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		<title>雪舞：​整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明</title>
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		<summary type="html">&lt;p&gt;整理当前服务端 Lua 接口：注册名称、参数、返回值与调用说明&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:14px 0;border-top:3px solid #287568;&amp;quot;&amp;gt;任务与对话：88 个接口，94 个调用名称。&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;width:36%;&amp;quot; | 函数 / 别名&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 调用与用途&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddItem|AddItem]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnAddItem|LuaFnAddItem]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddItem(sceneId, itemTypeSn, count)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将指定种类和数量的物品加入待发列表；本次调用不会直接把物品放入玩家背包。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddItemBonus|AddItemBonus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddItemBonus(sceneId, itemTypeSn, count)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;添加count个编号为itemType道具&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddItemDemand|AddItemDemand]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddItemDemand(sceneId, itemTypeSn, count)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;需求count个编号为itemType道具&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddItemListToHuman|AddItemListToHuman]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnAddItemListToHuman|LuaFnAddItemListToHuman]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddItemListToHuman(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;把当前待发列表中的物品实际发给玩家；需先构造列表并检查可接收状态。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddItemWithQuality|AddItemWithQuality]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddItemWithQuality(sceneId, itemSerial, count, reason)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将物品种类、数量和生成原因加入待发列表；本次调用不会直接发放物品。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddMission|AddMission]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddMission(sceneId, selfId, misId, scriptId, killObjEvent, enterAreaEvent, itemChangedEvent)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在玩家身上添加misId编号的任务&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddMissionEx|AddMissionEx]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddMissionEx(sceneId, selfId, misId, scriptId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在玩家身上添加misId编号的任务&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddMoneyBonus|AddMoneyBonus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddMoneyBonus(sceneId, count)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;添加Money&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddMonsterDropItem|AddMonsterDropItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddMonsterDropItem(sceneId, MonsterID, HumanID, ItemIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;在怪物身上添加一个掉落任务物品,并表明所有者&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddNumber|AddNumber]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddNumber(sceneId, id)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;添加数目提示&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddNumText|AddNumText]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/AddEventList|AddEventList]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddNumText(sceneId, id, msg, state, index, issueScript)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向当前对话中追加带编号的文字选项，可指定任务状态、业务索引和关联脚本。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddRadioItemBonus|AddRadioItemBonus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddRadioItemBonus(sceneId, itemTypeSn, count)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;添加多选一道具&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddRandItemBonus|AddRandItemBonus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddRandItemBonus(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;提示奖励随机道具&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/AddText|AddText]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;AddText(sceneId, msg)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向当前对话中追加一段文字。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/BeginAddItem|BeginAddItem]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnBeginAddItem|LuaFnBeginAddItem]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;BeginAddItem(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;清空当前场景的待发物品列表，开始构造一批奖励物品。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/BeginEvent|BeginEvent]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;BeginEvent(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;清空当前场景的对话内容，开始构造一组新的 NPC 对话。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/BeginUICommand|BeginUICommand]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;BeginUICommand(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;开始构造UICommand数据体&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CheckItemAvailable|CheckItemAvailable]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CheckItemAvailable(arg1, arg2, nItemId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询任务配置表中是否存在指定物品。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CheckNpcAvailable|CheckNpcAvailable]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;CheckNpcAvailable(arg1, arg2, nNpcId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;查询任务配置表中是否存在指定 NPC。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DelAllMission|DelAllMission]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DelAllMission(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;删除玩家当前任务列表中的全部任务。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DelMission|DelMission]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DelMission(sceneId, selfId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;删除任务&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchEventList|DispatchEventList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchEventList(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;把当前场景中已构造的对话内容发送给指定玩家，并指定对话 NPC。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchMissionContinueInfo|DispatchMissionContinueInfo]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchMissionContinueInfo(sceneId, selfId, targetId, scriptId, misId, nIssueScript)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向客户端返回任务继续处理&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchMissionDemandInfo|DispatchMissionDemandInfo]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchMissionDemandInfo(sceneId, selfId, targetId, scriptId, misId, done, nIssueScript)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向客户端返回任务需求处理&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchMissionInfo|DispatchMissionInfo]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchMissionInfo(sceneId, selfId, targetId, scriptId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向客户端返回任务信息处理&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchMissionResult|DispatchMissionResult]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchMissionResult(sceneId, selfId, IsFinished)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向客户端返回任务验证结果&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchMissionTips|DispatchMissionTips]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchMissionTips(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向客户端返回任务相关提示信息&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchRegieEventList|DispatchRegieEventList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchRegieEventList(sceneId, selfId, targetId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;向客户端返回该Npc可触发事件列表&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/DispatchUICommand|DispatchUICommand]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;DispatchUICommand(sceneId, selfId, nUIIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;结束构造UICommand数据体&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/EndAddItem|EndAddItem]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/LuaFnEndAddItem|LuaFnEndAddItem]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;EndAddItem(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;检查玩家能否接收当前待发物品列表；本次调用不会发放物品。