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	<title>Lua接口/服务端函数索引/PK与声望 - 版本历史</title>
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	<updated>2026-09-07T13:47:22Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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		<id>https://www.waylee.net/index.php?title=Lua%E6%8E%A5%E5%8F%A3/%E6%9C%8D%E5%8A%A1%E7%AB%AF%E5%87%BD%E6%95%B0%E7%B4%A2%E5%BC%95/PK%E4%B8%8E%E5%A3%B0%E6%9C%9B&amp;diff=1195&amp;oldid=prev</id>
		<title>雪舞：​整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明</title>
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		<updated>2026-09-07T11:16:10Z</updated>

		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;PK与声望：20 个接口，20 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddPlayerInMyFightBackList|AddPlayerInMyFightBackList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddPlayerInMyFightBackList(sceneId, selfId, playerGuid, continuance)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定玩家加入当前角色的反击列表。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddPlayerInMyPersonalDuelList|AddPlayerInMyPersonalDuelList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid, continuance)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定玩家加入当前角色的个人决斗列表。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddPlayerInMyPersonalEnemyList|AddPlayerInMyPersonalEnemyList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid, continuance)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定玩家加入当前角色的个人仇人列表。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPlayerPvpMode|GetPlayerPvpMode]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPlayerPvpMode(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前角色的 PVP 模式。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPvpAuthorizationFlagByID|GetPvpAuthorizationFlagByID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPvpAuthorizationFlagByID(sceneId, selfId, flagId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取指定编号的 PVP 授权标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetReputationByID|GetReputationByID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetReputationByID(sceneId, selfId, reputationId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取指定编号的个人声望。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IncreaseReputationByID|IncreaseReputationByID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IncreaseReputationByID(sceneId, selfId, reputationId, reputation)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;增加指定编号的个人声望。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsInGuildWar|IsInGuildWar]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsInGuildWar(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断当前角色与目标角色是否处于帮会战争关系。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsMyFightBackListFull|IsMyFightBackListFull]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsMyFightBackListFull(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询当前角色的反击列表是否已满。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsMyPersonalDuelListFull|IsMyPersonalDuelListFull]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsMyPersonalDuelListFull(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询当前角色的个人决斗列表是否已满。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsMyPersonalEnemyListFull|IsMyPersonalEnemyListFull]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsMyPersonalEnemyListFull(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询当前角色的个人仇人列表是否已满。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsPlayerInMyFightBackList|IsPlayerInMyFightBackList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsPlayerInMyFightBackList(sceneId, selfId, playerGuid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询指定玩家是否在当前角色的反击列表中。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsPlayerInMyPersonalDuelList|IsPlayerInMyPersonalDuelList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询指定玩家是否在当前角色的个人决斗列表中。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsPlayerInMyPersonalEnemyList|IsPlayerInMyPersonalEnemyList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询指定玩家是否在当前角色的个人仇人列表中。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/RemovePlayerFromMyFightBackList|RemovePlayerFromMyFightBackList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;RemovePlayerFromMyFightBackList(sceneId, selfId, playerGuid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定玩家从当前角色的反击列表中移除。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/RemovePlayerFromMyPersonalDuelList|RemovePlayerFromMyPersonalDuelList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;RemovePlayerFromMyPersonalDuelList(sceneId, selfId, playerGuid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定玩家从当前角色的个人决斗列表中移除。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/RemovePlayerFromMyPersonalEnemyList|RemovePlayerFromMyPersonalEnemyList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;RemovePlayerFromMyPersonalEnemyList(sceneId, selfId, playerGuid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定玩家从当前角色的个人仇人列表中移除。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetPlayerPvpMode|SetPlayerPvpMode]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetPlayerPvpMode(sceneId, selfId, pvpMode)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置当前角色的 PVP 模式。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetPvpAuthorizationFlagByID|SetPvpAuthorizationFlagByID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetPvpAuthorizationFlagByID(sceneId, selfId, flagId, flag)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置指定编号的 PVP 授权标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetReputationByID|SetReputationByID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetReputationByID(sceneId, selfId, reputationId, reputation)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置指定编号的个人声望。&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
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