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		<summary type="html">&lt;p&gt;维护服务端 Lua 接口：核对参数、返回值、边界条件与调用示例&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;lua-reference&amp;quot; style=&amp;quot;max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,&amp;#039;Microsoft YaHei&amp;#039;,sans-serif;letter-spacing:0;overflow-wrap:anywhere;&amp;quot;&amp;gt;&lt;br /&gt;
[[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]]&lt;br /&gt;
&lt;br /&gt;
查询帮会信息、帮会操作、帮战与帮会城市。帮会用帮会编号（guildID）标识，帮会城市用城市场景编号（citySceneId）标识。&lt;br /&gt;
&lt;br /&gt;
== 帮会查询 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetHumanGuildID|GetHumanGuildID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 所属帮会编号；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetGuildLevel|GetGuildLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 帮会等级缓存；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetGuildPos|GetGuildPos]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 当前帮会职位；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetGuildAppointTime|LuaFnGetGuildAppointTime]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 就任当前职位经过的分钟数；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsGuildPosLongEnough|IsGuildPosLongEnough]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 任职是否满七天；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetFactionJoinTime|GetFactionJoinTime]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 加入帮会时刻的 ANSI 时间；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetHumanGuildLeagueID|LuaFnGetHumanGuildLeagueID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 帮会联赛编号；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnGetHumanGuildLeagueName|LuaFnGetHumanGuildLeagueName]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 帮会联赛名称；失败 -1。&lt;br /&gt;
|}&lt;br /&gt;
[[Lua接口/服务端/GetGuildPos|GetGuildPos]] 返回 0 表示无职位（合法值），失败才是 -1。&lt;br /&gt;
&lt;br /&gt;
== 荣誉 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetHonour|GetHonour]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 帮会荣誉值（任务数据 263 号槽）；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetHonour|SetHonour]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, honour&amp;lt;/code&amp;gt; → 1 / -1。设置并刷新玩家详细属性。&lt;br /&gt;
|}&lt;br /&gt;
帮会荣誉值存放在任务数据 263 号槽，[[Lua接口/服务端/SetHonour|SetHonour]] 会刷新玩家详细属性。&lt;br /&gt;
&lt;br /&gt;
== 帮会操作 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GuildCreate|GuildCreate]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, targetId&amp;lt;/code&amp;gt;；无返回值。显示创建帮会界面。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GuildList|GuildList]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, targetId&amp;lt;/code&amp;gt;；无返回值。请求帮会列表。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GuildPromoteToChief|GuildPromoteToChief]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt;；无返回值。副帮主发起帮主推举。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnDrawGuildPositionName|LuaFnDrawGuildPositionName]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, arg3&amp;lt;/code&amp;gt;；无返回值。请求 World 发放职位称号。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnComMissComplete|LuaFnComMissComplete]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 返回值；失败 -1。通知 World 完成商业任务。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetCityGuildID|GetCityGuildID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt; → 城市场景所属帮会编号；失败 -1。&lt;br /&gt;
|}&lt;br /&gt;
这几个帮会操作接口都**无返回值**（除 [[Lua接口/服务端/LuaFnComMissComplete|LuaFnComMissComplete]]）。&lt;br /&gt;
&lt;br /&gt;
== 帮战 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetGuildWarPoint|GetGuildWarPoint]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, pointIndex&amp;lt;/code&amp;gt; → 帮战积分；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetGuildBattleValue|GetGuildBattleValue]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, battleFlag&amp;lt;/code&amp;gt; → 帮战统计值；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetGuildBattleValue|SetGuildBattleValue]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, battleFlag, battleValue&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetHumanGuildInt|GetHumanGuildInt]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, arrayIndex&amp;lt;/code&amp;gt; → 临时整数数组值；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/SetHumanGuildInt|SetHumanGuildInt]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, arrayIndex, value&amp;lt;/code&amp;gt; → 1 / -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetGuildIntNum|GetGuildIntNum]] / [[Lua接口/服务端/SetGuildIntNum|SetGuildIntNum]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;arg1, guildID, arrayIndex&amp;amp;#91;, num&amp;amp;#93;&amp;lt;/code&amp;gt; → 帮战记录整数参数；部分分支无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/NotifyGuildBattle|NotifyGuildBattle]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, flagGuild, guildIDAttack, guildIDDefence&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/NotifyBattleScore|NotifyBattleScore]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|}&lt;br /&gt;