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/EndEvent|EndEvent]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;EndEvent()&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;结束对话构造的配对入口；当前不执行额外操作，仍需调用派发接口显示对话。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/EndUICommand|EndUICommand]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;EndUICommand(sceneId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;结束构造UICommand数据体&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetExpBonusByLevel|GetExpBonusByLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetExpBonusByLevel(nLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按等级查询师门任务经验奖励基础值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetExpMultipleByRound|GetExpMultipleByRound]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetExpMultipleByRound(nRound)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按师门任务轮次查询经验奖励倍率。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetHighWord|GetHighWord]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetHighWord(data)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回 32 位整数的高 16 位无符号值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetItemInfoByItemId|GetItemInfoByItemId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetItemInfoByItemId(nItemId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;通过任务物品编号返回物品名称和任务描述。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetItemSnByDropRateOfItemTable|GetItemSnByDropRateOfItemTable]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetItemSnByDropRateOfItemTable()&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;根据物品掉落权重表抽取物品，并返回名称和广播标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetItemTransfer|GetItemTransfer]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetItemTransfer(sceneId, selfId, nListIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前场景玩家物品列表中指定索引的转移描述。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetLowWord|GetLowWord]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetLowWord(data)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回 32 位整数的低 16 位无符号值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMission|GetMission]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMission(sceneId, selfId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;获得当前玩家某一任务号的值	//做过,正在做,未做&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionCacheData|GetMissionCacheData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionCacheData(sceneId, selfId, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取当前玩家任务临时缓存中的一个整数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionCount|GetMissionCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionCount(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;得到已接任务的数量&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionData|GetMissionData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionData(sceneId, selfId, nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;得到Human全局数据块中的nIndex个数据值&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionFlag|GetMissionFlag]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionFlag(sceneId, selfId, bitIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回任务标志位，非玩家对象返回 0。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionGroupCount|GetMissionGroupCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionGroupCount(sceneId, nMissionIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取指定任务物品配置中的分组数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionGroupItemID|GetMissionGroupItemID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionGroupItemID(sceneId, nMissionIndex, nGroupIndex, nGroupItemIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取任务物品分组中指定位置的物品编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionIndexByID|GetMissionIndexByID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionIndexByID(sceneId, selfId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置当前玩家某一任务号的值&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionItemCount|GetMissionItemCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionItemCount(sceneId, nMissionIndex, nGroupIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;统计任务物品配置中指定分组的条目数量。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionParam|GetMissionParam]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionParam(sceneId, selfId, misIndex, paramIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取任务参数&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMissionParamEx|GetMissionParamEx]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMissionParamEx(sceneId, selfId, missionIndex, paramIndex, byteIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回任务参数中指定的字节。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMoneyBonusByLevel|GetMoneyBonusByLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMoneyBonusByLevel(nLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按等级查询师门任务金钱奖励基础值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMoneyMultipleByRound|GetMoneyMultipleByRound]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMoneyMultipleByRound(nRound)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按师门任务轮次查询金钱奖励倍率。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterOwnerCount|GetMonsterOwnerCount]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterOwnerCount(sceneId, MonsterID)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;获取怪物所有者数量&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetMonsterOwnerID|GetMonsterOwnerID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetMonsterOwnerID(sceneId, MonsterID, OwnerOffSet)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;获取怪物所有者编号&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetNpcInfoByNpcId|GetNpcInfoByNpcId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetNpcInfoByNpcId(sceneId, nNpcId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;通过任务 NPC 编号返回完整的任务 NPC 配置。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetNumText|GetNumText]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[Lua接口/服务端/GetEventList|GetEventList]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetNumText(number)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;取出脚本交换用数据&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetOneMissionBonusItem|GetOneMissionBonusItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetOneMissionBonusItem(nMissionIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;从任务配置中取得一个奖励物品，返回物品编号、名称、说明和广播类型。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetOneMissionItem|GetOneMissionItem]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetOneMissionItem(nMissionIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;从任务配置中取得一个任务物品，返回物品编号、名称、说明和广播类型。