SYSTEM_TIP_INFO_DLG;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ShowTeamInfoDlg(number)无返回值 |
触发客户端事件 GE_TEAM_OPEN_TEAMINFO_DLG;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleComposeWnd()无返回值 |
触发客户端事件 GE_TOGLE_COMPOSE_WINDOW;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleContainer()无返回值 |
触发客户端事件 GE_TOGLE_CONTAINER;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleLargeMap(string)无返回值 |
触发客户端事件 GE_TOGLE_LARGEMAP;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleMission()无返回值 |
触发客户端事件 GE_TOGLE_MISSION;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleMissionOutLine()无返回值 |
触发客户端事件 GE_TOGLE_MISSION_OUTLINE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
TogglePetPage()无返回值 |
触发客户端事件 GE_TOGLE_PET_PAGE、GE_PROGRESSBAR_SHOW、GE_PROGRESSBAR_WIDTH;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleSceneMap(string)无返回值 |
触发客户端事件 GE_TOGLE_SCENEMAP;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleSkillBook()无返回值 |
触发客户端事件 GE_CLOSE_SKILL_BOOK、GE_TOGLE_COMMONSKILL_PAGE、GE_PROGRESSBAR_WIDTH;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleWindow(string)无返回值 |
触发客户端事件 GE_TOGGLE_WINDOW;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToggleYuanbaoShop()无返回值 |
触发客户端事件 GE_TOGGLE_YUANBAOSHOP;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
TurnMenuBar(string)无返回值 |
触发客户端事件 GE_OPEN_MENUBAR_2;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Update_PartyFrame_Menu()无返回值 |
触发客户端事件 GE_ON_TEAM_UPDATE_PARTYFRAME;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
UpdateDoubleExpData()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
UpdateMinimap()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
UpdatePlayerList(boolean)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
角色、物品与对象(17)
| 函数 | 说明 |
|---|---|
AcceptRide(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskDetailByGuid(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskEquipDetial()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskEvaluateAndLevelup()无返回值 |
触发客户端事件 GE_OPEN_EVALUATE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskLevelUp(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskLevelUpAfterValidate()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskNewLevelUpCode()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AskRet2SelServer()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CacheMainTarget()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
DisbandRide()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
EquipItem(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetMountID()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetPlayerFromList(number)6 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetRideStatic(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetTargetPlayerGUID()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
InviteRide()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
IsItemExist(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
系统与设置(17)
| 函数 | 说明 |
|---|---|
ClearAllTimer()无返回值 |
实现体未体现明确的外部效果 Game/Script/GMUITimer.cpp |
KillTimer(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Script/GMUITimer.cpp |
PlaySound(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
QuitApplication(string)无返回值 |
触发客户端事件 GE_QUEST_QUIT_GAME;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SafeBox(string, number)1 个返回值 |
触发客户端事件 GE_TOGLE_INPUT_MONEY、GE_SAFEBOX_UNLOCK_CONFIRM、GE_SAFEBOX_LOCK_CONFIRM、GE_CLOSE_SAFEBOX_CONFIRM、GE_CLOSE_INPUT_MONEY;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Send_XSCRIPT()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SendAUTOMove(number, number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
SendChatMessage(string, string, number, number, number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
SendGMCommand(string)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
SendModifyMinorPassword(string)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SendSafeSignMsg()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
SendScrollInfo(string)无返回值 |
触发客户端事件 GE_SET_SCROLLINFO;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SendSetMinorPassword(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
SendSetProtectTimeMsg(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
ServerLogin()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
UTF8Length(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Script/GMScriptSystm.cpp |
UTF8Prefix(string, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Script/GMScriptSystm.cpp |
其他(102)
| 函数 | 说明 |
|---|---|
AnswerLevelUpCode(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AutoHit(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AutoRunToTarget(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
AxTrace(number, number, string)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
BankAcquireListWithPW(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CancelLockAfterConfirm()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CancelQuitWait()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Clear_XSCRIPT()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
CollectMissionOutline()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ComposeItem_Begin(number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ComposeItem_Cancel(number, number)无返回值 |
触发客户端事件 GE_PROGRESSBAR_HIDE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ConvertStringToURLCoding(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
DiscardItem()无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
DiscardItemCancelLocked()无返回值 |
触发客户端事件 GE_PACKAGE_ITEM_CHANGED;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
DuelAccept(string, string, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
DuelByGuid_OKClicked(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
DuelByName_OKClicked(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
EnumAction(number, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
EnumCampaign(number, number, string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
EnumMethod(number, number)3 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
FakeObj_SetCamera(string, number, number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
FindFriendQuery(number, number)无返回值 |
触发客户端事件 GE_ZHENGYOUPT_NOTIFY_INPUT_YAOQIU;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
FlashTeamButton(number)无返回值 |