[[Lua接口/服务端/GetGuildIntNum|GetGuildIntNum]]、[[Lua接口/服务端/SetGuildIntNum|SetGuildIntNum]] 的第一个参数不是 sceneId，按实际用途传入。&lt;br /&gt;
&lt;br /&gt;
== 帮会城市 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityApply|CityApply]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt;；无返回值。请求可申请的城市入口组。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityCreate|CityCreate]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityDelete|CityDelete]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CheckPlayerCanApplyCity|CheckPlayerCanApplyCity]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 1 / 0 / -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetSelfCityID|CityGetSelfCityID]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt; → 所属城市场景编号；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetBuildingLevel|CityGetBuildingLevel]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId, buildingType&amp;lt;/code&amp;gt; → 建筑等级；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetProgress|CityGetProgress]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId, progressType&amp;lt;/code&amp;gt; → 建设进度；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityIncProgress|CityIncProgress]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId, progressType&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetMaintainStatus|CityGetMaintainStatus]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt; → 维护状态；0 或 -1。&lt;br /&gt;
|}&lt;br /&gt;
城市创建、删除、进度增加都通过 WorldServer 异步完成，接口本身无返回值。&lt;br /&gt;
&lt;br /&gt;
== 城市属性 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetAttr|CityGetAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, attrType&amp;lt;/code&amp;gt; → 城市脚本属性；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CitySetAttr|CitySetAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, attrType, attrValue&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityChangeAttr|CityChangeAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, attrType, attrChangedValue&amp;lt;/code&amp;gt; → 帮贡修改返回 1、-1 或无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CanCitySetAttr|CanCitySetAttr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, attrType&amp;lt;/code&amp;gt; → 是否允许异步修改；0 或 -1。&lt;br /&gt;
|}&lt;br /&gt;
[[Lua接口/服务端/CityGetAttr|CityGetAttr]] 的 attrType：0-5 为六项帮会发展度、6 为个人帮贡、7 为帮会资金。[[Lua接口/服务端/CityChangeAttr|CityChangeAttr]] 的返回值因属性类型而异。&lt;br /&gt;
&lt;br /&gt;
== 城市升级与传送 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityBeginLevelUpBuilding|CityBeginLevelUpBuilding]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt; → 部分分支无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CitySuccessLevelUpBuilding|CitySuccessLevelUpBuilding]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId, buildingIndex, buildingLevel&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityInBuildingLevelUp|CityInBuildingLevelUp]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt; → 0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityMoveToPort|CityMoveToPort]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityMoveToScene|CityMoveToScene]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, targetSceneId, posX, posZ&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|}&lt;br /&gt;
[[Lua接口/服务端/CitySuccessLevelUpBuilding|CitySuccessLevelUpBuilding]] 需要 5 个参数，通知 World 升级成功。&lt;br /&gt;
&lt;br /&gt;
== 城市名称与查询 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCityGetNameBySceneId|LuaFnCityGetNameBySceneId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;citySceneId&amp;lt;/code&amp;gt; → 城市名称；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnCityGetDefaultNameBySceneId|LuaFnCityGetDefaultNameBySceneId]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;citySceneId&amp;lt;/code&amp;gt; → 配置表默认名称；失败 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetCityName|CityGetCityName]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, citySceneId&amp;lt;/code&amp;gt; → 入口场景缓存的城市名称；失败空串或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityExistByIndex|CityExistByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, portSceneId, cityIndex&amp;lt;/code&amp;gt; → 城市是否存在；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/CityGetNameByIndex|CityGetNameByIndex]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, portSceneId, cityIndex&amp;lt;/code&amp;gt; → 城市占位名称；空串或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/LuaFnAddGuildCollectNum|LuaFnAddGuildCollectNum]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, nValue&amp;lt;/code&amp;gt; → 1 / -1。&lt;br /&gt;
