查看“︁Lua接口/服务端函数索引/PK与声望”︁的源代码
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Lua接口/服务端函数索引/PK与声望
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__NOTOC__ <div class="lua-reference" style="max-width:1200px;margin:0 auto;line-height:1.8;color:#29343a;font-family:Arial,'Microsoft YaHei',sans-serif;letter-spacing:0;overflow-wrap:anywhere;"> [[首页|首页]] · [[Lua接口/服务端函数索引|服务端接口]] · [[Lua接口/服务端调用约定|调用约定]] <div style="padding:14px 0;border-top:3px solid #287568;">PK与声望:20 个接口,20 个调用名称。</div> {| class="wikitable" style="width:100%;table-layout:fixed;border-collapse:collapse;font-size:13px;" ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;width:36%;" | 函数 / 别名 ! scope="col" style="text-align:left;background:#edf3f2;padding:8px;" | 调用与用途 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyFightBackList|AddPlayerInMyFightBackList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyFightBackList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的反击列表。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyPersonalDuelList|AddPlayerInMyPersonalDuelList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的个人决斗列表。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/AddPlayerInMyPersonalEnemyList|AddPlayerInMyPersonalEnemyList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">AddPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid, continuance)</code><br />将指定玩家加入当前角色的个人仇人列表。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPlayerPvpMode|GetPlayerPvpMode]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPlayerPvpMode(sceneId, selfId)</code><br />读取当前角色的 PVP 模式。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetPvpAuthorizationFlagByID|GetPvpAuthorizationFlagByID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetPvpAuthorizationFlagByID(sceneId, selfId, flagId)</code><br />读取指定编号的 PVP 授权标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/GetReputationByID|GetReputationByID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">GetReputationByID(sceneId, selfId, reputationId)</code><br />读取指定编号的个人声望。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IncreaseReputationByID|IncreaseReputationByID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IncreaseReputationByID(sceneId, selfId, reputationId, reputation)</code><br />增加指定编号的个人声望。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsInGuildWar|IsInGuildWar]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsInGuildWar(sceneId, selfId, targetId)</code><br />判断当前角色与目标角色是否处于帮会战争关系。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyFightBackListFull|IsMyFightBackListFull]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyFightBackListFull(sceneId, selfId)</code><br />查询当前角色的反击列表是否已满。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyPersonalDuelListFull|IsMyPersonalDuelListFull]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyPersonalDuelListFull(sceneId, selfId)</code><br />查询当前角色的个人决斗列表是否已满。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsMyPersonalEnemyListFull|IsMyPersonalEnemyListFull]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsMyPersonalEnemyListFull(sceneId, selfId)</code><br />查询当前角色的个人仇人列表是否已满。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyFightBackList|IsPlayerInMyFightBackList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyFightBackList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的反击列表中。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyPersonalDuelList|IsPlayerInMyPersonalDuelList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyPersonalDuelList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的个人决斗列表中。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/IsPlayerInMyPersonalEnemyList|IsPlayerInMyPersonalEnemyList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">IsPlayerInMyPersonalEnemyList(sceneId, selfId, playerGuid)</code><br />查询指定玩家是否在当前角色的个人仇人列表中。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyFightBackList|RemovePlayerFromMyFightBackList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyFightBackList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的反击列表中移除。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyPersonalDuelList|RemovePlayerFromMyPersonalDuelList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyPersonalDuelList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的个人决斗列表中移除。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/RemovePlayerFromMyPersonalEnemyList|RemovePlayerFromMyPersonalEnemyList]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">RemovePlayerFromMyPersonalEnemyList(sceneId, selfId, playerGuid)</code><br />将指定玩家从当前角色的个人仇人列表中移除。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPlayerPvpMode|SetPlayerPvpMode]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPlayerPvpMode(sceneId, selfId, pvpMode)</code><br />设置当前角色的 PVP 模式。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetPvpAuthorizationFlagByID|SetPvpAuthorizationFlagByID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetPvpAuthorizationFlagByID(sceneId, selfId, flagId, flag)</code><br />设置指定编号的 PVP 授权标志。 |- | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | [[Lua接口/服务端/SetReputationByID|SetReputationByID]] | style="padding:8px;vertical-align:top;overflow-wrap:anywhere;" | <code style="white-space:normal;overflow-wrap:anywhere;">SetReputationByID(sceneId, selfId, reputationId, reputation)</code><br />设置指定编号的个人声望。 |} </div>
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