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	<title>Lua接口/服务端函数索引/载具与乘客 - 版本历史</title>
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	<updated>2026-09-07T13:47:34Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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		<id>https://www.waylee.net/index.php?title=Lua%E6%8E%A5%E5%8F%A3/%E6%9C%8D%E5%8A%A1%E7%AB%AF%E5%87%BD%E6%95%B0%E7%B4%A2%E5%BC%95/%E8%BD%BD%E5%85%B7%E4%B8%8E%E4%B9%98%E5%AE%A2&amp;diff=1203&amp;oldid=prev</id>
		<title>雪舞：​整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明</title>
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		<updated>2026-09-07T11:16:12Z</updated>

		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;载具与乘客：16 个接口，16 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusAddPassenger|LuaFnBusAddPassenger]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusAddPassenger(sceneId, nBusObjID, nPassengerID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;把指定乘客加入载具。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusAddPassenger_Shuttle|LuaFnBusAddPassenger_Shuttle]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusAddPassenger_Shuttle(sceneId, nBusObjID, nPassengerID, nNpcID, bOutputError)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查停靠条件后，让指定乘客登上接驳载具。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusAddPassengerList|LuaFnBusAddPassengerList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusAddPassengerList(sceneId, nBusObjID, nNpcID, bOutputError, nPassengerCount, ...)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查停靠和容量条件后，批量让乘客登上载具，每次最多处理 8 名。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusGetObjIDByGUID|LuaFnBusGetObjIDByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusGetObjIDByGUID(sceneId, uGUID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;根据载具 GUID 查询其场景对象 ID。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusRemoveAllPassenger|LuaFnBusRemoveAllPassenger]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusRemoveAllPassenger(sceneId, nBusObjID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;让载具中的全部乘客下车。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusRemovePassenger|LuaFnBusRemovePassenger]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusRemovePassenger(sceneId, nBusObjID, nPassengerID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;让指定乘客离开载具。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnBusStart|LuaFnBusStart]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnBusStart(sceneId, nBusObjID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;启动载具的巡逻路径。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCreateBus|LuaFnCreateBus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCreateBus(sceneId, nBusDataID, pos, pos4, fDir)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在指定场景坐标创建载具，返回载具对象 ID。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCreateBusByPatrolPathId|LuaFnCreateBusByPatrolPathId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCreateBusByPatrolPathId(sceneId, nBusDataID, nPatrolPathID, bAthwart)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按巡逻路径创建载具，返回载具对象 ID。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnDeleteBus|LuaFnDeleteBus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnDeleteBus(sceneId, nBusObjID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;删除指定载具。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetBusPassengerCount|LuaFnGetBusPassengerCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetBusPassengerCount(sceneId, nBusObjID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取载具当前乘客人数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetBusPassengerIDByIndex|LuaFnGetBusPassengerIDByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetBusPassengerIDByIndex(sceneId, nBusObjID, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按乘客索引读取其场景对象 ID。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetBusPassengerIDIsInBus|LuaFnGetBusPassengerIDIsInBus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetBusPassengerIDIsInBus(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断当前玩家是否处于载具中。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetBusScriptParam|LuaFnGetBusScriptParam]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetBusScriptParam(sceneId, nBusObjID, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取载具的脚本数值参数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsInBus|LuaFnIsInBus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsInBus(sceneId, selfId, nTargetID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断指定目标玩家是否处于载具中。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetBusScriptParam|LuaFnSetBusScriptParam]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetBusScriptParam(sceneId, nBusObjID, nIndex, nValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置载具的脚本数值参数。&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
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