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		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;场景与副本：44 个接口，44 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/FindCopySceneIDByCopySceneParams|FindCopySceneIDByCopySceneParams]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;FindCopySceneIDByCopySceneParams(sceneId, copySceneType, checkParamNum, ...)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按指定的副本参数查找正在运行的副本场景。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterCount|GetMonsterCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterCount(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取得此场景中的怪物数量&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterObjID|GetMonsterObjID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterObjID(sceneId, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;根据索引号取得怪物的ObjID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsCanEnterCopyScene|IsCanEnterCopyScene]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsCanEnterCopyScene(sceneId, guid)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断玩家是否可以进入场景sceneId,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LoadMonsterIni|LoadMonsterIni]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LoadMonsterIni(sceneId, monsterIni)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在指定场景执行怪物分布文件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnAskNpcScriptMail|LuaFnAskNpcScriptMail]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnAskNpcScriptMail(sceneId, selfId, scriptType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;请求世界服务器下发 NPC 脚本邮件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCreateCopyScene|LuaFnCreateCopyScene]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCreateCopyScene(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;根据当前场景已设置的副本创建参数，创建或选择副本场景。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopyScene_HumanCount|LuaFnGetCopyScene_HumanCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopyScene_HumanCount(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前场景里面的玩家数量&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopyScene_HumanObjId|LuaFnGetCopyScene_HumanObjId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopyScene_HumanObjId(sceneId, uIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取场景参数信息&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopySceneData_NoUserCloseTime|LuaFnGetCopySceneData_NoUserCloseTime]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopySceneData_NoUserCloseTime(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回没有人后副本场景自动关闭清除的时间（毫秒）。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopySceneData_Param|LuaFnGetCopySceneData_Param]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopySceneData_Param(sceneId, uIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取场景参数信息&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopySceneData_TeamLeader|LuaFnGetCopySceneData_TeamLeader]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopySceneData_TeamLeader(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回副本创建数据里的队长GUID，失败－1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopySceneData_Timer|LuaFnGetCopySceneData_Timer]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopySceneData_Timer(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取场景定时器的时间间隔，如果为0表示没有设置。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetCopySceneIDByTeamLeaderGUID|LuaFnGetCopySceneIDByTeamLeaderGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetCopySceneIDByTeamLeaderGUID(sceneId, teamLeaderGUID, copySceneType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按队长和副本类型查找正在运行的副本场景。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetSceneAttr_CanCreateRascalKiller|LuaFnGetSceneAttr_CanCreateRascalKiller]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetSceneAttr_CanCreateRascalKiller(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回场景是否允许创建惩罚恶人 NPC，缺少配置时返回 0。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetSceneAttr_RandomMonsterDataID|LuaFnGetSceneAttr_RandomMonsterDataID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetSceneAttr_RandomMonsterDataID(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;从场景配置的候选怪物中随机返回一个数据编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetSceneClientResID|LuaFnGetSceneClientResID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetSceneClientResID(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回场景使用的客户端资源编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetSceneSafeLevel|LuaFnGetSceneSafeLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetSceneSafeLevel(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回场景的安全等级限制。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetSceneType|LuaFnGetSceneType]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetSceneType(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前场景的类型，详见:Config/SceneInfo.ini 里Type字段描述&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetSceneWeather|LuaFnGetSceneWeather]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetSceneWeather(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回场景当前天气编号，未设置天气时返回 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsCharacterLiving|LuaFnIsCharacterLiving]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsCharacterLiving(sceneId, objId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断objId号的Obj是否是活的&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsObjValid|LuaFnIsObjValid]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsObjValid(sceneId, objId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断是否拥有objId号的Obj&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendMailToAllFriend|LuaFnSendMailToAllFriend]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendMailToAllFriend(sceneId, selfId, szMail, numArg, ...)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;给所有好友发送普通邮件&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendMailToGUID|LuaFnSendMailToGUID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendMailToGUID(sceneId, guid, szMail)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按角色 GUID 发送系统邮件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendNormalMail|LuaFnSendNormalMail]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendNormalMail(sceneId, selfId, szName, szMail)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;发送普通邮件&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendScriptMail|LuaFnSendScriptMail]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendScriptMail(sceneId, szName, uParam0, uParam1, uParam2, uParam3)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;发送可执行邮件&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendSystemMail|LuaFnSendSystemMail]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendSystemMail(sceneId, szName, szMail)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;发送系统邮件&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetCopySceneData_NoUserCloseTime|LuaFnSetCopySceneData_NoUserCloseTime]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetCopySceneData_NoUserCloseTime(sceneId, closeTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建数据里的:没有人后副本场景自动关闭清除的时间。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetCopySceneData_Param|LuaFnSetCopySceneData_Param]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetCopySceneData_Param(sceneId, uIndex, nValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建数据里的:场景参数信息&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetCopySceneData_PvpRuler|LuaFnSetCopySceneData_PvpRuler]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetCopySceneData_PvpRuler(sceneId, pvpRuler)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本场景的 PVP 规则。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetCopySceneData_TeamLeader|LuaFnSetCopySceneData_TeamLeader]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetCopySceneData_TeamLeader(sceneId, guidLeader)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建数据里的队长GUID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetCopySceneData_Timer|LuaFnSetCopySceneData_Timer]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetCopySceneData_Timer(sceneId, uTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建数据里的:场景定时器的时间间隔，如果为0表示没有设置。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetIsCityCopyScene|LuaFnSetIsCityCopyScene]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetIsCityCopyScene(sceneId, isCityCopyScene)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置场景的城市副本标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneCopySceneCityData|LuaFnSetSceneCopySceneCityData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneCopySceneCityData(sceneId, destSceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将源场景的城市初始化数据复制到目标场景。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_Area|LuaFnSetSceneLoad_Area]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_Area(sceneId, areaName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的事件区分布文件,类似&amp;quot;*_area.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_GrowPointData|LuaFnSetSceneLoad_GrowPointData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_GrowPointData(sceneId, growpointdataName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的生长点分布文件,类似&amp;quot;*_growpoint.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_GrowPointSetup|LuaFnSetSceneLoad_GrowPointSetup]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_GrowPointSetup(sceneId, growpointsetupName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的从生长点里能生成的物品分布文件,类似&amp;quot;*_growpointsetup.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_Map|LuaFnSetSceneLoad_Map]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_Map(sceneId, mapName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的导航图文件，类似&amp;quot;*.nav&amp;quot;, 不需要带路径&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_Monster|LuaFnSetSceneLoad_Monster]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_Monster(sceneId, monsterName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的怪物分布文件,类似&amp;quot;*_monster.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_PatrolPointData|LuaFnSetSceneLoad_PatrolPointData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_PatrolPointData(sceneId, patrolpointdataName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的巡逻路径分布文件,类似&amp;quot;*_patrolpoint.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_Pet|LuaFnSetSceneLoad_Pet]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_Pet(sceneId, petName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的宠物分布文件,类似&amp;quot;*_pet.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneLoad_Platform|LuaFnSetSceneLoad_Platform]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneLoad_Platform(sceneId, platformName)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置副本创建选项里的操作台分布文件,类似&amp;quot;*_platform.ini&amp;quot;,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneSafeLevel|LuaFnSetSceneSafeLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneSafeLevel(sceneId, safeLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置场景的安全等级限制。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetSceneWeather|LuaFnSetSceneWeather]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetSceneWeather(sceneId, weather, leftTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置场景天气及其剩余持续时间（毫秒）。&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
</feed>