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetOneMissionNpc|GetOneMissionNpc]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetOneMissionNpc(nMissionIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;从任务配置中取得一个 NPC，返回编号、名称、场景、坐标等信息。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetOneMissionPet|GetOneMissionPet]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetOneMissionPet(nMissionIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;从任务配置中取得一个珍兽，返回编号、名称和说明。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetQuestionsRecord|GetQuestionsRecord]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetQuestionsRecord(nIndex)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;读取题库信息&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetRandomQuestionsIndex|GetRandomQuestionsIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetRandomQuestionsIndex(nType)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;从指定类型的题库中随机选择题目编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetRenwulianMissionBonusItemByLevel|GetRenwulianMissionBonusItemByLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetRenwulianMissionBonusItemByLevel(nMissionIndex, nPlayerLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;按玩家等级段从任务链奖励配置中选取材料类奖励物品。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetScriptIDByMissionID|GetScriptIDByMissionID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;GetScriptIDByMissionID(sceneId, selfId, missionId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家指定任务绑定的脚本编号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsHaveMission|IsHaveMission]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsHaveMission(sceneId, selfId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;玩家是否正在做此任务&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsMissionFull|IsMissionFull]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsMissionFull(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回当前任务列表是否已满。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsMissionHaveDone|IsMissionHaveDone]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;IsMissionHaveDone(sceneId, selfId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;是否做过此任务&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnAddItemListToHumanIgnoreFatigueState|LuaFnAddItemListToHumanIgnoreFatigueState]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnAddItemListToHumanIgnoreFatigueState(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将奖励物品列表直接放入玩家背包，不触发疲劳消耗。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnEndAddItemIgnoreFatigueState|LuaFnEndAddItemIgnoreFatigueState]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnEndAddItemIgnoreFatigueState(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;结束忽略疲劳的奖励物品列表操作，并返回背包是否有空间。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetHumanShimenRandom|LuaFnGetHumanShimenRandom]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetHumanShimenRandom(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回玩家门派任务脚本使用的随机数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetLevelMatchingMonster|LuaFnGetLevelMatchingMonster]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnGetLevelMatchingMonster(nMissionIndex, nLevel)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;返回与指定等级相差不超过 1 级的随机任务怪物信息。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnSetNumText|LuaFnSetNumText]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;LuaFnSetNumText(value)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置脚本之间交换使用的 global_numtext 值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/MissionCom|MissionCom]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;MissionCom(sceneId, selfId, misId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;任务完成&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/MissionLog|MissionLog]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;MissionLog(sceneId, msg)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;将任务脚本文本直接写入 Mission 日志文件。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/ResetMissionCacheData|ResetMissionCacheData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;ResetMissionCacheData(sceneId, selfId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;清空当前玩家的任务临时缓存。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/ResetMissionEvent|ResetMissionEvent]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;ResetMissionEvent(sceneId, selfId, missionId, eventId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;清除指定任务事件标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetHighWord|SetHighWord]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetHighWord(data, highWord)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;替换 32 位整数的高 16 位并返回合成结果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetLowWord|SetLowWord]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetLowWord(data, lowWord)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;替换 32 位整数的低 16 位并返回合成结果。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetMissionByIndex|SetMissionByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetMissionByIndex(sceneId, selfId, misIndex, paramIndex, value)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置任务参数&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetMissionCacheData|SetMissionCacheData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetMissionCacheData(sceneId, selfId, nIndex, nData)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置当前玩家任务临时缓存中的一个整数。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetMissionData|SetMissionData]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetMissionData(sceneId, selfId, nIndex, nData)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置Human的nIndex个数据块的值为nData&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetMissionEvent|SetMissionEvent]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetMissionEvent(sceneId, selfId, misId, eventId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;修改玩家身上misId编号的任务相应事件&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetMissionFlag|SetMissionFlag]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetMissionFlag(sceneId, selfId, bitIndex, value)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;设置或清除任务标志位。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetMissionParamByIndexEx|SetMissionParamByIndexEx]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;SetMissionParamByIndexEx(sceneId, selfId, missionIndex, paramIndex, byteIndex, value)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;修改任务参数中指定的字节。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/StartMissionTimer|StartMissionTimer]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;StartMissionTimer(sceneId, selfId, missionId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;开启任务定时器事件标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/StopMissionTimer|StopMissionTimer]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;StopMissionTimer(sceneId, selfId, missionId)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;关闭任务定时器事件标志。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/UICommand_AddInt|UICommand_AddInt]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;UICommand_AddInt(sceneId, nValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;结束构造UICommand数据体&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/UICommand_AddString|UICommand_AddString]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;UICommand_AddString(sceneId, szValue)&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;结束构造UICommand数据体&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
</feed>