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		<title>雪舞：​整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明</title>
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		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;动作与技能：36 个接口，37 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CreateSpecialObjByDataIndex|CreateSpecialObjByDataIndex]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnCreateSpecialObjByDataIndex|LuaFnCreateSpecialObjByDataIndex]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CreateSpecialObjByDataIndex(sceneId, selfId, nDataIndex, fPosX, fPosZ, nDelayTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在指定位置创建特殊对象，并注册延迟激活事件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsWaiGuaUser|IsWaiGuaUser]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsWaiGuaUser(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回外挂防御状态；非人物对象返回 0。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCancelMoveSpeedBuff|LuaFnCancelMoveSpeedBuff]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCancelMoveSpeedBuff(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取消人物身上的移动速度修正效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCancelSpecificImpact|LuaFnCancelSpecificImpact]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCancelSpecificImpact(sceneId, nSelfID, nImpactDataIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;移除角色身上指定编号的状态效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCanUnitUseSkill|LuaFnCanUnitUseSkill]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnCanUnitUseSkill(sceneId, selfId, nSkillID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断指定角色当前是否满足技能、冷却和 AI 状态三项使用条件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnDepletingUsedItem|LuaFnDepletingUsedItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnDepletingUsedItem(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;消耗本次物品使用流程中记录的道具。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnDispelAllHostileImpacts|LuaFnDispelAllHostileImpacts]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnDispelAllHostileImpacts(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;清除指定角色单位身上的全部敌对效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnDoAction|LuaFnDoAction]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnDoAction(sceneId, selfId, nActionID, TargetID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;对目标做动作&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetBagIndexOfUsedItem|LuaFnGetBagIndexOfUsedItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetBagIndexOfUsedItem(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前物品使用流程记录的消耗物品背包格子。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetHighSectionOfTargetPetGuid|LuaFnGetHighSectionOfTargetPetGuid]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetHighSectionOfTargetPetGuid(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前操作目标珍兽 GUID 的高段数值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetItemIndexOfUsedItem|LuaFnGetItemIndexOfUsedItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetItemIndexOfUsedItem(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前脚本消耗物品的物品表索引。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetLowSectionOfTargetPetGuid|LuaFnGetLowSectionOfTargetPetGuid]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetLowSectionOfTargetPetGuid(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前操作目标珍兽 GUID 的低段数值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetPositionOfTargetObj|LuaFnGetPositionOfTargetObj]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetPositionOfTargetObj(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前目标对象的 X、Z 坐标。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetScriptDynamicParamByIndex|LuaFnGetScriptDynamicParamByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetScriptDynamicParamByIndex(sceneId, nSelfID, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按索引读取角色当前脚本动态参数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetTargetBagSlot|LuaFnGetTargetBagSlot]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetTargetBagSlot(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前物品使用流程记录的目标背包格子。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetTargetObjID|LuaFnGetTargetObjID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetTargetObjID(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前技能或物品使用流程记录的目标对象 ID。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetTargetPosition|LuaFnGetTargetPosition]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetTargetPosition(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前技能或脚本目标位置的 X、Z 坐标。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetTargetPosition_X|LuaFnGetTargetPosition_X]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetTargetPosition_X(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前技能或物品使用流程记录的目标 X 坐标。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetTargetPosition_Z|LuaFnGetTargetPosition_Z]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetTargetPosition_Z(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前技能或物品使用流程记录的目标 Z 坐标。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnHaveImpactInSpecificCollection|LuaFnHaveImpactInSpecificCollection]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnHaveImpactInSpecificCollection(sceneId, selfId, collectionId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断角色是否拥有指定效果集合中的任一效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnHaveImpactOfSpecificDataIndex|LuaFnHaveImpactOfSpecificDataIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnHaveImpactOfSpecificDataIndex(sceneId, selfId, dataIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断角色是否拥有指定数据索引的效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsCanDoScriptLogic|LuaFnIsCanDoScriptLogic]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsCanDoScriptLogic(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断角色当前是否可以继续执行脚本逻辑；换场景期间返回 0。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsModelOrMount|LuaFnIsModelOrMount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsModelOrMount(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断人物当前是否具有模型替换或坐骑模型修正。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnIsScriptDynamicParamIndexLegal|LuaFnIsScriptDynamicParamIndexLegal]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnIsScriptDynamicParamIndexLegal(sceneId, nSelfID, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查脚本动态参数索引是否有效。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendImpactAroundPosition|LuaFnSendImpactAroundPosition]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendImpactAroundPosition(sceneId, selfId, x, z, radius, standFlag, levelRequire, effectCount, impact, delayTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在指定位置按脚本规则筛选角色并施加 Impact。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendSpecificImpactBySkillToUnit|LuaFnSendSpecificImpactBySkillToUnit]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendSpecificImpactBySkillToUnit(sceneId, selfId, senderId, targetId, impactDataIndex, delayTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按战斗结算规则向目标施加指定效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSendSpecificImpactToUnit|LuaFnSendSpecificImpactToUnit]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSendSpecificImpactToUnit(sceneId, nSelfID, nSenderID, nTargetID, nImpactDataIndex, nDelayTime)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向指定目标施加指定编号的状态效果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetScriptDynamicParamByIndex|LuaFnSetScriptDynamicParamByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetScriptDynamicParamByIndex(sceneId, nSelfID, nIndex, nValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按索引设置角色当前脚本动态参数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnUnitDoEmoteAction|LuaFnUnitDoEmoteAction]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnUnitDoEmoteAction(sceneId, nSelfID, nSkillID, arg4)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;使指定角色执行表情动作。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnUnitIsEnemy|LuaFnUnitIsEnemy]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnUnitIsEnemy(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断两个角色单位是否为敌对关系。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnUnitIsFriend|LuaFnUnitIsFriend]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnUnitIsFriend(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断两个角色单位是否为友方关系。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnUnitIsPartner|LuaFnUnitIsPartner]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnUnitIsPartner(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;判断两个角色单位是否为协作关系。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnUnitUseSkill|LuaFnUnitUseSkill]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnUnitUseSkill(sceneId, nSelfID, nSkillID, nTargetID, fPos_X, fPos_Z, fDir, bPassSkillCheck)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;使指定角色按目标对象、位置和朝向使用技能。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnVerifyUsedItem|LuaFnVerifyUsedItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnVerifyUsedItem(sceneId, nSelfID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;校验玩家本次物品使用流程中记录的道具。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/MonsterDoAction|MonsterDoAction]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;MonsterDoAction(sceneId, selfId, actionId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;让指定角色单位对目标执行动作。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetWaiGuaData|SetWaiGuaData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetWaiGuaData(sceneId, selfId, nValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将外挂防御计数写入角色设置槽 65，并标记设置存档为脏。&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
</feed>