|}&lt;br /&gt;
[[Lua接口/服务端/LuaFnCityGetNameBySceneId|LuaFnCityGetNameBySceneId]] 与 [[Lua接口/服务端/LuaFnCityGetDefaultNameBySceneId|LuaFnCityGetDefaultNameBySceneId]] 只传城市场景编号。&lt;br /&gt;
&lt;br /&gt;
== 脚本锁与任务管理 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 接口&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#edf3f2;padding:8px;&amp;quot; | 参数与返回&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/IsLocked|IsLocked]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, lockType&amp;lt;/code&amp;gt; → 64 位脚本锁标志；0 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/Lock|Lock]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, lockType, iValue&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/OpenCityMissonMgr|OpenCityMissonMgr]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId&amp;lt;/code&amp;gt;；无返回值。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/GetCityMissonValue|GetCityMissonValue]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, missType, valueType&amp;lt;/code&amp;gt; → 控制值或剩余额度；-99 或 -1。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | [[Lua接口/服务端/ChangeCityMissonValue|ChangeCityMissonValue]]&lt;br /&gt;
| style=&amp;quot;padding:8px;vertical-align:top;overflow-wrap:anywhere;&amp;quot; | &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;sceneId, selfId, valueType, value&amp;lt;/code&amp;gt; → 0 或 -1。&lt;br /&gt;
|}&lt;br /&gt;
[[Lua接口/服务端/GetCityMissonValue|GetCityMissonValue]] 失败返回 **-99 或 -1**（-99 是特殊哨兵）。&lt;br /&gt;
&lt;br /&gt;
== 检查帮会并申请城市 ==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;&amp;quot;&amp;gt;local guildId = GetHumanGuildID(sceneId, selfId)&lt;br /&gt;
if type(guildId) == &amp;quot;number&amp;quot; and guildId ~= -1 then&lt;br /&gt;
    local canApply = CheckPlayerCanApplyCity(sceneId, selfId)&lt;br /&gt;
    if type(canApply) == &amp;quot;number&amp;quot; and canApply == 1 then&lt;br /&gt;
        CityApply(sceneId, selfId)&lt;br /&gt;
    end&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Lua接口/服务端/CheckPlayerCanApplyCity|CheckPlayerCanApplyCity]] 返回 1 表示满足条件，用 &amp;lt;code style=&amp;quot;white-space:normal;overflow-wrap:anywhere;&amp;quot;&amp;gt;== 1&amp;lt;/code&amp;gt; 判断。&lt;br /&gt;
&lt;br /&gt;
== 读取帮会等级与职位 ==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space:pre-wrap;overflow-wrap:anywhere;font-size:13px;line-height:1.7;padding:12px;background:#f5f7f8;border:1px solid #dbe3e6;&amp;quot;&amp;gt;local level = GetGuildLevel(sceneId, selfId)&lt;br /&gt;
if type(level) == &amp;quot;number&amp;quot; and level ~= -1 then&lt;br /&gt;
    local pos = GetGuildPos(sceneId, selfId)&lt;br /&gt;
    -- pos 为 0 表示无职位（合法值）&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Lua接口/服务端/GetGuildPos|GetGuildPos]] 返回 0 是无职位的合法值，只有 -1 才是失败。&lt;br /&gt;
&lt;br /&gt;
== 相关主题 ==&lt;br /&gt;
* [[Lua接口/角色信息|角色信息]]&lt;br /&gt;
* [[Lua接口/属性读取与修改|属性读取与修改]]&lt;br /&gt;
* [[Lua接口/等级与经验|等级与经验]]&lt;br /&gt;
* [[Lua接口/货币相关|货币相关]]&lt;br /&gt;
* [[Lua接口/物品查询|物品查询]]&lt;br /&gt;
* [[Lua接口/物品发放与扣除|物品发放与扣除]]&lt;br /&gt;
* [[Lua接口/背包空间|背包空间]]&lt;br /&gt;
* [[Lua接口/装备操作|装备操作]]&lt;br /&gt;
* [[Lua接口/任务状态|任务状态]]&lt;br /&gt;
* [[Lua接口/任务变量|任务变量]]&lt;br /&gt;
* [[Lua接口/NPC对话|NPC 对话]]&lt;br /&gt;
* [[Lua接口/对话选项|对话选项]]&lt;br /&gt;
* [[Lua接口/技能相关|技能相关]]&lt;br /&gt;
* [[Lua接口/心法相关|心法相关]]&lt;br /&gt;
* [[Lua接口/状态效果|状态效果]]&lt;br /&gt;
* [[Lua接口/生活技能|生活技能]]&lt;br /&gt;
* [[Lua接口/珍兽查询|珍兽查询]]&lt;br /&gt;
* [[Lua接口/珍兽操作|珍兽操作]]&lt;br /&gt;
* [[Lua接口/场景查询|场景查询]]&lt;br /&gt;
* [[Lua接口/坐标与传送|坐标与传送]]&lt;br /&gt;
* [[Lua接口/副本相关|副本相关]]&lt;br /&gt;
* [[Lua接口/活动相关|活动相关]]&lt;br /&gt;
* [[Lua接口/时间与计时|时间与计时]]&lt;br /&gt;
* [[Lua接口/怪物相关|怪物相关]]&lt;br /&gt;
* [[Lua接口/队伍相关|队伍相关]]&lt;br /&gt;
* [[Lua接口/帮会相关|帮会相关]]&lt;br /&gt;
* [[Lua接口/消息与提示|消息与提示]]&lt;br /&gt;
* [[Lua接口/聊天与公告|聊天与公告]]&lt;br /&gt;
&lt;br /&gt;
[[Lua接口/服务端调用约定|服务端调用约定]] · [[Lua接口/服务端调用示例|服务端调用示例]] · [[Lua接口/服务端函数索引|服务端函数索引]]&lt;br /&gt;
&lt;br /&gt;
[[Lua接口/函数不存在|函数不存在或提示 nil]] · [[Lua接口/参数类型与顺序|参数类型与顺序]] · [[Lua接口/返回值判断|返回值判断]] · [[Lua接口/对象ID与GUID|对象 ID 与 GUID]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:20px;padding-top:10px;border-top:1px solid #dbe3e6;color:#657078;font-size:12px;&amp;quot;&amp;gt;本页函数签名与返回约定依据当前服务端注册表整理；sceneId、selfId 由实际回调提供，业务枚举、属性类型编号与运行效果需要实测。&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>雪舞</name></author>
	</entry>
</feed>