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		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;珍兽：65 个接口，65 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/Audit_PetImproveWuxing|Audit_PetImproveWuxing]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;Audit_PetImproveWuxing(sceneId, selfId, guidPetHigh, guidPetLow, bSuccess, nNewValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;记录脚本触发的宠物悟性提升审计日志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CalcPetDomesticationMoney|CalcPetDomesticationMoney]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CalcPetDomesticationMoney(sceneId, humanId, petGUID_H, petGUID_L)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;得到训养宠物所需费用&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetCostOfGenGuBySavvy|GetCostOfGenGuBySavvy]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetCostOfGenGuBySavvy(sceneId, selfId, nSavvy)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回按悟性提升根骨所需费用。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetLeveldownOfCompoundBySavvy|GetLeveldownOfCompoundBySavvy]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetLeveldownOfCompoundBySavvy(sceneId, selfId, nSavvy)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物融合后按悟性扣减的等级。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPet_ExpByGUID|GetPet_ExpByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPet_ExpByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物当前经验，宠物不存在时返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetBookSkillID|GetPetBookSkillID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetBookSkillID(sceneId, nBookItemID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;根据宠物技能书物品编号返回对应技能编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetMaxLevelLimit|GetPetMaxLevelLimit]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetMaxLevelLimit()&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物等级配置表允许的最大等级。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetMaxLevelToHuman|GetPetMaxLevelToHuman]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetMaxLevelToHuman(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物相对主人当前允许达到的最高等级。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetMedicineHCTbl|GetPetMedicineHCTbl]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetMedicineHCTbl(sceneId, nMedicineHCID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物药品合成后的物品编号及所需费用。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetNumExtra|GetPetNumExtra]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetNumExtra(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家额外增加的宠物栏数量。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetNumMax|GetPetNumMax]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetNumMax(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家当前允许携带的宠物数量上限。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetPerceptionLevel|GetPetPerceptionLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetPerceptionLevel(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物资质档位。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetSavvy|GetPetSavvy]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetSavvy(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物悟性；宠物不存在时返回 0。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetSkillLevelupTbl|GetPetSkillLevelupTbl]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetSkillLevelupTbl(sceneId, selfId, guidPetHigh, guidPetLow, nSkillIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物技能的升级技能、消耗物品、费用和广播标记。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetPetTransString|GetPetTransString]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetPetTransString(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物转移字符串；宠物不存在时返回空字符串。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetSuccrateOfGenGuBySavvy|GetSuccrateOfGenGuBySavvy]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetSuccrateOfGenGuBySavvy(sceneId, selfId, nSavvy)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回按悟性提升根骨的成功率。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IncreaceSavvyByCompound|IncreaceSavvyByCompound]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IncreaceSavvyByCompound(sceneId, selfId, destPetHigh, destPetLow, assistantPetHigh, assistantPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;使用副宠提升目标宠物悟性，并返回本次悟性变化值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCallPetCompoundUI|LuaFnCallPetCompoundUI]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCallPetCompoundUI(sceneId, selfId, targetId, nUIIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;打开宠物融合界面，并将目标 NPC 编号作为首个整型参数发送。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCallPetProcreateRegisterUI|LuaFnCallPetProcreateRegisterUI]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCallPetProcreateRegisterUI(sceneId, selfId, targetId, nUIIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;初始化双方宠物繁殖登记状态，并同时打开登记界面。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCheckCallPetProcreateRegisterUI|LuaFnCheckCallPetProcreateRegisterUI]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCheckCallPetProcreateRegisterUI(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查两人组队、队长、距离及登记 NPC 是否满足宠物繁殖登记条件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCheckPetProcreateTakeOut|LuaFnCheckPetProcreateTakeOut]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCheckPetProcreateTakeOut(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查两名队员是否满足领取宠物繁殖结果的条件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCheckPetShelizi|LuaFnCheckPetShelizi]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCheckPetShelizi(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;校验指定宠物是否允许使用宠物舍利子。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCheckResetPetAttrPt|LuaFnCheckResetPetAttrPt]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCheckResetPetAttrPt(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查指定宠物是否允许重置一级属性点。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCreatePetToHuman|LuaFnCreatePetToHuman]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCreatePetToHuman(sceneId, selfId, nPetDataID, nPetLevel, nRuler)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按宠物生成规则向玩家宠物栏创建宠物。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnDeletePetByGUID|LuaFnDeletePetByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnDeletePetByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按 GUID 删除宠物，并保存删除前完整档案到宠物日志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCurrentPetGUID|LuaFnGetCurrentPetGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCurrentPetGUID(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前召唤宠物的 GUID 高低段；没有召唤宠物时不返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetAITypeByGUID|LuaFnGetPetAITypeByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetAITypeByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物的性格类型。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetDataIDByGUID|LuaFnGetPetDataIDByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetDataIDByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物的模型数据编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetGenGuByGUID|LuaFnGetPetGenGuByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetGenGuByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物的根骨值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetGUID|LuaFnGetPetGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetGUID(sceneId, selfId, petIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得宠物的GUID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetHappiness|LuaFnGetPetHappiness]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetHappiness(sceneId, selfId, petGUID_H, petGUID_L)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物快乐度&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetHP|LuaFnGetPetHP]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetHP(sceneId, selfId, petGUID_H, petGUID_L)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物HP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetHuanTongCost|LuaFnGetPetHuanTongCost]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetHuanTongCost(sceneId, takeLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定携带等级宠物的还童费用。