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	<title>Lua接口/服务端函数索引/队伍 - 版本历史</title>
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	<updated>2026-09-07T13:47:11Z</updated>
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		<title>雪舞：​整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明</title>
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		<updated>2026-09-07T11:16:09Z</updated>

		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;队伍：29 个接口，33 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/ClearFollowedMembers|ClearFollowedMembers]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;ClearFollowedMembers(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;清除所有的跟随队友列表&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetFollowedMember|GetFollowedMember]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetFollowedMember(sceneId, selfId, memberIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;得到跟随状态的memberIndex下标的队友objId&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetFollowedMembersCount|GetFollowedMembersCount]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnGetFollowedMembersCount|LuaFnGetFollowedMembersCount]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetFollowedMembersCount(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;得到跟随状态的队友数量&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterDataID|GetMonsterDataID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterDataID(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得selfId怪物的DataID, monster.ini里面配置&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterGroupID|GetMonsterGroupID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterGroupID(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得selfId怪物的GroupID, monster.ini里面配置&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterTeamID|GetMonsterTeamID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterTeamID(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得selfId怪物的TeamID, monster.ini里面配置&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetNearTeamCount|GetNearTeamCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetNearTeamCount(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得selfId玩家附近的队友数量(包括自己)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetNearTeamMember|GetNearTeamMember]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetNearTeamMember(sceneId, selfId, index)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得selfId玩家附近队友的objid(包括自己)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetTeamId|GetTeamId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetTeamId(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家队伍ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetTeamLeader|GetTeamLeader]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetTeamLeader(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回同场景队长的对象 ID，未找到时返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetTeamMemberCount|GetTeamMemberCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetTeamMemberCount(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家当前队伍成员数量。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetTeamMemberGuid|GetTeamMemberGuid]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetTeamMemberGuid(sceneId, selfId, memberIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;获得selfId所在Team中第memberIndex个下标玩家的Guid&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetTeamSceneMemberCount|GetTeamSceneMemberCount]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnGetTeamSceneMemberCount|LuaFnGetTeamSceneMemberCount]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetTeamSceneMemberCount(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;队伍中同场景成员数量 human&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetTeamSize|GetTeamSize]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnGetTeamSize|LuaFnGetTeamSize]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetTeamSize(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家所在队伍人数&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsTeamFollow|IsTeamFollow]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsTeamFollow(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;得到 selfId 对应的玩家是否处于组队跟随状态&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LeaveTeam|LeaveTeam]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LeaveTeam(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;让玩家离开自身队伍&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetDRide|LuaFnGetDRide]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetDRide(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回目标玩家是否处于双人骑乘关系中。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetDRideFlag|LuaFnGetDRideFlag]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetDRideFlag(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家是否处于双人骑乘关系中，0 否、1 是、-1 参数无效。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetDRideTargetID|LuaFnGetDRideTargetID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetDRideTargetID(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回同场景双骑目标的 ObjID，目标不在线或不在同场景时返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetTeamSceneMember|LuaFnGetTeamSceneMember]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetTeamSceneMember(sceneId, selfId, memberIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得队伍中某同场景成员的 OBJID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnHasTeam|LuaFnHasTeam]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnHasTeam(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断selfId玩家是否在组队状态&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsDRideMountOwner|LuaFnIsDRideMountOwner]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsDRideMountOwner(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家是否为双人坐骑主动方；无双骑关系时返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsRiding|LuaFnIsRiding]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsRiding(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家当前是否处于骑乘状态。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsTeamLeader|LuaFnIsTeamLeader]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsTeamLeader(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;selfId玩家是否为队长&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetTeamExpAllotMode|LuaFnSetTeamExpAllotMode]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetTeamExpAllotMode(sceneId, selfId, allotMode)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置队伍经验分配模式，并通过 WorldServer 广播给队员。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/Msg2Player|Msg2Player]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnMsg2Player|LuaFnMsg2Player]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;Msg2Player(sceneId, selfId, msg, type)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将消息发送给玩家&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/Msg2Team|Msg2Team]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;Msg2Team(sceneId, selfId, msg)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;当前为空实现，调用不会向队伍成员发送消息。&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;空实现&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetTeamFollowSpeed|SetTeamFollowSpeed]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetTeamFollowSpeed(sceneId, selfId, fSpeed)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置组队跟随的速度&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/StopTeamFollow|StopTeamFollow]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;StopTeamFollow(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;停止跟随,针对selfId标志的玩家&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
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