触发客户端事件 GE_TEAM_NOTIFY_APPLY;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ForceUnLockMinorPassword()无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Get_XParam_INT(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Get_XParam_STR(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetActionNum(string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetCampaignCount(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetCurClientSize()2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetCurMousePos()2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetCurrentSceneName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetCurrentSceneNameById(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetCurrentTime()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetGlobalInteger(string)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetItemBindStatus(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetMasterName()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetMethodNumber(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetMissionOutlineInfo(number, number)10 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetMissionOutlineNum(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetMousePos()2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetOperationType()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetSceneID()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetSceneSize()2 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetShopType(string)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
GetSkillImage(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetStudySkillLevel(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetStudySkillMoney(number, number)4 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetStudySkillMS(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetStudySkillName(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetUplevelXinfaSpendExp(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetUplevelXinfaSpendMoney(number, number)4 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
GetXinfaLevel(number)1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
IsIdleLogic()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
IsInStall()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
IsMinorPwdSetup()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
IsMoveLogic()1 个返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
IsWindowShow(string)1 个返回值 |
操作客户端界面 Game/Interface/GMGameInterface_Script.cpp |
LockAfterConfirm()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
Lua_SetProtectTime(number, number)无返回值 |
触发客户端事件 GE_CHANGEPROTECTTIME;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ModifyMinorPassword(string, string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
MouseCmd_ShopFittingSet()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
MsgBall(string, number, string)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMMessageBall.cpp |
NewUserCard(string)无返回值 |
触发客户端事件 GE_NEWUSERCARD_CHECK_RESULT、GE_GAMELOGIN_SHOW_SYSTEM_INFO;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
OtherInfoPage()无返回值 |
触发客户端事件 GE_OPEN_OTHER_INFO;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PopSystemNotice()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PrepearAddFriend()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PrepearAsunder()无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PrepearBuyMult()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PrepearExchange()无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;操作客户端界面;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PrepearSale()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
PushDebugMessage(string)无返回值 |
触发客户端事件 GE_NEW_DEBUGMESSAGE;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
QuestFrameAcceptClicked()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
QuestFrameMissionAbnegate(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
QuestFrameMissionComplete(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
QuestFrameMissionContinue()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
QuestFrameOptionClicked(number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
QuestFrameRefuseClicked()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RepairAll()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RepairOne()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
RequestAddOrEditFindFriendInfo(number, number, number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RequestDeleteFindFriendInfo(number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RequestFindFriendDetailInfo(number, number, number)无返回值 |
触发客户端事件 GE_ZHENGYOUPT_RESPONSE_PLAYERDETAILINFO;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RequestFindFriendList(number, number)无返回值 |
触发客户端事件 GE_ZHENGYOUPT_RESPONSE_SEARCHPLAYERLIST;读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RequestSearchFindFriendInfo(number, number, number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RequestServerNoteLog(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RequestVoteFindFriendInfo(number, number, number, number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RestoreShopFitting()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
RevengeAccept()无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
SkillsStudyFrame_study(number)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
StopMove()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
ToAUTOHit()无返回值 |
触发客户端事件 GE_GAMELOGIN_SYSTEM_INFO_YESNO Game/Interface/GMGameInterface_Script.cpp |
UnLockMinorPassword(string)无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
WRAskTime()无返回值 |
读取客户端本地数据 Game/Interface/GMGameInterface_Script.cpp |
WRBOSSTblCollectVisiableContex(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRBOSSTblGetContexInfo(number)2 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRCollectVisiableContex(number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRCollectVisiableContexEx(number, number, number)无返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRGetContexType(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRGetTitle(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRGetVisiableContex(number, number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRGetVisiableContexCount()1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |
WRGetVisiableContexID(number)1 个返回值 |
实现体未体现明确的外部效果 Game/Interface/GMGameInterface_Script.cpp |