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetLevelByGUID|LuaFnGetPetLevelByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetLevelByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物的等级。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetLife|LuaFnGetPetLife]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetLife(sceneId, selfId, petGUID_H, petGUID_L)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物寿命&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetMaxHP|LuaFnGetPetMaxHP]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetMaxHP(sceneId, selfId, petGUID_H, petGUID_L)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物HP最大值&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetMaxLife|LuaFnGetPetMaxLife]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetMaxLife(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物种类配置的最大寿命。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetNameByGUID|LuaFnGetPetNameByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetNameByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物名称，宠物不存在时返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetNeedExp|LuaFnGetPetNeedExp]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetNeedExp(sceneId, selfId, petLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物从指定等级升级所需经验，非正等级返回 0。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetObjIdByGUID|LuaFnGetPetObjIdByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetObjIdByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;指定 GUID 的宠物当前已召唤时返回场景对象编号，否则返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetProcreateInfo|LuaFnGetPetProcreateInfo]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetProcreateInfo(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向世界服查询当前玩家的宠物繁殖记录。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetSpouseGUIDByGUID|LuaFnGetPetSpouseGUIDByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetSpouseGUIDByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物配偶 GUID 的高低段；宠物不存在时不返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetTitleAttr|LuaFnGetPetTitleAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetTitleAttr(sceneId, selfId, arg3, arg4, titleId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物称号的类别、等级、格式和说明。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPetTypeByGUID|LuaFnGetPetTypeByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPetTypeByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物的类型（宝宝、变异或野生）。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsPetLockedByGUID|LuaFnIsPetLockedByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsPetLockedByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定宠物当前是否被运行时交易锁锁定。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsPetPWLockedByGUID|LuaFnIsPetPWLockedByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsPetPWLockedByGUID(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回宠物是否受二级密码保护；宠物不存在时不返回 Lua 值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnPetCanReturnToChild|LuaFnPetCanReturnToChild]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnPetCanReturnToChild(sceneId, selfId, petGUID_H, petGUID_L, nRuler, nSpecifyPetDataID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;宠物还童Lua接口&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnPetCanUseFood|LuaFnPetCanUseFood]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnPetCanUseFood(sceneId, selfId, petGUID_H, petGUID_L, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断物品是否适合宠物食用&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnPetProcreateTakeOut|LuaFnPetProcreateTakeOut]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnPetProcreateTakeOut(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;领取两名队员已经完成的宠物繁殖结果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnPetReturnToChild|LuaFnPetReturnToChild]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnPetReturnToChild(sceneId, selfId, petGUID_H, petGUID_L, nRuler, nSpecifyPetDataID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;宠物还童Lua接口&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnPetSkillUp|LuaFnPetSkillUp]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnPetSkillUp(sceneId, selfId, guidPetHigh, guidPetLow, nSkillIndex, nSkillID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定宠物技能替换为升级后的技能并发送技能位刷新。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnResetPetAttrPt|LuaFnResetPetAttrPt]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnResetPetAttrPt(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;重置指定宠物的一级属性点并刷新宠物详情。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetPetAITypeByGUID|LuaFnSetPetAITypeByGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetPetAITypeByGUID(sceneId, selfId, guidPetHigh, guidPetLow, nAIType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置指定宠物的 AI 性格并刷新宠物详情。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetPetHappiness|LuaFnSetPetHappiness]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetPetHappiness(sceneId, selfId, petGUID_H, petGUID_L, happiness)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物快乐度&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetPetHP|LuaFnSetPetHP]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetPetHP(sceneId, selfId, petGUID_H, petGUID_L, hp)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物HP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetPetLife|LuaFnSetPetLife]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetPetLife(sceneId, selfId, petGUID_H, petGUID_L, life)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物寿命值&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetPetMaxHP|LuaFnSetPetMaxHP]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetPetMaxHP(sceneId, selfId, arg3, arg4, arg5)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物HP最大值&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetPetTitle|LuaFnSetPetTitle]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetPetTitle(sceneId, selfId, guidPetHigh, guidPetLow, tTitleID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;添加并切换宠物称号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/PetAddExp|PetAddExp]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;PetAddExp(sceneId, selfId, nExp)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;为当前出战宠物增加经验。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/PetDomestication|PetDomestication]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;PetDomestication(sceneId, selfId, guidPetHigh, guidPetLow)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;训养宠物&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/PetStudySkill|PetStudySkill]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;PetStudySkill(sceneId, selfId, guidPetHigh, guidPetLow, skillId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;宠物学习技能&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/PetStudySkill_MenPai|PetStudySkill_MenPai]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;PetStudySkill_MenPai(sceneId, selfId, arg3, arg4, arg5)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;宠物学习门派技能&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/RecallPet|RecallPet]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;RecallPet(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;收回玩家当前召唤的宠物。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetPetNumExtra|SetPetNumExtra]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetPetNumExtra(sceneId, selfId, yValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置玩家额外宠物栏数量，允许范围为零至四。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetPetSavvy|SetPetSavvy]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetPetSavvy(sceneId, selfId, guidPetHigh, guidPetLow, nSavvyNew)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置宠物悟性、写宠物日志并刷新详情。&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
</feed>