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		<title>雪舞：​整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明</title>
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		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;帮会城市：38 个接口，38 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CanCitySetAttr|CanCitySetAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CanCitySetAttr(sceneId, selfId, attrType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断工资次数属性当前是否允许发起异步修改。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/ChangeCityMissonValue|ChangeCityMissonValue]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;ChangeCityMissonValue(sceneId, selfId, valueType, value)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;请求 WorldServer 修改所属城市任务管理器的剩余额度。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CheckPlayerCanApplyCity|CheckPlayerCanApplyCity]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CheckPlayerCanApplyCity(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查玩家是否满足申请城市的职位和资产条件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityApply|CityApply]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityApply(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向 World 请求当前可申请的城市入口组及其序号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityBeginLevelUpBuilding|CityBeginLevelUpBuilding]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityBeginLevelUpBuilding(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;让指定城市进入建筑升级状态。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityBuildingChange|CityBuildingChange]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityBuildingChange(sceneId, selfId, BuildingID, BuildingLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;当前不允许通过此接口直接修改城市建筑等级，只记录错误。&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;不执行修改&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityCancelLevelUpBuilding|CityCancelLevelUpBuilding]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityCancelLevelUpBuilding(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;当前只查询城市对象，不执行取消建筑升级操作。&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;无实际取消操作&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityChangeAttr|CityChangeAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityChangeAttr(sceneId, selfId, attrType, attrChangedValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;增减城市或帮会属性，帮贡修改返回 1、-1 或无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityCreate|CityCreate]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityCreate(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;建立基于入口在本场景的城市&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityDelete|CityDelete]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityDelete(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;删除此城市&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityExistByIndex|CityExistByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityExistByIndex(sceneId, selfId, portSceneId, cityIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断入口场景指定序号的城市是否存在。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetAttr|CityGetAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetAttr(sceneId, selfId, attrType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回城市脚本属性。0-5 为六项帮会发展度，6 为个人帮贡，7 为帮会资金，&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetBuildingLevel|CityGetBuildingLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetBuildingLevel(sceneId, selfId, citySceneId, buildingType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定城市建筑的当前等级。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetCityName|CityGetCityName]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetCityName(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;根据城市场景编号返回当前入口场景缓存的城市名称。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetMaintainStatus|CityGetMaintainStatus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetMaintainStatus(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定城市当前维护状态。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetNameByIndex|CityGetNameByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetNameByIndex(sceneId, selfId, portSceneId, cityIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回入口场景指定序号的城市占位名称。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetProgress|CityGetProgress]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetProgress(sceneId, selfId, citySceneId, progressType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回指定城市对应类型的当前建设进度。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetSelfCityID|CityGetSelfCityID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityGetSelfCityID(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家所属城市场景编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityInBuildingLevelUp|CityInBuildingLevelUp]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityInBuildingLevelUp(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断指定城市是否正在升级建筑。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityInBuildingResearch|CityInBuildingResearch]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityInBuildingResearch(sceneId, selfId, citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断指定城市是否正在研究建筑技术。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityIncProgress|CityIncProgress]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityIncProgress(sceneId, selfId, citySceneId, progressType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;通知 World 将指定城市进度增加一次。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityMoveTo|CityMoveTo]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityMoveTo(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;更改城市中建筑属性&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityMoveToPort|CityMoveToPort]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityMoveToPort(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将玩家传送到当前城市场景对应的入口。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityMoveToScene|CityMoveToScene]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CityMoveToScene(sceneId, selfId, targetSceneId, posX, posZ)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;请求 World 将玩家传送到指定城市场景坐标。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CitySetAttr|CitySetAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CitySetAttr(sceneId, selfId, attrType, attrValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置城市或帮会属性，实际修改由 WorldServer 完成。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CitySetLevel|CitySetLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CitySetLevel(sceneId, selfId, citySceneId, arg4)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;当前不允许通过此接口直接修改城市等级，只记录错误。&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;不执行修改&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CitySuccessLevelUpBuilding|CitySuccessLevelUpBuilding]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CitySuccessLevelUpBuilding(sceneId, selfId, citySceneId, buildingIndex, buildingLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;通知 World 指定城市建筑升级成功。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetCityMissonValue|GetCityMissonValue]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetCityMissonValue(sceneId, selfId, missType, valueType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取所属城市任务管理器中的控制值或剩余额度。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetFactionJoinTime|GetFactionJoinTime]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetFactionJoinTime(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家加入当前帮会时刻对应的 ANSI 时间。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetGuildPos|GetGuildPos]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetGuildPos(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家当前帮会职位。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsLocked|IsLocked]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsLocked(sceneId, selfId, lockType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询玩家 64 位脚本锁中的指定标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/Lock|Lock]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;Lock(sceneId, selfId, lockType, iValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置或清除玩家 64 位脚本锁中的指定标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnAddGuildCollectNum|LuaFnAddGuildCollectNum]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnAddGuildCollectNum(sceneId, selfId, nValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;增加所属城市的帮会采集数量，实际修改由 WorldServer 完成。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCityGetDefaultNameBySceneId|LuaFnCityGetDefaultNameBySceneId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCityGetDefaultNameBySceneId(citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按城市场景编号返回配置表中的默认城市名称。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCityGetNameBySceneId|LuaFnCityGetNameBySceneId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCityGetNameBySceneId(citySceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按城市场景编号返回城市名称。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnClearGuildCollectNum|LuaFnClearGuildCollectNum]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnClearGuildCollectNum(arg1)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;请求 WorldServer 清空帮会采集数量。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSortGuildCollectNum|LuaFnSortGuildCollectNum]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSortGuildCollectNum(arg1)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;请求 WorldServer 对帮会采集数量进行排序。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/OpenCityMissonMgr|OpenCityMissonMgr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;OpenCityMissonMgr(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将所属城市的任务管理数据及版本发送给客户端。&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
</feed>